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So why is Splinter Cell: Conviction a 360 exclusive?

I love being in bizarro GAF, where porting a 4-million seller to 360/PC is "totally not worth it as it's too difficult to port and all the real fans bought it day 1", but porting a 2-million seller from 360/PC to the less popular platform is "totally obvious or they're missing out on half the fanbase".
 
Concept17 said:
No. MS just likes to say 360/PC games are exclusive.

i think you'll find sony does that too

FF14
online
exclusive to ps3!
and pc, maybe 360 too

i dont have a problem with them saying its exclusive even if its on pc aswell, pc isn't relevant to either console maker, theyre not competing with it, theyre competing with each other.
 
I wish this was a real exclusive, as in built from the ground up for PC and 360, with no compromises. I want this to be as good as it possibly could be, and multiplatform would limit it.
 
Chris Remo said:
See, this is why I get so irritated when Microsoft makes such a big deal about their "Xbox 360 exclusives."

Darkpen probably isn't a prospective PC buyer for this game anyway, but it is frustrating that Microsoft again and again puts so much effort into implicitly concealing that big games are coming to one of their own platforms. It just leads to a general lack of awareness.

Well it's not merely MS that does this I mean as of last week Ubisoft's site still had no mention of a PC version. Actually that was true on any of their sites, but more clearly it stated coming exclusivly to Xbox 360. Even the platform page made no mention of a PC version. That's why these PC/360 deals are always a net positive for 360. Companies like Valve really do not have to worry too much about it because they have that PC crowd in their pocket regardless.

Sho_Nuff82 said:
I love being in bizarro GAF, where porting a 4-million seller to 360/PC is "totally not worth it as it's too difficult to port and all the real fans bought it day 1", but porting a 2-million seller from 360/PC to the less popular platform is "totally obvious or they're missing out on half the fanbase".

Fickle beast it is.

AltogetherAndrews said:
I wish this was a real exclusive, as in built from the ground up for PC and 360, with no compromises. I want this to be as good as it possibly could be, and multiplatform would limit it.

I'm not really sure I buy this argument. I mean if they do a port a year plus later aka Bioshock I'm not sure how that really "limits" the original versions.

beermonkey@tehbias said:
At E3 the devs said they don't even have a PS3 devkit.

Well if you mean by this that they are building it side by side just holding back a PS3 version yea I could see where you are coming from, but that's not the case.
 
Sho_Nuff82 said:
I love being in bizarro GAF, where porting a 4-million seller to 360/PC is "totally not worth it as it's too difficult to port and all the real fans bought it day 1", but porting a 2-million seller from 360/PC to the less popular platform is "totally obvious or they're missing out on half the fanbase".
No, that's regular GAF.
 
AltogetherAndrews said:
I wish this was a real exclusive, as in built from the ground up for PC and 360, with no compromises. I want this to be as good as it possibly could be, and multiplatform would limit it.
At E3 the devs said they don't even have a PS3 devkit.
 
Sho_Nuff82 said:
I love being in bizarro GAF, where porting a 4-million seller to 360/PC is "totally not worth it as it's too difficult to port and all the real fans bought it day 1", but porting a 2-million seller from 360/PC to the less popular platform is "totally obvious or they're missing out on half the fanbase".
:lol Gaf
 
Sho_Nuff82 said:
I love being in bizarro GAF, where porting a 4-million seller to 360/PC is "totally not worth it as it's too difficult to port and all the real fans bought it day 1", but porting a 2-million seller from 360/PC to the less popular platform is "totally obvious or they're missing out on half the fanbase".
.
 
Sho_Nuff82 said:
I love being in bizarro GAF, where porting a 4-million seller to 360/PC is "totally not worth it as it's too difficult to port and all the real fans bought it day 1", but porting a 2-million seller from 360/PC to the less popular platform is "totally obvious or they're missing out on half the fanbase".
Just out of curiosity, did the op ever say that porting mgs4 to 360/pc isn't worth the effort and real fans bought it day 1?
 
mintylurb said:
Just out of curiosity, did the op ever say that porting mgs4 to 360/pc isn't worth the effort and real fans bought it day 1?

