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So what exactly is wrong with Resident Evil 6?

I can understand the hate for 6. I enjoyed it, but I can see how someone can be down on it, it has some serious flaws.

What I really don't get is the people that hate on 5. I was listening to The Besties podcast and they were all unanimous in the opinion that 5 was hot garbage. That's just crazy talk to me. It's an amazing game. Sure it has a few minor problems (on-rails Gigante parts especially) but nothing that overshadows the entire game.

Most people who don't like RE5 do so just because it's not RE4 pretty much. Gameplay mechanics wise, it did everything better than RE4
 
1. The campaign was too long. Each character's scenario should have taken about 3 hours to complete, resulting in a nice, tightly knitted story.

2. Way too many QTE and many poor camera angles during said QTEs (running toward the camera is never fun).

3. Inventory management was a pain.

I certainly wouldn't knock the game for being action-oriented, but it needs to be polished.
 
The core gameplay is fine but the levels designed around it are awful. The game ends up being like 90% terrible and 10% alright.

I don't know why they haven't released a Mercenaries mode or a Raid mode with the RE6 combat. That would be fine. .
 
Mostly suffered from lack of direction. Unlike most, I actually really enjoyed this game and have replayed the entire thing two or three times, but there are segments that feel really wonky, such as every single campaign crossover moment (which end up feeling really awkward without someone playing the other set of characters, which is almost 100% of the time these days). It feels like a giant mishmash of ideas and many bosses are bullet spongy.

I used to think Chris' campaign was the worst, but it actually had the tightest design, most consistent gameplay, and most coherent story of all four campaigns. It knew what it was (Gears of Resident Evil) and ran with it.
 
The team of RE 6 decided they wanted to please everyone, and therefore pleased no one.

As I am finishing up Ada Wong's campaign in RE 6 I'm realizing the biggest issue issue with it is the designers ideas about adding variation to the game.

RE 6 bases it's variation on things outside of it's core mechanics (QTEs, vehicles, stealth, swimming, forced running, and really bad puzzles). Except none of that variation is fun because none of it is flesh out. The core mechanics don't support stealth. They either have a direct line of site on you or not and that's all that matters. Camera doesn't support looking around angles well? Too bad. Extravagant kill animations make the stealth make no damn sense? Too bad. Caught by the enemy? Sucks for you, you only got that one chance and you will now be swarmed by every enemy in the level and there are no mechanics which allow you to hide again. And it's not like it's a one off thing! Sherry chapter 2 and 3 and Ada chapter 1 (and apparently chapter 4 from what I've heard) all have stealth sections in them. Same with the vehicles. Why are there random Snowmobiles in Sherry chapter 2? The level isn't big enough for them and you can only drive them in that small section and they control like shit on top of that. Sherry/Jake chapter 1, 2, and 4 have vehicles as does Chris/Piers chapter 3 and 4 do as well and I know Ada will have have one based off of the Leon/Helena campaign. The swimming section in Leon/Helena chapter 3 and Ada chapter 1 wouldn't be so bad if the controls were worth a damn, but they aren't. And then there are just little things like edge slipping in Sherry/Jake chapter 1. Why is that even a thing? Why is grave slipping in Leon/Helena chapter 2 a thing when it then gives you a fixed camera angle that makes it impossible to fucking shoot at anything (it might have been clever if not for the fixed angle shit)? And can I just say: The "Press A to make Ada shoot the rappel gun and watch her do a cool flip" could have lead to a cool gameplay mechanic but nope, just "press A".

And then there is shit that I just can't believe passed the design phase:


E_Jake-06B.jpg


Who the fuck thought it was a good idea to make it so that you can barely see (there are points in the level where visibility is even worse) as you have long distance enemies and enemies that fly around!? Or to make it so that if you are knocked down at the top of the hill, the ice in the level will force you to slide all the way back down to the bottom with no way to stop yourself? Or the previously mentioned issue with the snowmobile? And then adding in a mandatory stealth section after a mandatory vehicle section? And then top that all off with a QTE section?


This is the most fun you can have in RE 6:

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The added variation should have exploited those mechanics to their fullest, because as Mercenaries showed, RE 6's combat system is a damn fun time.

And that's why I like Leon/Helena the best: It's lacks the most amount of bullshit.

