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So.. would you pay The Elder Scrolls Online for $60, then $15/m after?

Pretty sure Sony said you won't get double charged for multiplayer i.e. PS+ not required for games with monthly sub.

Also I wouldn't pay anything at all for what will likely be another bug filled TES. I would imagine being an mmo will only make it even worse than usual.
 
The Old Republic has dated gameplay, a broken engine, and only one or two good class stories, among other issues.

Its hard to point to that game and say, this was the problem when there were so many. Or use it as an example for licensed MMO success.

Well honestly all MMO's have dated gameplay. But I don't think the gameplay is what makes an MMO interesting. I don't think I've ever quit WoW because I got fed up with fetch quests. It's usually if the MMO can give me something compelling to do for a long enough amount of time.

An initial test question in an MMO for me is "does it feel worth getting my character powerful in this game?"

WoW succeeds becuase even when there is almost nothing to do, there is still something to do that feels relevant to character progression.

Say you don't really have time to hardcore raid in WoW right now you can run LFR for 2-3 months before getting fully geared. Then you can try your hand at flex for 2-3 more months to get geared from that. Maybe you wanna build a pvp set so you BG for a few weeks here and there? Maybe build a cool transmog set? Spend time farming old raids for that piece to drop.

Content and its percived value to time spent is important to MMOs that goes beyond dated gameplay mechanics. That's why WoW has succeeded for so long if you ask me.
 
I would happily do so if it were a great game worth playing over another MMORPG, but it is a terrible game, so I will not.
 
I don't even pay the one-time $60 for new releases unless I anticipate that title very much. I just wait for steam sales/price drops. So $60 + $15/mo is just laughable to me.
 
Nope, nope and nope.

Subscription based MMOs do not justify the subscription price, at least not for me. But given, how almost every sub based MMO have adopted some sort of a (terrible) F2P model, shows that subs are unwanted by most players.

In the particular case of TESO, I wouldn't get it even if it was only B2P. The game itself just feels unprofessionally done. From the crappy animations and unresponsive controls to the clunky UI and the overall old and boring gameplay/quests elements mostly of "go there and kill 10 crabs". The only good thing I can thing, is the Elder Scrolls' lore, which I'm not a big fan of.

For the year and a half, that Guild Wars 2 is out now, one would think, that MMO devs will learn a thing or two from GW2.
For me what Anet is doing now, is what Blizz did with WoW a decade ago - combined all good elements about the MMORPGs at the time, polished them and released a good and finished product, with great support.
Almost everyother game in the genre, just falls into the "generic WoW cloning" category. Be it SWTOR, TERA, RIFT, AION, AoC etc, all of them fell misearbly, because all they did was copy from WoW in one way or another.

Same thing with TESO now... it will be F2P in no time.
 
Even if I was able to fully mod the game with big tit catgirls running around nude with full jiggle animation I wouldn't pay for that shit

I'll keep enjoying Final Fantasy XIV ARR
 
I'm not an MMO gamer and I'm not particularly fond of the TES franchise, so definitely not. However, it does strike me as pretty insane to price this exactly the same as WoW, which is basically an anomaly when it comes to MMOs and the most successful game ever. What's wrong with pricing it in the $7 per month range? It would make it a shit load more appealing to people like me.
 
Hahahahahaha... Oh God no.

Nope. Not a chance.

Its a horrible idea to begin with, but the fact that both consoles charge for multiplayer pushes it from nonsensical beyond comical to blatant farce.

Seriously have they gotten their head stucked so far up that they can't see that it's going to end in one hell of a trainwreck ?
They're hoping the train derails straight into a bank.
 
I don't think the pricing structure is ludicrous by itself, it's the structure of the content the subscription funds that has run its course. I can imagine a different type of game being supported by this model in lieu of season passes/DLC packs. Then again, you can only do so much in a month and yet you'd want to do it in a month to react to your community's doings, assuage, enhance, -- heh, maybe it is the model that has run its course. It's not too much for what you get in total, but this "total" is a collection of knick-knacks you would never have bought individually.
 
The Elder Scrolls Online will retail for $59.99 on all platforms, and monthly subscriptions after the first month will cost $14.99.

http://www.cbc.ca/news/technology/elder-scrolls-online-invites-sent-for-beta-game-1.2489996

- -

$60 for the game
+
$15 per month after the first month
+
$50 per year for PS+ or $60 per year for XBL Gold

lol.
also in Comparision


World of Warcraft is:

$39 per expansion or the whole game

$15 per month
From what I've seen of the game, NO. If they somehow pulled ACBF graphics, Skyrim open world and battles had Killzone animations then MAYBE.
 
