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So Do We Hate Battlefront OR Just EA'S Business Practices?

If you just play Walker assault and supremacy, there are just 5 maps...5!
That is an embarrassingly low number for an online only game.
I don't complain about how shallow it is, cause I don't really think its shallow, I believe it's simple, but that's no a bad thing in my book. Plus, once you unlock traits and more cards, you get an extra level of complexity, so I really think that's unfair to call it a "very shallow" game. Call it moneygrab, incomplete, lack of content all you want, but shallow, nah.
 
And yet people who don't get the criticisms think we want more long term unlocks because that's the only thing more content and depth means clearly. Except ya know, the older Battlefronts had 0 long term unlocks and had more depth and more content.

Yep. Gotta love it.
 
The game is no shallower than the typical online shooter out there. It's light on content, mostly on the big maps. Would be nice to have a few more maps to play on with the big teams, but other than that it's not bad.

My only complaint is they need more ships in dogfight modes, and they need to give us some dam deathstar maps, maybe some bigger objectives like taking out a stardestroyer and such. Lots of opportunity there.
 
It's both for me, but I lean more towards EA bieng asses::

From EA side, the company really tries to cash in on this game, despite the obvious lack of content. It was expected, I don't know why people wouldn't think otherwise. It's not far from Battlefield and CoD money-making scheme. I don't think most people would've had a problem with it if EA didn't dumb it down. Speaking of which...

EA dumbed it down for 13 year-olds. That's the main problem with the game and what makes it a lesser experience than what we could've expected from Dice. It's like EA representatives came to Dice and asked the game to appeal to the widest possilbe audience (rated T for Teen!) and forced them to remove any "complicated" stuff. Squads? Tactics? Realistic vehicle spawns? No, that's too complicated, let's have one buddy max, no tactics, run and gun gameplay, all guns roughly the same, random pick-ups and simplified card system, even my 70-year old grandpa can figure that out!

I don't know whether Dice is partially responsible for this dumbing down as well but as a whole, the game just ended up screwed. And I don't care that guns don't have bullets or other minor things, I'm talking big points:

- the gameplay has very little tactics - if you're not a pilot, in a vehicle or a hero you will die and you will die fast. It's not far from Battlefield experience, but I never felt so useless as a Marine in Battlefield as I am as a Soldier in Battlefront. There are no squads either which further reduces the tactical potential. The fast die/respawn mechanics along with no army formation make the game too chaotic without clear battle line, just people running towards objectives and mixing around, the sense of an organised battle is lost.

- Balance is atrocious - Weapons are way too lethal at huge range, and don't get me started on the OP collector's gun which is totally broken and makes the game unfun. For people defending the one shot-gun in BF and auto-gun in Titanfall - here's some info - if an attacker has a one-click-instakill weapon which the defender has to go through hoops to dodge - it's a terrible design decision. With great power should come a great skill, otherwise it's boring. Controls for movement in any FPS are always much worse than aiming (especially with mouse). You can't instantaneously dodge a random shooting, that's why the attacker already has a huge advantage. Giving the attacker a crazy powerful standard weapon is lunacy.

- There's too little content that matters (guns, progression unlocks) and too much content which actually hampers the game. Seriously, they could've just released the Conquest and Walker Assault modes and the game would be better for it. At least they could've balanced those modes and optimised the game around them. Having 9 modes is terrible even for a game played by millions. Nobody wants a bloody Droid Run or Drop Pods in Battlefront from Dice. You're not making Unreal Tournament here! Just FyI, the best shooters with competitive scenes and longest life only have one-two modes - CS bomb defusal, TF escort. Instead Dice announces more modes? Damn, and I though maps would split the community... (obviously, I also blame EA for probably not wishing longevity for this game so they can sell the sequel for another 120 EUR)

- Card system is terribly implemented and further unbalances the game. I mean you can play without the jetpack, in theory, but it's a huge advantage. I would assert that in a MP-only game, the players really shouldn't have an advantage for playing for more time. If they do, the game becomes unfair. That's partially why MOBA's are so addictive, and the new Shooter-MOBAs like Overwatch are rising - MP-only game where you are only rewarded for your skill is amazing (also another point for CS and TF). In BF, thereshould really be classes in this game instead of this card atrocity. The unlockable guns shouldn't be more powerful than the standard equipment. Not to say that the rechargeable powers are a terrible way to suck up points and if you don't have any you're once again gimped for the match.

