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So what exactly is wrong with Resident Evil 6?

- The game doesn't explain half the shit you can do and doesn't design encounters around the stuff you can do
- slow Walk and talk sections
- the FOV was garbage and so was the camera
- Not even a little bit tense or frightening ( nemesis clone is a joke)
- Shitty QTE sections (subway, Ada chainsaw fight, Jake motorcycle section, etc)
- Shitty vehicle sections (Jake Snowmobile, Chris jeep)
- Shitty collectible hunts (Jake snowstorm)
- Shitty turret sequences (Jake helicopter)
- Shitty stealth sections (Jake dumpster hiding)
- Shitty section where you have to chase spider monsters around a samey looking building (Chris)
- Minecarts and sharks (Leon)
- Fighting the same bullet sponge boss a million times in Leon's campaign
- it looks worse than RE5
- You have to sign up for re.net to read files and get costumes
- dumb story even for resident evil

Just the whole fucking game was a mess
 
I think the main problem was that compared to the original first game, this one was almost unrecognizable. Too much Call of Duty, too little horror.
 
I don't understand people putting Leon's campaign over the others like it's some kind of old school Resi atmosphere Messiah. Are zombies and having a little less sun that the other campaigns all that matters to you? Leon's campaign has the exact same problems the other campaigns do. It's not any better paced if anything it's even more intrusive with QTE and scripted sequences, level design is still garbage with tight corridors that don't fit the combat mechanics at all, both Leon and Helena were somehow extremely boring and had no chemistry and in the end of the day it had just as much action as the others. Only 10% less explosions if anything.
 
It's a fantastic game.

Play co-op with a friend and it's a great comedy experience where you notice just how many poor design decisions were made. Like watching awful b-movies. It really succeeds on that level, it's on par with the old LucasArts games with how funny it can be.
 
For every decent part of the game, there's a terrible design decision right around the corner.

The combat is the best of the series and yet is wasted outside of Mercenaries mode, enemy encounter design leaves a lot to be desired. Empty your clip into anything that shows up, you'll never run out of ammo and there's no real incentive to take advantage of context melee. In fact, a lot of enemies just mutate into bullet sponges mid-campaign of whatever one you're slogging through, and there's four of them.
 
So RE6 has the same problem as RE5. They're fun games but terrible RE games (even RE4 kind of falls under this category). RE6 isn't even remotely scary, the story is extra dumb, and the pacing for each of the four campaigns is all over the place. Having said that, it plays great and is almost worth getting just for Mercenaries. Also, its boss battles blow the doors off of RE5's (which IMO has some of the worst boss battles in the series, so I guess that's a low bar).
 
Fun combat though it's janky as fuck. Lacks the nice weight of RE5's systems.

Horrifically bloated "throw shit at a wall and see what sticks" game design. They threw absolutely everything they could think of in to this, regardless if it's even acceptable to be experienced by actual human players.

Garbage storyline (Neo Umbrella? The Family? Ada clone? etc.) that's really bad by even RE's standards. It goes hand in hand with the general approach to the game though.

Uneven campaigns. Leon's devolves in to pure putrid vomit. Jake's has its moments though it's a demo in stupid unbalanced gimmicks with a cool Nemesis-style enemy. Chris's is COD-esque but actually the only consistent one that knows what it is and sticks to it till the end - I can enjoy his one. Ada's is OK but hurrr stealth in RE (bububu RE6 is the right direction).

It's one of the best 6/10 games I've played. It's chock full of content, can be enjoyable when things work and you learn the combat a bit more and it's so over the top ridiculous that you learn to laugh your way through the pain and suffering you endure due to an infinite amount of hilarious design decisions.

If you remove all the bloat, all the nonsensical systems they thought were acceptable in the year of release and tighten up the gameplay, they could have a pretty enjoyable action franchise on their hands to run side by side with something more horror focused like RE7. I'd love to hop between the two styles in the series.
 
