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Sonic 06 is the greatest example of wasted potential ever.

I disagree, there are other games which wasted their potential. The thing is that those games actually had potential whereas Sonic 06 basically never had it to begin with.
 
See all those games I listed? All were gameplay first, had strong story and sound, re-invented the wheel, and did it superbly.

How did S&K3 reinvent the wheel? Didn't play those other games except for Generations.

Sonic doesn't really need a story. Except for : Robotnik has done something evil, go and get his ass.
 
You know when you describe it as basically killing the shitty attempts at "epic" plots and bogus focus on narrative, that kind of makes it sound like Sonic 2006 is one of the best Sonic games.
 
I disagree. There's way too much wrong with 06 for it to have ever been good with the direction they were taking it in. There are, however, two Sonic games that I would say are huge wasted potential

Sonic Unleashed - following the failure of Sonic 06, this looked great when it was revealed. Fantastic graphics, fast as fuck, incredible intro cinematic, Eggman back to looking awesome, it was really something. And all that stuff is still present in the final game. It's a very rich and expensive feeling game. Even the story was good. Just the amount of drama and silly for Sonic, and Jason Griffith finally starts to sound convincing in the roll. Then they completely killed the game with the werehog and other pointless padding that almost make it not worth playing. It was foolish of them to add that stuff into it when they actually had a good thing going and Sonic greatly needed reforming.

Sonic 4 - had they started right, they could have made something incredible. As it stands, it's a perfectly functional platformer, but they seem to have made every mistake they could have. The classic fans wanted to explore new territories and fight new enemies with classic Sonic gameplay. They didn't want to revisit old levels and bosses but with modern Sonic's new moves and physics. It'd be like if instead of the Magaman 9 we got, Capcpom remade loads of stages and bosses from the first two Megaman games and had us fight them in X7's engine. And then episode 2 finally starts giving us new things but they went and killed it with the whole Tails gimmick. And you can't even play as him solo. Oh, what it could have been...
 
You know when you describe it as basically killing the shitty attempts at "epic" plots and bogus focus on narrative, that kind of makes it sound like Sonic 2006 is one of the best Sonic games.

I am sort of grateful that Sonic 06 happened. It was the last straw where everyone was like "Look. Sonic Team. Just stop with this edgy tryhard crap". Maybe if the game wasn't so glitchy and unfinished, all the stuff that I wanted gone would have gotten a pass. At least from Sonic fans.

Having said that I did like some aspects of SA1's storyline. Expanding on the Knuckles stuff from 3K and Gamma's storyline were nice.
 
I have a friend who's favorite Sonic game is literally that JRPG one on the DS

Because of the story
The story whose potential doesn't even manifest because of the stupid way the game ends ?
LOL

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Jokes asides ,
Sonic 06 had potential , but they just missed what we wanted. It's like the took the adventure formula and failed to see what the fans disliked. I mean SONIC ADVENTURE 2 is "ok" at best but half of that game is horrible. And they took that horrible half and increased everything that was wrong
That's SONIC 06 without the bugs.
Sonic 06 add things ( mach speed ) , bigger hubs ..without realising that the core game was breaking during the frankeinstein operation.

If they had 9 more months to eliminate the bugs and improve the design of the game , it would have been just a flawed entry in the franchise that tried things and didn't work ( just like unleashed and colors tried new things ) the nail in the coffin was the bugs but they failed first in basic game design with every character
 
There has never been a genuinely good 3D Sonic game.

The plot in Sonic 06 was also utter garbage that seemed like the collective fever dream of the Sonic fanbases on tumblr and fanfiction.net.

The soundtrack was all kinds of amazing though.
 
Well, I don't think so. Sonic (the character) is all about speed and momentum. When you put him in a hub like the Adventure/06 games and recently Sonic Boom, you make him stop, explore, do sidequests and other stuff that, while they may be good in other franchises, it kills what this character is all about.

I believe Sonic shouldn't be as serious as those games. Even though the Generations story was pretty much forgettable and in the background, I remember it more than what happened in 06. I hope the next game goes back to what was going well. We don't need to play as other characters. Knuckles, Amy and Tails are not as fast as Sonic.
 
I keep hearing about this and I am glad I stopped watching GG.

To be fair, Jon hasn't even been a part of GG for like a year and a half. Danny's a chill dude. Arin's become pretty intolerable at times, though.

As far as Sonic goes, it really is amazing how many different ways they manage to screw up what should be a relatively simple and fun premise. Blue hedgehog. Runs really really fast. Fights robots and Dr. Robotnik/Eggman because reasons. Enjoy.