The plot boils Legit boils down to "Guy with blue balls clones not-actually-his-girlfriend who decides to destroy the world in retaliation for it". The plot is enjoyable only insofar as it's batshit enough to take itself seriously.
 
I can understand the hate for 6. I enjoyed it, but I can see how someone can be down on it, it has some serious flaws.

What I really don't get is the people that hate on 5. I was listening to The Besties podcast and they were all unanimous in the opinion that 5 was hot garbage. That's just crazy talk to me. It's an amazing game. Sure it has a few minor problems (on-rails Gigante parts especially) but nothing that overshadows the entire game.

I remember people viciously hating 5 when it came out.

"too much action", "turret sequence: the game", "all im doing is killing black people, this game is racist" (countered by people saying RE4 was racist for killing spanish people", etc. People all saying it was just a shooter, a bro game due to Chris' biceps, etc. It's...a bit confusing now that so many people are jumping back to say RE5 was good. RE6 is far more divisive though.
 
RE5 alongside RE3 compete for the worst mainline RE game. They both came after the highest points of the series' at the time and both disappointed greatly with so much blandness.

RE3's saving grace was the concept of stalker Nemesis and RE5's saving grace was melee attacks. Everything about RE5's story and pace was just so mundane it hurts.
 
It's a bad game, and I can only assume that people who like it don't play enough shooters to have standards.

Get out of here with this garbage, jesus christ.
Might need to check your eyes or adjust the headset if you think it's a blurry mess and it couldn't have been that bad if you played the whole game in VR.

Nah it's a low res screen and vr mode downgrades the already lackluster gfx of the ps4 to an even muddier presentation.

I gladly went back to maxed out 60fps on pc.
 
Most people who don't like RE5 do so just because it's not RE4 pretty much. Gameplay mechanics wise, it did everything better than RE4

The main thing i didn't like about 5 is that your always with sheva.
I can happily play the assembly demo section every week, the mechanics, graphics, sound and feeling of dread was present in that section in spades.
I just wish they had a mode without sheva and with more enemies like the early assembly section.
If i could play it solo without having to turn sheva into a mule then it would be much closer to re4 in my books.
 
It was a "Let's try and appeal to every audience" attempt, and it turned out to be a fucking mess.

Leon failed at having free roam exploration and horror.

Chris failed at being a fun action shooter (because the action isn't fun to begin with).

Wesker's son is an edgelord.

Ada's failed at being a puzzle solver. The puzzles were awful. She could also be considered the female version of Batman because she zip lines often, and does not shut her mouth because she constantly narrates everything (puzzle hints included).

Example:

*Ada looks at locked door*

Ada: "Hmmm, looks like that door is locked."

*Camera pans to lever."

Ada: "If I pull that lever.... I might just be able to unlock that door."
 
RE5 alongside RE3 compete for the worst mainline RE game. They both came after the highest points of the series' at the time and both disappointed greatly with so much blandness.

RE3's saving grace was the concept of stalker Nemesis and RE5's saving grace was melee attacks. Everything about RE5's story and pace was just so mundane it hurts.

RE3 was a great game. Loved the Dodge mechanic and how the story changed a little depending on your decisions. I'm shocked there are people who dislike RE3. It was one of the best imo.
 
6 has a lot of problems, its biggest being the bloat and poor design decisions in a lot of the campaigns, but man those combat mechanics are some top tier stuff. It just makes me a bit upset when people say RE6 is actually the worst game in the series ever when Operation Raccoon City is a thing that exists.

The actually overarching plot is standard Resident Evil soap opera nonsense, but some of the individual narratives in each campaign fair a bit better. It takes itself deadly serious and just lacks the camp and fun villains of 4 and 5.

Quality wise each campaign is all over the place, for me they range from decent to aggresively mediocre to actually bad at times. Although it's baffling how people shit on Chris's campaign when its actually the best of the bunch, and then go on to praise Leon's despite it taking a huge nose-dive in quality near the end.

It's clear the game was a result of a bunch of separate teams trying to do different things, but not really nailing anything tonally or design wise. Many folks like to say that Capcom was chasing Call of Duty but I think RE6 is trying to be Uncharted more than anything. The more agile characters, the globe trotting plot, the setpieces, and even the buddy dynamics reminded me a lot of the Uncharted series.