I actually kind of enjoyed this game from time to time.

It's a mess, but there is something enjoyable about it.

I really disliked the enemies with guns though. That's why Leon's campaign was my favorite.
 
People are quick and impetuous when it comes to outright hating things.

So while Resident Evil 6 has some of the best third-person shooter gameplay ever made (seriously, it's up there with Vanquish, Lost Planet 2 and Kid Icarus: Uprising - all the while still carving out its own niche), people see that it's a third-person shooter and extremely-dynamic action game, instead of being one giant inventory management puzzle with tank controls, and they immediately condemn it forever.

That's not to say that it doesn't deserve its fair share of criticism for things it actually does poorly (Chris' campaign, for example, is the low point of the game - and it has some pretty questionable plot points), but it absolutely deserves credit for being a fantastic co-op action game.
 
Because it's made stupidly, down to it's basic formula. You walk down a hallway and see a dead body on the ground. You think it will likely get up and attack or jump at you because it's likely a zombie. You shoot it in the head, attack it, nothing. Guess it was just a dead body after all. You pick up a key for a door, walk back down the hallway and figure maybe now it will jump out at you. You shoot it in the head again . . . No ? Nothing. Okay then, moving on. Take 3 steps and when you're right next to it, it automatically jumps on you and you take the hit despite knowing for 10 minutes that you were smarter than the game's design.

Everything with Chris was like a bad Gears game, QTEs everywhere on an obnoxious scale for a game that doesn't sell itself as a QTE fest, a terrible FoV because "in your face action means you shouldn't be able to see anything" and just running around kicking everything because why not. Animations were mostly bad, textures were mostly bad, and it felt like it was trying to be several different games at once.
 
The pacing is just straight up dreadful. RE6 is not an exciting and well made action game from beginning to end. Instead, it's this exhaustive Michael Bay journey of constant chaos, explosions, and mayham. it all sort of blends together, and it all just feels samey and boring overall.

Not to mention, some parts of the game are just straight up awful with bad scripting, repetitive content, bad boss fights, recycled environments, etc.

The combat itself is quite good, but it's not enough to save the game.

That's not to say that it doesn't deserve its fair share of criticism for things it actually does poorly (Chris' campaign, for example, is the low point of the game - and it has some pretty questionable plot points), but it absolutely deserves credit for being a fantastic co-op action game.

The Chris campaign is the only one that's actually halfway decent.
 
I think the main problem was that compared to the original first game, this one was almost unrecognizable. Too much Call of Duty, too little horror.

I believe that this critique is valid only to people that share the same thoughts with RE4 and RE5. RE6 is no further away from the original game than these games are. If you put all three of them in the same basket that's fair enough. If not this doesn't make much sense.

The general direction of having RE6 an action packed game with tons of Resiverse characters and more supplexes than a Wrestling event is the correct direction for a RE4 sequel. The problem was that it was a clusterfuck of these.
 
Because it's made stupidly, down to it's basic formula. You walk down a hallway and see a dead body on the ground. You think it will likely get up and attack or jump at you because it's likely a zombie. You shoot it in the head, attack it, nothing. Guess it was just a dead body after all. You pick up a key for a door, walk back down the hallway and figure maybe now it will jump out at you. You shoot it in the head again . . . No ? Nothing. Okay then, moving on. Take 3 steps and when you're right next to it, it automatically jumps on you and you take the hit despite knowing for 10 minutes that you were smarter than the game's design.

Everything with Chris was like a bad Gears game, QTEs everywhere on an obnoxious scale for a game that doesn't sell itself as a QTE fest, a terrible FoV because "in your face action means you shouldn't be able to see anything" and just running around kicking everything because why not. Animations were mostly bad, textures were mostly bad, and it felt like it was trying to be several different games at once.

