Melon Husk
Member
Original one? Not a chance. Remake? About as likely as Bloodborne.
Original one? Not a chance. Remake? About as likely as Bloodborne.
Where did you get your numbers little boyIt´s what most Pc users do with Sony games.
We're back to gamefaqs on gaf nowadays, discourse level: potatoMost Pc users would play it through piracy / torrent. It isnt whortwhile for Sony releasing these games on Pc.
While I do agree alot of pc gamers do play games through emulation or piracy I wouldn't say most though.It´s what most Pc users do with Sony games.
I think they're enjoying the extra cash flow from porting them to PC, and will continue to do so. SozWhile I do agree alot of pc gamers do play games through emulation or piracy I wouldn't say most though.
Also Sony needs to focus on their own platforms and pushing them not worry about what pc gamers get to play. Let Valve and Nvidia figure that out.
That's not even the real issue here.While I do agree alot of pc gamers do play games through emulation or piracy I wouldn't say most though.
Not fanboying, its facts and if you cant refute that, then why respond with a salty ass commet back, lol?Jesus what salty baby ass comments are these man holy shit.
Talk about fanboying over a plastic toy
What game are you even talk about? And how many signatures did that petition get?
Thousands wow! thats like 90% of the playerbase, though most of them pirate anyway amirite so maybe more like 95%You can google it if you want specifics, but there were plenty of petitions from PC gamers who gathered thousands of signatures. This isnt a secret. PC gamers were begging Sony to bring their games to PC last generation every since Bloodborn released.
Sales is the main concern. A lot of the sony games didn't sell well on PC and porting games comes at a cost. Ratchet, Returnal and Sackboy might not have even covered the costs for all we know.Only retards thinks that doesn't understand how economics work would say that piracy is a concern.
Just bear with me for a second... If Sony keeps a game keep a game hostage on their platform they make 0 dollars from PC piracy but also make 0 money from legitimate customers...
Now if they do release the game on PC and let's say it gets pirated 10000000000000000000 times... they will still make 0 dollars from the pirated copies, but if they sell measly 1 million(some retards says that this number is too low) copies of the game for 40 dollars... Now instead of making 0 dollars for the game on PC they are making $28,000,000.00(value after valve's cut) dollars 27M if you count the port price....
There's not negatives in porting games to PC, Sony makes more money sometimes way more(look at dark souls salles lol), customers get to play the game in the best available hardware... The game is made available forever because there's no such a thing at "mu console has not back compatibility" in the PC space.
Sales is the main concern. A lot of the sony games didn't sell well on PC and porting games comes at a cost. Ratchet, Returnal and Sackboy might not have even covered the costs for all we know.
So eventually they might be more choosy about what games they port to PC. It's just like how some 3rd party devs are deciding to skip xbox. If the sales don't make sense, they don't make sense.
Well it was revealed that their porting studio is now working on remakes/remasters in addition to ports.I think people have unrealistic expectations on how much a PC port costs.
These will almost certainly make their money back and sell better than the average PC game.
The bigger question is ROI and opportunity costs.
Maybe. But so what? How do you know that the people who signed those petitions ended up not buying those games once they got ported? You'd have somewhat of a point if the number of signatures on those petitions and the number of copies sold were even remotely comparable, but that's not really the case, is it?You can google it if you want specifics, but there were plenty of petitions from PC gamers who gathered thousands of signatures. This isnt a secret. PC gamers were begging Sony to bring their games to PC last generation every since Bloodborn released.
Well it was revealed that their porting studio is now working on remakes/remasters in addition to ports.
So it will be a judgement call on where they should spend their time. They're not doing PC ports 100% anymore.
You can google it if you want specifics, but there were plenty of petitions from PC gamers who gathered thousands of signatures. This isnt a secret. PC gamers were begging Sony to bring their games to PC last generation every since Bloodborn released.
Sales is the main concern. A lot of the sony games didn't sell well on PC and porting games comes at a cost. Ratchet, Returnal and Sackboy might not have even covered the costs for all we know.
So eventually they might be more choosy about what games they port to PC. It's just like how some 3rd party devs are deciding to skip xbox. If the sales don't make sense, they don't make sense.
I still think Returnal is probably the best game this gen and it didn't sell well on PC . . .That's not how gamming sales works on pc.
