McBradders said:We're awesome and you know it![]()
McBradders said:We're awesome and you know it![]()
Huggy said:You could be a mole. You know, an insider source for dubious gaming websites such as gamersyde.(frenchies)
wmat said:He's the guy who promotes SDL every time and wants to make a Train Wrestling Space Trade Sim.
I enjoy programming a lot.
Browse GAF at work.ratcliffja said:Now what?
Fersis said:
By the way SDL rocks ,and the train is already running on the tracks.
But i want to be a McBradders ,a game designer.
bistromathics said::lol and what do you expect to be doing out of college?
every CE and ECE ends up as a software engineer
Oh yeah, right now i cant quit my job. I have to finish the current big project first.Andrex said:Inform us when and how you make the switch.![]()
DKnight said:Browse GAF at work.
DKnight said:Browse GAF at work.
Fersis said:Oh yeah, right now i cant quit my job. I have to finish the current big project first.
But is really hard to land a job like that.
Iced_Eagle said:Oh, and don't be a hermit! Go talk to people and try to be interesting (aka, don't always talk about games because how many conversations are you going to have on how Ocarina of Time is awesome before people just decide to start to stop caring?).
-Branching off the "Don't fucking break the build". When you check things in, even if it's working on your machine, have at least one person test it before the end of the day and make sure it works. You don't want to come in the next morning to find out that what you checked in was correct, but only applied to your machine and broke everyone elses.flarkminator said:Most peeps have already said what needs to be said.
- Don't be an asshole
- Know when to ask questions and when to work it out on your own
- (Me personally) I start a notepad on my computer with names of people and where they sit in the office in relation to me. I cannot keep track of names very well and I find it helpful to write them down.
- Don't fucking break the build. AKA Test your code as many ways as you can think of before submitting or every other department will know you as THAT GUY THAT RUINED MY DAY
How cute .... ;_;Andrex said:That's why I said it. :lol
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SketchTheArtist said:Also, Programmers are fuckin' weird and badass at the same time. I wouldn't do their job for all the money in the world. So complicated.
AlphaTwo00 said:-Branching off the "Don't fucking break the build". When you check things in, even if it's working on your machine, have at least one person test it before the end of the day and make sure it works. You don't want to come in the next morning to find out that what you checked in was correct, but only applied to your machine and broke everyone elses.
Wait until a game journalism position is offered to you then quit.ratcliffja said:Now what?
Jackson said:And lastly, don't forget! Life isn't World of Warcraft. It takes years to get where you truly want to be, and requires a lot of hard work and dedication.
Jackson said:And for the record at my company, anyone can suggest anything from any level to the top brass.
Unfortunately, WOW talk is evergreen.hydragonwarrior said:YES. Speaking from experience here (lol), there's a limit to how much you can really talk about video games. Unless you actually played it WITH them, there isn't all that much to talk about except "how I felt" about the game... and convo's dry up really fast especially with a person who didn't play the game recently (or hasn't played it in since 1996 lol).
Oh, you haven't started yet? You might want to read "Code Complete" or other Steve McConnell books. If you've already read it, read it again; it can't hurt.ratcliffja said:This should help when I start next month.
I find I've always needed some time to ramp up. Unless you come into a situation where you already know the codebase inside-out (say, you're returning to a company, or it's licensed an engine you wrote somewhere else), it's absolutely expected that a new employee won't be up to speed immediately.RoyalSimonBoobs said:If you're anything like me, you're going to feel like an idiot for the first couple weeks while you try and get integrated with the codebase. I hate the feeling of just taking up space and not contributing but you've got to be able to know how the current code works. Your co-workers will understand this. Hopefully you'll get something easy to do to help you get integrated instead of your first day being a "read the documentation" day.
AlphaTwo00 said:-Branching off the "Don't fucking break the build". When you check things in, even if it's working on your machine, have at least one person test it before the end of the day and make sure it works. You don't want to come in the next morning to find out that what you checked in was correct, but only applied to your machine and broke everyone elses.
M3wThr33 said:Designers, on the other hand, can vary wildly.
Ravidrath said:Fuck you, I'm taking you somewhere to lunch this week you're going to HATE.
M3wThr33 said:On that note, everyone I know at work that browses Gaf is a designer. There's one programmer but I don't know if he has an account. I wonder if that's a coincidence.
M3wThr33 said:On that note, everyone I know at work that browses Gaf is a designer. There's one programmer but I don't know if he has an account. I wonder if that's a coincidence.
This man speaks the truth.Tempy said:* If you drink the last bit of coffee, make a new batch.
* If you drink the last of the watercooler, get a new jug of water.
* If you use up the last bit of toilet paper, get new rolls.
* Flush properly, and scrub those skidmarks dammit. Don't pee all over the place.
* Do not steal other people's pens/wacom pens/ phone chargers.
* Do not leave your dirty cups or opened food items on your desk. Those black things on your desk are mouse turds, and that sticky patch on your wacom tablet is mouse pee.
* Do not play your music loudly.
* Do not browse tubgirl, goatse or rotten.com where people can see your screen dammit.
* And keep your job options open.
Iced_Eagle said:I'm still in college, but my professors who worked at MS say that it is really, really important to ask for help when you need it.
During your first couple of weeks, people will pay attention and try to figure out how you work. Games are all about a team, so they want to see if you are someone who does his own thing and consistently bangs his head against the wall and is stubborn, or if you are someone who when he gets stuck goes and asks for help.
Oh, and don't be a hermit! Go talk to people and try to be interesting (aka, don't always talk about games because how many conversations are you going to have on how Ocarina of Time is awesome before people just decide to start to stop caring?).
Tempy said:* Do not steal other people's pens/wacom pens/ phone chargers.
Yeah.SovanJedi said:When I was enjoying a day off from work once one of the fuckers from the test department took my Wacom pen and sellotaped it to the ceiling above my chair. >_<
Oh, that's another thing: people who work in QA can be utter nutcases, either from birth or through months of doing their job. They can be your best friends and your worst enemies all in one.
Really, it's about balance. Some people are too humble, and they check themselves too much before stepping forwards with questions. That wastes time. Others are too brash and do need to hold back. Try to figure out which side you're on and how to correct it.poweld said:Others have offered some sound advice, such as being humble. It's very likely you are not going to out-code a senior programmer, and you should probably keep that in mind. Check yourself many times before taking issues to your superiors, or questioning their suggestions.
Dachande said:I know several designers here who browse GAF here, all with accounts. At least one programmer and one producer browse, but I don't think they have accounts. Tis weird.