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So more than half a year since GTA V released

The campaign story was absolutely fantastic, but the Online and side missions were lacking.

I hope that with the 2nd release they add content too, other than just a boost in resolution and performance.
 
It's better than GTAIV but I still don't think it's a good game. Amazing in scope, lacklustre in gameplay. I got bored of it way before the end. I also didn't care about Franklin or Trevor.
 
Honestly, open world games are becoming bigger and bigger and I don't think it's a good thing.

I'd rather have a San Andreas sized map (which was big enough) full of detail and interiors than a huge map without enterable buildings with places I'll never see in my life because the map is so huge.
 
It is a masterpiece, it is so much better than GTA IV that they seem to be from different gens. The world, graphics and gameplay are so incredibly amazing that it made me frustrated that I had to play with an unstable 30fps and low resolution, and made me think "this deserves to be played in a proper way" through the whole game.

It's the best GTA, no doubt about that. I just wish it had more missions in the vein of the Vinewood ones with Michael and local co-op like San Andreas.
 
I usually play online daily but kinda getting bored due to the lack if DLC. I'm rank 111 so apart from getting the mini-gun I've unlocked everything.

I've got 20 cars super cars, 2 apartments and 17 million in cash.

I NEED HEISTS! :(

Also fuck the modders atm.I hope they release the new version by end of September.
 
It was a massive game, boldly ambitious and impressively well executed for the most part. I thought the script was awful though. Trevor was an incredible character, but the other two were painfully shallow. The overall narrative was all over the place. Mission design was pretty run of the mill, but the heists were incredible. The best parts of the GTA series. There needed to be more of them though.

LA was so wonderfully recreated. I was really awe struck by it. Sold the game before MP was even up. I was trading in my 360 towards PS4/Xbone games so I didn't have much time. Considering jumping back in on PS4 or Xbox One, but I can't imagine the online being that fun of an experience. GTA usually brings out the asshole in everyone.
 
The characters were interesting but I don't think the story did anything else except what was to be expected. I was hoping for something better than GTA4 now, a next step for Rockstar, but it was just a fun ride of sorts.

The city is the best part of the game and looks absolutely great and I enjoyed most of the missions quite a bit.

Biggest disappointment is the driving which was a HUGE step back from GTA4 and I'd argue even San Andreas. It is clearly made for the lowest common denominator with no option for more challenging and realistic driving. Ruined the longevity of the game for me completely and I can't even bring myself to play it anymore because it's so bad.

All the immersion in the game is gone the second you get in a car and start cornering like a kart game.
 
I thought it was an amazing technical achievement, particularly in terms of raw content. I'm not sure we'll see a game that's so huge for a good while.

I thought playing it was a real drag though. I felt like it did lots of things, and most of them badly. And the missions where you did weird random things like use a helicopter mounted camera to observe people, or do yoga, or click off some guy porn pop ups; were absolutely, completely shit.
 
The best in the series. I really liked the three character narrative. It felt unique and really helped in giving the characters more personality. I loved all three of them and switched between them frequently.

My only disappointment was the pacing and some of the mission structures. The introduction was good and I also liked when they had to lay low after a couple of great heists. But then there was no real climax to the story and the ending felt awkward. The final heist was also underwhelming, considering how much they talked about it in the game.

But overall a very good game that I will not hesitate to buy a second time when the Remaster comes out.
 
MP was a bust

Still not as good as Vice City

Trevor was the embodiment of awesomeness
his fucking introduction involves killing what could be the worst character in the history of GTA and is definitely the worst protagonist in the history of GTA

Woah woah. Johnny is one of the best protagonists in GTA's history. The Lost and The Damned had no silly glorification of the criminal lifestyle, and his relationship with Ashley was probably one of the most realistic relationships in the series.

Having Trevor kill Johnny in his introduction was a very effective way to kick start the cognitive dissonance in playing a character you despise.
 
The characters and world were awesome, and I enjoyed the campaign immensely. Side missions failed to grab me, stock market likewise, and online was just plain horrible.

But, once more, the world... I have spent so much time just lining up cars on the railroad.. :D
 
Loved everything (besides the anticlimatic final arc of the story) about the main game. The rest of the game was pretty mediocre though. GTA5 and RDR were two games where the beauty of the world made up for a lot of the deficiencies. It also would have been nice to have more heist missions with a few more towns.
 
