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So what exactly is wrong with Resident Evil 6?

RE6 threads always remind me that this concept of "horror games" being some highly cerebral and sophisticated genre is the fucking worst.
 
Personally I didn't like the further ratcheting up of action from Resident Evil 5. Giving some of the zombies assault weapons was just too much.
 
I've always found it amusing that people give 6 an endless stream of shit (some of it is very deserved) but then act like 5 and 4 weren't also heavily action focused, and featured some really stupid shit themselves (giant statue of death anyone?).

I love the series to death but it's not some sacred and untouchable pinnacle of horror game play or something. It's always been dumb as hell with some of the set pieces, balance with some more interesting creepy elements, and if you really want to blame the culprit, 4 is the game that had them shift focus to action so heavily. It also gives you an over abundance of ammunition by the time you hit the midway point, so it's not like that it's an intense and gripping survival horror game either.

I don't know what you're talking about. Most people are very much aware that RE4 and RE5 are action games and not the survival horror RE of the past.

The difference is that RE4 and (to a certain extent) RE5 were incredibly well made action games. And let's be honest, they weren't just straight up intense action all the time. They actually had some decent pacing to their encounters and had enough varitey to keep the game fresh from beginning to end.
 
RE6 threads always remind me that this concept of "horror games" being some highly cerebral and sophisticated genre is the fucking worst.

True. Resident Evil itself has always been at best, b-movie schlock tier or lower- that's where a lot of the inspiration for the games came from to begin with . That's partly what makes it work so well, let's not kid ourselves into thinking it's high art or something.

7 especially is clearly inspired by Evil Dead 2.

I don't know what you're talking about. Most people are very much aware that RE4 and RE5 are action games and not the survival horror RE of the past.

The difference is that RE4 and (to a certain extent) RE5 were incredibly well made action games. And let's be honest, they weren't just straight up intense action all the time. They actually had some decent pacing to their encounters and had enough varitey to keep the game fresh from beginning to end.

I probably should've directed my post at some particular quotes, because I don't disagree with anything you said. I'm were referring to this idea that 6 is what bastardized the game series into action only and ruined the formula or something. People said the same thing about 4 when it released, and while I think 6 has a ton of problems, they got a lot right as well, and nothing in it is really out of line for what the series is already known for.

They tried to make the ultimate RE game by combining everything the people liked. It didn't work necessarily, but there's a lot more good stuff in there than its given credit for.
 
I didn't hate the game but it was ultimately forgettable. I loved 4 and 5 and the action based REs every bit as much as the horror based games. I love these character driven Japanese action games like RE4 and metal gear and would love for more titles like those. But RE6 is bloated, unfocused, and suffers from terrible pacing. The game also reaches that point where the action is so over the top that it becomes a parody except the game takes itself seriously the entire time, to its detriment. Gone are the cheesy one liners of Leon in RE4 and instead everyone is so serious and 'gritty'. The entire game is essentially the boulder punching bit from RE5.
It's a shame, too, because I love these characters and the combat system was amazing!
With a change in tone and better pacing it could have been one of the bests.
 
I've tried twice to play it now and both times I'd had enough by the time I finished Leon chapter 1.

5 was far from the direction i wanted the series to go but it was still an enjoyable game, 6 just wasn't
 
Yeah, the zombies in RE6 suck and you could tell they were only there for branding elements as they do not suit or compliment the combat at all. Slow moving zombies work with tank controls, tight corridors and fixed camera perspectives but are really ineffectual in a game based around movement, speed and situational awareness. The axe reversal animation was cool though and I do love the Tall Oaks outbreak chapter as Racoon City 2.0 fan service.
 
7 wasn't a reboot and could arguably be considered in name only as well, but with more positive results from some people's point of view.

It also has more in common story-wise with the post RE4 era games than anything else.

Honestly, the RE series one through line has to be the story. The absurdity of the series story certainly escalated as the series became more action focused but it has consistently been ridiculous from the very start.
 
RE is about careful strategic encounters, whether it's about managing your resources well or using the environment to your advantage by exploring it. RE4 was a action game too but didn't forget that, it's filled with carefully planned levels and unique encounters all the way. RE5 is way worse but still manages to do just that often enough.

RE6 is just corridors or big spaces, throwing hordes of enemies at you, as you go through you're interrupted by obscene amount of QTE scenes. It's just the worst, yeah RE4 had QTE too but not like this, not this much. Of course there is zero exploration. Sure, the controls and combat is pretty good but what you actually do with them isn't very interesting. There might have been some areas which were decent like 5, I don't remember, but majority of it is just bad.
 
Played it and finished it for the first time last week. Really enjoyed it.

Edit: I've finished 1-6, and some of the spin off games too. I enjoyed them all, and I'm not a purist. RE8 could be a dating sim for all I care, and I'd probably still enjoy it.
 