Bad Animations?
There was a whole thread on how the animations were great. About the only "bad" animation is the thumbs up.

http://m.neogaf.com/showthread.php?t=981827
 
It was the best action game of that gen, but people couldn't get past it being called Resident Evil. Even though everything in that game fits the universe.

Not like bio outbreaks are always gone be small affairs.
Umbrella was bringing in giant b.o.ws to warzones via helicopter, even for RE its simply mind bogglingly brain dead retarded in the worst of ways.
 
Good
- Combat mechanics
- Mercenaries

Bad
- Story
- Level design
- Enemy encounters
- Jakes campaign
- Multiple campaigns in general
- QTE's
- Vehicle Sections

Overall poor RE game , mediocre shooting salvaged only by the combat in Mercenaries.
 
I think I've blocked out most of the game from my memory, but the things I remember hating the most were the shitty boss battles where you couldn't tell if you were actually damaging the boss or just wasting ammo.
 
Having tried to play it again recently it's just down right awful.

Forced walking segments. Zombies that try to dodge bullets... the over the top moments.. bullet sponge repeated bosses... just ugh.
 
Jake's has its moments though it's a demo in stupid unbalanced gimmicks with a cool Nemesis-style enemy.

RE6_Ustanak.jpg


"Cool" is not the word I would use to describe emo-Nemesis who has a name makes me think of Hoobastank... which is weirdly fitting.
 
The gunplay is REALLY bad. None of the guns feel satisfying at all. This made me stop playing an hour in.

How do you go from a well established formula in re 5 and fuck up this hard when it comes to the engine, I'll never know.

It's the reason I havent bought 7 yet, capcom needs to be punished for re6.
 
I find the hyperbolic hate around RE6 to be total bullshit. The game isn't perfect but it isn't the worst game of all time without any redeeming features like most people would lead you to believe.

The things it does well help me ignore or at least look past its myriad flaws. It's the combat mechanics that people always single out, and rightly so, as they are fantastic. But I feel like people always leave out how complimentary the J'avo are as enemies. The way they evolve and adapt during combat adds strategy to the fast and frenetic pace. They were clearly crafted to force the player to be as adaptable as they are. They also highlight how incredible the art design is. For me it has to be up there with the best in the series. It's just a shame that while the game can look amazing it is also very inconsistent graphically which is baffling considering the budget.

The most obvious flaws are that the game neither communicates it's mechanics effectively or has level design good enough to support it. Its general unevenness and bloat often dilutes all the things the game does well. Also the story is super dumb (I like that tho)

Some of the issues I had initially like bullshit QTE's and and boss health have been fixed in the latest re-release so it's worth picking up cheap, playing with a friend and embracing the goodness. Also play shitloads of Mercs.
 
The gunplay is REALLY bad. None of the guns feel satisfying at all. This made me stop playing an hour in.

How do you go from a well established formula in re 5 and fuck up this hard when it comes to the engine, I'll never know.

It's the reason I havent bought 7 yet, capcom needs to be punished for re6.

What a weird stance to take.
 
It was a shitty game that didn't explain to you how to even play it. Despite people who will tell you to watch a video or fool around in Mercs until it "clicks". You shouldn't have to do that in a game. I sold that garbage after about an hour. Only other game I've done that with was Two Worlds. Fuck Re6.
 
It was a shitty game that didn't explain to you how to even play it. Despite people who will tell you to watch a video or fool around in Mercs until it "clicks". You shouldn't have to do that in a game. I sold that garbage after about an hour. Only other game I've done that with was Two Worlds. Fuck Re6.

"I don't want tutorials in my games"
"The game should explain this to me"

Damn if you do, damned if you don't. I will give you that the prologue tutorial covers the wrong stuff.

I find the hyperbolic hate around RE6 to be total bullshit. The game isn't perfect but it isn't the worst game of all time without any redeeming features like most people would lead you to believe.