One of the best overworlds in gaming, with incredible amount of details. Story and heists and the whole "three characters" feature had its moments, but didn't live up to hype.
I'm still baffled they didn't fix helicopter controls yet.
 
I Loved the singleplayer... I compeleted the game, but I feel like I haven´t even seen the world of GTA V yet. It´s so big an amazing...

I just want one thing more for the PS4 version... Photo Mode like TLOU and inFamous SS..
 
One of the best overworlds in gaming, with incredible amount of details. Story and heists and the whole "three characters" feature had its moments, but didn't live up to hype.
I'm still baffled they didn't fix helicopter controls yet.

i don't remember there being anything wrong with the helo controls.
 
The missions were very solid and varied, probably the most varied in a game of this genre i've played.
They were more linear than they should've been, but that's a very common problem among all open world crime games.

There are a multitude of problems with this game, but i feel that towering over all of them, for me, was the inherent fragility of the characters.
It's simply a slap in the face of mayhem and exploration, when your character dies at the first fart blown in his general direction, and you respawn 40 miles away at the nearest hospital.

Then of course there are the plot problems, the obsolete "garage" system, the controls issues and a host of other elements, but the one above was the main reason why after i finished the story, i put down the game waiting for a moddable PC version to come out.

Overall, however, it's a great game in my book.

Honestly, open world games are becoming bigger and bigger and I don't think it's a good thing.

I'd rather have a San Andreas sized map (which was big enough) full of detail and interiors than a huge map without enterable buildings with places I'll never see in my life because the map is so huge.
I also disagree with this mentality.

Some games benefit from a smaller map, but i think GTA is not one of them.
To drive and, especially, fly around you need a pretty big map, lest you get the feeling of being trapped inside a tiny box.
In GTA San Andreas they got around it by simply having a ridiculously short draw distance.

Also this obsession to have "interiors" in a game which main activity is meant to be high speed driving, and vehicle use in general, i'll never understand.

So you can enter in a bunch of empty hallways and rooms, now what?

GTA is not really a Hitman game.
 
While I love the game, especially it's attention to the smallest details like Michael's flip flops, there are problems.

My main issue is with the psychic police force who give you a wanted rating for the most minor transgression in the middle of nowhere.

They know your exact position even while "searching" for you and will always run up to you unless you're off road.

If they can't catch up to you they'll despawn and respawn in front of you.

They have the bullshit boost to ram thing

They are stupidly accurate and can head shot you with a pistol as you drive past a roadblock at top speed.

At higher levels there are more police cars on the road than civvie cars.

I preferred the china town wars method where you get a set number of police cars after you per wanted level. To lose stars, you had to disable their vehicles Sleeping Dogs style.
 
I really liked it, especially compared to the awful GTA4. The main story wasn't great (though I liked the main trio) but the setting was superb. Hopefully we get a DLC add-on with a lot more heists and stuff to do, the world they've built is great but they don't make the most of it.

I never touched the online mode.
 
The city, the outskirts in the mountains etc were just incredible. I mean just impressive beyond words. Every area felt so detailed and real. I enjoyed the characters and storyline a lot. Thought Michael had the most interesting story arch. I love the bit where he's falling from the sky. Just amazingly well done. The missions were fairly fresh and the heists delivered. I didn't care much for GTA 4 but with 5 they just absolutely nailed it. Between this and TLOU you have the 2 best games of last gen.
 
GTA V- holy goodness. I kept iFruit girl as my avatar since the artwork launched, mainly because I loved the game thoroughly. The sense of scale (even with the awkward layout) makes for absolutely serene late night Luxor flights- the environmental variety is pretty damn incredible. Glittering city lights on the water, dusty mountain passes (rough texture work sometimes breaks the immersion!) and quiet suburban areas high in the hills make for some beautiful sightseeing adventures.

