• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

So what e3 demos are definitely worth watching?

I'm not seeing anything impressive about those Zelda Gif. The combat looks similar to the older games...

Looks way deeper and emergent than any Zelda game I've ever played.

(non scripted)


spxxOvV.gif


If he wanted to, he could have climbed that small boulder, jumped at the fire's updraft, opened his parasail to gain height and done a slow motion arrow shot to finish off the enemy on the high scull faced cliff. And that's just one option of many, thanks to the game's physics engine.
 
This is the introductory/learning area. Yes, the monsters are weak.

Also in this area is the rock monster, the boss that one shot destroyed someone on camera.

You also have blue bokoblins that deal a lot of damage, the broken guardian who can still one shot you, the freezing river with enemies that can push you in and kill you, the explosive barrels enemies can pick up, the flaming boko clubs that can take off half your health, the fact you have no I frames on your dodges. More people have died in this one demo than most of the entire 3d Zelda series, I think we'll be fine difficulty wise.
 
Moblins are non-agressive trash enemies in pretty much every game they are in. The demo is just the beginning of the game.

That doesn't diminish his point about this particular gif though. I agree with him, mostly. I think the game looks really promising and all, and there are a lot of cool gifs showing cool things. I personally don't find this particular gif that "wowing", (though it is a cool stunt) but I certainly don't see how it warranted a huge dogpile because someone said they didn't like it.
 
Games shouldn't have non-aggressive trash enemies, which is my point. Especially when the combat system is as potentially deep as it is in this game..

I don't think its inherently bad for a game to start off easy to teach beginners the basics. Even in the intro area, they mix in tougher enemies.

That doesn't diminish his point though. I agree with him, mostly. I think the game looks really promising and all, and there are a lot of cool gifs showing cool things. I agree that I don't find this particular gif that "wowing", (though it is a cool stunt) but I certainly don't see how it warranted a huge dogpile because someone said they didn't like it.

I think he was dog piled because he said "That looks bad" instead of "that looks bad because _____". One is a tad more constructive than the other.
 
gee ,maybe its because its a damn gif?

Um, no, the other gifs that don't have such crazy movement of the character look fine. It's not because it's a .gif.

Man, as someone who hasn't been seriously into Nintendo games since the GameCube era, it amazes me how blind people can be to blatantly unpolished-looking stuff.

If we were talking about a .gif of some random Ubisoft/EA RPG where exactly the same thing is happening, just in a different environment with a different art style and different character models, nobody would be calling out people's legitimate criticism and making excuses like "it only looks jerky because it's a .gif", they would be saying the camera looks jerky, the animations look stiff, and while the shield sledding thing is cool, it doesn't seem to serve any real purpose.

I get that the .gif is of an unfinished game, and I'm sure it will be totally fine in the final product. I just don't think the people saying the .gif looks kind of jerky and rough are incorrect - I imagine they just don't have the same excitement and hype for the game that the ones defending the .gif do.
 
Wow that looks bad.

lol you done fucked up.

gonna have to defend yourself from multiple levels of amazing gifs the game has produced that are about to be posted.

in fact ive seen more gifs on the fun aspects of the game then ANY other game this e3.

maybe you should go play the Division. People are excited by the fact that this 3d zelda seems non scripted compared to skyward sword and twilight princess.
 
Honestly, the Zelda gif where he's shield surfing looks floaty and weird as hell.

It just doesn't make for a good gif. I can totally understand why someone would look at that gif and say it looks bad. Some things just shouldn't be giffed...
 
From what I've seen, just Zelda. Lots of good footage out there.

I personally liked watching the Gwent demos too but I don't think it's for everyone. Oh and the Gravity Rush 2 demos looked pretty cool.
 
I think he was dog piled because he said "That looks bad" instead of "that looks bad because _____". One is a tad more constructive than the other.

True, i'm sure that made it worse/more likely at least.

Honestly, the Zelda gif where he's shield surfing looks floaty and weird as hell.

It just doesn't make for a good gif. I can totally understand why someone would look at that gif and say it looks bad. Some things just shouldn't be giffed...

I see the appeal in the gif, but I also see how it is showcasing some "weirdness", and ultimately seems like somehting that's flashy, but ultimately sort of unnecessary. So it's not hard to understand how someone who just sees that gif would think it looks bad.
 
lol you done fucked up.

gonna have to defend yourself from multiple levels of amazing gifs the game has produced that are about to be posted.

in fact ive seen more gifs on the fun aspects of the game then ANY other game this e3.

maybe you should go play the Division. People are excited by the fact that this 3d zelda seems non scripted compared to skyward sword and twilight princess.

oh fuck off with this condescending shit.