This game is not horrible, but it's only fun in very small doses and there's no posibility not just of competitive play but of an semi-organised tactical play. It has no balance, nor any potential for such. I'm very wary of EA having this licence for 10 years, this universe deserves much more.
 
could also fly in to their hangars during space battles and steal or sabotage their starships or their systems themselves from the inside. and each had faction had their own ships - 4 for each. A slow bomber which was made for taking out frigates and the enemy's capital ship, a jack of all trades dogfighter, a fast one designed for movement and agility and an incredibly slow moving troop transport that could serve as a mobile spawnpoint. Again, all absent from 3. At least 3 adds in all these new things to make up for it! Oh. Wait.


but oh yeah oops I just have nostalgia goggles on silly me

I was thinking about this, and even Fighter Squadron feels shallow because of the two vs two format. If they want to stick with the "Only stuff seen in the original trilogy", I can name 4 more fighters; Tie Bomber, Y-Wing, B-Wing, Tie Advance. And these can be completely unique from the A/X-Wing vs Tie Fighter/Interceptor with the bombers having more health/slower speed and the B-Wing and Tie Advance can be somewhere in between the A-Wing X-Wing in terms of speed and power
 
The game is no shallower than the typical online shooter out there.
What online shooters are you (and others in this thread) comparing it to? Call Of Duty, with its variety of character classes, powersliding, wall running, and double jumping? Or Destiny, with its multiple classes, subclasses, and vast selection of guns with different perks? Or maybe you meant Halo 5, with its power suit abilities added to classic Halo gameplay.

Even Evolve tried something different, the gameplay just didn't click with people and a similar lack of content/DLC plan soured the word of mouth. Rainbow Six doesn't have a lot of hype but it's not like anyone else is attempting to fill the "close quarters tactical FPS" void on consoles

You can enjoy a basic game but I can't think of any current online games as dull as Battlefront. The DOOM alpha has been a great example of how to do a straightforward and focused multiplayer shooter that feels and plays fucking awesome. I'd feel more comfortable paying $60 to play the one map and mode from the DOOM alpha than $35 to grab Battlefront in its current state
 
People keep saying is shallow and i keep wondering what makes it shallow. Like, put it in words.

If you say lack of unlocks then you are a moron.
What online shooters are you (and others in this thread) comparing it to? Call Of Duty, with its variety of character classes, powersliding, wall running, and double jumping? Or Destiny, with its multiple classes, subclasses, and vast selection of guns with different perks? Or maybe you meant Halo 5, with its power suit abilities added to classic Halo gameplay.

Even Evolve tried something different, the gameplay just didn't click with people and a similar lack of content/DLC plan soured the word of mouth. Rainbow Six doesn't have a lot of hype but it's not like anyone else is attempting to fill the "close quarters tactical FPS" void on consoles

You can enjoy a basic game but I can't think of any current online games as dull as Battlefront. The DOOM alpha has been a great example of how to do a straightforward and focused multiplayer shooter that feels and plays fucking awesome. I'd feel more comfortable paying $60 to play the one map and mode from the DOOM alpha than $35 to grab Battlefront in its current state

You just described everything i hate about cod, destiny and titanfall. I'll take the shallow and you can have your leet mlg bloated bullshit.
 
Give me a Battlefield re-skin over Battlefront....

Didn't think it was that good at all....throughout the whole time, I was just thinking "wow, this is just missing something"....
 
People keep saying is shallow and i keep wondering what makes it shallow. Like, put it in words.

If you say lack of unlocks then you are a moron.


You just described everything i hate about cod, destiny and titanfall. I'll take the shallow and you can have your leet mlg bloated bullshit.

They did put it in words. There are many pages that you can go back and read instead of jumping the gun.

And is Destiny MLG? I mean, it's cool if you don't like that stuff and prefer a pared down experience, but no need to get defensive when someone points out what they prefer.
 
People keep saying is shallow and i keep wondering what makes it shallow. Like, put it in words.

If you say lack of unlocks then you are a moron.


You just described everything i hate about cod, destiny and titanfall. I'll take the shallow and you can have your leet mlg bloated bullshit.
So having any room for skillful play is a bad thing? I can understand preferring more grounded movement (and I wouldn't expect that kind of thing in Battlefront), but I'm speaking more to the different elements that keep it fresh.

In Battlefront 2015, you walk in one of 4 scenic locales from The Star Wars. You have a laser gun that looks and sounds just like The Star Wars. Look, it's a character from The Star Wars, shoot it! Ah, it got you, try again.

There is no learning or improving, nothing else besides pointing and shooting. There is nothing wrong with liking this, but it is shallow. As in, nothing else to it. A very, very barebones shooter experience with a gorgeous Star Wars coat of paint
 
Hate is a strong word for any game.

I knew what I was getting into with battlefront because I waited for reviews and impressions to get out before buying the game. As it stands, it's battlefield lite with Star Wars.

Not sure what people are mad about outside of perhaps the game needing a couple more maps for some of the modes. It's one of the best Star Wars games out there, that's for certain
 
Read the first and second pafesand saw only the word shallow being used. Sorry if i missed it your magisty.
Oh cool, a condescending apology to make me look like the asshole because I actually read posts in a thread before shitting them up. I just posted in this page and the last page that people come in and say that the lack of unlocks is the only reason that people think we're disappointed is stupid.

Thanks for proving me right.
 
Oh cool, a condescending apology to make me look like the asshole because I actually read posts in a thread before shitting them up. I just posted in this page and the last page that people come in and say that the lack of unlocks is the only reason that people think we're disappointed is stupid.

Thanks for proving me right.
It was a joke about your avatar...
 
It was a joke about your avatar...

oopsie

anyway

Actual classes, heroes being based on skill and not pickups, galactic conquest, better bot support, space battles, more heroes, no star card system, no long-term unlocks, more maps, more variety in the maps that are there, more factions, more vehicles, a better vehicle system, a campaign mode among others...
 
Hate is a strong word for any game.

I knew what I was getting into with battlefront because I waited for reviews and impressions to get out before buying the game. As it stands, it's battlefield lite with Star Wars.

Not sure what people are mad about outside of perhaps the game needing a couple more maps for some of the modes. It's one of the best Star Wars games out there, that's for certain

As I've explain, it's the balance that kills it for me. Certain modes aren't enjoyable because the game guides people to focus on K/D more than the objective. Other modes like FS are clearly onesided, and Walker Assault is either ruled by one side due to spawns or vehicles, or the overusage of cards, spam grenades, and higher ground.

So every time I reach a level of enjoyment, I hit a wall that EA and DICE refuse to correct. Most of my complaints aren't even difficult to tweak or fix.

Also, talking about simple vs shallow, I feel like the former would be okay if that's what the game was aiming for, but it still hosts elements where players need to be tactical and think to win. The balance issues funnel people into doing the most advantageous things and matches get real same-y and unfun for me.

Battlefront should have decided what it was going to be during development. It straddles the line, and that's probably why this game is getting flak from people who wanted a deeper experience outta this game.
 
Yeah dawg, we've NEVER seen specialized variant 'Trooper types before...

Yes, they're all Stormtroopers holding a gun, except for the one with a flamethrower. They all perform the exact same task, and are not distinct classes, which is what the person I replied to was complaining the game lacks.

Bottom line is Dice went for a Star Wars game, and gamers wanted fabricated stuff stuck in the game so it could be Battlefield. If you want Battlefield then play Battlefield.
 
I can agree with most of that except campaign. Don't think Dice should ever make another.

That said, i think Battlefront is worth $60 as is.

To be clear, he's referring to Battlefront 2 when he made that list, which had all the things he's talking about.

Yes, they're all Stormtroopers holding a gun, except for the one with a flamethrower. They all perform the exact same task, and are not distinct classes, which is what the person I replied to was complaining the game lacks.

Bottom line is Dice went for a Star Wars game, and gamers wanted fabricated stuff stuck in the game so it could be Battlefield. If you want Battlefield then play Battlefield.

No, I wanted battlefront. Like, you know, Battlefront 2. And those stormtroopers all perform different roles in canon.
 
Yes, they're all Stormtroopers holding a gun, except for the one with a flamethrower. They all perform the exact same task, and are not distinct classes, which is what the person I replied to was complaining the game lacks.

Bottom line is Dice went for a Star Wars game, and gamers wanted fabricated stuff stuck in the game so it could be Battlefield. If you want Battlefield then play Battlefield.
I replied to you again though.
My bad, didn't realize you were being genuinely curious. Well the Scout Troopers were the Sniper class with Recon droids and they were in the OT. Probably their most prominent appearance is during the Endor speeder bike chase.



Shock Troopers were the anti-vehicle class equipped with Rocket Launchers and Mines. Afaik they weren't in the OT but were in the prequels albeit with the clone design.


Imperial Engineer was the Engineer class.


Imperial Officer was a special class. These guys were definitely in the OT multiple times, I think piloting the AT-ATs?


And then afaik they created the Dark Trooper from scratch which had a thruster pack and arc gun thingy.



they also gave them unique skins when they were in snow maps and then they miiiight have had camo too during forest maps?

And then almost all the Clone Troopers were already in the prequels. Don't remember seeing the Clone Commander though which was a purple guy with a minigun.

my original reply had quoted images where you would see the majority of storm troopers were actually in the OT. Then you had the fact that all the rebels, droids and clones were shown in the movies. So all in all they only made up the Dark Trooper really. I'd say it's a fair exchange for having better gameplay. I think it's funny though that you - having not played Battlefront 1 or 2 - are complaining that Battlefront fans wanting the game to be like Battlefront is somehow not valid?
 
People keep saying is shallow and i keep wondering what makes it shallow. Like, put it in words.

If you say lack of unlocks then you are a moron.


You just described everything i hate about cod, destiny and titanfall. I'll take the shallow and you can have your leet mlg bloated bullshit.

Something tells me there's nothing anyone could say to make you understand but...

The fact that there is a small variation of maps and even within those there are hardly any intricate designs with tunnels or a vast amount of places to go or hide, there's usually three "lanes" to a map, left, right, and middle. So almost every mode just has eaves of shooters clashing with each other head on constantly as opposed to much strategy. And then yes there are very few unlocks, there's pretty much one mission mode and its the same thing 4 times. Idk why you have to call people morons and leet bullshit unless your feelings are hurt by people having criticisms of a game you like...

Anyways there's also the fact that the previous entry of the same series had much more content, and it was on ps2 :/
 
As I've explain, it's the balance that kills it for me. Certain modes aren't enjoyable because the game guides people to focus on K/D more than the objective. Other modes like FS are clearly onesided, and Walker Assault is either ruled by one side due to spawns or vehicles, or the overusage of cards, spam grenades, and higher ground.

So every time I reach a level of enjoyment, I hit a wall that EA and DICE refuse to correct. Most of my complaints aren't even difficult to tweak or fix.
Well I can't fault someone for wanting a more balanced game. Truthfully, I've only started playing the game in the last couple of days so those things aren't as apparent as they might be in the long run. Hopefully, Dice and EA don't sit on their hands and make some changes. Say what you will about bf4, they eventually got it right.
 
I get what everybody is saying about Battlefront, but I think I'm a special case, because I don't feel the same.

I played over 300 hours of BF4 and 90% of that was just mindlessly playing Team Deathmatch in order to unlock new weapons.
I never got into rush or air superiority or conquest. I don't even know how to fly a helicopter.

In in Battlefront I'm kinda the same. I mostly play drop pod thingy or blast.
For me the gameplay doesn't lack depth, I don't need depth like BF4 offers.
But I miss more weapons and maps.
I'd like to have more weapon variety and whats also bothering me is that there is no small map of endor at bright daylight.
 
I get what everybody is saying about Battlefront, but I think I'm a special case, because I don't feel the same.

I played over 300 hours of BF4 and 90% of that was just mindlessly playing Team Deathmatch in order to unlock new weapons.
I never got into rush or air superiority or conquest. I don't even know how to fly a helicopter.

In in Battlefront I'm kinda the same. I mostly play drop pod thingy or blast.
For me the gameplay doesn't lack depth, I don't need depth like BF4 offers.
But I miss more weapons and maps.
I'd like to have more weapon variety and whats also bothering me is that there is no small map of endor at bright daylight.
Battlefront 1 and 2 were much more pick up and play than Battlefield 2 at the time. Like, much, much, much more accessible. They didn't need to go any farther.
 
This game is great. I bought a PS4 for it, and it captures the Star Wars experience better than any game ever made. Fantastic graphics and sound. I liked it better than KOTOR and if I recall correctly the old Battlefront games have Prequel Trilogy bullshit, so those don't count for me.

System seller for me, finally got me to the current generation. It could use more content. I haven't even played on a big map though. I think I've played like 12 hours and I'm pretty bad. Mostly I play Blast and Cargo,

Last FPS games I've played at launch were Battlefield 3 and Halo Reach. I'm having a lot more fun with this one. This is one game that has taught me to not listen to metacritic or neogaf when I think a game looks fantastic. Because it looked fantastic to me, and I love it.
 
I, like everyone, hate EA's business practices. I hate the game because it continues on it's tradition of taking the best of X-Wing, Dark Forces and Jedi Knight and crushing them down to their weakest, most diluted forms.

Sigh. With Dice I held out hope, but no. Shallow gameplay reigns.
 
Both.

If the game was any good, half the interested consumer base would had been open to pricey DLC and could justify it.

Then there's the people who can't stand any of the DLC crap and the game being bad as well further pushes them away from the game.

It's not one or the other in this situation nor should it ever be viewed that way. That's how nothing ever gets done.
 
I replied to you again though.


my original reply had quoted images where you would see the majority of storm troopers were actually in the OT. Then you had the fact that all the rebels, droids and clones were shown in the movies. So all in all they only made up the Dark Trooper really. I'd say it's a fair exchange for having better gameplay. I think it's funny though that you - having not played Battlefront 1 or 2 - are complaining that Battlefront fans wanting the game to be like Battlefront is somehow not valid?

Thanks for the explanations. I don't disagree that these classes would be a positive addition to the game.

But I do feel it's wrong for slighting Dice for not copying someone else's game. Perhaps they shouldn't have used the same name, as that's drawing a lot of criticism and comparison.

I feel what Dice created is more in line with the movies, where Stormtroopers are pretty generic characters.
 
This game is great. I bought a PS4 for it, and it captures the Star Wars experience better than any game ever made. Fantastic graphics and sound. I liked it better than KOTOR and if I recall correctly the old Battlefront games have Prequel Trilogy bullshit, so those don't count for me.

System seller for me, finally got me to the current generation. It could use more content. I haven't even played on a big map though. I think I've played like 12 hours and I'm pretty bad. Mostly I play Blast and Cargo,

Last FPS games I've played at launch were Battlefield 3 and Halo Reach. I'm having a lot more fun with this one. This is one game that has taught me to not listen to metacritic or neogaf when I think a game looks fantastic. Because it looked fantastic to me, and I love it.
you can easily play without the prequel factions


also having more variety in a game doesn't hurt considering it led to more diverse gameplay. They shouldn't be restricting the gameplay because a bunch of people hate the prequels. I don't like them either but loved playing as the droids and clones and some of the maps that were featured on prequel planets were the best in the series. It just seems silly to me.
 
This game is great. I bought a PS4 for it, and it captures the Star Wars experience better than any game ever made. Fantastic graphics and sound. I liked it better than KOTOR and if I recall correctly the old Battlefront games have Prequel Trilogy bullshit, so those don't count for me.

System seller for me, finally got me to the current generation. It could use more content. I haven't even played on a big map though. I think I've played like 12 hours and I'm pretty bad. Mostly I play Blast and Cargo,

Last FPS games I've played at launch were Battlefield 3 and Halo Reach. I'm having a lot more fun with this one. This is one game that has taught me to not listen to metacritic or neogaf when I think a game looks fantastic. Because it looked fantastic to me, and I love it.

This is the wrong state of mind when looking at Star Wars games, as the majority of the games that had prequel content are actually quite good despite the source material. Additionally, the prequel stuff in old Battlefront actually added a lot of variety in combat, the droid faction had the most interesting classes, imo.

And how are you even comparing Dice Battlefront to KOTOR? You can't even get any more apples to oranges.
 
I only played the beta so I don't know to what extent anything's changed, but I don't think it's so much that the gameplay is shallow, it's just bad. I don't know what exactly people mean by shallow, but a game like Halo CE was simple yet extremely fun. They just nailed the core gameplay; it was satisfying to play. Battlefront just doesn't feel polished. In fact, it doesn't have much feel to it at all, in a way that unsurprisingly reminds of me of recent Battlefield games. Plus they ruined the vehicular combat that made me love the original Battlefronts.
 
Yes, they're all Stormtroopers holding a gun, except for the one with a flamethrower. They all perform the exact same task, and are not distinct classes, which is what the person I replied to was complaining the game lacks.

Bottom line is Dice went for a Star Wars game, and gamers wanted fabricated stuff stuck in the game so it could be Battlefield. If you want Battlefield then play Battlefield.
Uhhhh...they all perform different tasks. Heavy assault is not doing the same thing riot control is doing and neither are doing the same thing scouts are doing.
 
For me it's the best looking game out there, but it's shallow, repetitive and not worth the 60 euro price-tag. Clearly a miss from EA's behalf.
 
Well I can't fault someone for wanting a more balanced game. Truthfully, I've only started playing the game in the last couple of days so those things aren't as apparent as they might be in the long run. Hopefully, Dice and EA don't sit on their hands and make some changes. Say what you will about bf4, they eventually got it right.

I mean, there's a chance you won't even care about those problems. Spawn camping ALWAYS pisses me off when the game allows it. So your mileage may vary.

They had a recent patch, but it changed fuck all in terms of balance. Hopefully the next DLC run gets an update.

People don't really hate either one. They just saw a juicy opportunity to bitch.

Yeah, I definitely bought a game for sixty bucks just to come on NeoGAF and complain about it.

It's almost as if you didn't read the thread or any of the leveled criticisms towards the game.
 
Yeah, I definitely bought a game for sixty bucks just to come on NeoGAF and complain about it.

It's almost as if you didn't read the thread or any of the leveled criticisms towards the game.

Nope, because I don't give a shit and people are being gigantic whiners about the game. If the main complaint against it is "I want to have more fun but don't want to pay for it" then I'm not devoting more than a couple of smarmy posts to it, sorry.
 
Nope, because I don't give a shit and people are being gigantic whiners about the game. If the main complaint against it is "I want to have more fun but don't want to pay for it" then I'm not devoting more than a couple of smarmy posts to it, sorry.

"I don't give a shit but I will definitely tell you that I don't give a shit!"

So edgy!

And that's not the main complaint. Maybe you should devote some time and go through some of the posts detailing what they didn't enjoy about the game from a gameplay perspective instead of being oddly defensive.
 
Honestly I think we should applaud EA and Dice for releasing a fun and extraordinarily polished title in a time where games are usually loaded with problems.

Sure they could have tried to include a campaign, more systems/modes and such, but then everyone would have just complained about how broken everything is. I find faulting EA for Battlefront to be pretty illogical in the grand scheme of things.
 
I like the game.
And I have no problem spending $110 on a game that will last me a year and probably 200 hours of play!!
 
Honestly I think we should applaud EA and Dice for releasing a fun and extraordinarily polished title in a time where games are usually loaded with problems.

Sure they could have tried to include a campaign, more systems/modes and such, but then everyone would have just complained about how broken everything is. I find faulting EA for Battlefront to be pretty illogical in the grand scheme of things.
Yeah let's congratulate a company for releasing a $60 game with very little content and a $50 season pass for not being completely broken. Maybe it should be assumed that every game should be released not broken and you judge the game based on the game itself.
You watch the movies? They're all the same. Nobody's performing special little tasks.
Maybe you need to watch the movies again. The Imperial Officers are clearly in it and they're in the game, the Scout Troopers are clearly in it with sniper rifles and guess what they're also in the game. The new Battlefront doesn't even have Officers.
 
Nope, because I don't give a shit and people are being gigantic whiners about the game. If the main complaint against it is "I want to have more fun but don't want to pay for it" then I'm not devoting more than a couple of smarmy posts to it, sorry.

Huh. It's not like you could have said more than a couple of posts since you've begged the question by assuming the complaints are without merit.
 
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