I’m a simple gamer. I like to drive around for hours on end, just casually exploring the little technicalities of what Rockstar managed to create for their city. The character switching mechanic is one of the neatest things- it cuts down on so much downtime, and allows for a nice change of pace when you’re out in the middle of somewhere you don’t want to be. I enjoyed the story for what it was- I hated Trevor’s introduction (mainly because I thought Johnny K sacrificed so much in TLAD) but agreed with most that he was the highlight. Steven Ogg’s performance kept me consistently on edge- the way Trevor was written as a very calculated sociopath was rad. And I liked how switching between the three of them altered my roleplaying styles. Each of them had crazy long beards, but I felt like I was at liberty to act very differently depending on who I was moonlighting as. I loved that.

The radio stations also hit a sweet spot for me. I loved Cara Delevigne hosting Non Stop Pop, and rotated between West Coast Classics, and Blue Ark. I think when I was younger, GTA was (and still is in many ways) a great introduction to artists/genres of music I hadn’t explored yet. These days, some of the disappointment came from recognizing songs (but they were great songs) more than anything. FlyLo was just wonderful to drift to (minus that shitty Tyler the Creator introduction to his terrible song). I hope if we do get an Episode from Los Santos, we get a Kavinsky station, a female protagonist and Karl Lagerfeld again.

For me, TBOGT was the vibe I wanted from GTA. Glitzy, over the top, ridiculous and a lot of fun. And I really felt like the devs recognized this for V- I also wish that heists played a bigger role, and that the shooting mechanics were tighter ala Max Payne 3. But I loved the return to some great customization, and parachutes and all types of aircraft. I am firmly in the camp that likes the heavy, cumbersome movement. I don’t know if it’s how I enjoy the RAGE engine, but ambling about and feeling heavy is something I like in open world games. So much so, that after IV, I still don’t think the changes to driving should’ve happened. I liked that the on foot controls felt reminiscent of IV, RDR, MP3 etc. but I felt like the driving attempted to strike a balance between light arcade fun/ heavier intractable drifting. I liked it, but it wasn’t what I got so used to enjoying in IV.

For these types of games, I think the bigger the world, the more I like to meander to just appreciate the craftsmanship of the digital setting. I’d agree that mission structure could’ve been more varied- but I liked the writing, and generally enjoy the cutscene/mission approach in most open world titles. I do wish there were more interiors to explore- but not to necessarily to confine missions within them, just places to stop by when you wanted to. Like The Lost Clubhouse of Hercules/Maisonette.

As far as Online goes, whew. There were some major problems with launch, and in a lot of ways the money grinding/pacing really affected the enjoyment of GTA:O. The payouts were completely nerfed, and the use of story characters calling you to dish out missions could’ve been so much more. But playing around the Holidays resulted in some wicked fun- with the snow, came the hacks, and millions of dollars for nearly anyone in the Lobby. I think everyone went on major shopping sprees, and got a taste of what the game could be without Shark cards and weird structuring. I think that a Rank system is imperative, but the money issue confused a lot concerning how/why we were supposed to interact with GTA:O. It’s fun to crew up, and go on vendettas for hours of people who’ve gunned you down. And multi-tiered mission objectives can lead to some necessary strategy and a good team. But it’s hard to feel really invested. I like to go to my gangster girl online, mainly to have someone deliver the vehicles I’ve amassed in my garage so I can cruise about.

So yeah, I liked it. As much as IV? It probably won’t have that effect for another couple of years. But I can’t wait to double dip. And have epic bike races (ask Gaz!).
 
The game was superb in every way. GTA Online has it's problems though.
I would probably double dip if it comes with the new single player DLC.

Somehow I only managed to play it through once. GTA IV got me more hooked and got through the campaign like 4 times. Maybe it has something to do with the time of my life when it got released...
 
It is a superb game and definitely the best one since Vice City but I absolutely loathed it on the PS3 because of the fact that it used to overheat my Phat PS3 so I could only play it for a mere 2-3 hours. It also happened with The Last of Us.

Those two games were the number 1 reason why we desperately needed to have new consoles. You just noticed they struggled.

Definitely getting the PS4 version if the changes will be huge.
 
I surprisingly loved it, and this is coming from a guy who has played every other 3D GTA and did not any motivation to complete any of them. GTAV however i conpleted in a week and will probably pick up the ps4 version.
 
Really love the game, but I feel that the world is really underused and most of the single player activities seemed like they were added on the last minute. (For example Hunting)

There is a lot of content, but I feel that when you finish it, there's nothing fun left to do.