Why do ppl keep saying "not enough horror"?
Horror doesn't mean that you have to be walking around handicapped with barely anything to defend yourself, that's "survival".

All RE games are horror, but not all of them have a focus on survival.
 
7 wasn't a reboot and could arguably be considered in name only as well, but with more positive results from some people's point of view.

It also has more in common story-wise with the post RE4 era games than anything else.

Then I'm glad they didn't continue the path they were going with RE6. Only game in the series I can't replay. Even Code Veronica and Zero were better games than that mess.
 
Why do ppl keep saying "not enough horror"?
Horror doesn't mean that you have to be walking around handicapped with barely anything to defend yourself, that's "survival".

All RE games are horror, but not all of them have a focus on survival.

They mean the game tries to scare players. Having zombies and creepy monsters is certainly a horror veneer, but the over the top action, empowerment, and zany blockbuster scale and melodramatic huge stakes narrative make it pretty not horrifying at all in the sense that it doesn't elicit that response from players. Apart from a jump scare or two, and a few more tense scenarios, there's really not even much of an attempt to scare the player.
 
It felt too overblown and unfocused to be a good game, I still quite enjoy it, and playing at higher framerates makes the whole thing shine through, but instead of four campaigns with a handful of good levels they should have done one campaign with the best levels from each one.
 
All RE games are horror, but not all of them have a focus on survival.

Trouble is RE 5 & 6 are horror lite and really aren't scary or creepy at all. The other RE games handled the horror elements better, even the more action focused RE 4 still did a great job with the atmosphere and horror.
 
I generally peace out of these threads within the first sign of "It wasnt survival horror" or "It's not RE"

because at that point arguing is a lost cause.

RE6 had many flaws, but it was still a really great addition to the RE franchise despite them.

Even though I love RE7, Im dissapointed we're not going to continue another game in the vein of RE6.
 
Then I'm glad they didn't continue the path they were going with RE6. Only game in the series I can't replay. Even Code Veronica and Zero were better games than that mess.

Let's not get too hasty here; at its worst, 6 is dull. At it worst, Zero is a frustrating and clunky mess that's an absolute chore to play.

Also Code Veronica is a national treasure.
 
I finished Leon's story, Jake's story and about half of Chris's. Didn't play Ada's, although I understand Capcom later patched it so you could choose that from the beginning.

  • Mostly, it's just a big ol' mess. It has an awful lot of stuff in there, but it feels like they could have easily excised at least a third and had an overall better and more consistent experience.
  • Some 'bosses' are terrible and don't telegraph when you can or can't damage the enemy, allowing you to waste a lot of ammo on them.
  • Leon's final boss battle is awful. The thing has about 5 or 6 phases (which IMO are mostly awful) and it goes on for about 40 minutes. They just needed some restraint and to make it better and more consistent.
  • The combat against head-exploding mutants or enemy gunners in Chris's story is so bad. It felt like it was trying to be Gears of War, but the controls were not fluid enough to allow for that kind of combat.
  • Leon's chapter was too dark, and sometimes it's hard to tell if you've hit enemies and thus identify when you can go in for a melee follow-up.
  • A lot of the level design is really bad. I particularly felt this was the case in Jake's campaign.
  • It was far too over the top with its action sequences - the helicopter crash, the airliner crash, the shooting section out the back of the plane, and so on. It just got too silly for my tastes.

Probably other stuff too but that's all I remember for now (been a good few years since I played it, although I was considering getting the PS4 version). I don't think it's a bad game at all, but it's definitely an unfocused mess that needed some restraint. Although as a long-time fan of the series, seeing all of the protagonists join forces was awesome.
 
Tanks, helicopter fire, snipers, machine guns, turret fire, motorcycle chases, Michael Bay explosions

Which franchise does that sound like?

1. Mario
2. Resident Evil
3. Pheonix Wright
4. Madden
5. Tony Hawk
6. Call of Duty
 
Tanks, helicopter fire, snipers, machine guns, turret fire, motorcycle chases, Michael Bay explosions

Which franchise does that sound like?

1. Mario
2. Resident Evil
3. Pheonix Wright
4. Madden
5. Tony Hawk
6. Call of Duty

Resident Evil? 4 and 5 had a load of those as well.
 
Just replayed it last year and my issues with it were:

Game overstayed its welcome. Should have been roughly half as long. A lot of revisiting the same environments just with different characters.

A lot of enemies were a bit on the bullet spongey side and boss encounters weren't that fun.

Upgrades felt lackluster compared to upgrades in RE4/5. Equipping +10% damage didn't feel as satisfying as upgrading individual components of weapons.

Tons of 'kill rooms' which went on for far too long (and you had to do over again from a different perspective in other campaigns)

Infinite spawning of enemies in some areas meant the best way to approach a lot of stages was to just run through, which isn't fun for a game where the point of the game is to kill zombies and junk.

