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So will Demon's Souls ever come to PC?

It´s what most Pc users do with Sony games.
While I do agree alot of pc gamers do play games through emulation or piracy I wouldn't say most though.

Also Sony needs to focus on their own platforms and pushing them not worry about what pc gamers get to play. Let Valve and Nvidia figure that out.
 
While I do agree alot of pc gamers do play games through emulation or piracy I wouldn't say most though.

Also Sony needs to focus on their own platforms and pushing them not worry about what pc gamers get to play. Let Valve and Nvidia figure that out.
I think they're enjoying the extra cash flow from porting them to PC, and will continue to do so. Soz
 
While I do agree alot of pc gamers do play games through emulation or piracy I wouldn't say most though.
That's not even the real issue here.

Thought exercise:
Let's concede as a hypothetical that it may be "most" of them. I mean, it's actually an idiotic, baseless claim, but fine, let's assume for a second there's some truth in it.

That STILL wouldn't explain why plenty of other "easily piratable" games sold in the millions and these port didn't. Would it?
 
Only retards that doesn't understand how economics work would say that piracy is a concern.

Just bear with me for a second... If Sony keeps a game hostage on their platform they make 0 dollars from PC piracy but also make 0 dollars from legitimate customers...

Now if they do release the game on PC and let's say it gets pirated 10000000000000000000 times... they will still make 0 dollars from the pirated copies, but if they sell measly 1 million(some retards says that this number is too low) copies of the game for 40 dollars... Now instead of making 0 dollars for the game on PC they are making $28,000,000.00(value after valve's cut) dollars 27M if you count the port price....

There's not negatives in porting games to PC, Sony makes more money sometimes way more(look at dark souls salles lol), customers get to play the game in the best available hardware... The game is made available forever because there's no such a thing at "mu console has not back compatibility" in the PC space.
 
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What game are you even talk about? And how many signatures did that petition get?

You can google it if you want specifics, but there were plenty of petitions from PC gamers who gathered thousands of signatures. This isnt a secret. PC gamers were begging Sony to bring their games to PC last generation every since Bloodborn released.
 
You can google it if you want specifics, but there were plenty of petitions from PC gamers who gathered thousands of signatures. This isnt a secret. PC gamers were begging Sony to bring their games to PC last generation every since Bloodborn released.
Thousands wow! thats like 90% of the playerbase, though most of them pirate anyway amirite so maybe more like 95%
 
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Only retards thinks that doesn't understand how economics work would say that piracy is a concern.

Just bear with me for a second... If Sony keeps a game keep a game hostage on their platform they make 0 dollars from PC piracy but also make 0 money from legitimate customers...

Now if they do release the game on PC and let's say it gets pirated 10000000000000000000 times... they will still make 0 dollars from the pirated copies, but if they sell measly 1 million(some retards says that this number is too low) copies of the game for 40 dollars... Now instead of making 0 dollars for the game on PC they are making $28,000,000.00(value after valve's cut) dollars 27M if you count the port price....

There's not negatives in porting games to PC, Sony makes more money sometimes way more(look at dark souls salles lol), customers get to play the game in the best available hardware... The game is made available forever because there's no such a thing at "mu console has not back compatibility" in the PC space.
Sales is the main concern. A lot of the sony games didn't sell well on PC and porting games comes at a cost. Ratchet, Returnal and Sackboy might not have even covered the costs for all we know.
So eventually they might be more choosy about what games they port to PC. It's just like how some 3rd party devs are deciding to skip xbox. If the sales don't make sense, they don't make sense.
 
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It's interesting that they've essentially wasted resources porting Sackboy and Ratchet to PC instead of the games that really would do well on PC:

Demon's Souls
Bloodborne
Gran Turismo 7
Dreams

Even Ghost of Tsushima I think we perform better on PC than Ratchet or Sackboy.
 
Sales is the main concern. A lot of the sony games didn't sell well on PC and porting games comes at a cost. Ratchet, Returnal and Sackboy might not have even covered the costs for all we know.
So eventually they might be more choosy about what games they port to PC. It's just like how some 3rd party devs are deciding to skip xbox. If the sales don't make sense, they don't make sense.

I think people have unrealistic expectations on how much a PC port costs.

These will almost certainly make their money back and sell better than the average PC game.

The bigger question is ROI and opportunity costs.
 
I think people have unrealistic expectations on how much a PC port costs.

These will almost certainly make their money back and sell better than the average PC game.

The bigger question is ROI and opportunity costs.
Well it was revealed that their porting studio is now working on remakes/remasters in addition to ports.
So it will be a judgement call on where they should spend their time. They're not doing PC ports 100% anymore.
 
