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So is PC gaming about to go mainstream?

Gully State said:
Wrong...that doesn't tell you shit...3rd party ports sell like shit on the Wii and yet the wii still does gangbusters in software sales. The same applies to the PC end.

It actually says quite a bit. If the same title comes out on consoles and PC - but sells better on consoles - that means - more people would rather play the game on console than on PC.

It doesn't matter how a title sells on one console to another. The OP is stating that PC gaming is on the rise - truth be told it's on the downstroke due to consoleS (that's pluralular).

Games do sell gangbusters on PC - for sure - but the TREND is leaning towards consoles when it comes to sales of the SAME GAME across multiple platforms - thus - one would speculate that the preferred method of play is CONSOLES - at least for those specific titles.

I used to game it up like mad on PC - but consoles have been taking over my gaming life - now I play PC for the occasional MMO or RTS because pretty much everything else can be found on consoles.

All of my friends are doing the same. We've gone from a Vent full of idiots to smacking Sony across the face for not having VOIP.

We like the consoles. We like the unification of a platform, stats, etc.

Not saying that there's anything wrong with PC - just saying that from my experiences and from a sales perspective - the shift is heading towards the console and it's pretty damn strong and undeniable.

I mean... again... why is it wrong to suggest that the preferred method of a game that sells better on a CONSOLE... is the console instead of a PC? Across multiple titles, mind you.
 
Shard said:
I will give you the ur-example, Electronic Arts, started off as a publisher and developer on various PC formats until the NES got really big, they decided they wanted in on that action, made two games (Skate or Die 2 and The Immortal) for that system and then fully transformed into a maker of console games during the Genesis era. Yea, they didn't stop making PC games but EA did realize how much bigger the console auidence is then the PC gaming audience, and that really has not changed.
i would hardly classify the console efforts of EA prior to the 360 as "jumping on the bandwagon" of console development. Their console releases basically amount to a couple sports titles (the console versions which also started the abomination of yearly updates), a couple titles in the Strike series, the Genesis Road Rash sequels, and the 3DO exclusive sequel to Shockwave.

EA became multiplatform but they in no way abandoned the PC space until recently.
 
Shard said:
I will give you the ur-example, Electronic Arts, started off as a publisher and developer on various PC formats until the NES got really big, they decided they wanted in on that action, made two games (Skate or Die 2 and The Immortal) for that system and then fully transformed into a maker of console games during the Genesis era. Yea, they didn't stop making PC games but EA did realize how much bigger the console auidence is then the PC gaming audience, and that really has not changed.

This isn't the case. The PC audience is larger and they spend more money than the console audience (at least, the console audience EA is chasing, PS3/360). It's just that they buy an enormous variety of games that range from huge blockbuster to farmville.

What EA wants is a large, homogonized group of users that they can iterate on endlessly with little variation. It's steady, predictable revenue. Madden/Fifa is their ideal, and it is the ideal that Call of Duty and Guitar Hero iterated upon succesfully, as well.

PC users range from top of the line PCs to old laptops, can make games as diverse as Farmville and Starcraft, Half Life and Minecraft, World of Warcraft and Bejeweled, or Counter Strike and The Sims gigantic hits.

By contrast, console gamers heavily tilt male (more than 80% for the PS3/360, as of the last study I saw), almost uniformly prefer games which push graphics, and have similar, easily serviceable tastes.

It isn't that there are more console gamers, it's that console gamers are a more uniform group that can be serviced in an easier, more predictable fashion.
 
Ninja-Matic said:
It actually says quite a bit. If the same title comes out on consoles and PC - but sells better on consoles - that means - more people would rather play the game on console than on PC.

It doesn't matter how a title sells on one console to another. The OP is stating that PC gaming is on the rise - truth be told it's on the downstroke due to consoleS (that's pluralular).

PC is definitely on the rise. The revenue from PC gaming has been increasing year after year, and the PC does vastly more business than even the Wii, let alone the 360 or PS3. You can't simply say stuff like this as if it's suddenly true because you said it.
 
Shard said:
I will give you the ur-example, Electronic Arts, started off as a publisher and developer on various PC formats until the NES got really big, they decided they wanted in on that action, made two games (Skate or Die 2 and The Immortal) for that system and then fully transformed into a maker of console games during the Genesis era. Yea, they didn't stop making PC games but EA did realize how much bigger the console auidence is then the PC gaming audience, and that really has not changed.
On the other hand though, PC is the only platform that actualy gets exclusive games from EA :)
 
Ninja-Matic said:
I mean... again... why is it wrong to suggest that the preferred method of a game that sells better on a CONSOLE... is the console instead of a PC? Across multiple titles, mind you.
Might be true. Same as prefered method of playing MMOs, strategy games, adventure games and european RPGs is the PC, because console versions of those games sell far worse than PC ones.
 
Ninja-Matic said:
Not saying that there's anything wrong with PC - just saying that from my experiences and from a sales perspective - the shift is heading towards the console and it's pretty damn strong and undeniable.
lol 1996.
 
Shard said:
I will give you the ur-example, Electronic Arts, started off as a publisher and developer on various PC formats until the NES got really big, they decided they wanted in on that action, made two games (Skate or Die 2 and The Immortal) for that system and then fully transformed into a maker of console games during the Genesis era. Yea, they didn't stop making PC games but EA did realize how much bigger the console auidence is then the PC gaming audience, and that really has not changed.
Could you tell me the name of stuff you are smoking? Because that's great shit.
 
You peeps keep forgeting what system has and always will be around. The PC game market. Sure, there have always been consoles which are always supposed to make PC gaming extinct, well that still hasn´t worked. Yeah yeah, we know all about your HD consoles, but those will fly by and are already starting to collect dust. Why? it´s like in the SNES era, man those games were just awesome and beautiful and everybody said "PC gaming is dead" and it still hasn´t.

PC gaming is the only market that remains, it is the only market that has actually "evovled" because you can say that you are still playing the same good old SNES games, but of course in gorgeus 3D.
 
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