If the game is good pc gamers will buy it, period.
Also sales o PC are eternal once launched you will be forever making money because guess what? Your game works forever... If Sony had ported(a good port) FFX for pc right after it was launched the game would have been on sale for 23 years...
If Sony is smart and take parte on steam sales making bundles and shit like that, they will for sure make up for the cost of the port of any game to pc.
Well that's your opinion and it has nothing to do with ports.I still think Returnal is probably the best game this gen and it didn't sell well on PC . . .
Persona 4 golden did over a million sales on pcfair enough, that's what I meant. That Steam users play the mainstream stuff and the people who scream the loudest for a Bloodborne or Demon's Souls port/remake are just a very vocal minority because these games were niche in comparison (except for maybe Elden Ring, which approached mainstream sales numbers).
So Ratchet, Returnal and Uncharted legacy collection aren't good games?Well that's your opinion and it has nothing to do with ports.
Good games sell pretty well on pc, see dark souls/gow.
No one will buy shit games or shit ports.So Ratchet, Returnal and Uncharted legacy collection aren't good games?
I think you're making my point. PC gamers only buy their souls games or the biggest of big blockbusters so you shouldn't bother with Porting the rest.
I didn't name a shit game or shit port though . . .No one will buy shit games or shit ports.
Porting a game costs less than 0.01% of producing a game... with 1 million dollars they can port basically anything... If a game doesn't even make that small amount of money back the problem it's not on consumer but on the product.
This dumb mindset of we should not try to sell because I maybe not sell is dumb and simpleton... That's not how business works, you have to have risk in order to have profit.
PC gamers are not asking for shit niche games people are asking for good games, the Souls(born) series are a no brainer so I don't think that there's really a discussion here... only retarded fanboys think that's there's even a argument.
It's got nothing to do with good or bad.So Ratchet, Returnal and Uncharted legacy collection aren't good games?
I think you're making my point. PC gamers only buy their souls games or the biggest of big blockbusters so you shouldn't bother with Porting the rest.
Returnal has sold at least 100,000 copies on Steam. It launched at $60 and has never been cheaper than $43.So Ratchet, Returnal and Uncharted legacy collection aren't good games?
I think you're making my point. PC gamers only buy their souls games or the biggest of big blockbusters so you shouldn't bother with Porting the rest.
Elden Ring which has the 5th highest number of concurrent players of all time on Steam only "approached mainstream sales numbers", is this a joke?fair enough, that's what I meant. That Steam users play the mainstream stuff and the people who scream the loudest for a Bloodborne or Demon's Souls port/remake are just a very vocal minority because these games were niche in comparison (except for maybe Elden Ring, which approached mainstream sales numbers).
Well there's a difference between coming out ahead and getting the 3x profit you target and if they should have spent that time elsewhere that could hit that target.Returnal has sold at least 100,000 copies on Steam. It launched at $60 and has never been cheaper than $43.
Even if every single copy was bought at the lowest possible price, that's still at least $4.3 million in revenue. Minus Valve's 30% cut and you're still at a minimum of $3 million. There is no way it cost Sony more than that to port the game. And that's just the sales up until this point.
As others have said, once a game is out on PC, it's there forever. They won't have to make a new version once the next generation of consoles comes out. Or the one after that. Or the one after that. They can keep earning on sales without ever investing another cent. I find it pretty hard to believe that Sony isn't coming out ahead here.
Not all games are entitled to be bought and good or bad it's subjective...I didn't name a shit game or shit port though . . .
I don't see how those 3 games don't hit whatever bar you're talking about. They're two of the best newer games and a collection of games.It's got nothing to do with good or bad.
Or, well... of course a game has to be done well to do well, that's just the basis.
But not all games are interesting to PC gamers, as the audience is just not the same - PC gaming and console audience has overlaps, of course, and you can see that in the games that do really well on both.
Returnal, for example, is a game I'd strongly describe as a very console-ish game.
Very arcade-y, extremely repetitive, not a lot of depth, probably a lot less challenging with keyboard & mouse, etc.
I might be wrong here, mind you, but that's my impression from what I've seen - and that impression is what sells games (or not).
And then there is of course the price point.
Console gamers are used togetting ripped offpaying more per game - that's one of the ways console manufacturers recoup selling their consoles for dirt cheap.
