Oh man, pleasantly surprised. I bought it before all this HDR hoopla. Didnt think i had it.
Apparently i have to do the following:
Settings > Picture > Expert Settings > HDMI UHD Color
Yeah, feel free to update if it works swell for you =)
Oh man, pleasantly surprised. I bought it before all this HDR hoopla. Didnt think i had it.
Apparently i have to do the following:
Settings > Picture > Expert Settings > HDMI UHD Color
This is all so frustratingly confusing.
I a samsung UN55KU630DF
I didn't really know anything about HDR yesterday, so I researched yesterday and it seems like my TV doesn't have the "wide color gamut" necessary for HDR.
But on my box it says this:
So after reading this thread, which is great btw, thank you, I don't know what I have.![]()
Oh man, pleasantly surprised. I bought it before all this HDR hoopla. Didnt think i had it.
Apparently i have to do the following:
Settings > Picture > Expert Settings > HDMI UHD Color
Hdmi uhd colour does not affect hdr. I see a lot of confusion about this.
Some TVs require it to be turned on for it to work though.
Don't mean to hijack this thread, but I don't know what this is called and it is killing me:
What is the "banding" called on the left side of this picture? I got excited when I saw this picture mentioned alongside error diffusion, but unfortunately a quick google search does not lead me to believe they are the same thing.
I'm asking, because I've always wondered in gaming if this means I have something incorrectly calibrated? Is it hardware based? I'd say most frequently it is noticed with dark scenes. I figured this would be the best place to ask this since I'm assuming it has something to do with color range capabilities. It's something that has bothered me since the beginning of the "HD" era I'd say, and I've ran the gamut of different hardware configurations with varying costs ranging from PC to console gaming and I've always noticed it.
Hdmi uhd colour does not affect hdr. I see a lot of confusion about this.
Its required to be enabled on some Samsung TV to properly accept HDR signals
You're awesome....
...Thanks for the help![]()
I didn't even see this thread until I bumped another. Thanks for doing it Cobalt!
Thought I’ll add in parts of HDR that I don’t see much people talk about – HDR Static Metadata/Adaptive Metadata.
Static Metadata
Watching a movie with your brightness/contrast set to one setting e.g 50 all the way through the film.
Adaptive Metadata
Watching a movie where frame by frame the brightness/contrast adjusts itself; A great example of this is a candle lit scene from Marco Polo Dolby Vision, the brightness of the candle pixels increase and decrease subtly (don’t confuse this with somebody increasing the contrast/brightness of the whole tv panel, only the pixels that need to increase brightness).
MS/Sony have opted for the HDR10 open format, but HDR10 currently does not support adaptive metadata.
Current State of HDR10/Dolby Vision:
- HDR10 – Requires yet to be finalised HDMI 2.1 specification for delivery of Adaptive Metadata. Xbox One S/PS4 Pro only have HDMI 2.0a.
- Dolby Vision – Supports Adapative Metadata already, but only through streaming services. Dolby Vision UHD Bluray Discs/Players to be released 2017 (http://www.flatpanelshd.com/news.php?subaction=showfull&id=1474359278)
Adaptive Metadata makes a difference, and creators can mimic how brightness/contrast works in real life. We won’t’ be able to experience this in games till … hopefully Scorpio with HDMI 2.1 included?
Xbox One S/PS4 Pro would not be able to support adaptive metadata as it currently only supports HDMI 2.0a, and it’s not known if this can be firmware upgraded to HDMI 2.1.
Wth?
There's 7 pages of HDR talk without including what is probably the most important part of HDR going forward? Damn :')
Thought Ill add in parts of HDR that I dont see much people talk about HDR Static Metadata/Adaptive Metadata.
Static Metadata
Watching a movie with your brightness/contrast set to one setting e.g 50 all the way through the film.
Adaptive Metadata
Watching a movie where frame by frame the brightness/contrast adjusts itself; A great example of this is a candle lit scene from Marco Polo Dolby Vision, the brightness of the candle pixels increase and decrease subtly (dont confuse this with somebody increasing the contrast/brightness of the whole tv panel, only the pixels that need to increase brightness).
MS/Sony have opted for the HDR10 open format, but HDR10 currently does not support adaptive metadata.
Current State of HDR10/Dolby Vision:
- HDR10 Requires yet to be finalised HDMI 2.1 specification for delivery of Adaptive Metadata. Xbox One S/PS4 Pro only have HDMI 2.0a.
- Dolby Vision Supports Adapative Metadata already, but only through streaming services. Dolby Vision UHD Bluray Discs/Players to be released 2017 (http://www.flatpanelshd.com/news.php?subaction=showfull&id=1474359278)
Adaptive Metadata makes a difference, and creators can mimic how brightness/contrast works in real life. We wont be able to experience this in games till hopefully Scorpio with HDMI 2.1 included?
Xbox One S/PS4 Pro would not be able to support adaptive metadata as it currently only supports HDMI 2.0a, and its not known if this can be firmware upgraded to HDMI 2.1.
I posted this in the tv thread but probably should have been here. I recieved my samsung mu6500 65 inch curve tv today from amazon. I assumed with HDR plastered all over the ads that this would work perfectly with HDR ps4 gaming? I keep trying to set it up but ps4 says it does not have this feature? Anyone have some info on this tv?