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So has DOTA 2 cracked 500k peak yet?

Holy shit @ those LoL numbers.

I always assumed LoL and Dota were as popular as eachother, and intend to try and get into Dota in a couple of weeks

What are the main differences between the 2?
 
Isn't Dota 2 using a separate client in China and other Asian countries? I'm not even sure if those numbers would show up on Steam stats.
 
Your wish is just like hoping for Arma to dethrone CoD.

It's okay, I believe.

Holy shit @ those LoL numbers.

I always assumed LoL and Dota were as popular as eachother, and intend to try and get into Dota in a couple of weeks

By hours spent, LoL is pretty much the most-played video game in the world nowadays. DOTA's popular but it looks like an indie compared to LoL's popularity.
 
Man, I still remember talking to all the Dota people who were crowing that Dota was going to 'kill LoL'.
 
Yay. Time for it to do that >nine more times over to dethrone LoL.

I believe in you, DOTA 2.

I don't care about dethroning anybody. The player base is huge as it is and Dota 2 is, in my humble opinion, the best game to ever get coded by a wide fucking margin, so I'm okay with how things are going. It'll soon double on the maximum concurrent number of the #2 (Skyrim with roughly 280k if I remember correctly) which is remarkable. This game along with LoL will dominate gaming for years to come. And not only that, it has raised the bar in terms of what level of complexity and deepness the mainstream gamer is willing to tolerate without jumping off and playing generic shooter #342135.
 
I have it downloaded, but I'm afraid to get into it. I hear the MOBA community is not very welcoming.

News flash no online community is welcoming but you have to make an actual effort yourself and work at it. Not everything is easy but be patient and observant and it will pay off.

Once you know who to ignore or how to brush off childish insults etc online games are fine. All communities are better when friends are within them and all communities just like the Internet have dick heads too :)
 
Holy shit @ those LoL numbers.

I always assumed LoL and Dota were as popular as eachother, and intend to try and get into Dota in a couple of weeks

What are the main differences between the 2?

Biggest difference is that in DOTA all the heroes are available for free and the paid things are cosmetics etc. From the little I know of LoL I think there is a rotating pool of free champions to play but you pay for any one you particularly like and want to play whenever. There are a few different game mechanics between the two as well like denying in Dota (dealing the last hit of damage to one of your own creeps so that your opponent gets less EXP and doesn't get the gold from getting the last hit for himself).

If you look at the LoL numbers it shows you how much of a mistake Blizzard made by ignoring Dota for all that time. They could have done a Valve and absorbed the modders into their team and struck gold.
 
Isn't Dota 2 using a separate client in China and other Asian countries? I'm not even sure if those numbers would show up on Steam stats.

Nah, not in Asia. No idea on China and Korea but every now and then I bump into mandarin speaking players.
 
Holy shit @ those LoL numbers.

I always assumed LoL and Dota were as popular as eachother, and intend to try and get into Dota in a couple of weeks

What are the main differences between the 2?

Essentially, Dota is a game that was built on the WC3 engine, and Dota 2 still rests on the many limitiations of that engine. LoL brought changes that were not possible in the WC3 engine.

Dota is less forgiving for mistakes while LoL typically takes more mechanical skill due to the large number of skillshots.

In Dota you get access to all available heroes directly while in LoL you have access to 10+ different free week champions and you can unlock any champion permanently by playing or by paying.
 
Cheers guys

Final questions, is LoL F2P, and is the amount of time needed to unlock heroes through playing reasonable? And can you only unlock heroes who you've played as, so you need to wait until they've ben in the free hero pool?
 
Cheers guys

Final questions, is LoL F2P, and is the amount of time needed to unlock heroes through playing reasonable? And can you only unlock heroes who you've played as, so you need to wait until they've ben in the free hero pool?

Yes, LoL is F2P. The amount of time needed is reasonable for most of the champions, the ones that take longer time are the newer ones. For example, there are 10+ champions that only require 2-4 games to unlock, while other can require 3 to 10 times that number of games.

You can unlock heroes you haven't tried yet, though a good strategy is to try the free ones and buy the ones you really enjoy playing.
 
Cheers guys

Final questions, is LoL F2P, and is the amount of time needed to unlock heroes through playing reasonable? And can you only unlock heroes who you've played as, so you need to wait until they've ben in the free hero pool?
Yes, it's free to play. Time to unlock varies depending on who you want. Could take two games, could take fifty. And no to the last question, though for newbies I'd heavily recommend waiting for a free week before taking the plunge on an expensive champion.
 
Well I think five million concurrent players seems a bit exaggerated numbers

Perhaps, but who knows. As I said, who gives a fuck anyway. None of us is a shareholder who profits from one brand triumphing over another. What we do know is, that LoL is fucking gigantic and Dota 2 is huge with a lot of potential to increase its userbase far beyond what we've seen during TI3. Both games are doing fantastic, both games offer deep gameplay, both games have shaped and changed the online gaming culture irreversably. TI3 was arguably the best Esports event in history so what's not to like? LoL being ahead in terms of userbase doesn't diminish anyone's fun with Dota, does it?
 
is LoL F2P, and is the amount of time needed to unlock heroes through playing reasonable?

michael-jordan-laughing.gif


Nope. Takes like 3 weeks of very heavy daily play to unlock a 6300 Hero or around 30 matches assuming your taking advantage match of the day bonuses aswell. Assuming a average match lasts 30 minutes (being generous) you are going to have to spend at least 15hrs to get one 6300 IP hero.

