The best/worst discussion is interesting, upon reflection I've decided it is: The best executed, and the worst idea, and overall fascinating.
It's such a terrible fit for the game in so many ways but the execution is so incredibly brilliant and surprising, it should be studied by all junior designers who haven't quite grasped the difference between the impact of ideas and execution in game dev. Whoever pitched the FFXV team the idea "Hey let's make a Mario Galaxy tier platforming dungeon that's longer and more complex than any other piece of content in the entire game" has balls of steel.
It's such a terrible fit for the game in so many ways but the execution is so incredibly brilliant and surprising, it should be studied by all junior designers who haven't quite grasped the difference between the impact of ideas and execution in game dev. Whoever pitched the FFXV team the idea "Hey let's make a Mario Galaxy tier platforming dungeon that's longer and more complex than any other piece of content in the entire game" has balls of steel.