Why has that been so difficult to achieve over the years? Why do we need a dystopian future, protagonists with crises of morality, and Sonic making out with human women?
 
As far as Sonic goes, it really is amazing how many different ways they manage to screw up what should be a relatively simple and fun premise. Blue hedgehog. Runs really really fast. Fights robots and Dr. Robotnik/Eggman because reasons. Enjoy.

Why has that been so difficult to achieve over the years? Why do we need a dystopian future, protagonists with crises of morality, and Sonic making out with human women?

I honestly think that a part of it is because it's already happened before in the franchise's darkest moments that there is a consistent voice in the audience saying that it should be encouraged. At least that's literally the only reason I could see for it. It's pretty funny seeing how Colors, Generations and Lost World get the tones right for the franchise but it's decried as "childish" especially in Lost World and Colors' cases when you're playing a blue anthropomorphic hedgehog who runs around a world with a color scheme and landscape that resembles the fever dream of a graphic design student robot with an overheating GPU as said hedgehog fights a Teddy Roosevelt expy that makes robots out of his woodland friends.
 
conceptually, the plot was actually very cool - Silver's time travel, Blaze's inclusion from Sonic Rush, a different set of emeralds, a dystopian future, three main protagonists (all of which are hedgehogs, who had the best set of levels in SA1 and SA2), the inclusion of Sonic and co's friends through the amigo system... what could go wrong?

Well, everything went wrong, and the game was a buggy, unfinished, rushed mess. It essentially killed the storytelling aspect of Sonic, and ever since 06's universal disappointment, the series has gone into Saturday morning cartoon mode and abandoned more intricate plot threads. I really wish 06 had been a successful endeavor - I feel as if it would change the face of Sonic as we know it now entirely.

The plot was fucking horrible in every way shape or form. It's like Sonic Team read one of those creepy fanfictions and actually thought it was worth using as the story for the game. You can't have an "intricate" plot thread about an anthropomorphic cartoon hedgehog that shouts "YOU'RE TOO SLOW" and "WAY PAST COOL". The whole thing becomes an inherent joke.

The original "stories" were simple for a reason. 3D Sonic should have been gameplay centric first and foremost and it wasn't. That's what killed the series.
 
I disagree, there are other games which wasted their potential. The thing is that those games actually had potential whereas Sonic 06 basically never had it to begin with.

Have you seen the E3 videos of what Sonic 06 was supposed to be? It was actually really cool stuff. Looked absolutely nothing like the final product.
 
Hey, generations was pretty good.

There was a Wii game to, it was okay, don't remember what it was called, really trippy looking, not as good as generations, but okay.

Generations was good, yeah, but would you say that was because of the fairly sparse 3D segments... or because they were so infrequent? :)
 
If only it had chao gardens...tho the possibility of losing them all due to glitches probably would have been insanely high.

That aside, Realistic eggman is bad and mephelis was too dark.
 
I honestly think that a part of it is because it's already happened before in the franchise's darkest moments that there is a consistent voice in the audience saying that it should be encouraged. At least that's literally the only reason I could see for it. It's pretty funny seeing how Colors, Generations and Lost World get the tones right for the franchise but it's decried as "childish" especially in Lost World and Colors' cases when you're playing a blue anthropomorphic hedgehog who runs around a world with a color scheme and landscape that resembles the fever dream of a graphic design student robot with an overheating GPU as said hedgehog fights a Teddy Roosevelt expy that makes robots out of his woodland friends.

Mario games are colorful and "childish" but that never stopped them. The problem with Sonic games isn't the art style. It's the games being bad. I tried to love Lost World, but the controls were miserable and the gameplay was uninspired.
 
My personal preference would be to go the Dreamcast OG Sonic. GTA-Style open world with little places and puzzles to unlock and upgrade your character. The fact you got to play with those numerous characters when you choose to and how all their stories intertwined story wise. Taking the train to another area... damn I loved that game
 
Also i was able to take my chao on the go with the VMU. then turn on the game plug up VMU and see my chao in 3D interacting with others. Get to play games with it have other offspring. Too much fun in 2001ish1 lol
 
Every Sonic game released in the last two decade is the greatest example of wasted potential ever.

If Sonic Adventure 1 & 2 were less buggy and cut out the shitty characters they would have been great games. If Heroes had better controls, level design, and less of a focus on combat it would have been a great game. If Sonic 06 didn't exist it would have been a great game. If Sonic Unleashed cut out the werehog and didn't force you to collect medals it would have been a great game. If Colors had more 3D segments it would have been a great game. If Generations had more 3D segments and better physics for Classic Sonic it would have been a great game. If Lost World had better level design and didn't force you to collect flickies it would have been a great game.
 
