MvCSpiderman
Banned
Street Fighter 2 and it's many versions in the early 90's took the world by storm selling truck loads of copies. Even when MK came to take some of it's thunder in the regions it was allowed to be sold in, SF 2 still sold strong. Understandably Alpha was treated more as a side series that also did well but not as much.
But fast forward to the highly anticipated Street Fighter 3 and it failed to gain interest in the arcades or at home to the general audience, despite having a massive graphical upgrade, advanced audio, top tier animation, and faster action. Some say it was because nearly the entire cast was new, but they fixed that with the next two iterations and that didn't work out either.
But the big one that never made sense to me was Street Fighter EX. It was pretty much everyone's favorite Street Fighter, Street Fighter 2, in 3D.
You had all the crowd favorites plus new characters, all the classic moves were there along with new combos and special attacks, nice polygon graphic designs, CD Audio, and flashy effects.
It carried the weight of the Street Fighter name with the hype of 3D polygonal gaming. Anndddd SF EX and it's sequel pretty much bombed on the PlayStation. The 3rd game released at launch on the PS2 killed the series.
What happened? Why were people not excited for Street Fighter 2 in 3D along with classic+new characters and moves? It wasn't broken to my knowledge, all 3 games got good ratings from what I recall.
It's not even just that these two parts of the series didn't meet the same popularity as SF2, but they didn't even get a fraction of it.
SFIII(mostly Third strike) at least kind of survived due to the core EVO community but outside that? Nope.
But fast forward to the highly anticipated Street Fighter 3 and it failed to gain interest in the arcades or at home to the general audience, despite having a massive graphical upgrade, advanced audio, top tier animation, and faster action. Some say it was because nearly the entire cast was new, but they fixed that with the next two iterations and that didn't work out either.
But the big one that never made sense to me was Street Fighter EX. It was pretty much everyone's favorite Street Fighter, Street Fighter 2, in 3D.
You had all the crowd favorites plus new characters, all the classic moves were there along with new combos and special attacks, nice polygon graphic designs, CD Audio, and flashy effects.
It carried the weight of the Street Fighter name with the hype of 3D polygonal gaming. Anndddd SF EX and it's sequel pretty much bombed on the PlayStation. The 3rd game released at launch on the PS2 killed the series.
What happened? Why were people not excited for Street Fighter 2 in 3D along with classic+new characters and moves? It wasn't broken to my knowledge, all 3 games got good ratings from what I recall.
It's not even just that these two parts of the series didn't meet the same popularity as SF2, but they didn't even get a fraction of it.
SFIII(mostly Third strike) at least kind of survived due to the core EVO community but outside that? Nope.