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So I picked up Elder Scrolls IV: Oblivion this weekend...

TheCardPlayer said:
Yup. Still ugly as sin. Like I said, only 20% of the game's got color, the rest is all dull grey and shitty.

And yeah, I hate Morrowind. No Morrowind fans should have the right to complain about Oblivion being lifeless. The fucking NPCs walk on predetermined paths. FUCKING PREDETERMINED PATHS! How crappy can a game get? Immersion my ass.

Oh yeah. Radiant AI is so much better. Walk around and stare at walls all day and talk about mudcrabs with your clone
 
Morrowind hate? Ah hell naw!

The art style (IE: not another fucking tolkien rip off) was amazing. (The Telvanni were just so fucking cool).

The quest structure with the competing Houses was the best part of the game and something I sorely missed in Oblivion.

And the lack of fast travel from the map really made for some epic forced journeys.

Fantastic game. Far better and more original than Oblivion.

Which made me so glad to see Bethesda return to form with Fallout 3.
 
the only thing to watch out for is the weird leveling system. Choosing skills is super important if you wanna max level. But if you fuck up, just turn down the difficulty slider.
 
Flib said:
You can fast travel using the map to major locations, or locations you've previously visited. ?
Flib said:
Fast travel using the map to major locations, or locations you've previously visited. ?
Flib said:
Using the map to major locations, or locations you've previously visited.
Flib said:
The map to major locations, or locations you've previously visited. ?
Flib said:
Major locations, or locations you've previously visited. ?
Flib said:
Locations, or locations you've previously visited. ?
Flib said:
You've previously visited. ?
Flib said:
Previously visited. ?
Flib said:
Visited. ?

Fast travel shouldn't exist in an Elder Scrolls game.
 
HK-47 said:
Oh yeah. Radiant AI is so much better. Walk around and stare at walls all day and talk about mudcrabs with your clone
Sorry, this forum isn't RPGCodex. Try again.

Bootaaay said:
I personally could look past the shitty AI, murky graphics, crappy combat etc and appreciate Morrowind for the depth of it's backstory & lore, the non-levelled loot & enemies, the huge variety of landscapes & enviroments, the truly epic main quest and the challenge the game presented with a sheer refusal to hold the players hand in any way. These things led me to be immersed in the world of Vvardenfell on a scale that for me was never, and could never be replicated while adventuring in Cyrodil, thats just the way it is for me, sorry if that rankles you in someway.
I can understand someone liking Morrowind more than Oblivion. No really, I can. It's all opinion anyway.

But I can safely say that Fallout 3 is factually a better game than both of them. Fucking easily.
 
I put in about 120 hours into my one character and haven't made another yet. I do agree that you get out of it what you put into it. I found it to be a very enjoyable game.

I also loved Morrowind and I haven't picked up Fallout 3 yet.
 
what I wish is that I could put in mods on the Xbox360 version. Better bodies and Better Faces (especially better faces) would've gone a long way. That was the thing I loved about Morrowind was modding everything making it so much cooler than it was on its own.
 
TheCardPlayer said:
Yup. Still ugly as sin. Like I said, only 20% of the game's got color, the rest is all dull grey and shitty.

And yeah, I hate Morrowind. No Morrowind fans should have the right to complain about Oblivion being lifeless. The fucking NPCs walk on predetermined paths. FUCKING PREDETERMINED PATHS! How crappy can a game get? Immersion my ass.

Morrowind > Oblivion lets just stop right there. Oblivions leveling/loot system is its primary flaw imo.

And I cant believe you said morrowinds setting was boring. It is soooooo much better and more interesting than oblivions fantasy forest.
 
Turn the game off. Take out the disc. Then destroy it, and put it out of your mind forever. The game is digital heroin. Yeah you'll have a good time, wondering around for hours, trying to steal every key in a city, but then the sun will come up, you'll have a migraine, and you'll realise that you just sat in from of your TV for 9 straight hours. Trust me. Get out of the house, go to a pet store and play with a puppy, or go to the park and flirt with a pretty girl. But put this Oblivion non-sense away, and let us never utter the word again!
 