Lots of collectables but only a few give you real rewards (not counting money).

Talking about money, they developed this whole economy system but the only way to get a lot of cash is abusing the stock market. Also, I remember that supposedly the prices could be affected by your actions, but this only happens with assassination missions and sometimes with tips gotten from random encounters (IIRC).

For me it just one step of being my perfect sandbox experience.

What I would add:

Lots of repeatable activities. I mean I suspect they did not do this because of this whole money thing so you can't just do the same thing again and again to get money (Ironically this is the whole multiplayer experience)

For example adding some of the random occurences from multiplayer to single player, make the classic emergency vehicles mission return and maybe make some kind of replayable mini heists (maybe something like the whole house robbery thing in SA)

I know the DLC's are probably goind to be story oriented, but I really hope they at least add some kind of replayable activities in single player.
 
I thought it was great...until I hit Trevor.

I get what they were going for... and they probably achieved it. But what he represented just wasn't pleasant or fun in any way. In fact in later parts of the game (mostly due to how the missions were structured in a non-linear way) any interaction with him got downright stupid.

Had it stayed an "old crook/young crook" kind of story? I feel it would have been a lot stronger. On the plus side, it was a more even game than many of the others in the series, it didn't outstay its welcome and the last mission was not complete bullshit.

Other than that, there was a distinct lack of "things to do" once you finished the game. And while somebody could probably produce a long list, it doesn't really help because I had no desire to seek anything out.

Technically? It was a marvel on the PS3 to the extent that I don't really feel the urge to play an upgraded version. I thought the version I played was fine.

I still think really highly of it, but more than anything else it represents to me the limit of what a PS3/360 open world game can "be". Rather than re-visit it, pinnacle of their efforts or not, I really want to see what they can produce with the shackles off.
 
I really enjoyed playing through the campaign. But once i finished it i really could not be arsed to start it up again. I´ve been planning on at least playing out the different endings, but again, i can not really be arsed :P
 
I really liked the game, finished it and have done some replays on and off and will probably pony up for the PS4 version. Like a lot here, the heists were the highlight in the campaign. I like the three characters switching as well, because if I had to play any of the three for the entire game I probably wouldn’t haven’t finished. Franklin’s ghetto talk started to grate on my nerves after a while and his storyline never really fleshed out. I could only put up with Trevor for so long before he got annoying and same with Michael he’s okay for a while then I wanted to drown him in his own pool. My gripe with the game is “bigger is better” the map is indeed large, too large. Unless I needed to go there, or was trying to lose the cops I really never ventured off the beaten path.
 
From the moment the game started I loved it. Nothing beats completing the first intro mission and sitting back with the credits rolling, listening to the music and watching the world go by. Rockstar sure know their presentation.

I didn't think the three character idea would work but it was done so well and the game was all the better for it with the added variation of character and story.

Going on my first heist felt epic: The planning, the anticipation and then undertaking it.

The radio station presentation is second-to-none. I can just drive around listening to music and looking at the landscapes. Watch Dogs felt so static and boring in this regard as I do like my music in open world games.

On a graphical level I couldn't believe what they managed to get out of old tech. The attention to detail is jaw dropping. I am holding off playing again until the PC version is released as it should be pretty special.

What other game can make masquerading as a janitor and mopping a floor fun?
 
Best GTA game I've ever played, best characters, best city, best controls, best missions. Only the soundtrack was lacking (why would they cut the windowlicker track??).
Getting the next-gen version on day 1 and will replay everything with joy.
 
I thought the world they built was incredible and the physics felt good unlike in GTA IV. It actually felt good to run around and do crazy stuff again. The heists were a great addition to the series too. My main beef is with the story. It's way too masculine at all times (even if this is "the point," it's not done in an especially clever way). The cynical worldview the game presents is a little much. The satire is way too on-the-nose (Life Invader, iFruit). I know it'd be pretty much impossible to pull off but I'd like the next GTA to have writing on the level of something like Breaking Bad so I'd actually be invested in the characters.
 
Now the hypes gone down a bit, before the next gen and PC release. What is your honest opinion of GTA V?