No, that was just the opposing consensus to porting it over.
 
Darkpen said:
I mean, honestly, I don't care if it has to come out a few months later on PS3, and if it uses crappy quincunx AA, it just doesn't make sense to me why its not a multiplatform title, especially since Ubisoft has vastly improved their multiplatform tech in the past few short years, not to mention that Assassin's Creed II is PS3 lead sku.

Sure, you could say that the simple solution for someone like myself who doesn't own a 360 would be to just get one already, and I agree. The 360 has a ton of attractive titles, with Mass Effect and Gears of War at the forefront, but with recent rumors of a new Xbox console with upgraded hardware and Natal as its centerpiece makes me weary of a 360 purchase, not to mention, I know several people who have gone through multiple 360s, even purchasing a new system while the one that's under warranty is sent away. If their console cycle is coming to a close, I'd rather wait, unless the 360 had an upcoming game that I just wouldn't be able to refuse.

For the PS3, it was MGS4 that pushed me over (along with dwindling 60gb model availability), with everything else like free online and bluray being icing on the cake. What's sad is that I actually own the Halo 3 Legendary edition that I bought at launch, in my own anticipation of getting a 360, but I never did (as that had originally been the case with Halo 2).

Do you guys think we'll ever see Splinter Cell Conviction on the PS3? No one expected Ninja Gaiden Sigma 2 to be made, after Microsoft published 2 on their system, so I feel like anything could happen :/
:lol

the see me rollin', i'm trollin'.
 
It's a timed eclusive.

When asked if the ambitious Xbox 360 and PC stealth title was exclusive in the really real sense, producer Alex Parizeau simply stated, "It's exclusive," and admitted that it was a business arrangement with Microsoft. Prodding about timed exclusivity (a la BioShock and Fallout 3 DLC) didn't yield anything less enigmatic, so we turned to lead game designer Steve Masters. "As far as I know," he said, "this is completely exclusive."

Aha! Complete exclusive confirmed!

"But that may change in the future."

Oh. We suspect the game may make its way to PS3 eventually, but for now ... Wellllll

Link
 
jjasper said:
Cause PS3 got Haze so Ubi figured it was only fair for MS to have an exclusive. Seems fair to me.

:lol

That would be so unfair for the PS3. I'm sure it's just a 12month timed exclusive.
 
Truespeed said:
I hear Ubisoft likes money.
sho_nuff82 said:
I love being in bizarro GAF, where porting a 4-million seller to 360/PC is "totally not worth it as it's too difficult to port and all the real fans bought it day 1", but porting a 2-million seller from 360/PC to the less popular platform is "totally obvious or they're missing out on half the fanbase".
:lol
 
Sho_Nuff82 said:
I love being in bizarro GAF, where porting a 4-million seller to 360/PC is "totally not worth it as it's too difficult to port and all the real fans bought it day 1", but porting a 2-million seller from 360/PC to the less popular platform is "totally obvious or they're missing out on half the fanbase".
of course, you're totally ignoring the technology. MGS4 was designed specifically around the PS3 hardware with no eye to porting later on. Splinter Cell: Conviction is running on a modified version of the Assassin's Creed engine, an engine that's already up and running on the PS3.

one would blatantly cost a lot more to convert than the other.

i'm not saying either would or wouldn't make sense, i'm just saying that the cost of the two endeavors is in no way similar.
 
It's really funny reading all of the denial in this thread. Ubisoft got paid a few million for a timed exclusivity deal. But, they're a public corporation and they're not going to throw away a potential million+ unit seller on the PS3 for some change.
 
beermonkey@tehbias said:
You can call him a liar, but regardless it's obvious he was talking about the team and not the studio.

It doesn't really matter to be honest, if Ubisoft wants to eventually port this game, it will happen, wether the Conviction team has devkits or not. :P
 
jett said:
It doesn't really matter to be honest, if Ubisoft wants to eventually port this game, it will happen, wether the Conviction team has devkits or not. :P

He meant that they weren't developing on PS3 at the same time.
 
