But... isn't that RPG developed by Bioware? lolI have a friend who's favorite Sonic game is literally that JRPG one on the DS
Because of the story
I keep hearing about this and I am glad I stopped watching GG.
I keep hearing about this and I am glad I stopped watching GG.
See all those games I listed? All were gameplay first, had strong story and sound, re-invented the wheel, and did it superbly.
yeeeeah, that was uncomfortable
Barry bleeped it out and put "Jon no" on the screen.
There is no potential in Sonic the Hedgehog.
Sonic 06 was the purest realization of that franchises potential to date.
Well, it WAS BioWare.
There is no potential in Sonic the Hedgehog.
Sonic 06 was the purest realization of that franchises potential to date.
You know when you describe it as basically killing the shitty attempts at "epic" plots and bogus focus on narrative, that kind of makes it sound like Sonic 2006 is one of the best Sonic games.
The story whose potential doesn't even manifest because of the stupid way the game ends ?I have a friend who's favorite Sonic game is literally that JRPG one on the DS
Because of the story
LOADING......
There has never been a genuinely good 3D Sonic game.
"Sonic" and "Storytelling" need not be in the same sentence
I keep hearing about this and I am glad I stopped watching GG.
As far as Sonic goes, it really is amazing how many different ways they manage to screw up what should be a relatively simple and fun premise. Blue hedgehog. Runs really really fast. Fights robots and Dr. Robotnik/Eggman because reasons. Enjoy.
Why has that been so difficult to achieve over the years? Why do we need a dystopian future, protagonists with crises of morality, and Sonic making out with human women?
conceptually, the plot was actually very cool - Silver's time travel, Blaze's inclusion from Sonic Rush, a different set of emeralds, a dystopian future, three main protagonists (all of which are hedgehogs, who had the best set of levels in SA1 and SA2), the inclusion of Sonic and co's friends through the amigo system... what could go wrong?
Well, everything went wrong, and the game was a buggy, unfinished, rushed mess. It essentially killed the storytelling aspect of Sonic, and ever since 06's universal disappointment, the series has gone into Saturday morning cartoon mode and abandoned more intricate plot threads. I really wish 06 had been a successful endeavor - I feel as if it would change the face of Sonic as we know it now entirely.
I disagree, there are other games which wasted their potential. The thing is that those games actually had potential whereas Sonic 06 basically never had it to begin with.
Hey, generations was pretty good.
There was a Wii game to, it was okay, don't remember what it was called, really trippy looking, not as good as generations, but okay.
Sonic doesn't need or should have a convoluted plot. It just needs good gameplay.
I honestly think that a part of it is because it's already happened before in the franchise's darkest moments that there is a consistent voice in the audience saying that it should be encouraged. At least that's literally the only reason I could see for it. It's pretty funny seeing how Colors, Generations and Lost World get the tones right for the franchise but it's decried as "childish" especially in Lost World and Colors' cases when you're playing a blue anthropomorphic hedgehog who runs around a world with a color scheme and landscape that resembles the fever dream of a graphic design student robot with an overheating GPU as said hedgehog fights a Teddy Roosevelt expy that makes robots out of his woodland friends.
There is no potential in Sonic the Hedgehog.
Sonic 06 was the purest realization of that franchises potential to date.
"Sonic" and "Storytelling" need not be in the same sentence
The only time Sonic has done dramatic storytelling well was Sonic Adventure's E-102 Gamma story, which feels like a completely different idea slapped on Sonic. The gameplay of those segments was also pretty good with the time-based shooting. I wish we had gotten a full Gamma spinoff game.
The only time Sonic has done dramatic storytelling well was Sonic Adventure's E-102 Gamma story, which feels like a completely different idea slapped on Sonic. It's surreal switching from talking technicolor animals to a depressed robot destroying its brothers. The gameplay of those segments was also pretty good with the time-based shooting. Makes me wish we had gotten a full Gamma spinoff game, since the character didn't fit in Sonic at all.
It wasn't bad, but I'd hardly call it good. A lot of the series taking itself too seriously started there, as well as odd realism like having realistic humans.I'd say that the story as a whole was pulled off well in Sonic Adventure 1. The story of Chaos, the character development that Tails and Amy got (which got subsequently destroyed in Sonic Adventure 2), and the origin and purpose of Knuckles guarding the Master Emerald were all pretty good, in my opinion.
The idea behind Sonic Adventure 2 was to take the Sonic, Knuckles and Gamma campaigns from Sonic Adventure 1 and streamline them. In theory not a bad idea but I think Sonic Adventure had strong level design because it had to accommodate multiple play styles. Red Mountain is the best designed level in that game (imo) and while Sonic is clearly the main attraction, the Knuckles and Gamma variations are fun in their own right. The problem with SA2 is the levels are designed around the character so Knuckles' levels evolve into confusing, cramped labyrinths, Tails' levels are corridor shooters and Sonic's levels are constant speed bullshit.The only time Sonic has done dramatic storytelling well was Sonic Adventure's E-102 Gamma story, which feels like a completely different idea slapped on Sonic. It's surreal switching from talking technicolor animals to a depressed robot destroying its brothers. The gameplay of those segments was also pretty good with the time-based shooting. Makes me wish we had gotten a full Gamma spinoff game, since the character didn't fit in Sonic at all.