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So I got a job as a game tester

MatiasB said:
Does anyone know of a good way to get game testing positions inToronto, Canada? The Gamasutra database is pretty outdated in its QA job offers.

Lawlz.

I came in here looking for the exact same thing. I hope that my writing background will give me an edge.
 
I'm going to beg Midway Chicago to give me a job. I'll slip in that I frequent GAF. Thats like better than a referral letter.
 
sypher said:
I have a Konami Building in my city(Las Vegas). Should I just walk in and demand to play MGS4?

I'm pretty sure Konami in Vegas is for coin op machines and gambling machines. I doubt they have any MGS4 stuff.

Thoren said:
I'm going to beg Midway Chicago to give me a job. I'll slip in that I frequent GAF. Thats like better than a referral letter.

I still have the Midway test for programmers. Not that fun of a test.
 
I tested games for one of the worst companies around. When I made it to E3, I saw one of the company's former producers and we shared a laugh about our hard time.

I once saw a guy playing a game while he was asleep. And I swear, I recreated the scene from Office Space where the guy tries to rush out without his boss signing him up for work on Saturday.

It's not as terrible as everyone says. I made a lot of good friends at that job. It might be problematic, however, if you bank on the job to get you a better position (in game development). There are lots and lots and lots of testers and not a lot of development jobs.
 
bluemax said:
I still have the Midway test for programmers. Not that fun of a test.

Oh man, I don't have any work experience at all. I wonder if they have any positions even open.

Why are you applying for Midway?
 
MatiasB said:
Does anyone know of a good way to get game testing positions inToronto, Canada? The Gamasutra database is pretty outdated in its QA job offers.

What developers are even in Toronto? All I can think of is Koei Canada off the top of my head. I ask because after I finish up my degree at Uni I may be looking to get into the industry.
 
Thoren said:
Oh man, I don't have any work experience at all. I wonder if they have any positions even open.

Why are you applying for Midway?

I applied to almost every major game company back in the spring for internship positions. I wanted to get some experience as a programming intern to compliment all the projects and stuff I've done in school.

Sadly the best I got was a once a week unpaid gig doing tools scripting for one game company's animation dept. I'm glad to have the opportunity but its not what I want to do full time when I graduate.
 
Median said:
What developers are even in Toronto? All I can think of is Koei Canada off the top of my head. I ask because after I finish up my degree at Uni I may be looking to get into the industry.

There's Rockstar Toronto that's working on Manhunt 2 for Ps2.

If I remember correctly.
 
bluemax said:
I applied to almost every major game company back in the spring for internship positions. I wanted to get some experience as a programming intern to compliment all the projects and stuff I've done in school.

Sadly the best I got was a once a week unpaid gig doing tools scripting for one game company's animation dept. I'm glad to have the opportunity but its not what I want to do full time when I graduate.

Yikes. Good luck, you better try hard or you'll end up programming shaders for the next barbies horse adventures.
 
DoctorWho said:
Lawlz.

I came in here looking for the exact same thing. I hope that my writing background will give me an edge.
I sent in general emails to game companies in the city just to try my luck. I used the general company email if they didn't have a job email.

To summarize the emails, they went something like this

"heys i lieks game and want to make games. I hear testing is a good way to start I want to be animator. So do you have any QA job or positions avable? if you do pls email back with the job positions and I will write cover letter and send resume"
 
Thoren said:
Yikes. Good luck, you better try hard or you'll end up programming shaders for the next barbies horse adventures.

I would honestly take that job. Getting a shader programming job straight out of school would be awesome even if it is Barbie Horse Adventure.
 
The Bookerman said:
There's Rockstar Toronto that's working on Manhunt 2 for Ps2.

If I remember correctly.

They're actually in Oakville IIRC. Still the greater Toronto area but its a bit far out for me right now.
 
Thoren said:
I'm going to beg Midway Chicago to give me a job. I'll slip in that I frequent GAF. Thats like better than a referral letter.

When I got my job here at Propaganda, bishoptl had been working for a few weeks here. He didn't interview me, but lord, that would be the perfect GAF-in. :lol

"Yeah I frequent Game Industry (cough) boards."
"Oh really? Which ones?"
"NEOGAF"
"..."
"..."
"..HIRED!"
 
Dyne said:
When I got my job here at Propaganda, bishoptl had been working for a few weeks here. He didn't interview me, but lord, that would be the perfect GAF-in. :lol

"Yeah I frequent Game Industry (cough) boards."
"Oh really? Which ones?"
"NEOGAF"
"..."
"..."
"..HIRED!"