You can google it if you want specifics, but there were plenty of petitions from PC gamers who gathered thousands of signatures. This isnt a secret. PC gamers were begging Sony to bring their games to PC last generation every since Bloodborn released.
Maybe. But so what? How do you know that the people who signed those petitions ended up not buying those games once they got ported? You'd have somewhat of a point if the number of signatures on those petitions and the number of copies sold were even remotely comparable, but that's not really the case, is it?

Like, the biggest petition for a PC port of God of War has just under 6,000 signatures. That game sold millions of copies on Steam. How does this support your theory that PC gamers beg for ports only to then not buy them?
 
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Well it was revealed that their porting studio is now working on remakes/remasters in addition to ports.
So it will be a judgement call on where they should spend their time. They're not doing PC ports 100% anymore.

I wouldn't conclude that is from a lack of profitability of PC Ports, if anything they are going to be doing MORE PC ports than anything as they'll be building games with the PC version in mind going forward.

Nixxes is simply expanding its role.

https://www.linkedin.com/company/nixxes-software-bv/

Their headcount is up 13% in the last 6 months.

It makes sense for them to do their own projects because they can ensure staff are always working on something and there isn't a huge rush for any remake or remaster to come out. It's basically a forever project.

When you look at the list of games available to Sony to remake/remaster the list is actually pretty small if you're looking for ROI. I wouldn't expect much from them in terms of remakes/remasters.
 
You can google it if you want specifics, but there were plenty of petitions from PC gamers who gathered thousands of signatures. This isnt a secret. PC gamers were begging Sony to bring their games to PC last generation every since Bloodborn released.

Still have to bring the right games.

People were asking for the big titles like Spider-Man and they bought Spider-Man. Same with God of War and Horizon.

People weren't asking for Sackboy
 
Sales is the main concern. A lot of the sony games didn't sell well on PC and porting games comes at a cost. Ratchet, Returnal and Sackboy might not have even covered the costs for all we know.
So eventually they might be more choosy about what games they port to PC. It's just like how some 3rd party devs are deciding to skip xbox. If the sales don't make sense, they don't make sense.

That's not how gamming sales works on pc.

If the game is good pc gamers will buy it, period.

Also sales o PC are eternal once launched you will be forever making money because guess what? Your game works forever... If Sony had ported(a good port) FFX for pc right after it was launched the game would have been on sale for 23 years...

If Sony is smart and take parte on steam sales making bundles and shit like that, they will for sure make up for the cost of the port of any game to pc.
 
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That's not how gamming sales works on pc.

If the game is good pc gamers will buy it, period.

Also sales o PC are eternal once launched you will be forever making money because guess what? Your game works forever... If Sony had ported(a good port) FFX for pc right after it was launched the game would have been on sale for 23 years...

If Sony is smart and take parte on steam sales making bundles and shit like that, they will for sure make up for the cost of the port of any game to pc.
I still think Returnal is probably the best game this gen and it didn't sell well on PC . . .
 
No Way Meme GIF
 
fair enough, that's what I meant. That Steam users play the mainstream stuff and the people who scream the loudest for a Bloodborne or Demon's Souls port/remake are just a very vocal minority because these games were niche in comparison (except for maybe Elden Ring, which approached mainstream sales numbers).
Persona 4 golden did over a million sales on pc
 
Well that's your opinion and it has nothing to do with ports.

Good games sell pretty well on pc, see dark souls/gow.
So Ratchet, Returnal and Uncharted legacy collection aren't good games?
I think you're making my point. PC gamers only buy their souls games or the biggest of big blockbusters so you shouldn't bother with Porting the rest.
 
So Ratchet, Returnal and Uncharted legacy collection aren't good games?
I think you're making my point. PC gamers only buy their souls games or the biggest of big blockbusters so you shouldn't bother with Porting the rest.
No one will buy shit games or shit ports.

Porting a game costs less than 0.01% of producing a game... with 1 million dollars they can port basically anything... If a game doesn't even make that small amount of money back the problem it's not on consumer but on the product.

This dumb mindset of we should not try to sell because we maybe not sell is dumb and simpleton... That's not how business works, you must have risk in order to have profit.

PC gamers are not asking for shit niche games, people are asking for the good games, therefor the Souls(born) series are a no brainer... So I don't think that there's really a discussion here, only retarded fanboys think that's there's even an argument.
 
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No one will buy shit games or shit ports.

Porting a game costs less than 0.01% of producing a game... with 1 million dollars they can port basically anything... If a game doesn't even make that small amount of money back the problem it's not on consumer but on the product.

This dumb mindset of we should not try to sell because I maybe not sell is dumb and simpleton... That's not how business works, you have to have risk in order to have profit.

PC gamers are not asking for shit niche games people are asking for good games, the Souls(born) series are a no brainer so I don't think that there's really a discussion here... only retarded fanboys think that's there's even a argument.
I didn't name a shit game or shit port though . . .
 