I really do like the game and I would recommend it to people that are curious to try it out but you need to go in knowing that it is deeply flawed.
 
+Amazing combat system
+Insane amount of enemy variety/types
+Mercs
+Replayability
+Huge amount of content

-Didn't teach people how to actually play it
-Bad overly scripted campaign parts
-Too many QTEs (mostly fixed with patch)
-Technical issues on original release (really tight FOV, bad fps)
 
Forced walking (fuck that), enemies with guns, not being able to shoot enemies in their arms or legs a la RE4/ even RE5, the controls feeling "slippery" (Revelations 2 took the controls of RE6 and refined them to feel tighter). The Evil Within, sadly, copied RE6 with all of those except the controls feeling tight and having the sense to incorporate the shooting at limbs (shooting at enemies hand knocks out their weapon, shooting enemies foot knocks them down, etc.). It makes 3rd person aiming more immersive...for a "HUR DUR I'M AN ACTIEN GAEM" I expected RE6 to have that, and dissapointed to find out it doesn't.

These are off the top of my head...soured me so much on the game I couldn't be assed to play more so I can't assess the game fully to properly list every flaw present in the game (I stopped at the part after where Leon dodges trains).
 
RE3 was a great game. Loved the Dodge mechanic and how the story changed a little depending on your decisions. I'm shocked there are people who dislike RE3. It was one of the best imo.

Agreed, RE3 is one of the best RE games. It contains 50% more Jill Sandwich (the real Jill. Not some bastardized version of Jill that the newer games feature.) and the Nemesis spooked me to hell and back when I first played it. I also hate RE5 and 6.
 
I think it would have been VASTLY more enjoyable of a game if it was just Ada. The campaign was ridiculously bloated and the story was a completely uninteresting mess of ideas. The enemies just seemed lazy, as well. You could tell it was multiple teams making pieces of a game and bolting them together.

Ada campaign has some great moments though, and if they could have expanded that campaign to a full length title, it would have been much better receieved. The brilliant aspect of Ada's campaign was it was almost purely gameplay driven, and since Ada is such a mysterious character, the story was able to play out without needing to bother you constantly (Imo, the most successful RE stories use the RE lore as a backdrop, not a plot feature). The fun gameplay and very light stealth mechanics really accentuated the gameplay, for me.
 
If it hadn't been called Resident Evil and had been developed by Suda51 or Hidetaka Suehiro, it would be hailed as one of the greatest gems of its generation.

It's a legitimately rad as fuck action game with a ridiculous, wacky, and hilarious story.

I fucking love it.
 
It was almost too good

For me, I don't like how many QTEs there are (though even that number has been exaggerated), and some sequences can get a little tiresome. The action is also pretty over the top, even if it was a traditionally action-based series. I love that bit early in the game when they flip over a cop car and there's this big, random explosion while they're in the car, and then they just kind of crawl out, like whatever.

Gameplay is on point though.
 
Nah it's a low res screen and vr mode downgrades the already lackluster gfx of the ps4 to an even muddier presentation.

I gladly went back to maxed out 60fps on pc.

Sure PSVR isn't as sharp as a TV (same goes for Vive and Rift too) but it really isn't that bad and perfectly playable. I mean people are loving RE7 in VR and as an experience, it's by far the best way to play RE7.

The whole PSVR is too low res, so it's unplayable is pure fanboy talk at this point. If you don't like it that's fine but it's still an excellent experience.

Also PS4 is a locked 60fps too and the PC version doesn't look that much better to be honest, sure PC has a few improvements but even Digital Foundry say it's only a minor upgrade, the game looks very similar on all platforms.
 
Sure PSVR isn't as sharp as a TV (same goes for Vive and Rift too) but it really isn't that bad and perfectly playable. I mean people are loving RE7 in VR and as an experience, it's by far the best way to play RE7.

The whole PSVR is too low res, so it's unplayable is pure fanboy talk at this point. If you don't like it that's fine but it's still an excellent experience.

Also PS4 is a locked 60fps too and the PC version doesn't look that much better to be honest, sure PC has a few improvements but even Digital Foundry say it's only a minor upgrade, the game looks very similar on all platforms.

He didn't say it was unplayable though, he said it was a blurry mess, and he's right, it is. You telling him to "get his eyes checked" is the only thing that sounds "fanboyish" here tbh.

