• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

So how do you fix Gran Turismo?

Rewind is a dumb feature and shouldn't be in a sim. GT needs to cut the fat from the game, less but more focused content. Too many cars go unused, career mode also needs to allow players to pick a class of car and progress only with that(I hate racing in muscle/daytona/karts).

The sound is a big problem as well as the clutch model being junk. Online play also needs work, so far its too basic. To be honest I think its too late for the series, Kaz is one of the last holdouts from the Kutaragi era. Head buried in the sand, totally ignoring the gains the competitors have made until its too late.
 
Rewind definitely seems like a strange fit in more simulation focused games but if it helps more people get into those games then I don't see the big deal really. Although I personally prefer not to use it as I feel rewinding to learn the perfect line on a certain corner is a slow and tedious process, I much prefer lapping the track and slowly picking it up as a whole, the way its done in real life. Everyone's different, why not both!
 
Rewind is fucking retarded, and this is coming from someone who sucks at racing games. Use assists instead.

'If assists are in the game, why isn't rewind too?'

Can you rewind in real life? No. Can you use assists in real life? Yes.
 
Rewind is fucking retarded, and this is coming from someone who sucks at racing games. Use assists instead.

'If assists are in the game, why isn't rewind too?'

Can you rewind in real life? No. Can you use assists in real life? Yes.

It's a video game though, not real life. Gran Turismo and Forza are not hardcore simulators, they try to be accessible while still retaining realistic traits of the physics and racing. I don't see the problem with having rewind as an option for those who want it.

And many assists are not possible in real life, such as automatic braking and how your car rolls back onto its wheels if it turns over. Video games allow for easier/less annoying alternatives
 
It's a video game though, not real life. Gran Turismo and Forza are not hardcore simulators, they try to be accessible while still retaining realistic traits of the physics and racing. I don't see the problem with having rewind as an option for those who want it.
And I have a problem with it. It just defeats the purpose of the game.

Do you want an 'automatic' goal scoring mechanism in FIFA too? Or how about rewind in that?

Assists provide accessibility.
 
You would be able to turn it off.

Please explain the other assists that are already there, and why those are fine.

If you want the assists explained you can look it up. I generally see that screen once in a GT game and I have no idea what they all do.

I'd wager a guess though, that whatever traction control and brake upgrades they give are a little more grounded in reality than literally rewinding time to fix a mistake you made. I have no problem with games having an "easy" mode, and to be clear, that is not what a rewind button is. It isn't even remotely similar to a driving assist so I'm not sure why you'd draw a comparison.

Here is a compromise though, you can rewind all you want..... but only in a DeLorean :D
 
1. Improve engine sounds
2. Lock it at 60fps
3. Stop using old engine assets
4. Improve A.I.
5. Better damage and more realistic crashes

If people think the rewind function defeats the purpose of a driving sim then the damage needs to improve as well and not act like bumper cars.
 
And I have a problem with it. It just defeats the purpose of the game.

Do you want an 'automatic' goal scoring mechanism in FIFA too? Or how about rewind in that?

Assists provide accessibility.

I agree that's why I personally don't use it. I have been playing driving games all of my life so I have a good grasp of how the car will react, many people don't and games like Gran Turismo are very intimidating to new players. I've seen many friends over the years play Gran Turismo games and go off on the first corner and never play it again, it gives those people another chance at that first corner. I mean sure they could restart but some people don't have the patience to do so.

If GT did introduce a rewind system I think the uses should be limited, or have a reward reduction for using it as an incentive to turn it off and race for real. IMO it takes away from the adrenaline of racing.
 
If you turn all the assists on in GT6, the cars practically drive themselves. Why this isn't a mockery of sims and having a rewind feature is, doesn't make sense. They are so easy to drive that you don't even need a rewind feature - but of course the beauty is that you can configure the assists to exactly how you want to play. So you could disable everything apart from rewind, getting a feel for how difficult the cars are without stability help, but having the ability to retry a certain corner multiple times.

In fact, it could be a very useful learning tool if used in this way - being able to take the same corner many times in exactly the same scenario, while all other assists were off.

It's all about options at the end of the day. And if you're racing against others online or in any kind of serious competition, you wouldn't be able to use rewind anyway, so what's the problem?

Rewind is fucking retarded, and this is coming from someone who sucks at racing games. Use assists instead.

'If assists are in the game, why isn't rewind too?'

