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So, did Bloodborne really not win anything at Gaming Awards 2015 ?

I hope people aren't arguing for Bloodborne with renewed vigour from the DLC. Without the DLC it's super light on content. I'm a big fan of the game and find it the most enjoyable to play out of the Souls games but the base game is super short, not many weapons and the chalice dungeons are too repetitive to really make up for hole. The DLC makes it into a great package but without it it's fairly middle of the pack when it comes to the Souls games.
The hyped up challenge dungeons being incredibly tedious, repetitive and grindy definitely would be a valid reason not to give BB GOTY. All the resources devoted to them could've been dedicated to the base game, especially since Miyazaki had very little to do with them iirc. The best thing to come out was the PvP dungeon.
 
The heavily marketed challenge dungeons being incredibly tedious definitely would be a valid reason not to give BB GOTY. All the resources devoted to them could've been dedicated to the base game, especially since Miyazaki had very little to do with them iirc. The best thing to come out was the PvP dungeon.

base game is still like 50 hrs on first play-through. I don't get how people think that is not enough content.
 
I could pick more similar posts, only from here on gaf not from the whole Internet, if I were into it. But no, if you read several game awards and goty threads here, you can easily spot them anyway. Even here in this very thread. 'Witcher 3 combat is shit how can it win goty', 'Witcher 3 is just all about writing, how can it win goty', 'look at magnificent Bloodborne combat is, the true goty'. I know Souls combat is the best, but that kind of attitude from the fans are just unpleasant to see.

I'm interested as I'm a huge RPG fan. I've tried playing one, but it's just not my type of game. I'm one of those poor people who'll be yelled 'git gud!' by the elitists.
Wasn't there a W3 side quest thread recently that was just W3 fans shitting on Bioware and Bethesda? These kind of attitudes exist everywhere.
W3 ruined narratives in other games, Bloodborne ruined combat in wrpgs, MGSV ruined tps controls etc..
 
I could pick more similar posts, only from here on gaf not from the whole Internet, if I were into it. But no, if you read several game awards and goty threads here, you can easily spot them anyway. Even here in this very thread. 'Witcher 3 combat is shit how can it win goty', 'Witcher 3 is just all about writing, how can it win goty', 'look at magnificent Bloodborne combat is, the true goty'. I know Souls combat is the best, but that kind of attitude from the fans are just unpleasant to see.

I'm interested as I'm a huge RPG fan. I've tried playing one, but it's just not my type of game. I'm one of those poor people who'll be yelled 'git gud!' by the elitists.

Well those people are dumb lol... I fought with one that was like I DID CHALICE DUNGEONS ALL AT LEVEL 30 you suck and I'm like ok..? Rare individual, didn't encounter another one like him, and the git gud comment is suppose to be a joke. I think some peopel are now taking it too seriously and using it seriously...

Wasn't there a W3 side quest thread recently that was just W3 fans shitting on Bioware and Bethesda? These kind of attitudes exist everywhere.

Yeah I get we have some bad eggs, but every other community aren't saints cept for ToonTown.
 
base game is still like 50 hrs on first play-through. I don't get how people think that is not enough content.
Yea, it's quite a long game. Took me 90 hours. Mainly due to how many people I absolutely destroyed in Nightmare Frontier.
zsjurd.gif
 
Yeah. I understand. But when I have to wade through a thread with a Junior Member who is a blatant Witcher 3 fanboy (Which is FINE. He can be that.) because he has 90% of his posts relating to Witcher 3 content ... well I just get a little tired.

Especially when they go around boasting the combat in The Witcher 3 is leaps and bounds above Bloodborne.

Bloodborne most certainly ruined Witcher 3's combat system for me .... but the story and exploration / world elements are world class.
Prefer to just ignore them. Choose your conversations carefully, as it's not like a lot of people on the internet want to have one. My personal feeling is that they're both good games but neither of them was my Game of the Year.

I agree with you that they are very different games though and it's difficult to compare them on anything more than a superficial level. The base of each of the games is a pretty wide rift apart. Witcher 3 is far closer/comparable to Fallout 4 as a game than it is to Bloodborne as a game. Not a judgment of quality, just similarity.
 
There are other reasons to play games beyond the combat. If everyone appreciated combat as much as they're talking about, Transformers: Devastation would have won all of the GOTY awards and Bloodborne would be laughed out of the room. So trying to distill these two games down to two categories such as story and combat is reductive to the point of missing the bigger picture of why anyone plays a game.
 
I hope people aren't arguing for Bloodborne with renewed vigour from the DLC. Without the DLC it's super light on content. I'm a big fan of the game and find it the most enjoyable to play out of the Souls games but the base game is super short, not many weapons and the chalice dungeons are too repetitive to really make up for hole. The DLC makes it into a great package but without it it's fairly middle of the pack when it comes to the Souls games.