Either that or a perm ban :p
 
i'm a games tester, and i have no problems with it (in regards to mixing job with hobby). i don't play games at work, i test them. so coming home and playing them is a completely different thing for me
 
Dyne said:
When I got my job here at Propaganda, bishoptl had been working for a few weeks here. He didn't interview me, but lord, that would be the perfect GAF-in. :lol

"Yeah I frequent Game Industry (cough) boards."
"Oh really? Which ones?"
"NEOGAF"
"..."
"..."
"..HIRED!"

You'll know Bishop when you see him.

He's a younger Sam Jackson.

With better hair.
 
michaeld said:
Hurry and tighten the graphics on level 3
gametesting.jpg
mom said i would never get ANYWHERE with these games
 
If anyone has any advice, or any crazy stories in their experience in testing, speak now. I want to know what to expect.

the 'any previous experience?' question is for your own safety, ya' know!
 
Two suggestions for aspiring QA testers:

1) Remain objective at all times - in the database, e-mails, or reports.
2) Don't piss anyone off. The industry is so small, you can't afford to have people not want to work with you. This applies whether you're at a large publisher or a small dev team.
 
Eggo said:
2) Don't piss anyone off. The industry is so small, you can't afford to have people not want to work with you. This applies whether you're at a large publisher or a small dev team.

What?

The industry is literally screaming for (good) Q&A testers.

But generally, good Q&A testers are working at Wal Mart, because they get paid more.
 
Everyone starts somewhere, and it might as well be in QA. First jobs are never the dream jobs. They are the ones that get your foot in the door. So whether the job sucks, or is fun, spend all your time learning the ropes. If the place sucks, learn why it does. Understand the company dynamics. What is a bad game getting created? If the place is great, understand what makes a great game and great place to work.

I tell all the interns who work at our company if they ever have to spend the day doing photocopying (though we don't do that really!) read through each page. You just got an inside chance to understand how a business works.

That's the sign of someone who's an up and coming star. QA is filled with a real mix bag of people. The ones that never rise to the top will always criticize the work. The ones break into the industry successfully will tell you something similar to what I have.

Good luck! While sometimes I did wish that I didn't mix hobby with work (because it takes the magic out of your passion sometimes when you actually see how games are made), I'd rather be doing this than making adult diapers, or auditing for the IRS. No slam against diaper makers or the IRS:)
 
I don't understand, why does everyone hate this job? I never understood that, it seems like it would be the best job possible? Is game developing any different, as in would that be better than game developing?
 
I got an offer to be a QA tester.

I want to get into producing (or something), so I figure this would be the way I have to start.

I also want industry experience because I have none and I'm having a tough time getting my foot into the door.



Could someone answer these questions for me?

1. What's a typical day like as a tester? Do you get to do other work to break up the monotony of playing or is it just stright through?

2. How big are the QA teams?

3. Do I get me name in the credits/manual?

4. What are the working conditions like? Are the offices generally nice or do they put you in the basement with no light?


thanks
 
Median said:
What developers are even in Toronto? All I can think of is Koei Canada off the top of my head. I ask because after I finish up my degree at Uni I may be looking to get into the industry.

Small list of notable developers in Toronto and GTA
Koei Canada (Downtown Toronto, nice studios too)
Rockstar Toronto (Oakville, near the QEW and Winston Churchill blvd. Been there, quite nice too)
Capcom (mobile game studio in Burlington)
Pseudo Interactive aka Full Auto (downtown Toronto)
Groove Games

Both Digital Extreme and Silicon Knights are in London, but that's not much of a stretch... it's only 2 hours out of downtown Toronto.

Those are the major companies in Toronto but the large majority of game developers in the city specialize in the Java and/or mobile game platform.
 
Reilly said:
1. What's a typical day like as a tester? Do you get to do other work to break up the monotony of playing or is it just stright through?

2. How big are the QA teams?

3. Do I get me name in the credits/manual?

4. What are the working conditions like? Are the offices generally nice or do they put you in the basement with no light?

Well, I chose to work at a relatively small company. So generally it's a lot less stressful than one might imagine. We're in crunch time now, though, so the rest of the week is pretty hectic. However, we have been working at a pretty good pace so far.

The teams aren't really too big, but two of us have been working pretty much every day we can come in, and that seems to work just fine.

Chances are you won't get your name in the credits until your second or third game. So don't get your hopes up right away. Just be happy to find a company you like or a genre you wouldn't mind sticking to for months at a time.

The working conditions in a smaller company are pretty nice actually. At least where I'm employed. Not sure how it operates elsewhere, but everyone I work with is very friendly and lenient on schedules. It really depends where you find your job. I hear the bigger places like Activision and EA are pretty much hell, so be careful.
 
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