The only time Sonic has done dramatic storytelling well was Sonic Adventure's E-102 Gamma story, which feels like a completely different idea slapped on Sonic. It's surreal switching from talking technicolor animals to a depressed robot destroying its brothers. The gameplay of those segments was also pretty good with the time-based shooting. Makes me wish we had gotten a full Gamma spinoff game, since the character didn't fit in Sonic at all.
 
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Lol.

As for the topic, despite the bad storylines I still want to see a Sonic Adventure 3 someday.
 
The only time Sonic has done dramatic storytelling well was Sonic Adventure's E-102 Gamma story, which feels like a completely different idea slapped on Sonic. The gameplay of those segments was also pretty good with the time-based shooting. I wish we had gotten a full Gamma spinoff game.

I agree with that.

Gamma's story can bring in tears when everything wraps up during the end.

My favorite story, outside the Genesis games, has to be SA2 Shadow. He was done well and they could have kept him as a one off and he would have been good. Too bad he was too good.
 
The only time Sonic has done dramatic storytelling well was Sonic Adventure's E-102 Gamma story, which feels like a completely different idea slapped on Sonic. It's surreal switching from talking technicolor animals to a depressed robot destroying its brothers. The gameplay of those segments was also pretty good with the time-based shooting. Makes me wish we had gotten a full Gamma spinoff game, since the character didn't fit in Sonic at all.

I'd say that the story as a whole was pulled off well in Sonic Adventure 1. The story of Chaos, the character development that Tails and Amy got (which got subsequently destroyed in Sonic Adventure 2), and the origin and purpose of Knuckles guarding the Master Emerald were all pretty good, in my opinion.
 
Only thing I wish Sonic brought back from the pre-Unleashed era is the willingness to connect it's worlds better, whether it's through subtle use of narrative (see; Sonic 3 & Knuckles which pulled it off perfectly), more interesting/fleshed out worlds to explore or an odd cutscene or two that isn't just there for jokes. It helps me feel connected to the world better where-as Generations and Lost World left me with a bitter taste in my mouth after finishing them (though the latter started off really well).

Also the first Adventure is still far better than its sequels and still remains a legitimately great game.
 
I'd say that the story as a whole was pulled off well in Sonic Adventure 1. The story of Chaos, the character development that Tails and Amy got (which got subsequently destroyed in Sonic Adventure 2), and the origin and purpose of Knuckles guarding the Master Emerald were all pretty good, in my opinion.
It wasn't bad, but I'd hardly call it good. A lot of the series taking itself too seriously started there, as well as odd realism like having realistic humans.

I feel like Gamma's story was written separately though, because it has nothing to do with every other plot. You could cut it out and nothing would change.
 
The only time Sonic has done dramatic storytelling well was Sonic Adventure's E-102 Gamma story, which feels like a completely different idea slapped on Sonic. It's surreal switching from talking technicolor animals to a depressed robot destroying its brothers. The gameplay of those segments was also pretty good with the time-based shooting. Makes me wish we had gotten a full Gamma spinoff game, since the character didn't fit in Sonic at all.
The idea behind Sonic Adventure 2 was to take the Sonic, Knuckles and Gamma campaigns from Sonic Adventure 1 and streamline them. In theory not a bad idea but I think Sonic Adventure had strong level design because it had to accommodate multiple play styles. Red Mountain is the best designed level in that game (imo) and while Sonic is clearly the main attraction, the Knuckles and Gamma variations are fun in their own right. The problem with SA2 is the levels are designed around the character so Knuckles' levels evolve into confusing, cramped labyrinths, Tails' levels are corridor shooters and Sonic's levels are constant speed bullshit.

Anyway Sonic whatever. I think the stories can be charming in a DBZ sort of way, anything more than that tends to fall flat.
 
"Is THAT really what you want in sonic?"
"Sonic games should have..."
"Sonic is/isn't..."

I hope people one day realize that with Sonic Adventure, the gameplay and conventions of what a Sonic game is were split. SA might as well have been a new franchise for sega. People knock others for wanting another plot-driven, multi character 3d sonic game but in reality a ton of people want that. I'm 23 and a lot of my peers grew up with SA/SA2 as their first sonic games. That's not to say we can't have new 2d installments either but it's really belittling to a large part of the sonic fanbase to say that wanting a new game with the elements of the adventure games would be a waste of time/a shitty game/ect.
 
Wait, the OP wants "more intricate plots" in a Sonic the Hedgehog game? Well, to each their own, I suppose.

Give me the Saturday morning cartoon stuff. All I need are adorable animals to rescue from Eggman's contraptions.
 
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