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Some Sadness info (?)

VanMardigan

has calmed down a bit.
Title: Sadness
Genre: Horror
Developer: Nibris
Platform: Nintendo Wii
Release date: 2007

Cracow, Poland-based developer Nibris released some new information about its Nintendo Wii title – Sadness. Due to the scale of the project, Nibris invited some recognized development teams to cooperate. FRONTLINE Studios Inc. will be responsible for programming. They're a team of 30 people with large experience in Nintendo platforms.

In addition, Digital Amigos will take care for the visual side of the game; they're a company specialised in graphics (e.g. Painkiller) and movies. Nibris also states that psychologists and horror writers were invited to assist in making the game.

Additional details about this will surface once Nibris has secured a publisher. In regards to the speculation about possible publishers for Sadness, Nibris says that all the names of alleged publishers which appear on the internet are nothing but rumours. For the time being, no screens or playable demos are going to be published. Once a publisher is selected, they will decide when to release visuals and other information about the game.

Nibris also is not going to provide any additional information on the scenario: "Sadness is a novelty in the video games market. Both the story and the presentation of the game is going to be a surprise for the player. You must forgive us the fact that we present so scarce information about Sadness, but we hope that once you play it you will understand our circumspection. We do not want to spoil the fun" – says Adam Artur Antolski, one of the scriptwriters.

Despite reluctance to reveal the plot, Nibris gave examples of games which had some influence on the concept and design of Sadness. Eternal Darkness, Silent Hill, Resident Evil, Planetscape: Torment, ICO, Phantasmagoria – these titles had some influence on the main theme of Sadness.

Currently, the concept artwork show a number of monsters from Slavic legends. Nibris says we might not encounter all of them in the game – everything will depend on the method in which players progress and the choices the player makes.

Sadness is to going to be a gothic horror in the style of a noir movie. This means that the game is going to be completely black and white! The graphical style gears towards realism, and the plot is going to cover events from before the outbreak of World War I. The location of the events is mostly Ukraine.

Nibris adds another significant detail – Sadness is not going to have any Menus. "We aim at completely intuitive behaviour of the player – just as in life. Every choice a player makes is essential – if you experience traumatic events in your life, they are in you all the time. The same idea with Sadness. We want the player feel he participates in events, not only a game" . The game will also have a saving system which is going to be invisible for a player. The use of the Wii controller is going to be completely intuitive, according to Nibris.

On the negative side, we're in for a long wait-the game will not appear any sooner than the 4th quarter of 2007.

In the meantime, here's some info on an enemy class:

Werewolves

Appearance:

Usually born as normal people; until full adolescence there are no differences between them and children fortunate enough to be born humans. Only at certain age, at full moon, they gain their dangerous identity. They still move on two legs but look like a cross-breed of a human and a wolf. The whole body is covered with wolf's hair, the head changes into wolf's face, instead of arms they have paws with claws. The next day they return to their human identity not remembering anything from the night's events; during the transformation they lose human consciousness and behave like hungry wolves. It can be explained by the fact hat a sudden increase in body build demands large amounts of food, and the werewolf, according to its instinct, tears apart into pieces everything which can serve as a source of proteins. All werewolves stem from an ancient tribe of Neur, which were already described by a Roman chronicler Herodot. This tribe used to change into wolves every day but it happened more rarely once they started to mix with other tribes and people.

Behaviour

These monsters behave similarly to hungry wolves. They attack suddenly and their sole purpose is finding food, therefore they attack not only people but also animals. When they have no choice they just attack the closest victim. Usually, however, they come back to their homes and stat with their families. The next day, such person can even look for alleged murderers of their parents, and when a werewolf gets to know the truth it usually commits a suicide.

Level of danger

One should not forget that werewolves are not monsters just by a mere affection for evil. Simply a sudden body build makes them need a lot of food. They want nothing but satisfy their hunger. The danger of meeting a hungry wolf is obvious. A werewolf is just more dangerous because it is bigger and more hungry.

Defeating tactics

A recognised means of defeating a werewolf is a silver ball; just as vampires are afraid of Bible verses and garlic. Moreover, one do not have to cut off a head of a killed werewolf because they do not have the power of revival.

Likho, liho (Russian: Лихо, Belarusian: лі́ха, Polish: licho) is an embodiment of evil fate and misfortune in Slavic mythology, a creature with one eye, usually depicted as an old person.

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I also got some concept art and a sound file with (I'm assuming) some game audio. As soon as I upload them, I'll post them here. That is, if anybody cares.
 

F#A#Oo

Banned
Things are definately moving forward for Nibris...which is good.

I know there are people that are pessimistic if not very much in hate mode for small developers like Nibris who have shown nothing in the way of gameplay etc...but everyone starts somewhere.

As far as I'm concerned they deserves to be given the benefit of the doubt.
 
This is shaping up to be the 'Ring' of gaming - initially, its advertising had people saying, "What the **** is this, a Calvin Klein commercial?" And then it actually came out and took people entirely be surprise.
 

Cosmozone

Member
They definitely have some cool ideas, like the unique time and place of the story. Although the odds are somewhat low, it'd be nice if this game came into existence.
 

Bo130

Member
VanMardigan said:
Additional details about this will surface once Nibris has secured a publisher.

I thought they did that already. The info can't be that new, then - I haven't seen it before, though. What's your source?
 

Andonuts

Member
So wait.

Is anyone from "Nibris" actually working on the game?

Is "Nibris" just two stoners from Poland with a little bit of money who sit around and say shit like "man wouldn't it be cool if we made a game called Sadness?" and the other guy's like "yeah dude, wait, let's make it in black and white".

That would actually be kind of cool.
 

VanMardigan

has calmed down a bit.
Some more concept art:

wilk1.jpg
 

F#A#Oo

Banned
Well apparently Frontline Studios and Digital Amigos are helping with the development of Sadness...

I've been reading recently they have a publisher but can't disclose it yet till they are allowed to by the publisher.
 

_PsiFire_

Member
Andonuts said:
So wait.

Is anyone from "Nibris" actually working on the game?

Is "Nibris" just two stoners from Poland with a little bit of money who sit around and say shit like "man wouldn't it be cool if we made a game called Sadness?" and the other guy's like "yeah dude, wait, let's make it in black and white".

That would actually be kind of cool.
Art, Music, game desing, story (they've hired script writers for dialogue I'm guessing)..

Nibris has hired a team of programmers but they're just helping them out with the workload..

Nibris is also doing level design, etc etc..
 

Bo130

Member
Chris Remo said:
Press release, I got it as well.

Ah cool :).

I can't believe how you keep dashing this game, guys. I absolutely love the idea, and I'm very impressed so far, and really looking forward to screens from in-game - it's their first game. Go Nibris :D
 

Zenith

Banned
You must forgive us the fact that we present so scarce information about Sadness, but we hope that once you play it you will understand our circumspection.

If you don't release any info, no one's going to play it. Overestimating their game's importance to people.

And they still haven't touched a Wii devkit yet.
 
Andonuts said:
So wait.

Is anyone from "Nibris" actually working on the game?

Is "Nibris" just two stoners from Poland with a little bit of money who sit around and say shit like "man wouldn't it be cool if we made a game called Sadness?" and the other guy's like "yeah dude, wait, let's make it in black and white".

That would actually be kind of cool.
There's a lot more to a game than programming and cinematics. There's the actual design (which is pretty important in a Wii game), level design, concept art and art direction, interface (though I guess there won't be much of that in this game), characters/character design, dialogue and scenario, asset creation, etc., etc., etc.
 
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