Where the fuck is the innovation in this game?

$200 million dollars spent, was any of that spent toward new ideas, advancing the genre, bold moves? No, it looks like it was spent on cloning everything else out there. It also look like they didn't even do that right, as the few beta weekends I have been in prove that the game at this point in time is no where as fun as WoW or GW2. I'm not talking about bugs or not-implemented features, I'm talking about the core of the game just does not seem to be any fun.

Can anyone list the redeeming features for this game, reasons to buy this game over other games in the genre? Is the only thing to set it apart the universe it takes place in?
 
This game is the definition of mediocre.
Sounds like an achievement to me. I fear they had too many talented people on the team to distill every element down to mediocrity which through juxtaposition will shift the perception from "this is mediocre" to "this is the worst".
 
Even though you may not need psplus and live the fact is most people consider live and psplus a,fixed monthly expense for their other multiplayer games.

Like I said earlier month to month there are only so many fixed fees people are willing to pay. Its the same reason I won't be getting an xbone this Gen ... I just don't want to have to budget yet another monthly fee.
 
Paid sub MMO's and f2p games do not require PS+ to play. If TES ends up locked behind a paywall to play on PS4 then it will be because of some "parity requirement" to be able to release on XBO.
 
Im calling it now, goes f2p in 3 months give or take.

if the pre orders numbers are very low they might change the game to free to play before the release, that wouldn't surprise me. I know a lot of people that might be interested but just because of the subscription, no way, they are not mmo players but with so many free options they don't even care about it.
 
hell no, The star wars name couldn't do it.....Elders Scrolls sure as hell won't either..........this game is going to be F2P within the year it comes out.


now if it was B2P guild wars 2 style....maybe I would touch it.
 
if the game's good and has a constant stream of content, why not? I'm not against paying 15/m for a game you can play a hypotetically endless amount of hours, if needed
 
No, and nobody should. The whole "pay full for the retail copy AND pay monthly subscription" is a terrible business model.

Free to play is horrible. I prefer a subscription.


what?

-play local mp with my girl and bros on the couch
-doesn't cost $1,000
-no tinkering with configs and inis and this and that
-play with have actual friends online instead of random steam people

it's really no contest

-I only ever do this with Nintendo games anyway
-Didn't cost my $1000 to build a PC hell it didn't cost me $800
-I don't pay for a subscription to play online
-I haven't bought a full priced PC game in years
-I've only maxed out settings on my games. Big deal. I haven't had to mess with inis or other such setting in awhile.
-I have actual friends who play on PC
-MMO's are terrible on consoles.

You're really trying hard.
 
Not for a launch MMO. At a time when stuff is broken, content is lacking and end game is non existent.

I'd pay neither of those prices.

A year or two down the line I'll pick this up when the game has had time to mature. As a 16 year MMO vet' it's safe to say it would have to be something incredible to make me show interest in another launch.
 
This'll be F2P within two years, or the client will go cheap/free fast. Nothing will replicate WoW's initial business model, let alone a franchise like this. I don't think the average consumer will readily associate this with Skyrim (aka, I don't think The Elder Scrolls has anywhere near enough presence to command a subscription price).
 
after what happened with TOR(Which I did enjoy the bounty hunter storyline), I think I am gonna pass up on paying for any MMORPG. I might consider something that is b2p or no entry cost with monthly payment. Just not full price with monthly. Taking the plunge for mmorpgs nowadays with everything going f2p isnt really worth the risk
 
I've always found it insulting when a subscription based MMO charges for the base game.

Uhh. That's how subscription based MMO's started. Ultima Online, Everquest, DAoC, Anarchy Online, WoW, Planetside 1, etc, etc, etc.

That's basically the subscription MMO model in a nutshell. People just don't want to do it anymore, especially for games that are just trying to chase WoW while failing to live up to anything close to WoW.
 
$60 with a free month, then $15 a month? Are they trying to just die right out of the gate? They must already have a F2P contingency plan for 3 months down the line.

I'm sure they have research which shows a greater return to charge full price out of the gate and then transition to f2p in short order.

It's a part of the plan, people. Consider the $60 a premium for the opportunity to play before the inevitable price drop and subsequent move to a free+fee/freemium model.
 
No.

From what ive played in the beta, the game is bad. I have no desire to play it when it releases. I wouldnt play it even if it was free.
 
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