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So...really....how did Resident Evil 4 turn into such a masterpiece?

I know many a thread have been written on this game. Many a tome could be written in game design philosophy as to why the game belongs in the gaming Hall of Fame of Forever.

But why did this title absolutely destroy the trajectory on which the Resident Evil series traveled? Why is it this title that shines above the rest as a potential climax of its respective generation?

We can talk about Resident Evil 4 as it fits within the context of the series. But that discussion is irrelevant to the greater topic: How did a developer / team buck the trend of a series, buck the trend of a generation, and place their gameplay / game so far ahead of its time?

Unless Mikami and co. discuss why their technique worked so well, we may never know. But I have some theories that are relevant to Sony, Nintendo, Microsoft, and other developers who are looking to reinvent franchises:

1. Don't give the time of day to history. History serves to guide us on what worked in the past, but it does not clarify that the past is relevant to the present or to the future.

2. In successive iterations of franchises that are multiple generations old, cling only to the aspects of games that were integral to making those games an enjoyable experience. To any true game designer, those things should be plainly obvious. If something is traditional, rather than necessary, it should likely be discarded in favor of necessary and modern things.

3. Make the game until it is fun for you yourself to play. Resident Evil 4 went through many iterations, all of which looked crazy compared with the series history. Its final iteration, however, was so far ahead of its time and so much fun -- you couldn't put it down. It bore no resemblance to the past, and yet it felt so right. If I recall, it was developed spanning half of each of 2 generations. Perhaps the business of making games doesn't like things like that -- but as gamers and artists, those who are in this industry ought to prefer an artistic outcome over an insanely profitable one. And Resident Evil 4, to me, is like a perfect mosaic not painted since the likes of Ocarina of Time...and one not painted since.

These are the best things I can come up with as explanations of Resident Evil 4 as a phenomena. Still, after having played the game 10+ times, and way overthinking it -- the mystery of its success as an output still baffles me to some extent.

Anyone on GAF have any thoughts?
 
Everything about RE4 was downright masterfully done. From the atmosphere, to the horrifying music, to the crazy Ganado AI, to the addiction of the risk-reward QTE-stuff, to the sound of the weapons and reload animations.

Oh, and the boss fights.

And Ashely btw. She's good looking.

LEOOOOOOOOOON!


WAIT!
 
Everything about RE4 was downright masterfully done. From the atmosphere, to the horrifying music, to the crazy Ganado AI, to the addiction of the risk-reward QTE-stuff, to the sound of the weapons and reload animations.

Oh, and the boss fights.

And Ashely btw. She's good looking.

LEOOOOOOOOOON!


WAIT!

I agree with this post.
 
They had talent that was willing to innovate and management that allowed it. Devil May Cry was supposed to be RE4 at some point afaik. So it spawned one of the best action games and one of the best shooters.
 
This game has the best pacing ever, I never felt the game got tedious in some areas or annoying in others.

I don't think I've played a game with such perfect pacing.
 
It's a miracle it became such a focused game after all the builds it went through (survival horror version, Devil May Cry version, etc.).
 
Pretty much because Mikami is a boss. I mean, what other dev is so talented that even their throwaway/scrapped original concept is good enough to be its own actual game (DMC)?
 
RE4 is the epitome of game design, it's fantastically paced with rewarding mechanics and solid gunplay....but the MOST important part is that it NEVER repeats any encounter throughout the whole game.

Pretty much because Mikami is a boss. I mean, what other dev is so talented that even their throwaway/scrapped original concept is good enough to be its own actual game (DMC)?

To be fair the original RE4 project was Kamiya's game and hence his "throwaway" project.
 
RE4 is the epitome of game design, it's fantastically paced with rewarding mechanics and solid gunplay....but the MOST important part is that it NEVER repeats any encounter throughout the whole game.
Really, I didnt notice/remember that! That's specially interesting from Capcom, the kings of the Boss Gauntlets.
 
residentevilvtq06.gif
 
Anyone on GAF have any thoughts?


two basic things:

1. Being absolutely focused on quality in every aspect
2. Never listen to nostalgic fans


The first is really just the basic necessity for anything really
The second point is particularly important as it avoids pandering to a fanbase who don't really want to play anything else than the old stuff anyway. There is no room to grow outside of the limits established in prior works.

Does this allways result in great games? No, but it ultimately can lead to such masterpieces like Mario 64, Ocarina of Time, Portal, RE4 etc...
 
Never give fans what they think they want. If you do, you'll end up making the same game forever.

I think it's hard to explain why RE4 is so great without going into cliches and hyperbole. But it is a master piece and I say that as a great fan of traditional RE games.
 
It was the start of a downfall for the series.

Going from a Survival/horror-game to an action-game (little horror if none) was for me a step in the wrong direction for the series. After RE4 it has just walked more and more in the steps of the action-game genre.
 
My first RE game (I know, I know). I loved it enough to beat it 7 times, though most of the later runs were speed runs with extremely powerful weapons.
 
Despite many attempts over the years (the last being a purchase of the HD version on the PS3), I could never get into RE4. I just hate the controls so much -- especially the aiming and the laser sight. Yet I played through the whole of RE5 and found it passable entertainment.
 
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