The things it does well help me ignore or at least look past its myriad flaws. It's the combat mechanics that people always single out, and rightly so, as they are fantastic. But I feel like people always leave out how complimentary the J'avo are as enemies. The way they evolve and adapt during combat adds strategy to the fast and frenetic pace. They were clearly crafted to force the player to be as adaptable as they are. They also highlight how incredible the art design is. For me it has to be up there with the best in the series. It's just a shame that while the game can look amazing it is also very inconsistent graphically which is baffling considering the budget.

The most obvious flaws are that the game neither communicates it's mechanics effectively or has level design good enough to support it. Its general unevenness and bloat often dilutes all the things the game does well. Also the story is super dumb (I like that tho)

Some of the issues I had initially like bullshit QTE's and and boss health have been fixed in the latest re-release so it's worth picking up cheap, playing with a friend and embracing the goodness. Also play shitloads of Mercs.

Pretty much where I'm at. I know the game has flaws and even call it out for them. But I definitely agree the hate towards the game is extremely hyperbolic.
 
At its core, Resident Evil is half adventure series, half survival action series.

Resident Evil 6 is a great co-op action game that really feels at odds with the series it belongs to. Lots of great ideas and content, but it felt like a serious blow to the adventure/survival/horror roots of the series.
 
I could spend all day bitching about every little thing that they fucked up in this game but they all come back to the game's main problem: lack of focus. Everything from the story to the controls to the unlockables to the graphics to the etc. are just jumbled together in an unfocused mess. Even people who like the game only claim to like one or two parts of it, never the whole product. This game is the classic case of too many cooks in the kitchen.
 
I actually just started playing RE6 on PS4, and it's.... ok. I really don't like the health system, and I feel like enemies are absolute bullet sponges sometimes. Not gonna say it's too hard, just that it doesn't feel good to play, which makes it frustrating. I like how melee can be used now with minimal risk to save ammo though.

So far I'm very early in, just at the graveyard with Leon, so I only have early impressions, but it ranks well behind all the other 7th gen RE games.
 
"I don't want tutorials in my games"
"The game should explain this to me"

Damn if you do, damned if you don't. I will give you that the prologue tutorial covers the wrong stuff.
Never said I don't want tutorials in my games. Tutorials are necessary in my eyes. This game just doesn't explain these so called amazing gameplay mechanics to you at all.
 
It's weird how shit the game feels compared to RE5, straight away the movement, aiming and shooting all felt awful. The level design sucks, it's too long and it starts with a boring useless tutorial that doesn't teach you the new mechanics.
 
RE6 just went far to over the top with everything it did, I mean we have

Wrestling moves / melee combat on zombies,
Driving / shooting levels that felt totally out of place and didn't play that great either.
A massive plane crash,
A helicopter crashing through a building,
A bus crash,
Snowmobile chase,
A Helicopter chase, + hanging out of a helicopter while shooting,
A Helicopter boss fight,
Constant shooting, far too much action and not enough horror.
A wonky cover system, why does an RE game even need a cover system !!!!

It started to feel like Die Hard or a Call of Duty game, with all that going on. It had some good ideas but it just felt like they went way too far and it was a mess of ideas thrown together.
 
Derek being obsessed with Ada, causing Carla, who is infatuated with Derek, to become an Ada clone is definitely one of my bigger issues with the game's plot.
 
It was a shitty game that didn't explain to you how to even play it. Despite people who will tell you to watch a video or fool around in Mercs until it "clicks". You shouldn't have to do that in a game. I sold that garbage after about an hour. Only other game I've done that with was Two Worlds. Fuck Re6.

Seriously, I didn't even know about the mechanic that allows you to recover stamina quickly until I was almost done with the game. This core mechanic which would have saved me hours of frustration is never properly explained at all in the game.
 