Kind of off topic but since were on the subject: Would I enjoy Fallout 3? I played about 37 hours of Oblivion, got sort of stuck on a quest due running out of lockpicks and never felt the urge to go back and play it for almost a year and half now. But from what I can remember, I had a good time with it. I recently started a new save, however, and went through the sewers but it was such a chore to play.
 
BakedPigeon said:
Morrowind > Oblivion lets just stop right there. Oblivions leveling/loot system is its primary flaw imo.

And I cant believe you said morrowinds setting was boring. It is soooooo much better and more interesting than oblivions fantasy forest.

Oblivion > Morrowind lets just stop right there. Morrowind's combat/story progression is its primary flaw imo.
 
The Skater said:
Kind of off topic but since were on the subject: Would I enjoy Fallout 3? I played about 37 hours of Oblivion, got sort of stuck on a quest due running out of lockpicks and never felt the urge to go back and play it for almost a year and half now. But from what I can remember, I had a good time with it. I recently started a new save, however, and went through the sewers but it was such a chore to play.

I think it's best game ever. Make out what you want of that.
 
Missed this game the first time around. I'm loving Fallout 3 though, and I'll probably pick up the GOTY edition (I think it's $30 on Amazon) when I finish with FO3.
 
Steppenwolf said:
One day i will pick it up again. Played it for like 100 hours straight and then got pissed of by the level system (i was a thief and due to locks leveling with the player it actualy got more and more complicated to steal stuff). Next time i will play with one of the mods that fix the leveling systems.

Wow 100 hours, that's more patience than I had. I bought the game on release day, was a huge fan of DF and MW, and got about 10-15 hours into it before realizing the leveling system and loot/enemy lists were a joke. Vanilla Oblivion has several game breaking flaws.
No risk/reward. Terrible advancement system. And really bad scaling. Luckily the mod community came through big time. About 6 months later, I load up the latest OOO with a dozen assorted others, no psychic guards etc.. and had a blast.

I actually like the combat a lot more than MW's. The lore and uniqueness took a hit though. :(
 
FTWer said:
Oblivion > Morrowind lets just stop right there. Morrowind's combat/story progression is its primary flaw imo.

The combat is tedious, who does not know this. The story? Please.......... I did not give two fucking shits about oblivions story. Morrowind atleast made me feel important. It just comes down to when you played the game. If you are a fan of the series chances are you like morrowind over oblivon.
 
I did play 60 hours of Oblivion despite being at major philosophical odds with many of the fundamental design choices. Such mixed feelings about this series...

I did finish it. And replayed with a new character w/ Shivering Isles.

But.

A FP RPG? That's so wrong. Immersion my ass. It's just FP to cover for that unbelievably amateurish character animation.

Did they improve on that for Fallout?
 
I really did enjoy Oblivion and spent more time playing that game than I care to mention. But I never did pay two bits of attention to the main quest. Dropped off that amulet thing to the monks, took their horse, and never looked back. Have no idea where Martin is chillin' and I don't really care.

For me, the fun in Oblivion lay in exploring. Just roaming the landscape without any clear objective, finding things as I went. There are quite a few small towns (look for Hackdirt) that have quests of their own. There are shrines that earn you some nice rewards. And you can always just steal and cause mayhem if that's your thing. Since the game doesn't really guide you with character or story objectives, you have to create your own. In other words - role play.
 
Damn i never did the dark brotherhood stuff, and people here are saying it's the best quest, i'll have to go back and try it.

Oblivion is great game that i hope to have time to play again (this time with the mods), but probably won't. I still haven't gone back and played morrowind with all the good mods, i gotta play gothic 3, shivering isles, the witcher, and i'm in the middle of fallout 3 now. With the death of space combat sims these are my favorite type of games now. I've love to see an online game in this genre.
 
Yeah, the main quest line is more like a sidequest. (A really bad sidequest, at that)

The real fun in Oblivion comes from doing just about anything other than it.
 
sikkinixx said:
the only thing to watch out for is the weird leveling system. Choosing skills is super important if you wanna max level. But if you fuck up, just turn down the difficulty slider.

