Atraveller
Banned
Had to throw half eaten food away to show how huge of an asshole he is."Ohhhhh, this tastes so good BUT FUCK IT I'M DONE AFTER TWO BITES."
Had to throw half eaten food away to show how huge of an asshole he is."Ohhhhh, this tastes so good BUT FUCK IT I'M DONE AFTER TWO BITES."
I already knew about the zombie campaign going in, and I just played the mission where you descend into some circular facility and it gets to a point where robots are popping out of windows and some water and I was just thinking "wow, they're just gonna pallette swap these guys with zombies, huh?"
It was one of the best COD campaigns I've played tbh, I guess my standards are pretty low XD
Actually liked the story and VA for a female character is pretty good. Hendricks is unbearable though.
Ghosts still takes the cake for worst campaign imo.
I'd honestly put Ghosts above this campaign. Never thought I'd say that, due to the equally dumbass story and lame-ass characters and ending, it had better moments throughout. Nothing amazing or great by any means, it's still dull overall, but there were parts to it as I think back on it now, out-do BOIII. Space shooting, tank mission, the finale, DOGE, etc. Even the villain was better.
MUCH better.
That part where the robots are busting out of the windows or whatever is still there, but everything else is zombies.
Boring zombies. Not even Hellhounds.
It would be a lot easier for those that did not like Black Ops III Campaign to mention whether or not they enjoyed BO 1 and 2 campaigns.
To be fair Treyarch's games have always been more far gory than the rest since World at War. I actually don't mind, bodies are supposed to get fucked when you're blowing them up with crazy weapons.
The second level where you're going through memories or whatever took forever. It just wouldn't end. I only got 3 or 4 missions through before I put it down. It's that bad.
The biggest problem was the huge focus on co-op. That alone, I think, would ensure that it wouldn't be as interesting as the first two BLOPS campaigns. With a game that has a huge MP component as well as a wave based co-op component that was very much unneeded. Let the single player be the single player. There's no need to shoehorn co-op into it. Speaking of shoehorning, the references to the previous games were just that.
Also Hendricks. What a dope. There's story reasons for why he acts the way he does, but it's overdone and he never shuts up about it. Honestly, I would've been more than happy if he left halfway through the game. AlsoGranted, there's a bunch of stuff that's done in CoD just for shock value, this is just one more non-nonsensical thing in the campaign. Given that Treyarch had more time this go around, it's pretty disappointing that the BLOPS III campaign is what it is.Kane's death was stupid. It was simply in there for shock value.
Female mc voice was great and the general idea of the story was awesome but it was really like they had no clue what they were doing in execution phase.
Also probably the dumbest scene in the series history (if not all of gaming) for what was basically an easter egg.
Nova 6 scene
Game shouldn't even have the Black Ops title, its basically tacked on for marketing.
AW2 would be a better title.
Somebody was paid to write this.This guy is the worst character from any Call of Duty.
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Worst goddamn garbage I've played since, fuck, I don't know. I got to some section in the last level where the floor is filled random crap that you get stuck on, then once you finally clear it a door opens and two robots jump out and then there's another robot on the catwalk directly up/behind you. Stunning game design. Bonus points for that CyberPower420 that makes you rush forward and shove your arm in the robots chest and pull out their power core to use as a grenade. Except when you just blow yourself up with regular grenade instead because your teamate kills the robot, or the robot beats you to death while you're in the animation or the power core just explodes in your hand or one of the other bugs and glitches.
All the people responsible for the campaign should have one hand chopped off and then their face stuck in fire like random ethnic lady #7. God forbid there's any non-white people for more then three chapters in the game. Oh wait, Kane has a big Jew ass and Kalil is pretty cool, so maybe but nah
Just watch it on youtube and stick to the multiplayer holy shit blops1 wasn't HORRIBLE and blops2 wasted some of it's potential and buzzwords like RARE EARTH METALS and SOCIAL MEDIA, but holyyy shit. Blops3 is the equivalent of licking the door knob of a public restroom stall in a greyhound bus stop
The real plot twist was interesting to read about. But judging from these responses it doesn't seem like many know about it.
It doesn't make anything better.
After playing through the campaign and being confused and then reading all the Intel I could to figure out what happened I'm pretty sure i have a firm grasp on how this story actually unfolds and will try to make the most synopsized sense of it.
The first mission actually takes place AFTER all the events outlined in the game after.
What happens is your character endures heavy trauma from NRC robots and in order to save your life are taken into the WA cyber solider program.
