Before I get ravaged by ND-GAF let me put this thread title into context. Uncharted 2 is one of the best reviewed, most reveared games this gen, and oftenly mentioned as a title that represents gaming at its finest.
It was NeoGAF's GOTY, many peoples GOTG and won perfect scores all over the place. Its a sacred cow and with that title I had certain expectations before I started playing.
This is the game I played:
The production values on this game are through the fucking roof. I was floored by what they could pull off from PS3 hardware and the voice-work, animation and sound design are really a testament to how well Naughty Dog can reproduce the movie-like feel out of their titles without making us cringe at janky animations or failed attempts at emotions we see in so many other "Hollywood" games.
As far as story, characters and setpiece variety, I have absolutely no complaints. Good shit all around. These guys clearly put a TON of effort in making the presentation of this game look like a million dollars.
BUT....the game beneath all that graphical tour de force is...not all that fun?
I mean, it does absolutely nothing above average in terms of gunplay, enemy AI, level design, gameplay mechanics, puzzle design, platforming controls...or basically anything gameplay related really.
Enemies are bullet sponges that come in waves that have to be endured (due to weak and wonky shooting) more than dealt with, with any kind of enjoyment. Jumping and grabbing on stuff is just there as shooting gallery breaks, and are a chore to go through because they require no skill and more often than not make you fall to your death due to the frankly shitty combination of loose controls and the automated grabbing mechanics that even ND didnt have too much faith in, considering how you "respawn" in the spot after every failed jump. The brain-dead puzzles that are clearly meant to be "solved" as quickly as possible just to throw you to the next set-piece, and the level/layout design that is shockingly simple once you see past the ultra detailed rooms and corridors.
This is an amazing looking game that rests on a frankly boring, average-at-best gameplay foundation. One that is obviously masked by the superficial polish of everything you look at or listen to, and the ultra-fast-holy-fuck-in-my-face rollercoaster pacing that wont let you think too much about the gamey aspect of it.
Its NOT a bad game. I'm not saying that. Its a simple, linear hollywood set-piece ride with serviceable gameplay. I enjoyed going through it but it completely failed to be any generation or even genre defining masterpiece. Not even close. It was just a 'good' game. A 8/10 game mainly due to top of the line presentation.
Am I wrong in thinking that the production values are kinda blinding people to everything else? I really dont see retrogamers replaying this in the future when its technically dated as a fossil. Not when the formula was already dated at release.
I'm I alone in this? I feel like I'm missing something here :/
NOTE: If it matters, I didnt touch the multiplayer.
PS: The final boss fight was SHIIIIT
It was NeoGAF's GOTY, many peoples GOTG and won perfect scores all over the place. Its a sacred cow and with that title I had certain expectations before I started playing.
This is the game I played:
The production values on this game are through the fucking roof. I was floored by what they could pull off from PS3 hardware and the voice-work, animation and sound design are really a testament to how well Naughty Dog can reproduce the movie-like feel out of their titles without making us cringe at janky animations or failed attempts at emotions we see in so many other "Hollywood" games.
As far as story, characters and setpiece variety, I have absolutely no complaints. Good shit all around. These guys clearly put a TON of effort in making the presentation of this game look like a million dollars.
BUT....the game beneath all that graphical tour de force is...not all that fun?
I mean, it does absolutely nothing above average in terms of gunplay, enemy AI, level design, gameplay mechanics, puzzle design, platforming controls...or basically anything gameplay related really.
Enemies are bullet sponges that come in waves that have to be endured (due to weak and wonky shooting) more than dealt with, with any kind of enjoyment. Jumping and grabbing on stuff is just there as shooting gallery breaks, and are a chore to go through because they require no skill and more often than not make you fall to your death due to the frankly shitty combination of loose controls and the automated grabbing mechanics that even ND didnt have too much faith in, considering how you "respawn" in the spot after every failed jump. The brain-dead puzzles that are clearly meant to be "solved" as quickly as possible just to throw you to the next set-piece, and the level/layout design that is shockingly simple once you see past the ultra detailed rooms and corridors.
This is an amazing looking game that rests on a frankly boring, average-at-best gameplay foundation. One that is obviously masked by the superficial polish of everything you look at or listen to, and the ultra-fast-holy-fuck-in-my-face rollercoaster pacing that wont let you think too much about the gamey aspect of it.
Its NOT a bad game. I'm not saying that. Its a simple, linear hollywood set-piece ride with serviceable gameplay. I enjoyed going through it but it completely failed to be any generation or even genre defining masterpiece. Not even close. It was just a 'good' game. A 8/10 game mainly due to top of the line presentation.
Am I wrong in thinking that the production values are kinda blinding people to everything else? I really dont see retrogamers replaying this in the future when its technically dated as a fossil. Not when the formula was already dated at release.
I'm I alone in this? I feel like I'm missing something here :/
NOTE: If it matters, I didnt touch the multiplayer.
PS: The final boss fight was SHIIIIT