Raptomex
Member
Over the past month I've played the original UT (GOTY Edition) and UT2K4 (Editor's Choice Edition). Mostly against bots (they're actually quite competent allies and foes). I downloaded some mods for each just because. Nali Weapons 3 and Ballistic Weapons v2.5. And the fact that these two multiplayer-focused games offer fun single player experiences as well is amazing. A different time. Fast-paced, action packed, so much fun. Brings me back. I was a Counter-Strike player back in the day and I can remember the servers with the UT announcer guy. Good times. I think I prefer the original UT to UT2K4 (never played 2K3) but can we all agree that both games just take a massive shit on UT3? What the hell happened?
- First of all, I can't not think of Gears when I play this. I can't shake that thought. It's not really a bad thing, I suppose, but I can't say the visuals here look or feel unique. Epic seemed to love creating big bulky characters and bulky everything during this era. Not that it matters but in the midst of combat, I can't distinguish one character from another. They all look the same to me. I also realized Epic made three separate games that all share the same art/visual style with minor noticeable differences between them - UT3, Gears, and Bulletstorm (which I enjoy the most out of those three). That's not including the Gears sequels. Plus, anything with light just seems way too bright, the washed out colors, and it's just a very muddy looking game in my opinion.
- Something is off with the default maps. Maybe it links back to the art style but they all feel very "same-y". The maps are different from each other, yes, but, I don't know, something isn't right. There were some awesome maps in the previous games, set in some crazy, wacky, or just really cool environments. I didn't get that feeling here. Downloading the Community Bonus Pack Volumes among other map packs is a must.
- Up until this game, I saw this as a series of customizable first-person shooters in a way, and I'm not talking about mods. Just all of the in-game customization options. The fact that a mod like MapMixer has to exist is quite embarrassing compared to what came packaged in prior games or at least the versions I played. Why did they strip all of the customization options away? Was it the limitation of consoles?
- The bots seem less intelligent but I guess nobody cares since this is a multiplayer series anyway.
- Lol, that "campaign". They should have just stuck with the ladder stuff. At least they were fun. The funny thing is, this is almost the same thing, less depth than 2K4, but with a narrative wrapped around it all. It's just downright boring, though. But like the bots, who cares, anyway, except me, right? The cliffhanger ending just made me laugh.
- Who thought it was a good idea to get rid of Assault? And Domination? Not even Double Domination made the cut. Thank you, Community Bonus Pack Volume 4. I wasn't a huge fan of Bombing Run but, still, why remove it? Now that I think about it, why remove any game types?
- The developers seem to be obsessed with vehicles. Fuck the hoverboard. Getting shot and falling off is annoying. I've always preferred engaging enemies on-foot but even still, I think the vehicles in 2K4 were more enjoyable.
UT3 sucks. I don't understand how it ended up like this. In my opinion, MapMixer fixes many things but the game still feels more like a generic shooter than anything else. The PS3 version supporting mods is cool and I like the Greed game type. Those are the only positives I can think of.
I'm going to play some Quake 3 now since I'm still in a classic multiplayer shooter mode and feel like playing something fun again.
- First of all, I can't not think of Gears when I play this. I can't shake that thought. It's not really a bad thing, I suppose, but I can't say the visuals here look or feel unique. Epic seemed to love creating big bulky characters and bulky everything during this era. Not that it matters but in the midst of combat, I can't distinguish one character from another. They all look the same to me. I also realized Epic made three separate games that all share the same art/visual style with minor noticeable differences between them - UT3, Gears, and Bulletstorm (which I enjoy the most out of those three). That's not including the Gears sequels. Plus, anything with light just seems way too bright, the washed out colors, and it's just a very muddy looking game in my opinion.
- Something is off with the default maps. Maybe it links back to the art style but they all feel very "same-y". The maps are different from each other, yes, but, I don't know, something isn't right. There were some awesome maps in the previous games, set in some crazy, wacky, or just really cool environments. I didn't get that feeling here. Downloading the Community Bonus Pack Volumes among other map packs is a must.
- Up until this game, I saw this as a series of customizable first-person shooters in a way, and I'm not talking about mods. Just all of the in-game customization options. The fact that a mod like MapMixer has to exist is quite embarrassing compared to what came packaged in prior games or at least the versions I played. Why did they strip all of the customization options away? Was it the limitation of consoles?
- The bots seem less intelligent but I guess nobody cares since this is a multiplayer series anyway.
- Lol, that "campaign". They should have just stuck with the ladder stuff. At least they were fun. The funny thing is, this is almost the same thing, less depth than 2K4, but with a narrative wrapped around it all. It's just downright boring, though. But like the bots, who cares, anyway, except me, right? The cliffhanger ending just made me laugh.
- Who thought it was a good idea to get rid of Assault? And Domination? Not even Double Domination made the cut. Thank you, Community Bonus Pack Volume 4. I wasn't a huge fan of Bombing Run but, still, why remove it? Now that I think about it, why remove any game types?
- The developers seem to be obsessed with vehicles. Fuck the hoverboard. Getting shot and falling off is annoying. I've always preferred engaging enemies on-foot but even still, I think the vehicles in 2K4 were more enjoyable.
UT3 sucks. I don't understand how it ended up like this. In my opinion, MapMixer fixes many things but the game still feels more like a generic shooter than anything else. The PS3 version supporting mods is cool and I like the Greed game type. Those are the only positives I can think of.
I'm going to play some Quake 3 now since I'm still in a classic multiplayer shooter mode and feel like playing something fun again.