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So where is MGS4:Subsistence/Substance?

I would have bought a non-chapter install version of MGS4, especially with a better frame rate. I would have bought a (graphics only) re-make of MGS1 in the MGS4 Shadow Moses. The short flashback showed how hard it was compared to the newer ones. New graphics plus old gameplay would lead to a nostalgia sexplosion.

I would buy MGS "5" if it played like MGA2. I won´t buy Peace Walker with stupid PSP controls and ballooning people from military bases, what the fuck.

Looks like the MGS series is pretty much dead to me.
 
Regarding Peace Walker, have they fixed the god awful controls and annoying soldier management that was in Portable Ops? If so, I might just have to give it a chance.

Then again, I didn't like either MGS3 or 4 that much. Meh, I may as well pick it up. When’s it out?
 
I would buy MGS4: Subsisteractance two times for trophies.

I didn't mid mid-game installs, since after they were only 90-180 seconds after the first one. I never had a 10 minute install. It went 8/3/3/2/1.5 minutes. And when I replayed it, it went 1.5/1.5/1.5/1.5/1.5
 
DMeisterJ said:
I would buy MGS4: Subsisteractance two times for trophies.

I didn't mid mid-game installs, since after they were only 90-180 seconds after the first one. I never had a 10 minute install. It went 8/3/3/2/1.5 minutes. And when I replayed it, it went 1.5/1.5/1.5/1.5/1.5

They were definitely a lot longer than 1.5 minutes for me each time. Minimum of 5 minutes. It keeps me from replaying the game.
 
My guess is that in addition to some of the reasons that were listed before, Kojipro doesn't want to touch Metal Gear Online, which would have to be part of the rereleased director's cut. And Kojima wouldn't want to just leave it alone.

The things I'd do for a better MGS4 though...(read: get rid of installs)
 
Skilletor said:
They were definitely a lot longer than 1.5 minutes for me each time. Minimum of 5 minutes. It keeps me from replaying the game.
Initial install/Act 1 = 8min (less for Act 1 alone on replays)
Act2= 3min
Act3= 3min
Act4= 2min
Act5= 1min
 
MLAA becoming a new feature point of first-party games is pretty fucking hilarious.

Skilletor said:
They were definitely a lot longer than 1.5 minutes for me each time. Minimum of 5 minutes. It keeps me from replaying the game.

Your hard drive must suck balls. Get a new hard drive.
 
I NEED SCISSORS said:
MLAA becoming a new feature point of first-party games is pretty fucking hilarious.



Your hard drive must suck balls. Get a new hard drive.

When I played, was the default 20gb. /shrug

Not that important to me. Installs midgame are shitty no matter the length.
 
Hmm, revisionist.

Criticisms of the story and lack of game in the last 3 acts have been the same since release but this is new. Remember how many people said "I thought it was pre-rendered" with the opening of Act 2? The hyperbole over the gfx was constant with every trailer, the demo and the game release.
 
randomwab said:
Regarding Peace Walker, have they fixed the god awful controls and annoying soldier management that was in Portable Ops? If so, I might just have to give it a chance.

Then again, I didn't like either MGS3 or 4 that much. Meh, I may as well pick it up. When’s it out?

I suggest you play the peace walker demo. Recruitment is now via balloon(?!) and your soldiers now work in canteens and weaponry instead of walking through the areas. Camera controls are very different as well. You now control the camera with the face buttons aswell as aiming.
 
MGS 4: Subsistenance for the XBOX 360 Believe!

But seriously, I don't think were gonna see this as Kojima was dissatisfied with the engine.
 
Lince said:
- sub-720p ? CHECK
- terrible sub-30fps framerate? CHECK

they should have a look at what recent PS3 games can do without mandatory installs... (U2, GOWIII, FFXIII...)

Yeah, let's compare a game from 2008 with games from 2010... When MGS4 came out most devs were still struggling with the PS3. At that time MGS4 was a great looking game with only one real problem: multiple installs. The game had impressive graphics when it came out in 2008.
 
eh, i'd buy an updated version of MGS4 right away, yay for trophies.

i don't mind the installs on chapterjump. it's not like my butt is glued to the chair for 3 hours straight anyway.
 