Too many vehicle segments where aiming was basically impossible and they were just plain old not fun. Very easy to die on them as well.


but basically, bad level design, very linear, very repetitive, never exciting, never tense, and a story that made you want to quit rather than find out what happened next. Oh and tons of the story beats get repeated in each campaign which was also not fun.

I did like how the characters handled. Their mobility and other abilities were pretty good. I just wish the engine they made was put into an entirely different game with better levels, enemies, and upgrades.
 
The parts of Resident Evil 6 where the staff were clearly not encouraged to work on were the best for me.

Leon's first chapter, Chris pursuing the invisible snake....

I could play an entire campaign centered around that snake loose on a block of that chinese city, just picking off squad members. With Chris having to set up traps and solve some functional puzzles to survive.
 
Don't believe the pro-RE6 propaganda.

It's utter shite.

This was my first thought. Whenever I see people ranting about the amazing gameplay I just feel lost. I played through like half of Leon's campaign and dabbled in the others and it felt like fucking shit. At no point was it good or anywhere near great.
 
They mean the game tries to scare players.
That's not a requirement for horror though

Trouble is RE 5 & 6 are horror lite and really aren't scary or creepy at all. The other RE games handled the horror elements better, even the more action focused RE 4 still did a great job with the atmosphere and horror.
Horror "lite" is not a thing, and none of the RE games are scary either. REmake and RE7 can be pretty creepy at times though
 
This was my first thought. Whenever I see people ranting about the amazing gameplay I just feel lost. I played through like half of Leon's campaign and dabbled in the others and it felt like fucking shit. At no point was it good or anywhere near great.

You just need to play mercenaries to see the great gameplay.
You don't even got to play the campaign. I think this is where a big divide is.

A lot of us who like the game, are aware it has problems. But the gameplay mechanics is why we like it so much.
There's also some good story moments (mainly with the character interactions) too.

Running into a group of enemies, sliding, laying down a remote bomb, jumping back and exploding it is amazing.
Then going in for clean up with quick shots, and melee finishers. delicious. That's just one example.
 
Let's not get too hasty here; at its worst, 6 is dull. At it worst, Zero is a frustrating and clunky mess that's an absolute chore to play.

Also Code Veronica is a national treasure.

It's mostly the bandersnatches that make it frustrating but it's still a good game.
 
The level design is shit
Chris's camping shouldn't have even been in the game.

The ending to chris and jake's campaign complicates the RE story line in ways that have yet to be explained

The gameplay is tight but, they level design should have been focused on 2, or maybe even one and half campaigns instead of 3.
 
Even RE1, RE2, RE3 all had Grenade Launchers, Rocket Launchers, Explosives, grenades, and fucking lasers.

People like to cherry pick or misremember that pretty much every mainline Resident Evil game's second half ends with you tearing through enemies with buttloads of ammo like they are nothing.
 
That's not a requirement for horror though

I'm telling you what people mean when they say it's not horror enough, which is what your question was. Horror can refer to both aesthetics, and an intent to derive a specific emotion. People are referring more to the latter part, although a good chunk of the aesthetics in 6 hew closer to spy, sci-fi action as well.

Swap out zombies and monsters for like robots or something and there goes pretty much all the of the horror elements of RE6.
 
The objective design is fucking unbearable. I can't believe I fell for that hack GamingBrit trying to bill it as some sort of cuhrazy action game a la Devil May Cry. The mechanics are novel, and there are a ton of moves to do, but none of them really fucking matter. It's a game with controls that generally feel fine in a game with some of the worst level designs and enemy encounters I've seen in a third-person shooter. It hurts more when you remember that this is the same franchise as Resident Evil 4, a third-person shooter with some of the most tightly paced and perfectly constructed combat sequences in an action game.
 
I'll leave RE alone in terms of action talk if they give me a DC where I can fuck up dinosaurs with melee.
I need this in an action over the shoulder game
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RE6 is a beautiful mess one minute you laughing having fun next screaming and swearing at tv. Played it solo and with GF in co-op many times it just a weird uneven game.

I still have no clue how i never have ammo left for Chris end boss fight seems just disappear every play through it happens.
 
I'll leave RE alone in terms of action talk if they give me a DC where I can fuck up dinosaurs with melee.

RE6's combat would feel so good against dinosaurs. Ducking and weaving around raptors. Getting them in headlocks and piledriving them into tables.
 
My biggest issue with Resident Evil 6 is a lack of clear focus. It was trying to be all things to all people and some things didn't work. And there's no real indication that Capcom knew what worked and what didn't.

I also had the focus problem with The Evil Within - it feels this Mikami throws every horror trope he can into the game - but mechanically that game was the same all the way through.
 
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