Took me 50 hours to beat the first time through, not counting any chalice dungeons. The DLC only added around 10 hours. It's a very lengthy game on its own.
 
Wasn't there a W3 side quest thread recently that was just W3 fans shitting on Bioware and Bethesda? These kind of attitudes exist everywhere.
W3 ruined narratives in other games, Bloodborne ruined combat in wrpgs, MGSV ruined tps controls etc..

There is a minor difference. Looking at the quality of the narrative, doesn't prescribe that other games follow the exact same style, format etc.

Typically what you see a lot is people wanting to plug souls combat into any and everything. It bring me to mind that famous Henry Ford quote.
 
There is a minor difference. Looking at the quality of the narrative, doesn't prescribe that other games follow the exact same style, format etc.

Typically what you see a lot is people wanting to plug souls combat into any and everything. It bring me to mind that famous Henry Ford quote.
No one has wanted that. Not seeing the difference.
 
There is a minor difference. Looking at the quality of the narrative, doesn't prescribe that other games follow the exact same style, format etc.

Typically what you see a lot is people wanting to plug souls combat into any and everything. It bring me to mind that famous Henry Ford quote.

No one has said that.
 
Wasn't there a W3 side quest thread recently that was just W3 fans shitting on Bioware and Bethesda? These kind of attitudes exist everywhere.
W3 ruined narratives in other games, Bloodborne ruined combat in wrpgs, MGSV ruined tps controls etc..

Well those people are dumb lol... I fought with one that was like I DID CHALICE DUNGEONS ALL AT LEVEL 30 you suck and I'm like ok..? Rare individual, didn't encounter another one like him, and the git gud comment is suppose to be a joke. I think some peopel are now taking it too seriously and using it seriously...

Fair enough. I did saw similar comments about Witcher 3 as well, but I kinda missed those MGSV ones. They're mainly more.. mature, I guess. They don't bitch about how MGSV didn't win goty as well, even though the gameplay is top notch (I played it). I highly respect them and the series.
 
No one has wanted that. Not seeing the difference.

No one has said that.

Given that is all they talk about, then it is clear they want the same systemic depth and combat encounters found in Souls games. This kind of thing was never going to be possible in a game of the scope of the witcher 3. There are certainly things that could make W3 more palatable, but I never hear what people want within the constraints of the W3's design.
 
Given that is all they talk about, then it is clear they want the same systemic depth and combat encounters found in Souls games. This kind of thing was never going to be possible in a game of the scope of the witcher 3. There are certainly things that could make W3 more palatable, but I never hear what people want within the constraints of the W3's design.

Well you do fight a lot in the game so the criticism for the combat is unavoidable.
And this is a pretty common complaint of the game too. It's not like BB/Souls fans are making it up or something.
 
Fair enough. I did saw similar comments about Witcher 3 as well, but I kinda missed those MGSV ones. They're mainly more.. mature, I guess. They don't bitch about how MGSV didn't win goty as well, even though the gameplay is top notch (I played it). I highly respect them and the series.

they don't btch about MGSV because it won an award and cause konami is evil, kojima wouldn't have even been able to accept it which is beeeesss af.
 
Given that is all they talk about, then it is clear they want the same systemic depth and combat encounters found in Souls games. This kind of thing was never going to be possible in a game of the scope of the witcher 3. There are certainly things that could make W3 more palatable, but I never hear what people want within the constraints of the W3's design.

Better horse riding mechanics for starters. Seriously in 2015 it is disappointing to have it control and react the way it does. Second is movement. Why does it feel like I am going through molasses. I dont know if this is not an issue in the PC version but in PS4 even with the alternative control option it controls poorly. It is so jarring after playing games like MGSV. It does not feel good to control the character at all. There are so many things around combat too but I think some improvements to at least the basic things like character movement would be a start.

Well you do fight a lot in the game so the criticism for the combat is unavoidable.
And this is a pretty common complaint of the game too. It's not like BB/Souls fans are making it up or something.
.
 
they don't btch about MGSV because it won an award and cause konami is evil, kojima wouldn't have even been able to accept it which is beeeesss af.

Nah, it's more about Bloodborne not winning the goty, not about it's not winning any award. Just look at Witcher 3 GOTY thread, I believe you've been there as well. It's all about Bloodborne vs Witcher 3.
 
What do you want the combat to be like then? Beyond make it good.

Making it good is exactly what they should do.
Make the control more responsive and snappy. Fix the lock on system.
Stop with the random spinning and jumping animations. If you want a Batman combat then go full way, don't half ass it.
Also they might have fixed this with the new patch, but let players use every consumable items mid combat. I don't care if it breaks the lore or that kinda shit. That ship has sailed long time ago.
 
