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So, what happened to Rockstar's "L.A. Noire"?

I was just wondering what happened to the game L.A. Noire by Rockstar. It's still in development and supposed to be released in 2009 right? Does anyone have more info?

Will there only be a PS3 version or a 360 version, too?

I really like the American style of the 40s and 50s (e.g. I love the movies "LA Confidential" and "The Black Dahlia"), so I'm really excited how this game will turn out.

For those who don't know what I'm talking about, watch the trailer at ign: http://uk.ps3.ign.com/objects/760/760495.html
 
they'll probably start the hype train when Lost and Damned gets through with ..
 
I'm sure we'll get bombarded with information a month or two before it comes out. I remember The Warriors and Manhunt 2 were the same way then BAM information was everywhere.
 
This was posted in May 2008 - http://www.teambondi.com/news/animation-expansion


WeÂ’re looking to expand our Animation Team to cope with the final production phase of L.A. Noire. This includes the in-game cut-scenes, story cut-scenes, reviewing and cleaning up the animations for the in-game mechanics and supervising capture for the new facial animation technology which has been developed in conjunction with this project.
Animation Positions

* Lead Animator
* Animator
* Character Modeller

If you would like to be considered for an Animation position, and think you can take on the challenge, please drop us a line. We look forward to hearing from you.​
 
It was always announced as an '09 game, ever since it was revealed. It's Rockstar, so expect the floodgates to open when it's a couple months from coming out.
 
andycapps said:
I agree. Remember what Jack Tretton said about it at E3 this year? They don't know any more about it that we do.. That's a bad sign.

That is not the game he was talking about.
 
I AM JOHN! said:
It was always announced as an '09 game, ever since it was revealed. It's Rockstar, so expect the floodgates to open when it's a couple months from coming out.

This.

R* are very tight lipped.
 
andycapps said:
Which is it? I didn't know of any other PS3 "exclusives" that Rockstar was supposedly working on.

R* is supposed to work on 2 PS3 exclusives. L.A. Noire is a rumored one, and a second we don't know anything about. I doubt its three, 2 unknowns plus LAN.
 
AndyD said:
R* is supposed to work on 2 PS3 exclusives. L.A. Noire is a rumored one, and a second we don't know anything about. I doubt its three, 2 unknowns plus LAN.

I thought Sony was the publisher of this game at one point but they bailed out ?

I've only heard of the 1 PS3 exclusive that Rockstar is doing for Sony, last we heard they haven't even decided what game it will be.

Only rumour I read somewhere was that it's going to be Max Payne 3 but I doubt it.

They showed that Old West trailer a long time ago too .... Red Dead Revolver 2 ?
 
Don't want to push this old thread, but I read something interesting on kotaku:


Remember L.A. Noire, the "interactive detective story" set in the late 1940s, set to be published by Rockstar Games? Apparently, so does the developer, Team Bondi, who are staffing up to maybe actually finish it.

The Sydney, Australia area dev — headed by Brendan McNamara, former Director of Development for Sony’s Team Soho Studio which made The Getaway — has opened up the human resources floodgates, looking for animators, artists and programmers for L.A. Noire.

The game was announced in late 2006 and was most recently pegged for a 2009 release. L.A. Noire does not, however, appear on parent company Take-Two Interactive's fiscal 2009 release list, which ends on October 31. Hey, it could still make the holidays!

Team Bondi did a similar staff drive about this time last year, when it listed the game as planned for both the Xbox 360 and PlayStation 3 platforms. Remember, kids, this isn't the PlayStation exclusive franchise that Rockstar promised Sony. That's the next one.

Anyway, if you're looking for a job where deadlines don't seem that critical poke around the open positions.

http://kotaku.com/5138316/la-noire-developer-hiring-some-folks-to-help-actually-finish-the-thing

http://www.teambondi.com/jobs/



I'm really looking forward how this will turn out.
 