I learned this lesson the hard way. Had stealth, bows, security, sneak, and alchemy as majors. I got through a lot of dungeons by sneaking. Finally got to the Siege at Kvatch mission at about level 10 and was mercilessly slaughtered dozens of times by 4 full size clann fear. My companions were dead in 30 seconds, and they were warriors in armor. I was a thief with crappy non magical leather. In vanilla Oblivion, one of those clann fear takes at least 20 arrows to die, and could kill me with 3 successful melee hits. I was too stupid and prideful to lower the difficulty though. Honestly I shouldn't have to. For the game's monster encounter difficulty to increase by an order of magnitude in the span of one day is ridiculous. The game literally got much harder as I advanced. The problem is it only calculates the monster scaling by a simple look at your numerical level with no regard for your skills and abilities. And since it applies that "factor" to every location in the game, it gets tedious fast. Nothing like getting jumped by vagrant beggars with rare expensive glass weapons. Or wasting hours looting rich people's mansion in the city to find nothing but ceramic cups and plates inside very hard locked chests. :lol

Oscuro totally fixed it though. With his mod it plays more like a proper pen and paper RPG. At least for an elder scrolls game. Hand placed loot/encounters (like MW) with a lot more random monster variety. Every dungeon was a mystery. I loved the challenge of raiding places where you really had no business being. Invisibility potions FTW. :D
 
BakedPigeon said:
Morrowind kicks oblivions ass up and down the street all day. Oblivion was a huge disappointment and I pretty much forced myself as an Elder Scrolls fan to atleast beat it. I have faith in the next one based off what Bethesda did with Fallout 3 though.

What? Could you tell me how Morrowind "kicks Oblivion's ass up and down the street all day"? From what I gathered, the main issues Morrowind fans have against Oblivion are towns that are not one with the world (in that each town loads into a separate map), too much hand holding via mission arrows, fast traveling, broken adaptive enemy level/difficulty based on your level.


How does FO3 give you faith in the next ES if it does everything Oblivion did?

Oblivion cleans HOUSE on Morrowind, and here are my reasons why:

Better plot and characters: Morrowind's plot was lifeless, emotionless and just a huge clusterfuck of text. Dragoth Ur compared to the fucking second coming of the devil in Oblivion? Seriously? I don't remember one memorable character in Morrowind, in Oblivion, by your first mission you meet someone memorable, and even the second mission.

Better side quests: Dogs falling out of the sky? Slept in an inn on a boat, woke up to pirates stealing it and already in the ocean? Wow. Even the backstory missions/quests in Oblivion were interesting. Discovering some of the landmarks mentioned in books in the game were cool..while going through Dwarven dungeons in MW was tedious.

One example of multi-layered, unexpected, cool side quest: The champion of the arena is a humble man, but does not know of his true family heritage. He asks you to seek out more information. By the end of the quest, you find out that he's a vampire by visiting his family's estate. After telling him, it affects how you battle him in the Arena. If you didn't do the quest, he will fight you regularly. If you did the quest, he will allow you to kill him because he lost the will to live.

And this is a mission you can do right away, after the sewers. With Oblivion's (broken) adaptive difficulty based on you level, you can beat the Arena within your first levels.

In comparison, the only great side quest I remember from MW is meeting that one guy on the hill with that awesome armor and axe, and that was just a matter of finding him randomly and beating him...
 
JayDub said:
What? Could you tell me how Morrowind "kicks Oblivion's ass up and down the street all day"? From what I gathered, the main issues Morrowind fans have against Oblivion are towns that are not one with the world (in that each town loads into a separate map), too much hand holding via mission arrows, fast traveling, broken adaptive enemy level/difficulty based on your level.
I think you forgot ugly generic caves / dungeons with broken adaptive loot based on your level. How does it make sense that when I manage to pick an avarage level lock on a chest at level one (after breaking several lock picks) only to find 1 or 2 lock picks inside as opposed to some actual treasure? Really, puts a damper on the whole let's explore this challeging cave feeling.
Also people complained that the towns and general setting was too generic and uninspired compared to morrowind, I partly agree.
There was the voice acting that seemed to criple the dialogue system somewhat. Lets not forget the annoying psychic shopkeepers and guards which severely restrict your operations as a thief in an unfun way.

Even though Oblivion was kind of a let down to me too, for all the reasons mentioned, I still put in a couple hundred hours without even touching the main quest. One of the things I enjoyed was the new alchemy system and being able to put poison on your weapons. I hope they'll give more depth to these kinds of skills in later iterations.
 