Mission 2 follows along chronologically. Here Taylor interfaces with you via DNI to start you VR training to prep you when you awake. Now here's where it gets confusing. As you progress through your training at the abandoned factory you end up with a terrible hallucination that debilitates you and Diaz explains how the DNI can exacerbate the intensity of stimulus memory associated to senses. He also explains how the DNI functions and how it can do so even after death. This is key information
During the training with meretti he comments how you are still alive. This was touched upon in other comments but refers to you, the players, actual physical liveliness. However during this phase there is a micro glance where if you pay close enough attention you see the flash was actually of Taylor and two figures holding him back. This flash was actually your last flash of life. In actuality this is where you DIE in the game.
What happens for the rest of the game is you play through a dream projected through your DNI that recounts the past of an altered version of missions but you are in place of Taylor. Seemingly projected onto you via and imprint from his DNI onto yours.
If you follow all, all the missions you partake in are exact replicas of the missions Taylor and Hendriks had chasing stone and his team. The biggest difference is that you perceive them as being a cyber solider , when in actuality, they were not. This is evident by the fact that in the players mind Hendriks was a cyber soldier but in reality he wasn't. We know this because we established that the mission in Ethiopia takes place AFTER the events of the rest of the missions and Hendriks has 0 enhancements.
This is part matters not what sex of character the player picks because you are only playing through the game as an imprinted conscious and not that of actual Taylor.
Hopefully that explanation helps to clear everything up a bit. If not i can always rewrite it, since I'm 3/4 asleep writing it, or answer follow ups to clarify anything .
The campaign doesnt deserve to be in the Black Ops timeline. The previous 3 campaigns in this timeline bare no significance. Wheres Reznov? where's the Masons????
Kane has a big Jew ass
The real plot twist was interesting to read about. But judging from these responses it doesn't seem like many know about it.
My biggest problem with it is the intense focus on co-op. In a game that already has such a substantial multiplayer suite, including co-op zombies, I just want my god damn Call of Duty single-player campaign. Why you gotta fuck me like this, Treyarch?
The co-op focus leads the single-player experience into a tedious run through waves of spongy robots that take magazine... after magazine...... AFTER MAGAZINE, to take down.
The magic powers they give you in this one are pretty cool, but you know what? The only thing more boring than waiting behind cover for your health to recharge is waiting behind cover for your magic to recharge.
One boring-ass campaign, no Kevin Spacey gimmick to keep me interested, nothing. Better luck next time.
And I certainly can't forget them introducing a character as lame as Hendricks into the franchise, him and his fucking candy bar.
Holy shit, you are pouring your heart out on this one.
There's a point during one mission where Hendricks comes on the radio and says "Kane, I've been separated from the others!"
and i'm like dude it's just me.
I do take CoD campaigns pretty seriously, it's been one of my franchises since the beginning strictly for them. I dig the multiplayer, too, but CoD has always been about the campaigns, for me. As FPS campaigns become increasingly rarer things, I want the scant few we do get to be as good as possible.
I would be all about some more WW2 Calladooty. After all the magical super powers of Black Ops III, a grounded campaign is just what I want to see from this series. I wouldn't mind them decoupling the campaign and the multiplayer from a technology angle, give the MP crowd what they want, do something different with the campaign.
Did somebody do something similar during your time of service?I GAVE UP TASTE IMPLANTS FOR THIS, BRO
*throws it away*
I'm not alone!I do take CoD campaigns pretty seriously, it's been one of my franchises since the beginning strictly for them. I dig the multiplayer, too, but CoD has always been about the campaigns, for me.
You know, it's weird when a 3rd Person Character (that is just flesh and blood...well, I suppose he is technically a cyborg too) in a certain recent stealth game somehow feels more capable then the supposed 1st Person Cyborgs you're playing in this. Like, they really seem to make the advancements obvious instead of also applying that to the small stuff besides able to just walk through glasses. Crazy.I would be all about some more WW2 Calladooty. After all the magical super powers of Black Ops III, a grounded campaign is just what I want to see from this series. I wouldn't mind them decoupling the campaign and the multiplayer from a technology angle, give the MP crowd what they want, do something different with the campaign.
I actually thought it was pretty fun, but I wonder if the disjointed feeling has anything to do with this:
(Massive spoilers, if you're worried about that kind of thing)
https://www.reddit.com/r/blackops3/comments/3s8jkq/massive_spoilers_discovered_something_huge/
basically i liked it because it was the least COD-like COD so far.