They want players to navigate a lifeless open world while handing over game controls for about 40% of the time to grind rails and bumpers?
WTF?
You guys didn't think that tower climbing section was fun looking? Had lots of interesting platforming, climbing, wall running, rail grinding.
You guys are going to be surprised I think. Looks like a legit open world Sonic.
As far as I am concerned, no. It did look like much fun... What was the purpose anyway ? Only picking up stuff ? You have to give a motivation to do things : challenge, excitement, speed and reflexes, time attack, scoring or whatever. If it is only a collectahon, this is going to be just as bad as any other tedious, boring modern game.You guys didn't think that tower climbing section was fun looking?
Looking at this extended gameplay, Kirby and the Forgotten Land did better job adding little bit of realism to its world without going overboard.
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but here its like the environments from entirely different game and just put Sonic Model in it.
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It okay to go for more natural and grounded environments, but there is no need to go "hyper realism" with Sonic.
Exactly it needed this:That music doesn't fit the Sonic world AT ALL.
Had both, really bad and good Knuckles Pumpkin Hills' Sonic Adventure 2 vibes
I like the previous Sonic games, but they've all been iterations on Sonic Adventure or the 2D ones. This looks like something new. I'm okay giving it a shot. It does look like a collectathon with some light puzzle/platforming. The tower seemed pretty intricate as far as learning how to get up there. It's definitely the first Sonic game I'm aware of going for a more chill approach rather than lightning reflexes at all times.As far as I am concerned, no. It did look like much fun... What was the purpose anyway ? Only picking up stuff ? You have to give a motivation to do things : challenge, excitement, speed and reflexes, time attack, scoring or whatever. If it is only a collectahon, this is going to be just as bad as any other tedious, boring modern game.
Do a daytime run in Spagonia in Sonic Unleashed. That's fun.
Nah, it didn't really look that fun. It was too on-rails. A couple springs here, a couple rails there, and you're at the top of the tower. If it had some enemy placement and some more challenging platforming (including getting rid of that stupid homing attack - make Sonic have to jump on things again), then maybe it would be more engaging.You guys didn't think that tower climbing section was fun looking? Had lots of interesting platforming, climbing, wall running, rail grinding.
You guys are going to be surprised I think. Looks like a legit open world Sonic.
I am okay with new things and I like the approach. We will see, but I am not optimistic. If this is simply a copy of what all OW have been doing recently, it is going to be a tedious bore-fest. