jibblypop said:
guled said:
A trailer is not the same as a gameplay demonstration, one gives a real interpretation of the product, and one dose not. Its like showing off a project in a science fair vs. just bringing a picture of it
Lets say you watched the trailer for Mario Galaxy 2. It is obviously a gameplay video even though it's not playable on the show floor.
If you mean a trailer that is only pre-rendered video of a cutscene then I guess you have a point.
You still don't get it. I don't see why the difference is so hard for you to understand. The difference is huge, and obvious if you think about it.
The big difference for me between the two is a non-playable, heavily-edited trailer, (like your Mario Galaxy 2 example,) even if it shows bits of gameplay, only shows that gameplay in snippets, maybe two or three seconds at a time max between cuts. It edits too much out and only shows the highlights, and you can easily hide any faults, because you just edit them out.
A playable game on the show floor allows you to see the game as you will actually experience it at home. You can get an idea of the flow of action, the pacing of the game, how the action works into the story (although with Mario games that's not really as important as most games since the story is always so shallow) and how the character moves through the environment.
It's a lot harder to hide problems (loading times, pop-in, collision detection, pacing issues) in a playable demo than it is to hide problems when you are cherry picking the best 2-3 second clips of action and pasting them together.
Plus, for the developer, with a real gameplay demo, there's the element of risk. Especially showing a gameplay demo during a press conference. One bug can pop up and ruin the presentation and be a big embarrassment. If you are just playing a heavily-edited video, there's no risk. There's no chance of something random popping up and crashing the game.