This is a pretty massive post, and I was entirely serious in all of my points, so I'll respond. For each point, I'll try to give both a casual and core gaming perspective as they're both parts of the market.
Mairu said:
There is so much wrong with the above post it's ridiculous :|
Different opinion on matters ≠ wrong. But whatever, that's what discussion's for, right?
Mairu said:
I'm pretty sure Facebook is the closest thing to being the face of PC gaming, and if anything has been shown by the amount of money in casual gaming nowadays, it's that it doesn't need the massive marketing.
You're bringing up the casual perspective here. Some core gamers might say that Steam and Valve are the face of PC gaming. I just said Microsoft because they're the only ones who actually put any money into trying to make PC gaming a recognizable brand, what with the whole Games for Windows Live thing they did a few years back (which ultimately fell flat).
At the end of the day, though marketing can significantly change peoples perspective of certain things.
Mairu said:
People want to play together, that's why the biggest esport is Starcraft 2, a game with no LAN. That's why Xbox Live makes money, that's why PSN is becoming bigger and bigger, that's why Nintendo is actually starting to care about online with 3DS. YEP, BECAUSE LOCAL MULTIPLAYER IS A HUGE DEAL.
From a core perspective, yeah. You want people that are playing the game you want as much as you want, which are at the same level of skill as you are, and probably also have friends that own the games you want to play along with their own systems or PCs. I never claimed online wasn't a massive part of gaming today. Just that, with the more casual audiences who don't know others with systems and their own copies of the game, or perhaps do not have the skill and are put off because of the competitive environment of online gaming, and just want to play with their immediate family and friends, PCs can never provide the experience that they want.
Mairu said:
Nearly every single HDTV has a PC port on the back now. Wireless keyboards & mouses are the standard. Big comfy couch and big screen tv applies to PCs.
I know. I covered that in my post, but honestly, how many homes do you see that actually use that as standard? Also, with the input system of keyboard and mouse, it is really hard to actually create a comfortable setup on a couch. Also the limitation of game resolutions on any HDTVs 720p or below usually make it not worth the cost to either graphics or screen space, to most people.
Mairu said:
Xbox 360 is nearly a standard controller for PC nowadays, with the majority of big and even small games (even free to play korean games!) coming with standard support for the Xbox 360 controller. It uses the same port, and all you do is plug it in.
You've got me on this one. Yes. The Xbox 360 controller will work with most games on the PC now, and alleviates any issues someone might have with the control scheme. Of course, with Strategy games, and RPGs, usually there are not enough buttons on a controller to map all of the games functions that you require. Of course, not many casual gamers play Strategy games and RPGs (outside of MMOs), and I sort of expect core gamers to be used to using a keyboard and mouse.
Mairu said:
Yep, PCs are still seen as nerdy-ass, that's why college campuses are filled with students lounging around with MacBooks and laptops playing FarmVille and shit on Facebook.
Once again, you come from the casual perspective. There is a disconnect between Macs and PCs. Socially, people brand things with images. Macs have been branded with the image of non-nerdy, easy to use PCs thanks to Apples aggressive marketing strategy to label them as such, so people find that to be socially acceptable to walk around with a Mac. Facebook is a socially acceptable thing to talk about. Farmville is a socially acceptable thing to play. Now, try and play something like Civ 5 or Starcraft 2 in that space. You might attract a few other core gamers who are interested, but you're not going to get anyone else interested.
You seem to be labeling broad usage of PCs as mainstream, and if you are, then you're right. Millions of people everyday use the internet to watch youtube videos, play flash games, and update their Facebooks and Twitters, but this is a forum for gaming discussion, so that's the angle I'm viewing it from.
Mairu said:
You don't even need to know how to a build a PC, and with Steam becoming more and more popular, all you have to do is click "buy now" and start playing. Pretty sure 99%+ of the PC users on Facebook know how to click to FarmVille or Mafia Wars and start playing.
Prebuilt computers cost a lot more than personally made computers, and most core PC gamers I know of prefer to build their own. They also buy off Steam, and are only interested in certain sorts of games. Also, Digital Download services are great until you realize a lot of the world has bandwidth caps in place.
Mention Steam to a casual gamer. You'll get a confused response at best, and insulted at the worst. My point is that these people who play Mafia Wars and Farmville want to play Mafia Wars and Farmville. It's not a market that can be tapped into that easily at all since it seems only once every few years people get bored of certain facebook games and discover a new one.
Mairu said:
This is kind of ridiculous unless you want to play every version of Crysis as soon as it is being released. While it may sadden many, casual gaming and scalable gaming is becoming more and more of a presence than the gigantic power house graphics card games.
Yeah. To casual gamers, this doesn't apply at all. To core gamers who want to play with the best graphics available to them at 30+FPS and a high resolution on the newest releases it most certainly does.
Mairu said:
Genre limitations on the PC? I think you have this the other way around.
Yes. A lot of game types don't work on consoles as well as on PC, but they'll still get released occasionally. I have Sacred 2 for my Xbox 360. There are countless FPS' available despite the PC being the better platform for them. Dragon Age is an example of a successful western RPG on consoles.
Now, outside of Capcom with Devil May Cry 4 and Street Fighter IV, when was the last time you saw a Fighting or Action game released for PC outside of emulation? Also there's that whole thing about no Super Street Fighter IV for PC.
A lot of PC experiences are ported to consoles, but console experiences are less often ported to PC. Perhaps this is because of this whole bullshit "PC Gaming Master Race" and "Dumbed down console games" stuff that has always been with PC gamers, but at the end of the day, it limits the market genre wise. to only Traditional RPGs, Action RPGs, MMOs, Strategy Games, and Shooters.
Mairu said:
If the PC is #1 in piracy, the DS is definitely #2. 360 piracy is enormously easy, wii piracy is a joke, and oh hey, the PS3 just got jailbroken. Piracy is an issue on every platform, and less of an issue with online platforms such as Facebook & MMOs where their way of making money is not just the initial investment from the game.
And yet, because the PC is an uncontrollable environment, it is harder to tackle than console based piracy. On the 360, microsoft can monitor the serial numbers assigned to games and then ban multiple instances of the same number. They also have people who pirate connecting to Xbox Live and flagging themselves. on Wii and PS3, there have been multiple firmware updates that stop you from playing newer games and going online until you accept them, that contain anti-piracy measures. There's also the possibiltiy of a hardware update if it's that necesarry. The DS though... you're pretty much right on. Nintendo's only real option to stop that is to go after the companies behind the piracy devices, but at this point, by the time they've stopped one, another several have popped up in its place. Of course, the 3DS will be out soonish, so that might not really be a huge point.
Mairu said:
WAT. Does Korea not exist to you?
Korea's been pumping out shitty microtransaction MMOs and playing Starcraft for years. Point me to 5 korean games that's good and not an MMO and I'll take it back.
Mairu said:
The bolded sentence is the absolute most ridiculous statement in your post. The casual gaming market is huge, with money being ported into social/casual gaming at an alarming rate! Here's some stats from a conference Zynga spoke at today about their success.
Devs don't see casual gaming as a resource to be tapped into? ARE YOU CRAZY?!
I am saying those Devs are misguided. With the casual market, it is all about the brand names. You have Mafia Wars, Farmville, Popcap, and various other companies that have complete control over that space. Unless you can create a game that is so addicting and well made that it becomes what is practically a cultural phenomenon, you'll never enter that super huge cash pool that is the casual gaming market. Also, as I mentioned earlier in this post, Casual gamers tend to stick with one series or company for several years on end before the trends change and they move onto another game, so the market is not exactly open.