Nah, it's more about Bloodborne not winning the goty, not about it's not winning any award. Just look at Witcher 3 GOTY thread, I believe you've been there as well. It's all about Bloodborne vs Witcher 3.

They are two completely different games being argued, and both vocal sides sound ridiculous tbh.
 
Making it good is exactly what they should do.
Make the control more responsive and snappy. Fix the lock on system.
Stop with the random spinning and jumping animations. If you want a Batman combat then go full way, don't half ass it.
Also they might have fix this with the new patch, but let players use every consumable items mid combat. I don't care if it breaks the lore or that kinda shit. That ship has sailed long time ago.

Yeah controls could be snappier, but the spinning and dodging animations are fine as is.

I have had exactly 0 issues with the lock system.

For the underlined, eff that. I want them to go back to W1 or even 2 style for consumables. Make item effects last longer, but require preparation for encounters. It fits perfectly within the witcher contracts.

You have failed to identify possibly the lowest hanging fruit, which is to fix the hitboxes, which would remedy a lot of perceived issues.

I have no real problems with character movement otherwise. I had no real problems with the old movement system RIP character inertia.
 
Bloodbourne is the most overrated game of the year.
Nah, that's MGSV ;)
Making it good is exactly what they should do.
Make the control more responsive and snappy. Fix the lock on system.
Stop with the random spinning and jumping animations. If you want a Batman combat then go full way, don't half ass it.
Also they might have fixed this with the new patch, but let players use every consumable items mid combat. I don't care if it breaks the lore or that kinda shit. That ship has sailed long time ago.
Ew gross, no. In fact they got too lenient in this regard in 3 versus 1/2.
 
Bloodborne is my GOTY, but I can completely see why The Witcher 3 is others, I'm just glad MGS5 or Fallout 4 didn't win.

There are other reasons to play games beyond the combat. If everyone appreciated combat as much as they're talking about, Transformers: Devastation would have won all of the GOTY awards and Bloodborne would be laughed out of the room. So trying to distill these two games down to two categories such as story and combat is reductive to the point of missing the bigger picture of why anyone plays a game.

There's more to Bloodborne than just the excellent combat, it's level design is just some of the best you'll find anywhere, it can also have a few interesting stories, if you're willing to find them, but the game will never force you to.

Bloodbourne is the most overrated game of the year.

People still do this? People liking something more than you isn't a criticism.
 
Nah, that's MGSV ;)

Ew gross, no. In fact they got too lenient in this regard in 3 versus 1/2.

Yeah. So many people completely didn't understand the requirements for preparation in W2. Noted, that the game didn't really stress this point, but if you got it then you were set.
 
Making it good is exactly what they should do.
Make the control more responsive and snappy. Fix the lock on system.
Stop with the random spinning and jumping animations. If you want a Batman combat then go full way, don't half ass it.
Also they might have fixed this with the new patch, but let players use every consumable items mid combat. I don't care if it breaks the lore or that kinda shit. That ship has sailed long time ago.
Pirouettes are part of the witcher fighting style.
ht77K1D.gif

And none of them have any notable animation priority and most of them are the exact same length/based on distance. There are also no jumping animations during combat. Especially in comparison to Witcher 2 which had a much worse issue with animation priority. It's also not trying to emulate batman combat at all. That's shadow of mordor. You're basically asking them to stop making it feel like you're playing as a witcher.
 
Yeah. So many people completely didn't understand the requirements for preparation in W2. Noted, that the game didn't really stress this point, but if you got it then you were set.
Thematically, it's so much more fitting to do the preparation. It's also way more satisfying and challenging than being able to glug down some milk or swallow down some chicken wings to heal in mid-battle.
 
I hope the award show moves to more a peoples choice type of online voting for awards, rather then letting a small jury pool decide. The problem always with small judge panels is that you end up splitting votes, leading to the same games dominating too many categories.

Yeah you could have vote brigading from reddit/gaf/4chan/etc but there's gotta be pretty decent anti-bot and vote-rigging mechanisms in place by now.
 
I hope the award show moves to more a peoples choice type of online voting for awards, rather then letting a small jury pool decide. The problem always with small judge panels is that you end up splitting votes, leading to the same games dominating too many categories.

Yeah you could have vote brigading from reddit/gaf/4chan/etc but there's gotta be pretty decent anti-bot and vote-rigging mechanisms in place by now.
The largest streaming website owned by google doesn't even have good anti 4chan and reddit protection, an independent awards show most certainly won't.
 
Pirouettes are part of the witcher fighting style.
ht77K1D.gif

And none of them have any notable animation priority and most of them are the exact same length/based on distance. There are also no jumping animations during combat. Especially in comparison to Witcher 2 which had a much worse issue with animation priority. It's also not trying to emulate batman combat at all. That's shadow of mordor.

