Red Scarlet
Member
Not at the title screen, no.
KittenMaster said:It's supposively a prequel, and what I've played of it shown conflict between humans and beast men (people like Leo).
Error said:I dont see how Lunar battle system is better than Grandia.
Grandia progression system was awesome and add to that a great battle system and it's easy for it to top both Lunar games.
Grandia is GameArts crowning achievement, as they haven't come close to match it.
CcrooK said:Actually, this will work better:
Lunar 1 outtakes:
http://www.youtube.com/watch?v=AdpuIA2pyBc Part 1
http://www.youtube.com/watch?v=yCBqLC5PWYo Part 2
http://www.youtube.com/watch?v=iDunXSSQu9o Part 3
And something from Lunar 2. :lol My god. The memories.
http://www.youtube.com/watch?v=iDunXSSQu9o
GhaleonEB said:<3 the first two Lunar games (only two I've played).
Ghaleon's story arc is still my favorite in any series, ever. (The Arbiter in the Halo titles is a close second.) His closing comments to Dyne at the end of Eternal Blue is one of my most memorable moments in a game. Eternal Blue is such a great game; huge, challenging, great character writing, beautiful art and music. The soundtrack (Sega-CD version) is one of very few I've ever imported.
My Sega-CD has been dead for a few years, so my memory on the specifics of how he did it are hazy. But in general, GhaleonRed Scarlet said:Maybe you'd know the answer to an earlier question:how did Ghaleon help the good guys by losing against them? I went to the fairies and they're saying he was a good guy now.
A Black Falcon said:Why do people see the Grandia battle system as so amazing anyway? It really didn't seem all that special... decent JRPG system with time-based turns, but not really original. Having your turns timed is kind of annoying, actually... it's not realtime but it's not turnbased either, so it's kind of stuck in the middle... mostly though I just found it average and unspectacular. Oh, and the game was really easy too, unlike Eternal Blue.
Aeana said:I actually think my least favorite aspect of the Lunar battle system is that range matters, but you can't tell your characters to move through any method other than trying to attack something. I'd much prefer to have that range system removed, unless they gave me a "move" option, perhaps kind of like BoF5. It's actually somewhat annoying in Grandia, too, just due to the area of effect stuff. You can't really control where your characters end up, so it's a pain.
Aeana said:I think what I like most about the Grandia battle systems is the cancels. You can cancel an enemy's attack completely if you time it right. This is actually something you can do in FFX-2, as well, and I think that heavily contributes to my adoration of that battle system too.
Canceling, and each action having its own unique charge time add another layer of strategy that's really fun to exploit.
Red Scarlet said:How do you get outtakes? Is there any way to view the fmv's?
Red Scarlet said:After the epilogue (for the outtakes)?
CcrooK said:
Sega1991 said:I never got in to the Lunar games. It was my opinion that the "bosses increase in strength as the hero levels up" mechanic was dumb. That defeats the whole purpose of having a level-up system in the first place.
Error said:not Lunar, but there is this little rpg called GRANDIA made by the same people that did Lunar that you should maybe check out.
bigmit3737 said:Yep. I loved Lunar series and Grandia as well. Though I never played part 2 or extreme.
I tried getting into 3, but it was pretty cheesy.
Night_Trekker said:That's how it worked in the Sega CD version so I would assume so.
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Ledsen said:Check my post, it's not the same on the PSX.
Jirotrom said:![]()
I have this as well... damn I need to hurry up and beat Grandia.
Night_Trekker said:Not really. You still benefit from leveling in the regular battles, and this way you don't run the risk of steamrolling through the game. I would love to see that in more RPGs (and in a Metroidvania... you should not be able to defeat Dracula in under 30 seconds, ever).
A Black Falcon said:Why do people see the Grandia battle system as so amazing anyway? It really didn't seem all that special... decent JRPG system with time-based turns, but not really original.
A Black Falcon said:Having your turns timed is kind of annoying, actually... it's not realtime but it's not turnbased either, so it's kind of stuck in the middle...
A Black Falcon said:I actually found it more annoying in Grandia and Skies of Arcadia, where range didn't matter but AOE did... but I had absolutely no control over movement, because character movement and enemy movement were all pretty much random. In Lunar, at least, you know that when you tell someone to attack, they will move towards that enemy (or the next one, if that enemy dies before their turn), so you can plan movement to at least some degree.
Tabris said:While I loved Lunar, I tried playing it again a couple years ago and the battle system is very slow. It's the classic 3-5 steps > Random Encounter, add that to a generally slow battle system and it's painful to play.
So you need to be in a patient mood to play this game again imo.
ShinAmano said:LunAr and LunAr II...two of my all time favorites and the perfect reasons to own a Sega CD...them, Popful Mail, Vay and anything else that Working Designs was kind enough to translate for us![]()
Tabris said:While I loved Lunar, I tried playing it again a couple years ago and the battle system is very slow. It's the classic 3-5 steps > Random Encounter, add that to a generally slow battle system and it's painful to play.
So you need to be in a patient mood to play this game again imo.
Yeah I remember it being a beast...much harder then all the other RPGs i had been playing.bigmit3737 said:The boss in Vay was impossible. I literally fought him for two hours and then died...and he still was alive! I had ran out of all health items, which usually never happens in rpgs for me, since I stock tons of them.
Another thing is, I had used up my lifestone, on a previous boss, just because I hadn't saved in a while, and didn't want to go through the whole dungeon again. I guess that was a mistake.
I sold the game the next day. :lol
Aeana said:I actually think my least favorite aspect of the Lunar battle system is that range matters, but you can't tell your characters to move through any method other than trying to attack something. I'd much prefer to have that range system removed, unless they gave me a "move" option
Sega1991 said:I never got in to the Lunar games. It was my opinion that the "bosses increase in strength as the hero levels up" mechanic was dumb. That defeats the whole purpose of having a level-up system in the first place.
I really wanted to like Lunar (I bought the PS1 re-release), but the moment I hit a boss that kicked my ass I stopped because it was obvious I couldn't just grind his difficulty away.
Ledsen said:Yes! You have to go to Nota to get the Rememberizer, then visit the place where you viewed each cutscene. Then you can watch them any time you want.
Also I think you automatically get some Ocarina or something that lets you listen to all the music.
There is also a segment on the "making of"-CD with audio outtakes and mistakes. It's great![]()
Red Scarlet said:Well, you could move with the 'defend' option. That seemed to work okay.
Red Scarlet said:The main thing I don't like about their combat systems (in 1 mainly and not until way late into 2) is how much damage badguys do..then they hit you some more and leave you with chunks of body parts missing!
I didn't know you liked FF9.
roflTwilight Princess said:red scarlet should play boFVDQ and talk about how much you regret playing it this late.
Red Scarlet said:Night_Trekker: I've been told and told by someone that the Sega CD version of 1 is better, but the PS1 version of 2 is better. I of course have no way of knowing since I've only played through the PS1 versions, but what do you like better about the Sega CD ones? I've played just a bit of the Sega CD version of the first one, and only saw bits and pieces of 2 on it (wasn't when Lucia changes her clothes at the carnival an fmv in that one?) and all I know about it was that saving was kind of a pain in the ass in the original? Something to do with 'spell points' Ruby had or something?