I remember being super pissed that the enemies didn't give feedback on being shot. This was the start of the Leon campaign with the dumb old zombies. I couldn't tell if I was doing damage or not. Then I'm tripping over them even though I shot them 100 times but no the game triggers their awakening when pass... *sigh*. The game was patooey

When you shoot an enemy in RE4 and 5 their body language is a wonderful communicator. It's practically non existent in RE6
 
I've always found it amusing that people give 6 an endless stream of shit (some of it is very deserved) but then act like 5 and 4 weren't also heavily action focused, and featured some really stupid shit themselves (giant statue of death anyone?).

I love the series to death but it's not some sacred and untouchable pinnacle of horror game play or something. It's always been dumb as hell with some of the set pieces, balance with some more interesting creepy elements, and if you really want to blame the culprit, 4 is the game that had them shift focus to action so heavily. It also gives you an over abundance of ammunition by the time you hit the midway point, so it's not like that it's an intense and gripping survival horror game either.
 
The issues come from the very questionable encounter and level design from the campaigns. And Ada's campaign is just shite.

I wish they didn't focus so much on just sheer amount of content, and instead made a single, more exciting, campaign.

I will say though that the amount of playable characters is really nice.

The combat is fantastic, I love the enemy design and mechanics, and Mercs in RE6 is such a blast because of them, but in the campaign it's just not as well balanced.

I still like it a lot, overall. 5 is my favorite in the series.

EDIT: QTEs are also trash. Simmolosaurus Rex was such a shit boss fight, jesus.
 
I actually just started playing RE6 on PS4, and it's.... ok. I really don't like the health system, and I feel like enemies are absolute bullet sponges sometimes. Not gonna say it's too hard, just that it doesn't feel good to play, which makes it frustrating. I like how melee can be used now with minimal risk to save ammo though.

So far I'm very early in, just at the graveyard with Leon, so I only have early impressions, but it ranks well behind all the other 7th gen RE games.

I remember being super pissed that the enemies didn't give feedback on being shot. This was the start of the Leon campaign with the dumb old zombies. I couldn't tell if I was doing damage or not. Then I'm tripping over them even though I shot them 100 times but no the game triggers their awakening when pass... *sigh*. The game was patooey

When you shoot an enemy in RE4 and 5 their body language is a wonderful communicator. It's practically non existent in RE6


With the zombies it's really hard to read if they're stunned or not. The enemies from the other 3 campaigns are far easier to read and easier to stun.
 
it's kinda like mgs4 where it actually has really cool controls and mechanics but then does everything in it's power to prevent you from enjoying them

but thankfully you still have mercenaries, which is real fun
 
With the zombies it's really hard to read if they're stunned or not. The enemies from the other 3 campaigns are far easier to read and easier to stun.

Yeah the zombie dogs in the graveyard, I literally can't tell if my bullets are even hitting them. They don't flinch at all, even after emptying a whole clip. I just end up kicking them and stomping their heads- much more effective, and noticeable.
 
Yeah the zombie dogs in the graveyard, I literally can't tell if my bullets are even hitting them. They don't flinch at all, even after emptying a whole clip. I just end up kicking them and stomping their heads- much more effective, and noticeable.

Quick Shot L+R is the best way to handle dogs. Usually kills them in one hit
 
It was bloated. Instead of making one 10 hour single player game. The made four incredibly messy, uninteresting and and overall just frustrating campaigns all of witch outstayed their welcome. The game becomes so ridiculous that at this point its impossible to take anything in the RE World seriously. Like really now does everything in this universe have to tie back to Umbrella!? Its a trash game honestly. I can appreciate the production values but its overall the worst main line RE game it and RE5 really soured me on the franchise. A shame considering how incredible RE4 was. I have yet to play RE7 but i doubt it will be nearly as bad s RE5 or especially RE6.
 
Basically. Might as well been a new series. Glad they rebooted with 7. It was needed.

7 wasn't a reboot and could arguably be considered in name only as well, but with more positive results from some people's point of view.

It also has more in common story-wise with the post RE4 era games than anything else.
 
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