But on PC, if you sell a game for full price, you need to offer something that people are willing to pay that price for. The bar on PC is a lot higher for high price games.
Neither R&C, nor Returnal, nor Uncharted Legacy fill that bar.
If Sony wants to sell more games on PC, they need to lower prices significantly for a lot of those games.
ok?Persona 4 golden did over a million sales on pc
Ok. And so you would call the Souls games mainstream? And yes, Elden Ring approached mainstream success. Now if they can hold these numbers with the next entry, they start to be mainstream as well, I'd think.Elden Ring which has the 5th highest number of concurrent players of all time on Steam only "approached mainstream sales numbers", is this a joke?
Furthermore, back when the Souls series reached 30 million sales, 40% of the sales were on PC despite the abysmal Dark Souls port. Souls games on PC are about as popular as they are on Playstation if not more these days.
It's 2023. Dark Souls III sold over 10M so yes, the Souls games have been mainstream since at least as far back as Dark Souls III. By 2020, the entire series had sold 27M after 3 games, an average of 9M per game.ok?
Ok. And so you would call the Souls games mainstream? And yes, Elden Ring approached mainstream success. Now if they can hold these numbers with the next entry, they start to be mainstream as well, I'd think.
I am not sure what you're arguing about.
Alright. then. Cool. I fuck off, then.It's 2023. Dark Souls III sold over 10M so yes, the Souls games have been mainstream since at least as far back as Dark Souls III.
They're not niche little games anymore.
It makes me feel that Sony loves me less. I want Sony to love me and only me. Not PC gamers.Imagine being so feeble and hive-minded that a platform port is straining your brain. Why wouldn't you want ports? The more the merrier, right?
So what? If you're worried about Sony not maximizing their profits, why not take that line of thought to its logical conclusion and make them ditch projects like Returnal entirely? Not just on PC, but on any platform. Because I can guarantee you they would have gotten a better return on their investment if they had pumped the money earmarked for that game into another Naughty Dog or Marvel project instead.Well there's a difference between coming out ahead and getting the 3x profit you target and if they should have spent that time elsewhere that could hit that target.
I'm sure it's profitable, but I doubt some of these are hitting their targets.
Tribalism is a hell of a drug, we're god damn apes.Imagine being so feeble and hive-minded that a platform port is straining your brain. Why wouldn't you want ports? The more the merrier, right?
Tribalism is a hell of a drug, we're god damn apes.
It was the biggest game Housemarque has done. So they are pumping more money beefing up a studio. Takes more than 2 studios to get you the most profit.So what? If you're worried about Sony not maximizing their profits, why not take that line of thought to its logical conclusion and make them ditch projects like Returnal entirely? Not just on PC, but on any platform. Because I can guarantee you they would have gotten a better return on their investment if they had pumped the money earmarked for that game into another Naughty Dog or Marvel project instead.
"apes" is a nice way of putting it.Tribalism is a hell of a drug, we're god damn apes.
Only retards that doesn't understand how economics work would say that piracy is a concern.
Just bear with me for a second... If Sony keeps a game hostage on their platform they make 0 dollars from PC piracy but also make 0 dollars from legitimate customers...
Now if they do release the game on PC and let's say it gets pirated 10000000000000000000 times... they will still make 0 dollars from the pirated copies, but if they sell measly 1 million(some retards says that this number is too low) copies of the game for 40 dollars... Now instead of making 0 dollars for the game on PC they are making $28,000,000.00(value after valve's cut) dollars 27M if you count the port price....
There's not negatives in porting games to PC, Sony makes more money sometimes way more(look at dark souls salles lol), customers get to play the game in the best available hardware... The game is made available forever because there's no such a thing at "mu console has not back compatibility" in the PC space.
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Nuke this embarrassing thread.
Yeah, sure. I get the idea. They'll put up with low returns in anticipation of a bigger payoff down the road.It was the biggest game Housemarque has done. So they are pumping more money beefing up a studio.
WTF I'm even reading...what
talk about "hypotheticals" lol. None of the games that Sony has ported to the PC have sold zero dollars from being on Sonys platforms, stop it.
The fact is Sony has no obligation to port any of their games to PC and also how does a company hold a game "hostage" on its own platform that was intended for said platform.
I swear you can't make this shit up.