Ark-AMN said:I think they said it was '6 month contract', so yeah, it's temp. Again, hopefully something will happen during that time.
sp0rsk said:Am I wrong in assuming EA's QA division is probably like the McDonalds of QA jobs?
Well I mean, that'd be nice. But I don't want to assume anything, cause my assumptions always seem to be way off. Like when I assumed I could get into the industry without doing QA, and that sort of thing, hehe.FoxSpirit said:Ark-AMN, you DO realise you will probably be playtesting Spore? Right in the studio of Will Wright?
Let me phrase it like this, you may have much closer ties to the team than you would think. Will freaking rocks, he's very casual, very intelligent and runs things very differently. I have seen most of his speeches and discussions he's held everywhere. From his own words, his staff is closely knit together. You will probably meet him.
Once you have settled in, tell me if I was right.
I do understand what you're getting at here. But like I've said, it has come to the point (my own fault I admit) where I no longer have the time to wait for that opportunity to get in as an artist, simply because well, I don't really see any short-term prospects opening up and I haven't been able to locate any real entry-level art jobs with any developers (even the tiny ones) out there. I need income, the student loans won't pay themselves. This is all I could find, so it's this or well, nothing.element said:If you don't want to be a tester, then don't apply for one. The days of getting your foot in the door just don't exist anymore really.
I met some people on Spore and they are very close, but they also have small 'proto' teams each working on a feature. This was a year or so ago, so it might have changed. Even if you worked on Spore, you really would be running lots of pre-defined tests. A game of this scope you probably wouldn't have Will Wright down there seeing what people think. But I could be wrong.
If you want to be a world artist, then keep working at that. Don't look at QA as a way to get in. It really only hurts you in your attempts to work out of QA.
Keep in mind, this is from the viewpoint of working at a large company.
gutter_trash said:QA in a small company is good
QA in a big company is not good
Wollan said:I wonder how the QA team for SingStar is.
Um, not much feedback, just mainly those automated rejection e-mails. The little feedback I've gotten has made mention of experience (the lack thereof). The last bit of artistic feedback I got from someone in the industry was that my modelling was good but my texturing still needs work, so that's what I gotta work on. Course, texturing is pretty time-consuming work, more so than modelling I believe.Dante said:The Emeryville office is Spore, Will Wright didn't want his team at the EA RS HQ.
EDIT: So what type of feedback were you getting from companies on your reel?
Ark-AMN said:yeah, what the topic says (oh boy, this should be fun).
EDIT: To be a bit more clear I have accepted an offer, so I guess that means I'm hired.
Hmm, well, I tried searching for stuff outside the industry but still in the "art" world around my area (using Craigslist and stuff) and didn't turn up much. Again, this was all I could find. As for my website, I've often said I'm really bad at making them, and thats why I've had Kakusha work on it. Maybe I'll ask him to make some changes.element said:probably would have been better to find a job outside of the industry that pays similar to what you will be making at EA (if it is EA), and buckle down on getting or portfolio up to snuff.
First line of business is to get your website to look a little more professional.
Again, I need money, I can't afford to wait for my skills to hopefully impress someone, since that doesn't appear to be working anytime soon. Again, it's my fault, but I need money.nathkenn said:You would probably be better off spending every spare minute you have working on your art skills. QA is a good way to not have any free time at all.
Well, actually I like doing both. I love lots of aspects of game design/development outside of programming/engineering. Heck, I wouldn't mind doing stuff like character animation if I could work on it some more.Mr. Mister said:If you want to do level design why are you talking about art?
Ark-AMN said:Hmm, well, I tried searching for stuff outside the industry but still in the "art" world around my area (using Craigslist and stuff) and didn't turn up much. Again, this was all I could find. As for my website, I've often said I'm really bad at making them, and thats why I've had Kakusha work on it. Maybe I'll ask him to make some changes.
Again, I need money, I can't afford to wait for my skills to hopefully impress someone, since that doesn't appear to be working anytime soon. Again, it's my fault, but I need money.
Heh, I'm definitely one who wouldn't be so callous as to burn bridges and break NDA agreements and other confidentiality things, I treat those with the utmost of adherence. I'm no stool pigeon.bigswords said:Congrats on getting the job (EA is a good company depending which department u are working for)....
In QA u'll be in for tons of pain, many many bugs to sort out, u have NDA issues (cant talk about the game/ software) etc, EVEN if you dont want to work for EA ever again, please try to refrain from talking about games that u are testing, u can still do QA in another company and work upwards from there.
Well it's a start and well at least ur job is ur hobby![]()
When I mean outside, I mean like find a temp agency and do data work or work at Trader Joe's or something. As a contract tester at EA, they probably pay $11/hr. You can easily find something more then that and not be 'required' to work insane hours, so you have time to work on your own work.Hmm, well, I tried searching for stuff outside the industry but still in the "art" world around my area (using Craigslist and stuff) and didn't turn up much.
I wouldn't say that. Make $11/hr with hellish hours or make $11/hr and have time to work on your own stuff to get better.Anyway, better to be in QA than say, in the retail business or something.
Your condescending attitude aside, I agree with most of what you write.Gazunta said:It's possible to move onto other departments and opportunities from QA. But right now, keep your head down, get the work done and make the most of this.
Ark-AMN said:Well um, the company is EA, and yeah, the salary is well, not much. :cries
not if you don't have any contact with people who can help you. Depending on the situation, he will probably be surrounded by other 18 to 30 year old men who don't have anything better to do and like video games. If he was QA at some small dev where he was one of 2 or 3 testers and had contact daily with production artists and leads, then he could learn a thing or two.Tiktaalik said:I think getting your foot in the industry in any way is a good thing. Like someone said, it's better to work on your portfolio while working at a game company than working on your portfolio while working at the GAP.
Gazunta said:Sigh. The really facking annoying thing about this thread is that I want to give advice, but it's an Ark-AMN thread so any advice you're given gets ignored.
Ark-AMN said:The rest of your long-winded, condescending and blatantly obvious rantings aside. I'll agree wholeheartedly on this point.
Well, a lot of stress of that sort will be cut down since I'll still be rooming in with the folks. They're fine with me living here as long as I've got some income, another reason why I needed a job ASAP.element said:IMO, getting a normal job and finding someone to work with on modDB or something would have been a better avenue, because you will have time to actually work on your own stuff. Working at EA will be lots of overtime, and really when you work a lot the last thing you want to do is think about training or something. You're more concerned about 'do i have clean clothes for tomororw...' or 'why don't i have any food in the fridge...' or 'im really freaking tired...zzzzzzzz'
Ark-AMN said:The rest of your long-winded, condescending and blatantly obvious rantings aside. I'll agree wholeheartedly on this point.
Well, I guess I was a dick about him being a dick there. But I amended things to point out that I do agree with his points and it is good advice which I will be certain to follow to the best of my ability. But, I'll say it now, I promise not to talk about me being an artist and such. And bitching about not becoming an artist in that environment? Jeez, what do you think I am? (fraid to hear the answer to that one. :O)poppin fresh said:Take Gaz's advice, point for point.
The minute you bitch about not getting a chance as an artist or something everyone will chew you out.
Make yourself known for being a hard worker and do the job you have been given.
EA are not evil giants but they are big, don't let this put you off since you really are in a very replaceable position.
Work Work Work, you have 6 months to learn as much as you can, even if from here you don't advance into a higher place you will have some great experience and you will probably see the difference between industry and any academic training environment is vast.
Keep tight lipped.
Good luck, don't blow it.