Is it really one of the best games of all times? Was the story good for you? Was Los Santos a great setting? Did GTA V kick San Andreas off it's throne? Were there enough side activites for you? What was the games flaws? Will you double dip?
For me no not one of the best games of all time, the story was average. Los santos never really grabbed me like liberty city did, there weren't enough of the side activities I enjoyed. But the detail of the world I can appreciate. It's crazy how hyped I was for the game only to be let down, but that was a result of the hype. I'll double dip eventually once it's drops in price significantly. Online was boring as hell I wish there was a playlist of strictly coop missions, I hate how you do one mission and then it throws a bunch of different types of activities at you. If they released a liberty city expansion I'd double dip with the quickness.
 
It was a riot, and still is.

I don't care what you think or say, but it's technically impressive they were able to pull this off on archaic hardware. Sure, framerate was shit and the IQ could be way better, but to me it didn't matter. This coming from a PC gamer, first and foremost.

The story was great, and the 3 characters were put to good use. It didn't quite hit home like GTA IV did, but it was more than interesting enough to keep me going.

The characters themselves are also really well done and compelling in their own right. Their is this certain magic that happens when I switch from one to another.

The city and it's surrounding landscape are also really interesting. There is this constant sense of wonder thanks to the incredibly detailed world rockstar has crafted.

GTA V is one of gaming's highlights in general to me. Can't wait for the PC version (please be a good port).
 
This is the only GTA game that I finished the story mode for and didn't go back to explore and do sidequests for hours. I enjoyed the game but was working through my backlog at the time. The upcoming remastered version will be the perfect opportunity to replay it.
 
Single player was pretty enjoyable; better than IV I believe.

They completely fucked up the multiplayer though. Like everyone else these days their fucking greed seeped into it's development and it seemed like everything in it was made to get you to give them money. You want weapons? You gotta pay for them. How do you get money? Missions, but when you do get money it's fucking pennies. Not only that, but there's always something taking your money away. You blew up someones car in a fucking GTA game, you get fined. You die? You get fined. You run some over? You gotta pay for their HOSPITAL BILL.

GTAIV online was some of the most fun I've had in a game next to Halo 2, so it was incredibly dissapointing that GTAO ended up being such a fucking failure.

WHERE ARE THE HEISTS
 
Great world and main characters, but the story was pretty horrible especially all the FBI/CIA stuff that you had to do and didn't benefit you in any way.The traditional Rockstar 'satire' made all that stuff even worse. The story should have been about the three guys and the heists.

I'm probably going to buy it on PS4 for the better graphics and to have more open world fun but I'm dreading running through the campaign again.

Online mode sucks unless all you want to do is grief people. Even in "passive" mode people can still kill you in a variety of ways.
 
Not a fan of open world games at all.

I Hated GTA 4, AC series, RDR, the open world parts of LA Noire, Infamous series, GTA3

I did love Vice City however and I loved GTA5. The characters and quality of missions were top notch for an open world game and the graphics were amazing. It exceeded my expectations in every way.
 
Single player was pretty fun. Pretty decent story and fun characters. Good mission variety. Heists were great. The humor was a bit too much on the nose this time. The radio for instance was a bit too obvious with its characters, in GTA IV I thought they were a lot more subtle with the humor but so much more fun.

Online I tried three times and never touched ever again. Hated it pretty quickly.
 
I finally beat the story just last night. I like how over the top/fun it was compared to 4. RDR still my favorite because of setting - but I had a lot of fun with GTAV.

Only played a bit online when it launched and had fun with friends. Haven't been back since the holidays when it was snowing in San Andreas, which was pretty cool. Not sure if I'll double dip when next gen comes out.
 
Best in the series for me. The missions were so much better than previous entries in the series. They were extremely varied and having three characters really added to the uniqueness of each mission. The fact that its the first one I've finished since Vice City really is a testament to this. I usually get burnt out due to the repetitive nature of the gameplay.

Overall RDR is still my favourite Rockstar game, although that has more to do with the setting and story.
 
I was honestly expecting
Michael returning to Yankton
would lead to a scene where Trevor and Michael are in a
stand-off with each other
and the player would have to decide
which one dies using the swap mechanic
.

That would've been pretty brilliant. Alas...
 
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