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So.. How good is Team Fortress 2 exactly?

New players should be aware that all bullet weapons are hitscan. The tracer rounds are just meaningless animation. I spent a year leading my targets and wondering why I sucked before figuring this out.
 
bananabread said:
Neither of these videos are mine, but I'm using them as a great example of the way TF2 caters to absolutely every gaming background and FPS skill level.

On the one hand you have 6v6 teams playing like this:
The best team in Australia showing off

But the game still allows for things like this:
SCOUT SWARM

Amusing scout video, but WOW I hate listening to people talk in videos.

I can only imagine how annoying it is to listen to me on voicechat. :(
 
Blizzard said:
Amusing scout video, but WOW I hate listening to people talk in videos.

I can only imagine how annoying it is to listen to me on voicechat. :(

Yeah.

Any good match vids you guys planning on making? Watched the ones recently posted, thx.
 
PillowKnight said:
I had a demo of the one and only gaf tournament, it doesn't seem to work anymore.

I remember that tournament; I think I can still feel the spank wounds.

We should get an informal GAF game together one of these days. Chances are this would be much less chaotic than attempting an entire tourney.
 
Davidion said:
Just got motivated after watching that video so I got on F7 and did a bit of good trashing, stayed in the top 3 with some solid soldier action and stayed on top by breaking a couple of my own records as a demoman (class which I suck and never play as).

That was some nice ego wanking, now I'm all tired and need to go to bed. :lol:lol

God I love this game. I should pay better attention while playing more often.
Record some demos!

I tried my hand at converting, but the XVID codec sucks apparently.
 
TF2 just started updating itself, I look at the update log as usual and... multicore rendering is in! Still "beta", so I'm not sure how stable it is yet, but this is good news for me since TF2 never ran as well as L4D on my not-so-awesome AMD CPU in crowded servers.
 
M3d10n said:
TF2 just started updating itself, I look at the update log as usual and... multicore rendering is in! Still "beta", so I'm not sure how stable it is yet, but this is good news for me since TF2 never ran as well as L4D on my not-so-awesome AMD CPU in crowded servers.

Plus they seem to have finally fixed the crash-on-exit thing for Vista 64 and Windows 7. I launched a map and quit and didn't even see the normal error (that vanishes) in Windows 7.
 
M3d10n said:
TF2 just started updating itself, I look at the update log as usual and... multicore rendering is in! Still "beta", so I'm not sure how stable it is yet, but this is good news for me since TF2 never ran as well as L4D on my not-so-awesome AMD CPU in crowded servers.

Fuck yeah!
 
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