So Ratchet, Returnal and Uncharted legacy collection aren't good games?
I think you're making my point. PC gamers only buy their souls games or the biggest of big blockbusters so you shouldn't bother with Porting the rest.
It's got nothing to do with good or bad.
Or, well... of course a game has to be done well to do well, that's just the basis.

But not all games are interesting to PC gamers, as the audience is just not the same - PC gaming and console audience has overlaps, of course, and you can see that in the games that do really well on both.

Returnal, for example, is a game I'd strongly describe as a very console-ish game.
Very arcade-y, extremely repetitive, not a lot of depth, probably a lot less challenging with keyboard & mouse, etc.
I might be wrong here, mind you, but that's my impression from what I've seen - and that impression is what sells games (or not).

And then there is of course the price point.
Console gamers are used to getting ripped off paying more per game - that's one of the ways console manufacturers recoup selling their consoles for dirt cheap.
But on PC, if you sell a game for full price, you need to offer something that people are willing to pay that price for. The bar on PC is a lot higher for high price games.
Neither R&C, nor Returnal, nor Uncharted Legacy fill that bar.

If Sony wants to sell more games on PC, they need to lower prices significantly for a lot of those games.
 
So Ratchet, Returnal and Uncharted legacy collection aren't good games?
I think you're making my point. PC gamers only buy their souls games or the biggest of big blockbusters so you shouldn't bother with Porting the rest.
Returnal has sold at least 100,000 copies on Steam. It launched at $60 and has never been cheaper than $43.

Even if every single copy was bought at the lowest possible price, that's still at least $4.3 million in revenue. Minus Valve's 30% cut and you're still at a minimum of $3 million. There is no way it cost Sony more than that to port the game. And that's just the sales up until this point.

As others have said, once a game is out on PC, it's there forever. They won't have to make a new version once the next generation of consoles comes out. Or the one after that. Or the one after that. They can keep earning on sales without ever investing another cent. I find it pretty hard to believe that Sony isn't coming out ahead here.
 
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fair enough, that's what I meant. That Steam users play the mainstream stuff and the people who scream the loudest for a Bloodborne or Demon's Souls port/remake are just a very vocal minority because these games were niche in comparison (except for maybe Elden Ring, which approached mainstream sales numbers).
Elden Ring which has the 5th highest number of concurrent players of all time on Steam only "approached mainstream sales numbers", is this a joke?

Furthermore, back when the Souls series reached 30 million sales, 40% of the sales were on PC despite the abysmal Dark Souls port. Souls games on PC are about as popular as they are on Playstation if not more these days.
 
Returnal has sold at least 100,000 copies on Steam. It launched at $60 and has never been cheaper than $43.

Even if every single copy was bought at the lowest possible price, that's still at least $4.3 million in revenue. Minus Valve's 30% cut and you're still at a minimum of $3 million. There is no way it cost Sony more than that to port the game. And that's just the sales up until this point.

As others have said, once a game is out on PC, it's there forever. They won't have to make a new version once the next generation of consoles comes out. Or the one after that. Or the one after that. They can keep earning on sales without ever investing another cent. I find it pretty hard to believe that Sony isn't coming out ahead here.
Well there's a difference between coming out ahead and getting the 3x profit you target and if they should have spent that time elsewhere that could hit that target.
I'm sure it's profitable, but I doubt some of these are hitting their targets.
 
I didn't name a shit game or shit port though . . .
Not all games are entitled to be bought and good or bad it's subjective...
This says that the Uncharted port was mediocre btw.



Also read the title of the topic Sherlock, we are talking about games people are vocally demanding.

To finish I've already said that ANY GAME even the shit ones would break even and probably make a profit because PORTING A GAME IS SO FUCKING CHEAP.
 
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With the amount of bickering some people could have purchased a PS5, played Demons Souls and then sold the console on many times over since the inception of this thread.
 
It's got nothing to do with good or bad.
Or, well... of course a game has to be done well to do well, that's just the basis.

But not all games are interesting to PC gamers, as the audience is just not the same - PC gaming and console audience has overlaps, of course, and you can see that in the games that do really well on both.

Returnal, for example, is a game I'd strongly describe as a very console-ish game.
Very arcade-y, extremely repetitive, not a lot of depth, probably a lot less challenging with keyboard & mouse, etc.
I might be wrong here, mind you, but that's my impression from what I've seen - and that impression is what sells games (or not).

And then there is of course the price point.
Console gamers are used to getting ripped off paying more per game - that's one of the ways console manufacturers recoup selling their consoles for dirt cheap.
But on PC, if you sell a game for full price, you need to offer something that people are willing to pay that price for. The bar on PC is a lot higher for high price games.
Neither R&C, nor Returnal, nor Uncharted Legacy fill that bar.