Didn't realise this was an old thread but, yeah, was gonna say Brendan McNamara was the lead on this project so I wouldn't expect it just to die. It has been awfully quiet though.
 
I thought LA Noire was multiplat now. I'm sure it will be.

Anyway, as to what happened to it..no idea, but I guess development didn't go swimmingly. Maybe they don't want to discuss it until they're sure it's going to hit a specific date.
 
Vaporware for now, but here's hoping for a E3 2009 blowout by one of the three (R*, Sony, MS), and a release not too far afterwards.
 
Have said many times 50s is a dumb period to base any open world on. It was nothing but communist paranoia. Whoever designed the game costed Sony and T2 a lot of money.
 
tino said:
Have said many times 50s is a dumb period to base any open world on. It was nothing but communist paranoia. Whoever designed the game costed Sony and T2 a lot of money.

LOL and WII was nothing but Nazi paranoia.
 
I was interested in the game primarily because of the 50s/Noir overtones, but admittedly I don't think I've seen any gameplay or an in-depth preview about the game (probably because there aren't any)

Either its been canned and Team Bondi have been given something more profitable to work on (ie. Wii party games) or perhaps they've done a Remedy and gone back to the drawing board. I get the feeling a lot of studios promise these 'Big, living, breathing cities to play in' and then get halfway through development before realising they've got a beautifully crafted world with very little to do in it.
 
Some think Red Dead Revolver 2 is the PS3 exclusive (I hope so.) LA Noire IIRC is probably multiplat, there was a job posting, just like the one posted above, but had mention of a Xbox360 version...Either way, Fall 2009 most likely.

Personally, can't wait.
 
KernelPanic said:
I thought Sony was the publisher of this game at one point but they bailed out ?

I've only heard of the 1 PS3 exclusive that Rockstar is doing for Sony, last we heard they haven't even decided what game it will be.

Only rumour I read somewhere was that it's going to be Max Payne 3 but I doubt it.

They showed that Old West trailer a long time ago too .... Red Dead Revolver 2 ?

Haven't you been paying attention, i've confirmed this over 6 months ago ....

And you guys are forgetting Borderlands.

At least Borderlands is multiplat.
 
slider said:
Didn't realise this was an old thread but, yeah, was gonna say Brendan McNamara was the lead on this project so I wouldn't expect it just to die.

I would expect it to suck, though.
 
Rayne.S said:
Haven't you been paying attention, i've confirmed this over 6 months ago ....

Maybe I didn't pay attention enough. At the same time you said Fallout 3 was a PS3 exclusive ?
 
INDIGO_CYCLOPS said:
Some think Red Dead Revolver 2 is the PS3 exclusive (I hope so.)
Why would you hope that? Oh, nevermind, just saw your avatar.

Anyway the PS3 Rockstar game is said to be by North, not San Diego who will most likely be behind Red Dead 2. It's also supposed to be a new franchise, which Red Read obviously isn't.
 
Timber said:
Why would you hope that? Oh, nevermind, just saw your avatar.

Because exclusive games are hard to come by these days?

I myself would rather want an exclusive game (no matter the platform) instead of multipatform.
 
I wonder how the idea that L.A. Noire was the supposed exclusive game from Rockstar for the PS3 got started.

Did people even know that Sony themselves help finance the project themselves before gaving up on it and Rockstar wasn't even involved at all?
 
HomerSimpson-Man said:
I wonder how the idea that L.A. Noire was the supposed exclusive game from Rockstar for the PS3 got started.

Did people even know that Sony themselves help finance the project themselves before gaving up on it and Rockstar wasn't even involved at all?

I think the trailer/CGI we saw only had the PS3 logo on it. Otherwise we know nothing about it.
 
Kagari said:
Vaporware.


One of my mates for a job interview at TEAM BONDI (environment artist) and he said that the office was vibrant/energetic/very nice + the work is underway. So its, anything but. This was last week or so.
 