Pls Bethdesda spend moremoney and hire better animators for your next games. It's unbelievable they still use those crappy animations for fallout 3 lol.

their NPC models and their movements SUX!

anyway, i enjoyed morrowind due to exploration and variety in dungeons. Oblivion felt so shallow after few hours of playing.
 
Core407 said:
Fast travel shouldn't exist in an Elder Scrolls game.

Then don't use it? It isn't an online game where you would be putting yourself at a disadvantage for not using it. There is plenty of adventure to be had traveling between destinations and I guarantee you will miss a ton of dungeons and NPCs if you just fast travel all over the world. It is definitely more time consuming, but much more rewarding if you decide to walk / ride a horse the entire way. They only included the option to give players a choice and more choices is rarely a bad thing in my opinion. In my first playthrough I rarely used the quick travel option, but it was a nice option to fall back on.

Edit: Regarding the leveling system: I still think it was a very poor choice to make everything (including loot in chests) generate and level up with your character. It obviously created a slew of problems that I don't need to get into here, because pretty much everyone who played the game knows about them. I can see where the designers were coming from, though. They made a huge world with tons of stuff to do and wanted to keep it as open as possible. They wanted the player to be able leave the tutorial and do whatever the hell they wanted and actually be able to tackle the content. If they had taken a traditional leveling system, they would have had to decide what level every quest and piece of content had to be. Without making the game linear, they would have no idea what path each player would end up taking and how could they decide on arbitrarily making the Mage guild quests tougher than the Fighter guild quests or any other quest line for that matter. I'm sure the developers thought long and hard about how to work with levels and eventually came up with the system found in vanilla Oblivion so that they could keep the game completely non-linear and give the player a lot more options from the start.

I still think the gameplay hurt greatly from this decision, but I can totally understand the logic behind it.
 
JayDub said:
What? Could you tell me how Morrowind "kicks Oblivion's ass up and down the street all day"? From what I gathered, the main issues Morrowind fans have against Oblivion are towns that are not one with the world (in that each town loads into a separate map), too much hand holding via mission arrows, fast traveling, broken adaptive enemy level/difficulty based on your level.

Oblivion brought great graphics, better AI and enjoyable combat to the Elder Scrolls series - however, while Bethesda were concentrating on making Oblivion a technical achievement, they forgot to create a world that was anywhere near as compelling as Morrowind, which really felt like a labour of love from Bethesda, whereas Oblivion felt like Bethesda's attempt to make the series appreciated by more than just the hardcore RPG crowd. It's a matter of immersion, depth & detail - Oblivion's world just wasn't as immersive as Morrowind's for me, Oblivion lacked the depth Morrowind found in it's dozens of factions, political houses & backstories and Oblivion's world just didn't feel as detailed, mainly thanks to the largely empty & sterile world filled with identikit caves, it lacked the hand-made feel of Morrowind in my opinion.

JayDub said:
How does FO3 give you faith in the next ES if it does everything Oblivion did?

Fallout 3 learnt from Bethesda's biggest mistake they made with Oblivion - levelled enemies & loot is a fucking retarded idea.

JayDub said:
Better plot and characters: Morrowind's plot was lifeless, emotionless and just a huge clusterfuck of text. Dragoth Ur compared to the fucking second coming of the devil in Oblivion? Seriously? I don't remember one memorable character in Morrowind, in Oblivion, by your first mission you meet someone memorable, and even the second mission

Hah, Oblivions main storyline saw you play an errand boy to the NPCs - Morrowind's storyline is the very definition of epic and unlike Oblivion is all about the player, not the NPCs. I'd take Dagoth Ur, the 6th House &
becoming the re-incarnation of the Neveverine
any day over running around helping Martin just so I can stand back and watch while the NPCs resolve things without my help. Fuck that.

JayDub said:
In comparison, the only great side quest I remember from MW is meeting that one guy on the hill with that awesome armor and axe, and that was just a matter of finding him randomly and beating him...

The Umbra quest (which isn't even a quest, just a random encounter) is seriousley the only memorable quest you took from Morrowind? Someone clearly didn't play it enough.
 
I suggest you do the main story quests and the guild quests most of the other quests are boring and time consuming for nothing, good game overall.
 