If Sony wants to sell more games on PC, they need to lower prices significantly for a lot of those games.
I don't see how those 3 games don't hit whatever bar you're talking about. They're two of the best newer games and a collection of games.
Sounds like PC gamers are feeling entitled and if it's not exactly a genre normally on PC, then it should be cheap.
 
Persona 4 golden did over a million sales on pc
ok?

Elden Ring which has the 5th highest number of concurrent players of all time on Steam only "approached mainstream sales numbers", is this a joke?

Furthermore, back when the Souls series reached 30 million sales, 40% of the sales were on PC despite the abysmal Dark Souls port. Souls games on PC are about as popular as they are on Playstation if not more these days.
Ok. And so you would call the Souls games mainstream? And yes, Elden Ring approached mainstream success. Now if they can hold these numbers with the next entry, they start to be mainstream as well, I'd think.

I am not sure what you're arguing about.
 
ok?


Ok. And so you would call the Souls games mainstream? And yes, Elden Ring approached mainstream success. Now if they can hold these numbers with the next entry, they start to be mainstream as well, I'd think.

I am not sure what you're arguing about.
It's 2023. Dark Souls III sold over 10M so yes, the Souls games have been mainstream since at least as far back as Dark Souls III. By 2020, the entire series had sold 27M after 3 games, an average of 9M per game.

They're not niche little games anymore.
 
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Imagine being so feeble and hive-minded that a platform port is straining your brain. Why wouldn't you want ports? The more the merrier, right?
 
Well there's a difference between coming out ahead and getting the 3x profit you target and if they should have spent that time elsewhere that could hit that target.
I'm sure it's profitable, but I doubt some of these are hitting their targets.
So what? If you're worried about Sony not maximizing their profits, why not take that line of thought to its logical conclusion and make them ditch projects like Returnal entirely? Not just on PC, but on any platform. Because I can guarantee you they would have gotten a better return on their investment if they had pumped the money earmarked for that game into another Naughty Dog or Marvel project instead.
 
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So what? If you're worried about Sony not maximizing their profits, why not take that line of thought to its logical conclusion and make them ditch projects like Returnal entirely? Not just on PC, but on any platform. Because I can guarantee you they would have gotten a better return on their investment if they had pumped the money earmarked for that game into another Naughty Dog or Marvel project instead.
It was the biggest game Housemarque has done. So they are pumping more money beefing up a studio. Takes more than 2 studios to get you the most profit.
My point was that there's been lots of things that were barely profitable that get scrapped. Just eeking out a profit doesn't mean it's safe and they'll keep doing it in the future.
 
Only retards that doesn't understand how economics work would say that piracy is a concern.

Just bear with me for a second... If Sony keeps a game hostage on their platform they make 0 dollars from PC piracy but also make 0 dollars from legitimate customers...

Now if they do release the game on PC and let's say it gets pirated 10000000000000000000 times... they will still make 0 dollars from the pirated copies, but if they sell measly 1 million(some retards says that this number is too low) copies of the game for 40 dollars... Now instead of making 0 dollars for the game on PC they are making $28,000,000.00(value after valve's cut) dollars 27M if you count the port price....

There's not negatives in porting games to PC, Sony makes more money sometimes way more(look at dark souls salles lol), customers get to play the game in the best available hardware... The game is made available forever because there's no such a thing at "mu console has not back compatibility" in the PC space.
👀 what 🤣 talk about "hypotheticals" lol. None of the games that Sony has ported to the PC have sold zero dollars from being on Sonys platforms, stop it.

The fact is Sony has no obligation to port any of their games to PC and also how does a company hold a game "hostage" on its own platform that was intended for said platform 🤔.

I swear you can't make this shit up.
 
It was the biggest game Housemarque has done. So they are pumping more money beefing up a studio.
Yeah, sure. I get the idea. They'll put up with low returns in anticipation of a bigger payoff down the road.

The thing is, couldn't you see their PC ports the same way? Returnal might not be selling gangbusters, but it represents an investment into a market Sony are looking to establish themselves in.
 
👀 what 🤣 talk about "hypotheticals" lol. None of the games that Sony has ported to the PC have sold zero dollars from being on Sonys platforms, stop it.

The fact is Sony has no obligation to port any of their games to PC and also how does a company hold a game "hostage" on its own platform that was intended for said platform 🤔.

I swear you can't make this shit up.
WTF I'm even reading...

If the game is not ported to PC then of course it has sold 0 dollars on PC... What in the actual fuck are you talking about?

No one is entitled to shit, but while you are a delusional fanboy... Sony is a business and therefor a profit driven company that understands pretty well that porting games to PC is guarantee money.
 
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