I think the new Zelda looks pretty cool

I think that gif is a terrible gif of the new zelda. It looks bad
 
But to be on topic, The Horizon demo I think is probably one of the main standouts for me. Also, Ghost Recon: Wildlands had an awesome and pretty entertaining demo. Even if you believe Ubisoft is being Ubisoft, it's still a very well crafted and entertaining demo IMO. Pretty top notch choreography.
 

Holy shit! Platinum, right? Those beautiful bastards.

Btw, great thread idea. It sucks having to work through E3 :(

Edit: Come on guys. The Zelda demo was awesome (my personal pick of the show) but that gif, out of context, is not particularly impressive. It's more useful to provide that context than to condescend or mock people for not appreciating it uncritically.

People are excited by that snippet because--even though the person demoing it was just having a bit of fun, as evidence by the twirling of the analog stick--it represents just how free-form the controls and combat in BotW truly are. Keep in mind that you can flip onto your shield at any moment, jump, shoot arrows, and glide using a cloth, seamlessly, while shield surfing.

In fact, in the new Zelda, you can flip over an enemy, land on your shield, shoot a fire arrow into the grass, light it, jump, pull out your paraglider, soar into the air using the thermal draft created by the fire, and then... do whatever else your twisted mind can think of. Land a critical head shot, pull out a bomb, do an area of effect sword strike, latch onto a nearby tree, just sail the fuck away like you just dgaf, etc etc etc....

THAT'S why that gif is cool--not for what it is specifically, but for what it represents.
 
lol you done fucked up.

gonna have to defend yourself from multiple levels of amazing gifs the game has produced that are about to be posted.

in fact ive seen more gifs on the fun aspects of the game then ANY other game this e3.

maybe you should go play the Division. People are excited by the fact that this 3d zelda seems non scripted compared to skyward sword and twilight princess.

with posts like this and that embarrassing treehouse thread, nintendo gaf has been absolutely killing it lately lol

The new Zelda looks awesome, that gif, not so much
 
Honestly, the Zelda gif where he's shield surfing looks floaty and weird as hell.

It just doesn't make for a good gif. I can totally understand why someone would look at that gif and say it looks bad. Some things just shouldn't be giffed...

Seriously the new Zelda has many great gif, but i'm not seeing what's so hot about shield surfing in it

in that gif it looked like Link was bugged or glitched or something lol.



now this is a great gif my goodness.

edit: lol is that goblin out friend? it sure looked like he was pointing the bow at the monster.
 
You're fighting giant pigs with a pitchfork twice the size of your body and you're bringing up friction? Ok then.
Friction is directly related to the physics and controls of of any game... So... Yes?

I mean, Zelda looks like the most amazing game ever made, but I agree that the gif isn't impressive with any additional context.

I need this game so bad lol.
 
Games shouldn't have non-aggressive trash enemies, which is my point. Especially when the combat system is as potentially deep as it is in this game..
Nonsense.

Even Dark Souls has non-aggressive trash enemies, and that game has great combat and is very unforgiving.
 
Looks way deeper and emergent than any Zelda game I've ever played.

(non scripted)


spxxOvV.gif


If he wanted to, he could have climbed that small boulder, jumped at the fire's updraft, opened his parasail to gain height and done a slow motion arrow shot to finish off the enemy on the high scull faced cliff. And that's just one option of many, thanks to the game's physics engine.

This game so much, I love it, need to play it now
 
I love the asthetics of the new zelda. The resolution and AA are unfortunate, and the animation system looks a bit outdated, which is probably why some people find the animations janky. Many modern games has some incredibly systems that blend various animations and physics which create a very seemless looking experience.

BUT ! I love the asthetic. The art direction is incredible. And it looks like it has some awesome emergent gameplay. That doesn't mean it's exempt from critisicm, as any game shouldn't be, when it comes to areas where it might lag behind others, and could be even better.
 
Honestly, the Zelda gif where he's shield surfing looks floaty and weird as hell.

It just doesn't make for a good gif. I can totally understand why someone would look at that gif and say it looks bad. Some things just shouldn't be giffed...

Also, of the long (no commentary) videos I've seen, Zelda does have dips in frame rate during battles. I don't think showing off the battle scenes is going to win anyone over unless it's a boss battle...
 
I'll back you up, it certainly doesn't look good.

Jerky animation, jerky camera, stuttering framerate, bland environment, enemies just standing there doing whatever, and flashy attacking moves that don't seem to have any specific point and certainly don't connect with the enemies.

Yes, it has a certain 'You mad cus I'm stylin' on you?' quality that is enjoyable, but it doesn't look good.

Also, sliding on a shield on the bare ground? What? Friction, anyone?