Really liked Oblivion, especially the Dark Brotherhood questline was so much fun. I don't really think it's very pretty anymore though, unless you use mods:
1170390656_fullres.jpg

ba02.gif
 
Morrowind was awesome because it didn't lay any arbitrary restrictions to where you could go in the world. I'm seeing red everytime I entered a town in Oblivion and had to stare at loading screen where as in Morrowind I could just jump over the city wall and continue exploring.

And fast travel is a big nono. Morrowind did it right by making fast travel a part of the world (Silt Striders) Oblivion did it just plain wrong.
 
Hesemonni said:
Morrowind was awesome because it didn't lay any arbitrary restrictions to where you could go in the world. I'm seeing red everytime I entered a town in Oblivion and had to stare at loading screen where as in Morrowind I could just jump over the city wall and continue exploring.

And fast travel is a big nono. Morrowind did it right by making fast travel a part of the world (Silt Striders) Oblivion did it just plain wrong.

I beat the game when it came out and never touched it again. Been reading about Obscuro and Francescos overhauls. Which one would you recommend? I know there is one that combines them all FCOM or something but IIRC it is to hard to install. I like the idea of hand placed loot and different leveling system. Using either of them, will I be able to do anything like, wear armor, heal, sneak and summon/cast awesome spells?
 
I love the Elder Scrolls series. If you're willing to be creative and enjoy the freedom that the game allows for then you're in for a real treat.

I'm already looking forward to Elder Scrolls 5. I'm hoping that Bethesda will decide to go with a more mystical setting than what they went for in Oblivion; such as the Summerset Isles or Valenwood.
 
I loved this game. Sometimes people complain about how Morrowind was sooo much better but I don't agree with that. I think, Oblivion is a bit more on the "casual rpg-gamer" side. I never played a western rpg before but Oblivion sucked me in pretty fast. It plays much more fluid thant Morrowind, too. The Shivering Isles was even better than the main game, imo :D
 
Played 3 times on Xbox and now I think I may start up a PC game just to use new textures and better bodies as well as whatever mods trip my boat.

Is there a decent, sturdy NPC replacer program?

genjiZERO said:
Get out of the house, go to a pet store and play with a puppy, or go to the park and flirt with a pretty girl.QUOTE]

You're talking him into playing Shenmue now?
 
Fersis said:
I dont use my PC to play games, i dont know if this game will work these are 'my specs' :
Intel CoreDuo 2.4 GHZ
2 GB RAM
GeForce 8600

It will work smoothly? Like 30 FPS smooth?

Depends on your resolution. But that should be more than enough for an excellent experience.
 
HK-47 said:
Oh yeah. Radiant AI is so much better. Walk around and stare at walls all day and talk about mudcrabs with your clone
Hey, Radiant AI was the best part of the game. Hilarious stuff. The AI equivalent of SO4 cutscenes.
 
Morrowind was a fucking awesome game.
Oblivion was a fucking awesome game.
Fallout 3 was a fucking awesome game.
 
ice cream said:
I'm thinking of buy Morrowind but is it still playable? I really hope it's not out dated anymore...

It hasn't dated much from the day it was released, but it's still incredibly daunting compared to Oblivion - if you do play Morrowind, be prepared for crappy animations, almost non-existant AI, dice-roll combat, no hand-holding whatsoever & a huge, huge world that will take you hundreds of hours to explore to it's fullest without any simple means of insta-travel. The game is amazing, but it's hated by many for good reason, yet loved by many more who can ignore the games faults.
 
Oblivion is easily one of my top rpg's this generation, just so much to do. I have never put so many hours into a game without even finishing the main quest There aren't many games that allow you to
travel into a freakin painting
or do the DB quests. Give it some more time.
 
I liked MW, but I loooooved Oblivion :). I especially loved the quest design, writing and the way they used the radiant AI. The Dark Brotherhood quests as everyone has said, are graaaaaeeetttt. So are the main quests, and the random quests are surprsingly awesome. Especially quests that bend the reality of the game. It's all so refreshing compared to the Fedex/monster cleaner quests of both games.

About the only thing I don't appreciate was the art style. I preferred MW's insane landscapes. On the other hand, I prefer blue skys, and a world not enrobed in brown to MW's Poo Pallete.

I really need to DL the PC version and load up some non scaling mods to mix it up.
 
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