No, it's not. In this video you can see Geralt spinning randomly regardless of distance.
https://youtu.be/GsXmpHgGdiM?t=147

Also, I already said I don't care about the lore. This is the case where the lore is actually hurting the game design.
If they must have them then dedicate a button or a command for it so player can choose to do those moves at their will.
 
I hope the award show moves to more a peoples choice type of online voting for awards, rather then letting a small jury pool decide. The problem always with small judge panels is that you end up splitting votes, leading to the same games dominating too many categories.

Yeah you could have vote brigading from reddit/gaf/4chan/etc but there's gotta be pretty decent anti-bot and vote-rigging mechanisms in place by now.

The problem with this statement is that you really don't know what the vote tallies were. For all the argument had on here, the final choice may have been close in many categories.
 
If they must have them then dedicate a button or a command for it so player can choose to do those moves at their will.

They do. It is a skill which you equip or unequip. The basic moveset is just a fast swing and a strong swing. Once. No piruette.

There is a larger swing in your video only happens if you're out of reach, but if you're within dodging distance then there is none of that.
 
There's more to Bloodborne than just the excellent combat, it's level design is just some of the best you'll find anywhere, it can also have a few interesting stories, if you're willing to find them, but the game will never force you to.

I mean, I disagree totally on the level design. And I think Bloodborne's story is very good, and it's hidden beneath actual detective work (no Batman vision to help you out there, Witcher fans). But good news: you're not the kind of person that's harping on constantly about the combat, which is a somewhat hypocritical thing to do considering the obvious imperfections of Bloodborne's combat. I mean, why stop at Bloodborne anyway? Why so content on Bloodborne? Surely if you can see the merit in uncovering the Lovecraftian fanfiction and level design of Bloodborne (slightly reductive, but not a complaint at all), you can see the merit in an open world and a different kind of story, deliberately directed yet reactive to your personal choices. I'm not saying anyone is wrong for disliking Witcher 3 because of its combat (or story (or open world)), but it's not combat and combat alone that makes or breaks a game; the wholesale avocation of Bloodborne proves that, and we'd have very few RPGs worth playing if combat were so wholly important anyway.
 
This bothers me way more than it not winning GOTY, G
ehrman's
Theme alone was worthy of the nomination.
That theme was amazing! It had great soundtracks like Cleric Beast (my favorite), The Hunter (Father G) and main theme, but not even nominated...
 
base game is still like 50 hrs on first play-through. I don't get how people think that is not enough content.

Took me 20 hours first time, only missed out on 2 optional bosses.

Compared to previous Souls games - BB is short. It's still my personal GOTY (almost tied with The Witcher) but the '50 hours' statement is super off base. I'm not even that good at BB and did my best to explore every area.
 
Took me 20 hours first time, only missed out on 2 optional bosses.

Compared to previous Souls games - BB is short. It's still my personal GOTY (almost tied with The Witcher) but the '50 hours' statement is super off base. I'm not even that good at BB and did my best to explore every area.

I have 80 hours, but that's with chalice dungeons and some PVPing and exploring.
 
They do. It is a skill which you equip or unequip. The basic moveset is just a fast swing and a strong swing. Once. No piruette.

There is a larger swing in your video only happens if you're out of reach, but if you're within dodging distance then there is none of that.

I'm talking about the basic move set.
They're trying to do the contextual animation thingy like Batman or even AC but not quite.
 
The hyped up challenge dungeons being incredibly tedious, repetitive and grindy definitely would be a valid reason not to give BB GOTY. All the resources devoted to them could've been dedicated to the base game, especially since Miyazaki had very little to do with them iirc. The best thing to come out was the PvP dungeon.

Lol wat. The base game is like 50 hours long, and there's NG+ who knows how many times. The Chalice dungeons are a completely optional bonus side thing, and even then they're fun just because of the challenge and reward.

It's like saying an incredible single player game doesn't deserve GOTY because it decided to offer an additional and completely optional Horde mode.
 
Pirouettes are part of the witcher fighting style.

And none of them have any notable animation priority and most of them are the exact same length/based on distance. There are also no jumping animations during combat. Especially in comparison to Witcher 2 which had a much worse issue with animation priority. It's also not trying to emulate batman combat at all. That's shadow of mordor. You're basically asking them to stop making it feel like you're playing as a witcher.
His acrobatic style is literally from the books. Asking to take that out is actually one of the weirder criticisms I've heard of the combat systems. Yes, let's completely ignore the lore of the source material and the reason he fights the way he does.
Also, I already said I don't care about the lore. This is the case where the lore is actually hurting the game design.
Dear God, then you maybe shouldn't be playing games like The Witcher.
 
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