It's really funny reading posts in this thread from people who pretend they have knowledge about a Splinter Cell port which has not been publically announced.
 
Truespeed said:
It's really funny reading all of the denial in this thread. Ubisoft got paid a few million for a timed exclusivity deal. But, they're a public corporation and they're not going to throw away a potential million+ unit seller on the PS3 for some change.

Lies, Bioshock did a under 100k post holidays in the US. They port it a year plus later ala Bioshock not even going to be close.
 
Jtyettis said:
Lies, Bioshock did a under 100k post holidays in the US. They port it a year plus later ala Bioshock not even going to be close.
He said potential. If they release it at the right time it could do a million on PS3, if it's good enough, and I think the game will be amazing.

I was shocked BioShock did so poorly. It's far from proof that year old ports are guaranteed flops though.
 
jett said:
It doesn't really matter to be honest, if Ubisoft wants to eventually port this game, it will happen, wether the Conviction team has devkits or not. :P

I agree with you 100%, you are preaching to the choir (and not paying attention to everything I've said...like when I predicted a port).

The whole conversation about the devkits wasn't even about the probability of it being ported, it was about AltogetherAndrews' stated desires that they not consider other platforms when doing development as he feels that it could reduce the potential quality of the title.

I wouldn't have expected the original Bioshock team to have a PS3 dev kit either, or at least not to do anything with it.
 
Right time, nvm.

stuburns said:
He said potential. If they release it at the right time it could do a million on PS3, if it's good enough, and I think the game will be amazing.

I was shocked BioShock did so poorly. It's far from proof that year old ports are guaranteed flops though.

That's true but can you name any on the two HW twins that are not this gen?

Lost Planet, Bioshock? What else I don't even know. Has something stood the test of time this gen in sales?

As far as right timing or not I don't really buy it.
 
stuburns said:
He said potential. If they release it at the right time it could do a million on PS3, if it's good enough, and I think the game will be amazing.

I was shocked BioShock did so poorly. It's far from proof that year old ports are guaranteed flops though.
they pretty much are though.

but hey, i bet you Bioshock made money all the same cause i don't think it was too costly a port.

not only is it the feeling like you're getting sloppy seconds, it's the feeling that you're playing a year old game. when there are brand new experiences alongside it on the shelf that makes it even harder to go for. why play something you heard all your friends raving about last year, when you can play this years title and rave about that one with them instead?
 
Jtyettis said:
Lies, Bioshock did a under 100k post holidays in the US. They port it a year plus later ala Bioshock not even going to be close.

Bioshock deserved that PS3 consumer backlash. Take 2 was kidding themselves when they priced a 1 year old game for full price. If I had to guess, the exclusivity will be anywhere from 2-3 months at the latest. They can't afford another Bioshock fiasco.
 
Akia said:
No, that was just the opposing consensus to porting it over.
Then what does that has anything to do with darkpen wanting a sc: conviction ps3 port? It's not like all those folks who argued against a mgs4 360 port are suddenly asking for sc: conviction ps3 port.

Darkpen: If you really want to play sc: conviction then I suggest either upgrade your pc or get a 360. I just don't foresee this game being ported to the ps3 anytime soon. And even if does get ported, it'll probably end up looking much like splinter cell double agent ps3 port.
 
Truespeed said:
Bioshock deserved that PS3 consumer backlash. Take 2 was kidding themselves when they priced a 1 year old game for full price. If I had to guess, the exclusivity will be anywhere from 2-3 months at the latest. They can't afford another Bioshock fiasco.

2-3 months later? I can almost guarantee you not. This deal is likely almost as old as the Bioshock deal so I doubt it. Nothing has changed in that regard. I remember the PR guys from 2k saying they could not even acknowledge a port when they started on it a few months after the game had shipped on 360/PC.

plagiarize said:
but hey, i bet you Bioshock made money all the same cause i don't think it was too costly a port.

Didn't they have like 3 different developments teams on that? I'm sure it if they did it wasn't all that much.
 
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