Jax said:
One of my mates for a job interview at TEAM BONDI (environment artist) and he said that the office was vibrant/energetic/very nice + the work is underway. So its, anything but. This was last week or so.
Good to know, I suppose... but when is it coming out? 2010? 2011?
 
Jax said:
One of my mates for a job interview at TEAM BONDI (environment artist) and he said that the office was vibrant/energetic/very nice + the work is underway. So its, anything but. This was last week or so.
Well that's nice to hear!
 
Historically speaking, Rockstar doesn't hype games too much ahead of time. GTA IV was a kind of exception, but most of that was due to the delays they experienced. I prefer it this way anyway: do one big reveal and announce a fixed release date. It's far better than a constant stream of super-early shots and trailers for years on end. I realize that certain marketing schedules are based on such planning, but I find it off-putting.

So with news that it's still going on, I expect a reveal sometime this year. Hopefully soon. I've always wanted a good film noir inspired game (though, at the same time, I've very weary that the very personal, isolated, brooding appeal of the genre won't translate well to a videogame. But that's an entirely other, very long, rant.)
 
Thought of this thread after seeing "what's happened to Wolfenstein" thread.

Most stories place development as starting back in the latter half of 2003, which mean the game is roughly six years in development.

From a former lead's resume.
Team Bondi, Team Lead, 2004 - 2007 (Sydney)

Team Bondi is developing LA Noire, a game for the Playstation 3 that is intended to be an accurate historical recreation of 1940's Los Angeles with an overarching dramatic storyline.

* While at Nautronix I was approached by Team Bondi and offered the role of the AI Team Lead. I accepted, and started designing the AI system for the new game.
* I designed a "pseudo database" that allows the attributes of an individual member of the population to be generated on-the-fly, or the population of individuals to be queried, based on a 32-bit identifier together with probability distributions over the possible values for each attribute, as determined from demographic data.
* I developed a "dialogue engine", inspired by Bill Mann's "Dialogue Macrogame Theory", to drive the interrogatory, fact-driven dialogue required for the game.
* I designed a "six degrees" model that simulates the state of world knowledge possessed by an individual character in the game as a function of their whereabouts and attributes, the properties of the event that they may or may not be aware of, and the mathematics that dictate that no member of the population is more than six links distant from an item of knowledge.
* As AI Team Lead, I was responsible for implementing the bulk of the design in C++. I also interviewed, hired, mentored and supervised a team of up to six developers, who were responsible for implementing other aspects of the AI system under my lead (such as the camera, the navigation system and the behaviour system).
* As work on the game progressed, I became involved in designing and developing tools to allow game designers to enter and maintain data relevant to the game. For example, I wrote a tool (in Ruby, Rails and MySQL) that allowed designers to enter information from the six daily newspapers of the time into a database. Almost 10,000 individual articles were entered using this tool over a six month period.
* Over time, I found myself taking on more work, as it became apparent to me that certain aspects of the running of a software team were being overlooked. For example, I set up the automated build system (which rebuilt the code each time a changelist was submitted, and reported on the outcome), established the coding standard, introduced unit testing, encouraged the adoption of using the bug database for software scheduling, developed a script to perform a one-button release of the game including a full data build, wrote the automated data build system, and developed miscellaneous tools for editing data, generating code and prototyping algorithms.
* Unfortunately, I felt myself being held back by constant micromanagement, sustained "crunch" periods, lack of detailed design and unit testing, and the lack of support to do what I thought was right for the company.

Same person's 2004 PowerPoint presentation explains development goals

2008 keynote presentation from same person (19 minutes in) details a lot about the game.

Also, according to poster on some GameSpot message board thread, this a reply from Team Bondi when asked about the platform status of the game last month.
Hi Francis

We can't reveal details about platforms. Rockstar PR in New York control
that information. Thanks for your patience and continued interest. We
believe Rockstar will begin to release information regarding the game
soon. Its coming out even better than we hoped.

Brendan
Brendan is presumably studio chief Brendan McNamara.
 
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