I see someone who didn't even bothered to take a look at all the content Gaffers gathered about Zelda U, yet you're against it (cause bad first impression?) and it has been days like this that I meet you in different threads.

1. You can't talk about jerky camera because it's actualy the gamer who has control on it.

49db44e1780d510b59e6480bd022d7ee.png


2. You can't say jerky animation when Nintendo took the time to animate usless stuff like this.

P6e5b7r.gif


3. You can say that you doesn't like the overall art style and some gameplay ideas but not the 2 above. Because that's mean you read and watched nothing. While gaffers gathered and made that big compile thread: http://www.neogaf.com/forum/showthread.php?t=1233823
 
2. You can't say jerky animation when Nintendo took the time to animate usless stuff like this.

P6e5b7r.gif

Oh he definitely can because the animations he's complaining about IN THAT GIF are awkward and mechanical and unrelated to the other animations. Not to mention a canned animation is expected to be good while dynamic animation that's mechanical should be critiqued. I like the Zelda series, and this game looks promising but animation especially need a lot more polish.
 
lol you done fucked up.

gonna have to defend yourself from multiple levels of amazing gifs the game has produced that are about to be posted.

in fact ive seen more gifs on the fun aspects of the game then ANY other game this e3.

maybe you should go play the Division. People are excited by the fact that this 3d zelda seems non scripted compared to skyward sword and twilight princess.

Why should i need to defend myself from future gifs? Someone posted that one gif so i responded on that gif. I think the other gifs were abit better. But those were not posted yet.
Also bringing up Division only because i have a avatar of it...
 
That Zelda gif looks straight up embarrassing, and people up in here defending it like if it were some coming of Jesus the Lord and Savior of manking and the universe in gif form.

LMAO.
 
Honestly a lot of the Zelda gif's aren't super impressive in of themselves. They are often out of context and usually quick snippets of one cool shot of a much larger scene or gameplay segment. Not too mention with the kind of game that the new Zelda is designed as with all the interweaving and connecting gameplay systems it relies on things like emergent gameplay which isn't easy to just high light over a few seconds of a gif.
 

Wow that looks bad.

I'm going to be perfectly honest, this gif specifically doesn't look that good to me. The colors look washed out, the movement looks jerky, the way the shield just magically floats up to Link's back bugs me, and I'm personally not that impressed with Link jumping on a shield and spinning on it when Devil May Cry 3 did a similar thing back in 2005 on the PS2.

The other Zelda gifs posted in this thread make the game look infinitely better, however.
 
I will fight these people, literally, one after another.

Come at me you tasteless bastards.

It has nothing to do with taste. It's about the animation system they use. Look at a game like uncharted. It's so smooth because they have a running animation, then they have a few variations of that animation that they blend between, then they have a "turn your head in this direction" system because something important happens, which he then does while running, with a turn head animation, and while he does this, his foot hits a stone where the physics system now tells the animation system that his mesh weight needs to be shifted. While he does this, the player is shooting which is blended with a shooting animation, and enemies are shooting at you, so they've blended that with the cower animaton.. all of these things play on top of eachother and creates some incredibly smooth character movement.
Games that only run 1 animation or two animations at a time on each character, and moves from 1 animation into another animation, is often considered janky today because so many modern games does what I explained above. It's something that nintendo could adress, and it would lift the visual quality of the game. The art direction is fantastic, but the animation system could be improved. And that is regardless of how good the animations themselves are.


The above treasure chest is a good example..

It goes.. Walk animation > idle animation > turn animation > idle animation > open chest animation > idle animation. Notice how he transitions back to the idle animation right after the open chest animation is done. His whole body shifts back at the same time. That doesn't mean the animations aren't good. They look very nice. A lot of care was obviously put into them.

Oh and I really liked the days gone extended, since it shows you can interact a lot with the environment, and the horizon demo was very cool too. It's funny how much zelda and horizon are compared. I'm likely to get both. Wish zelda had full voice acting though.
 
I'm going to be perfectly honest, this gif specifically doesn't look that good to me. The colors look washed out, the movement looks jerky, the way the shield just magically floats up to Link's back bugs me, and I'm personally not that impressed with Link jump on a shield and spinning on it when Devil May Cry 3 did a similar thing back in 2005 on the PS2.

The other Zelda gifs posted in this thread make the game look infinitely better, however.

I agree with this, however as you can see we can't say anything remotely bad about this gif in particular because you have half a page jumping at your throat.

Is fun to see though.
 
Why did someone make a gif of that random ass moment that you can pretty much already do in any Zelda game minus the shield surf?

Why are you guys fighting about it? Why are people defending it and why are people judging the game based on it? Who am I? What am I fighting for???
 
Top Bottom