And no, the downgrade in VR is pretty massive
 
Almost everything OP
First RE game I played only once and barely remember
Leon campaign was.at least reminiscent of.what RE4 was about, Chris was a.watered version of RE5 and the other part...was cheesely ilarious

I didn't even bother to play Ada's campaign
 
He didn't say it was unplayable though, he said it was a blurry mess, and he's right, it is. You telling him to "get his eyes checked" is the only thing that sounds "fanboyish" here tbh.

And no, the downgrade in VR is pretty massive

That's the thing though, it's really not a blurry mess but I'm not here to cause arguments, if you want to think it's a blurry mess that's your call but I've been playing it in VR just fine, start to finish and it's awesome and looks fine, just not as sharp as a normal TV obviously.

Also what you see in the headset is better than the social screen image, so posting pics are not the best way to show how it really looks in the VR headset.
 
Also what you see in the headset is better than the social screen image, so posting pics are not the best way to show how it really looks in the VR headset.

Uhh no, those are captures from the headset, it's not suddenly going to change what is being rendered just because you are wearing it on your face; vr is so low res that it blurs the blinders in the kitchen into a garbled mess, it will look this way on a capture, or on a headset, because that's how rendering works.
 
Uhh no, those are captures from the headset, it's not suddenly going to change what is being rendered just because you are wearing it on your face; vr is so low res that it blurs the blinders into a garbled mess, it will look this way on a capture, or on a headset, because that's how rendering works.

Blurry mess is just an over statement though, if it really was a blurry mess how would people be playing it and more importantly really enjoying it ?

We all know VR is lower res than a normal TV and VR has a slight fuzziness to the image even on Rift and Vive but when set up correctly, it still looks alright.

But if you want to stick with the blurry mess story then probably best to leave it there, because I own PSVR and know it's great, so whatever you say, won't change my stance on that and I'm not here to convince you about VR if you are not enjoying VR.
 
Blurry mess is just an over statement though, if it really was a blurry mess how would people be playing it and more importantly really enjoying it ?

That's what I saw, and what the blinders the ss show, it's so blurred you can't see individual straight lines anymore.

Blurry gfx in a game can be enjoyed just fine though, I mean, people are enjoying FFXV on xb1 just fine.
 
It was a RE game by name only

This. And this is just the beginning for me. I played this game multiple times and tried to look for redeeming qualities but I can't find much. They tried to cram too much into one game and I feel like everything suffered because of that. The characters were so bland and uninteresting, the melee system is pretty stupid to me. Running up and punching or kicking almost every enemy takes away from the feel of horror. Speaking of horror, where was that in Resident Evil 6? There were little rays of horror in an otherwise cloudy, drab game. It felt like a continuation of Resident Evil 5, one that I wasn't too fond of either but I hold higher than Resident Evil 6.

I would be, and I rarely say this about characters, totally fine if we never ever saw anyone from 6 again besides the characters from the pervious titles. Then there are the graphics, which were just plain horrible at times like backdrops and some textures. The camera was too close to my character and made it hard to interact with the environment at times and if an ememy wasn't being smacked and kicked to death it would just be shot with weapons that seemingly did next to nothing until you finally see it flop over dead. If I had to pick a favorite portion of the game, it would be Leon's campaign.
 
That's what I saw, and what the blinders the ss show, it's so blurred you can't see individual straight lines anymore.

Blurry gfx in a game can be enjoyed just fine though, I mean, people are enjoying FFXV on xb1 just fine.

I guess some of it comes down to how picky a person is with graphics but PSVR looks fine to me and a lot of people, even though it isn't a pin sharp image.

I've been playing it on my PS4 Pro and while not as sharp as my 55" 4k TV, the added immersion really makes RE7 a great VR experience.
 
Saying RE6 is Resident Evil by name only is the most disingenuous thing. Unless your idea of RE is only the gameplay and horror I guess. But from a lore point of view? There's a lot that connects to the entire series, and the action gameplay for the characters makes sense due to their prior experience.

Chris is a top solider of the BSAA, he isn't going to be sneaking around like he was in REmake. He knows what he's getting into.

Leon is a top government agent who took on an entire cult to save the presidents daughter. So this is small time.

Jake is the off spring of Wesker and a Merc so his fighting factor shouldn't really be questioned.

