Robert Medina, the creator of the Mushroom Hill video reimagination that swept the gaming world earlier this week, spoke out for the first time on his work.
Speaking to Playstation LifeStyle, hes quite surprised the piece has received this much attention thus far.
I really am surprised by the response from this video, Medina said. Had I known it would get this much attention, Id probably have put some more time into finishing the level, and polishing the animation and effects further. This was actually just a quick project I did for fun over a couple of weeks so I could see how well a classic style Sonic game would adapt to 2.5D/3D graphics. It wasnt meant to draw any comparisons to Sonic 4, and wasnt intended to make any major design changes to the game or introduce any new elements, hence the fact it sticks quite close to the original design of the level and Sonic.
Medina explained how the video was for him neither lengthy nor complex to create and was not done in realtime. Still, Medina theorizes current generation consoles could get 95% of the way there in terms of a matchup. But as it stands now, Medina wont be attempting that officially for Sega or anyone else; he affirmed no one from the company has reached out.
I really dont expect to, since it only showcases graphics, and doesnt show a lot of new ideas aside from that, Medina said. The video was posted on Segas blog, so I know someone has seen it, but I dont expect anything to come of that.
Medina also says hell consider making another piece in the futurethough it, like this, wont have any other value than eye candy.
If interest keeps up, I may create another video, maybe even create a video showcasing some completely new ideas rather than remaking old ones, but since this is only for fun, Im not sure if I will at this stage, Medina said.