Can you rewind in real life? No. Can you use assists in real life? Yes.
Can you use a driving line in real life? No. Can you use assists in any old car in real life? No. These features are in GT.
 
If you turn all the assists on in GT6, the cars practically drive themselves. Why this isn't a mockery of sims and having a rewind feature is, doesn't make sense. They are so easy to drive that you don't even need a rewind feature - but of course the beauty is that you can configure the assists to exactly how you want to play. So you could disable everything apart from rewind, getting a feel for how difficult the cars are without stability help, but having the ability to retry a certain corner multiple times.

In fact, it could be a very useful learning tool if used in this way - being able to take the same corner many times in exactly the same scenario, while all other assists were off.

It's all about options at the end of the day. And if you're racing against others online or in any kind of serious competition, you wouldn't be able to use rewind anyway, so what's the problem?
.

I don't think there is a problem if rewind is used offline and cannot be used to attain trophies or any achievements. People seem to care more about what others do I guess, not sure why. Same thing with driving lines. Options are now bad?
 
Can you use assists in any old car in real life?
I actually miss the days of the old GT's where all cars indeed didn't have any ABS or TCS, it felt good to upgrade them rather than just turning on a free option in the menus.

I don't remember which game introduced TCS/ABS for all cars. GT3?
 
I don't think there is a problem if rewind is used offline and cannot be used to attain trophies or any achievements. People seem to care more about what others do I guess, not sure why. Options are now bad?
Exactly. They could even restrict the amount of credits earned if you use rewind during the single player. That kind of thing.
 
Exactly. They could even restrict the amount of credits earned if you use rewind during the single player. That kind of thing.

I love the response this isn't real life, you can't pause in real life man. How utterly stupid. Try driving a car 200mph into the side of another car in GT and tell me that replicates real life.
 
Works like that in Forza 5. You lose a percentage of the winnings up to 50% iirc.
Thumbs up to Forza. I think their assists are even more in-depth too, with massive braking and steering help - I'm pretty sure there is a mode where you only need to hit the throttle? Fantastic! I'm all for that.
 
Thumbs up to Forza. I think their assists are even more in-depth too, with massive braking and steering help - I'm pretty sure there is a mode where you only need to hit the throttle? Fantastic! I'm all for that.

Doesn't bother me either, I can sit and play split screen with my kid or missus and we can find a balance between performance rating and assists to actually have a competitive race.
 
Not really, they have things in common.

Both are there for convienence, rewind doesn't win you a race, it just saves you having to start over. You pause GT mid race because you have to go out and continue when you return. No need to start over.
 
They need to look at how Iracing discourages things like this. Implement a system where you are penalized for crashing, going off-road, tapping another car, etc. And not just for one race, for the entire online mode. It should affect your ranking, what races you can participate in. If you damage a car, you should have to pay to fix it.

Honestly, I understand your view on this, but this the opposite direction they need to go. While I would fully support games modes having these sort of features, they also need to provide for the less serious driver and make the races more fun and action packed.
 
infiniteheteroskdasticity said:
This is not going to be popular but I have just the thing (this applies to Forza and any other more sim like racer too). Make it a service.
Actually I'd apply this to racers in general - there's no way to annualize them, and the content bloat is making the standard model unsustainable, and leads to compromised products to boot.
The exact business model around it is debatable(although I'm totally with you on bi-annual tech-base updates, having seen that work in practice really well) - but it's the kind of games that practically beg to be a service.
 
It defeats the whole purpose of a racing game.

You just said cars drive themselves if you turn on assists. If that's the case, why do you need a rewind option?
I explained that too. Because you can configure it to how you want to play. Such as no assists apart from rewind. Or no rewind with just stability help. Or just the driving line. Cars just driving themselves might not be fun to somebody new to sims. They might want to turn some stuff off, to get a feel for the car sliding around a bit, and have the option to rewind when they inevitably push it too far.
 
Allow car damage as an option at the start of the game. Really irks me that it's an unlock offline...one is groomed on bumper cars that way.
 
Just work on adding to premiums and slightly bump the premiums from 6; they'll still look amazing even on the PS4. Take the short-term hit on the total car number in exchange for evening out the quality of the car list long-term.

They should not just adding to existing premum.

They should build ALL cars new from scratch.

Forza did it with the huge downside of only having about 200 cars in the game. But these are all built for Next-Gen and now they can add to them for Forza 6 in the same quality.

If Polyphone is again using the PS3-"Premium" then there will again be a difference in quality if they build new cars for PS4.
 