This is only for the main characters, but it stands for the rest of the cast too. I would have questioned things more if these characters were put in another mansion and weak after the previous games of their top fighting prowess. Also the idea that chemical warfare would happen on a larger scale isn't a stretch either, it's not always going to be continued to one area. That's part of why the BSAA and other entities were made in the first place.

Like I get it. People don't like the heavy action of 4-6 and what not. But to say they're not RE games when lore wise they fif perfectly is just odd. Everything from 1 to 6 in my eyes is a logical escalation of events for our cast of characters.

Capcom ATM seems to agree as well, since they decided not to reboot the series and felt that the spot light should be for a new star.

I half expect the Not a Hero DLC to have a lot of the action so many people seem to hate with a passion. Don't get mad when in that DLC you see punches flying or other crazy stuff.
 
RE3 was a great game. Loved the Dodge mechanic and how the story changed a little depending on your decisions. I'm shocked there are people who dislike RE3. It was one of the best imo.

I agree. I'd actually prefer a remake of RE3 than 2. The Police Station is a bit too limiting. RE3 had you out in the city.
 
Saying RE6 is Resident Evil by name only is the most disingenuous thing. Unless your idea of RE is only the gameplay and horror I guess. But from a lore point of view? There's a lot that connects to the entire series, and the action gameplay for the characters makes sense due to their prior experience.

You're not wrong, but IMO the aspects of RE that 6 focused on were the absolute worst. The bloated convoluted plot expanding the conflict to a worldwide setting gave them the excuse to make the level design set piece based, but they did an incredibly poor job with the set pieces.

Looking at RE7 in comparison, when they dialed it all back to a more intimate and focused setting, every step you took mattered that much more. Survival horror was about minimalism. The more RE tried to chase after the RE4 crowd post Mikami leaving, the more that they ran away from that. In the process, RE6 became just another third person shooter with a few good ideas that came out in the tail end of the generation where there was absolutely no shortage of that.
 
You're not wrong, but IMO the aspects of RE that 6 focused on were the absolute worst. The bloated convoluted plot expanding the conflict to a worldwide setting gave them the excuse to make the level design set piece based, but they did an incredibly poor job with the set pieces.

Looking at RE7 in comparison, when they dialed it all back to a more intimate and focused setting, every step you took mattered that much more. Survival horror was about minimalism. The more RE tried to chase after the RE4 crowd post Mikami leaving, the more that they ran away from that. In the process, RE became just another third person shooter with a few good ideas that came out in the tail end of the generation where that was absolutely no shortage of that.

I won't entirely disagree with that. While I enjoy 5 an 6 very much. I can definitely tell they pushed it too far with a lot of people since those are the two games that come up the most in what they did. They definitely could have bridged both games action bits a bit better like RE4 managed to do.
 
RE5 alongside RE3 compete for the worst mainline RE game. They both came after the highest points of the series' at the time and both disappointed greatly with so much blandness.

RE3's saving grace was the concept of stalker Nemesis and RE5's saving grace was melee attacks. Everything about RE5's story and pace was just so mundane it hurts.

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Saying RE6 is Resident Evil by name only is the most disingenuous thing. Unless your idea of RE is only the gameplay and horror I guess. But from a lore point of view? There's a lot that connects to the entire series, and the action gameplay for the characters makes sense due to their prior experience.

RE6 has more or less all the elements you could expect from RE- zombies, endless mutated monsters, crazy bosses, graveyards, mansions, cities in ruin, labs, a mean arsenal of weapons, locked doors, key-fetching, traps, puzzles, and so on. All the recognisable pieces are present and correct. And then there's the endless little easter eggs and nods to specific moments and scenes from other RE titles.

RE6 is a RE title through and through. But then we already know that. It simply had the misfortune to be the game which upended the tea table regarding increasingly frustrated expectations of folks yearning for a return to RE's origins. It was crucified for what it wasn't, rather than what it was.
 
One thing I will never forgive RE6 for, is despite taking an Avengers approach by throwing in several established characters into the game, and having Wesker's son and Birkin's daughter team up, it left out Jill and Claire for two nobodies. For all its lack of restraint, it didn't go far enough in some areas. It should have brought back Rebecca and Sheva too, just because. And Steve, as a boss fight. And Ustanak should have just been Nemesis. I'm joking, of course. But Jill and Claire should have been playable alongside Leon and Chris, IMO.
 