I still think the game looks excellent despite not having the best tech (by today's standards). But I agree the often crappy framerate and terrible loading/installs ruined the experience somewhat. And the MGO shambles is best forgotten.

Peace Walker should have been a PS3 game with modern tech, or at the very least have a 720p 60fps version on PSN for PS3. I seriously cannot even envisage touching that game on PSP controls.
 
The Omega Man said:
I think it lacked in terms of lighting and frame rate was just plain bad, I remember the first MGS4 video from some Kojima's conference in Japan, we ended up getting like 50% of what that video showed in terms of graphics.

So people finally admitted that the final game looked like shit compared to the initial video? Took long enough.
 
H_Prestige said:
What the hell?

My backlog is HUGE and I have all three systems so it just triples the backlog. I can wait on this title as I go through my other games but if a trophy patch came along, I would move it up the list of games I'm going to play soon. I usually rotate from system to system when going through my backlog and I just finished inFamous and now on to a Wii title so I have nothing but time to wait for a patch.
 
duckroll said:
Kojima realized the engine sucked balls, and no one on the team is motivated enough to want to make another game or even an expansion on it. Instead they decided to make an awesome PSP game, while developing a better engine which is actually multiplatform, for Rising. MGS4S is not going to happen.

What, really? MGS4 is beautiful for an '08 game -- it was probably the best looking console game released that year. There were a few sub-par textures, but they nailed everything else.
 
:lol

I always get a kick out of GAF. So may people who are in love with a game upon release, and then when the hive mind starts to kick in we all get self conscious and say we hate it, so terrible, blah blah blah.

Don't forget, GAF, you voted the game GOTY 2008 IIRC.

Never change :lol
 
Zinthar said:
What, really? MGS4 is beautiful for an '08 game -- it was probably the best looking console game released that year. There were a few sub-par textures, but they nailed everything else.
How can people say this with a straight face? The only redeeming factor in MGS 4's graphics are the character models. The game just benefited from having great art direction.
 
Some things i would consider putting in MGS4 Sub.

- All the MGO expansions
- The bonus content that came with the Limited Edition of MGS4
- Cutscene viewer
- Backstory stuff, like they Metal Gear encyclopedia on PSN
- New boxart. I saw someone made a nice one in the new PS3 boxart thread

Even then, all that stuff seems week, considering what they did with the remakes of 2, and 3.
 
The engine sucks


No game, except maybe GoW III, has the complexity of the cutscenes in MGS4.
It takes serious skills to pull cutscenes with that complexity off, considering they were working with 2005/2006 PS3 SDKs *and* had to lower the overal quality of the game due to sony cutting a shitload of memory out of the final PS3s. The development hardware the game was based on was more powerful.

Aside from that, there were no framerate drops whatever was happening on the screen and the overall experience clearly showed they had great (engine) tools to develop this.

Great tools, great engine, great game.
 
Xpliskin said:
No game, except maybe GoW III, has the complexity of the cutscenes in MGS4.
It takes serious skills to pull cutscenes with that complexity off, considering they were working with 2005/2006 PS3 SDKs *and* had to lower the overal quality of the game due to sony cutting a shitload of memory out of the final PS3s. The development hardware the game was based on was more powerful.

Aside from that, there were no framerate drops whatever was happening on the screen and the overall experience clearly showed they had great (engine) tools to develop this.

Great tools, great engine, great game.

Uh, what? Do you have a link that PS3 was supposed to have more than 256MB XDR/256MB GDDR3?

Also, the SDKs, I believe, were using SLI 6800 ULTRA. But, on the other other hand, Koji Pro knew what the final specs would be like (although IIRC RSX was cut from 550MHz to 500MHz, but that's a very small downgrade) so they were supposed to tailor the game knowing that and not using the hardware they knew wasn't going to end up in the final product.
 
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