Yeah sure if you want a 450 IP hero then afew matches will get you one.
 
Well I think five million concurrent players seems a bit exaggerated numbers

I don't think there's a region where Dota 2 comfortably beating LoL and in most cases where LoL is dominance, it's lopsided. Just like in Korea.

LoL was earlier to the market and they were kind of smart in cock blocking Dota 2 progress.
 
Perhaps, but who knows. As I said, who gives a fuck anyway. None of us is a shareholder who profits from one brand triumphing over another. What we do know is, that LoL is fucking gigantic and Dota 2 is huge with a lot of potential to increase its userbase far beyond what we've seen during TI3. Both games are doing fantastic, both games offer deep gameplay, both games have shaped and changed the online gaming culture irreversably. TI3 was arguably the best Esports event in history so what's not to like? LoL being ahead in terms of userbase doesn't diminish anyone's fun with Dota, does it?

Yes, there is no used for fanboy LoL vs Dota here.
But I objectively like Dota 2 better since it have in-game spectator mode, which truly amazing feature for a competitive game like Dota 2. Every future competitive game, whatever the genre, should have similar in-game spectating mode.
 
What are the main differences between the 2?
Frankly, in terms of aesthetic and production value DOTA 2 is just on another planet.
When it comes to game mechanics, I still prefer DOTA 2 but apparently that's very subjective, as I heard a lot of people liking LoL more (not sure if they are all people who gave to the competitor a fair and open-minded chance, but let's not speculate too much).

What's unarguably true, anyway, is that the monetization model behind DOTA 2 is far more consumer-friendly.

P.S. Do we have any info about how DOTA 2 is performing in China/Korea so far?
 
So does LoL. No replays system, though.

Yeah you can spectate pub games in lol for a long time now, they just need to add the ability to spectate professional matches and tournaments with the caster audio/camera, then they'll have matched dota 2's spectator system.
 
michael-jordan-laughing.gif


Nope. Takes like 3 weeks of very heavy daily play to unlock a 6300 Hero or around 30 matches assuming your taking advantage match of the day bonuses aswell. Assuming a average match lasts 30 minutes (being generous) you are going to have to spend at least 15hrs to get one 6300 IP hero.

Yeah sure if you want a 450 IP hero then afew matches will get you one.

your message is totally messed up.

You class 15 hours as 3 weeks of heavy daily play? there are people who play that a day.

anyway matches actually last 45 mins on average I would say. Unless you play ARAM which is 20-30 mins and prob faster to grind IP in.

The time is pretty reasonable for most characters.

there are plenty of good heroes that will take 2-10 matches to unlock. Thats pretty reasonable considering it takes a lot of matches (250+) just to get to lvl 30 (which unlocks ranked).

By the time you hit 30 you should have at least 20-30 characters unlocked without spending a penny.

I am kinda done with the game but I prob put about £60 into it to unlock maybe 3 characters and a ton of skins and I think I have about 25 characters unlocked? Maybe more. Prob put something like 300 hours into the game so I was more than happy to spend a bit of cash on it.

Dota's system is you get all chars available to you straight away but it has that digital gambling style of FtP where you get mystery boxes or something and pay for keys to unlock them. None of the stuff is needed but that temptation is always there.

Both systems are fine if you ask me. You don't have to spend a penny on either.

What makes these mobas so popular? I've tried dota2 and didn't like it one bit.

Its a skill and team based games that free and runs on any remotely modern laptop with onboard graphics.
 
Frankly, in terms of aesthetic and production value DOTA 2 is just on another planet.
When it comes to game mechanics, I still prefer DOTA 2 but apparently that's very subjective, as I heard a lot of people liking LoL more (not sure if they are all people who gave to the competitor a fair and open-minded chance, but let's not speculate too much).

What's unarguably true, anyway, is that the monetization model behind DOTA 2 is far more consumer-friendly.

P.S. Do we have any info about how DOTA 2 is performing in China/Korea so far?

Personally, I think Dota 2 is better in all aspects :)

Anyway, while I'm not sure how reliable it is, here's one of the more popular gaming rankings. LoL sits at a comfortable 40.5%, no.10 position is merely 1.29%. Then again, you need a beta key (?) to play Dota 2 in Korea. There was this fun little saga regarding Nexon Policies back then.
 
Who are these people? Graverobber X?
I could do that, when I don't have work. You should see me play a game I'm hyped for :3
 
Doesn't seem so. I can estimate that LOLPH has at the very least 300,000 concurrent players. PH has a pretty tiny player base compared to the rest of the world.

Is that people currently playing a game or people that have the launcher open? I imagine Riot's PR numbers are heavily skewed because they count the latter.
 
There was a pretty detailed entry on Reddit 1 or 2 days ago where a user managed to find out how many players played in which region, how many idled and so forth. I can't seem to find it to save my life though. :'(
 
Yes, there is no used for fanboy LoL vs Dota here.
But I objectively like Dota 2 better since it have in-game spectator mode, which truly amazing feature for a competitive game like Dota 2. Every future competitive game, whatever the genre, should have similar in-game spectating mode.

Oh, it does? Forgive me for my ignorance then, never play LoL before.
:/
Very objective
Is that people currently playing a game or people that have the launcher open? I imagine Riot's PR numbers are heavily skewed because they count the latter.

Does valve count people idling with the dota 2 client open?
I idle with the Dota2 client open to give valve a helping hand
 
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