One thing I will never forgive RE6 for, is despite taking an Avengers approach by throwing in several established characters into the game, and having Wesker's son and Birkin's daughter team up, it left out Jill and Claire for two nobodies. For all its lack of restraint, it didn't go far enough in some areas. It should have brought back Rebecca and Sheva too, just because. And Steve, as a boss fight. And Ustanak should have just been Nemesis. I'm joking, of course. But Jill and Claire should have been playable alongside Leon and Chris, IMO.

I won't disagree there. Helena and Piers i'm not a big fan of.
BUT if they insisted on keeping chris' story line, more or less intact. I think people would've been pissed even more with RE6.
 
It seems people are getting rather antsy in here now. Didn't say that at all. They said RE6 defenders are funny. I would say the majority of people who defend RE6 have played all the way through it. So it's obvious as to why they defend it at this point. This why I don't really see how it's funny.
I played through RE6 all the way through. It's definitely not obvious. I can see why people defend the mechanics and Mercenaries, but definitely not the 4 campaigns.
 
The game has some really bad sections, and some of the design decisions are just dumb, but it's still a great game overall, and the combat is downright amazing (the best in its genre IMO)

If the game was a bit more focused, and had better pacing and level design it would have been a masterpiece.

I hope Capcom is smart enough to realize the potential of a stand alone Mercs (+ Raid) game with RE6 combat mechanics.
 
I won't disagree there. Helena and Piers i'm not a big fan of.
BUT if they insisted on keeping chris' story line, more or less intact. I think people would've been pissed even more with RE6.

Well, obviously they would have had to change the story. I don't think Piers' story was meaningful or had any emotional impact anyway, so it wouldn't have been a big loss. It almost feels like Piers was there only to appeal to fans of gay Chris.
 
RE6 is a RE title through and through. But then we already know that. It simply had the misfortune to be the game which upended the tea table regarding increasingly frustrated expectations of folks yearning for a return to RE's origins. It was crucified for what it wasn't, rather than what it was.

It was crucified as being joyless and unpleasant to play, especially at PS360 launch. Unless you're talking about RE fans, who will crucify anything.
 
RE3 was a great game. Loved the Dodge mechanic and how the story changed a little depending on your decisions. I'm shocked there are people who dislike RE3. It was one of the best imo.

I second this, loved it too.
It comes directly behind two and before one and four in my personal ranking.

Well, to be honest, I liked them all somehow. Only one that sucks ass is zero imho
 
Been playing through the game again lately and I still think it's a good romp.

However, Jake's campaign is probably the worst. Too many weird gimmicks that were poorly implemented in general.

Leon's campaign is still my favourite but it still has big issues with taking control away from you at the worst possible moment. The PS4 edition has definitely ironed out some issues that the game had. For example, the boss battles are easier. They aren't the bullet sponges they were previously.

Chris' campaign is arguably the best given the mechanics of the game. It knows what it is and it embraces it fully.

The biggest issue with the game though is it's lack of explanation. Most of the core mechanics are never taught to you and that can make the game incredibly frustrating. E.g. in Chris' campaign there is a knockback effect from being shot but you can recover quickly by holding x and the thumbstick down. This is never taught to you in any capacity and I can't imagine how infuriating it must be to play the game without the knowledge of this mechanic.

Additionally, the level design isn't open enough for how mobile you are. It's not all bad but there are a few sections which really are questionable and objectively bad. I still don't think it's a bad game but I can totally understand why it was poorly received.

Mercenaries is still the best it's ever been in this addition. No Mercy mode is bloody brilliant as well.
 
I'm also not saying anyone is wrong to enjoy the game, because if you think the action is fun then by all means feel free to praise that element of the game... but don't claim the overall game is great or a misunderstood classic just because it has flashy controls. That's what irks me about the praise the game gets. People tend to sweep all of these monumental flaws under the rug and pretend that the game is great because wrestling takedowns are fun to do.

I agreed with everything you said up until this. No matter how you or anyone feels if people think RE6 is a misunderstood classic then they're allowed to feel that way. Now if they get crappy about it then I think it's okay to pull out the fangs. Having said that... we can all agree that the boss fights in RE5 were terrible, right? As a whole I enjoyed RE5 but wow I hated pretty much every boss fight.
 
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