More_Badass
Member
I dont play many horror games. Barely can play a few minutes of Amnesia. Never finished Outlast. Still havent gotten around to Silent Hill 2. Dead Space 1 and 2 were more action than horror.
But then again the horror games I have played, the feeling they tend to invoke is often more of tension and dread, the anticipation of something bad. Very few are haunting. You know, that gut punch kind of horror that lingers with you, that takes a moment or two of realization for the horror to creep in, that you still think about when you leave that area or maybe a day later. A jump scare can't do that. Or even some creepy music and scary atmosphere.
SOMA did it masterfully.
In a game with so many memorable and macabre moments, there was one in particular that I think really captured everything that made its brand of horror so effective
In a shuttle area on your way to Theta, blocked off by rubble, you enter the room and you see her. The pnematic hissing of lungs, the wires and mass of artifical material fused to her thin atrophied body. And her strained anguished words: "It won't let me die"
That's the terrifing part in hindsight. How long has she been like that, alone, in some isolated shuttle area, in the dark, unable to leave this hell because machines keep her alive and conscious? Days? Months? A year? A decade?
Such unsettling imagery, witnessing a fate worse than death. Especially since you can power the shuttle while still keeping her alive.
Which moments were haunting for you in SOMA? Or other games, horror or otherwise?
But then again the horror games I have played, the feeling they tend to invoke is often more of tension and dread, the anticipation of something bad. Very few are haunting. You know, that gut punch kind of horror that lingers with you, that takes a moment or two of realization for the horror to creep in, that you still think about when you leave that area or maybe a day later. A jump scare can't do that. Or even some creepy music and scary atmosphere.
SOMA did it masterfully.
In a game with so many memorable and macabre moments, there was one in particular that I think really captured everything that made its brand of horror so effective
In a shuttle area on your way to Theta, blocked off by rubble, you enter the room and you see her. The pnematic hissing of lungs, the wires and mass of artifical material fused to her thin atrophied body. And her strained anguished words: "It won't let me die"
That's the terrifing part in hindsight. How long has she been like that, alone, in some isolated shuttle area, in the dark, unable to leave this hell because machines keep her alive and conscious? Days? Months? A year? A decade?
Such unsettling imagery, witnessing a fate worse than death. Especially since you can power the shuttle while still keeping her alive.
Which moments were haunting for you in SOMA? Or other games, horror or otherwise?