They should not just adding to existing premum.

They should build ALL cars new from scratch.

Forza did it with the huge downside of only having about 200 cars in the game. But these are all built for Next-Gen and now they can add to them for Forza 6 in the same quality.

If Polyphone is again using the PS3-"Premium" then there will again be a difference in quality if they build new cars for PS4.

T10 didn't build all the cars from scratch, they simply added more polygons to existing models. It would have been a huge waste otherwise
 
They should not just adding to existing premum.

They should build ALL cars new from scratch.

Forza did it with the huge downside of only having about 200 cars in the game. But these are all built for Next-Gen and now they can add to them for Forza 6 in the same quality.

If Polyphone is again using the PS3-"Premium" then there will again be a difference in quality if they build new cars for PS4.

All premium cars were built for next generation in mind. They dont have to rebuild them from scratch, they are future proof.
 
Allow car damage as an option at the start of the game. Really irks me that it's an unlock offline...one is groomed on bumper cars that way.
I thought the damage unlock was a myth?

They should not just adding to existing premum.

They should build ALL cars new from scratch.

Forza did it with the huge downside of only having about 200 cars in the game. But these are all built for Next-Gen and now they can add to them for Forza 6 in the same quality.

If Polyphone is again using the PS3-"Premium" then there will again be a difference in quality if they build new cars for PS4.
Polyphony built the Premiums in GT6 with PS4 in mind. There is no point in making them again. They're already the best models. This is evident when tessellation kicks in:

gt6detailsjjmr.jpg
 
Gran Turismo has been severely hurt by the previous generation. Forza is now the premier racing sim on consoles, and PD needs to look to that franchise for inspiration to fix their own game.
 
If they do bring GT6 to PS4 do you think they will delete all standard cars? It would be very strange seeing PS2 models in a PS4 game lol.
 
GT6 is not perfect by any standards. But it is still the top console racer, especially for online racing.
I would also like to point out that even if GT got rid of the standard cars(a lot of which have been upgraded to match the looks of premium models) GT6 would still have just as many if not more cars than Forza.
The best things about Forza are more appealing engine sounds and way more in depth customisation options.
GT has the superior driving model that shines head and shoulders above Forza when using a g27.
I still believe if you Want a real racing simulation you need a pc.
Edit= I would like to point out that Forza punishes players who use driving aids with with much less money for a win.
 
Nah, I don't think GT5 was any better than Forza 4 as far as the driving went. Swings and roundabouts but Forza 5 is a more convincing drive than any GT to date.
 
By learning from Forza - make it fun.

The grinding in GT was at one time OK since they had no real competition but Forza has made leveling and progressing fun and GT needs to steal that idea. Also, better UI.
 
Gran Turismo has been severely hurt by the previous generation. Forza is now the premier racing sim on consoles, and PD needs to look to that franchise for inspiration to fix their own game.

This and rewind are the craziest things I've read, if GT people listen to you guys they would make a worst game. They should add rewind to every game then, in baseball games forget learning the strike zone I'll just rewind everytime I strike out or make an error, same for basketball.. Omg I missed game winning shot let me rewind and try again, rewind was the stupidest shit ever created in gaming.
 
Polyphony built the Premiums in GT6 with PS4 in mind. There is no point in making them again. They're already the best models. This is evident when tessellation kicks in:

Not all premiums in GT6 look this good, tho.

oMIOigG.jpg


lkxvGG0.jpg


It seems like they can't have consistency even between their newer models.
 
Was it need to be fixed?

Just release it on PS4.

Now if the games go to the Forza way the it will need big fixes... things like rewind just kill the game.
 
This and rewind are the craziest things I've read, if GT people listen to you guys they would make a worst game. They should add rewind to every game then, in baseball games forget learning the strike zone I'll just rewind everytime I strike out or make an error, same for basketball.. Omg I missed game winning shot let me rewind and try again, rewind was the stupidest shit ever created in gaming.
Your entire post whines about rewind, despite my post not even mentioning it.
 
Not all premiums in GT6 look this good, tho.

oMIOigG.jpg


lkxvGG0.jpg


It seems like they can't have consistency even between their newer models.
This is something that was obvious to me. some of the premium models look GHASTLY.

All standards need to be scrapped and premiums taken to an acceptable standard.

As long as all the sports/race/hyper cars are modeled to PS4 level, I'll be happy.
 
Top Bottom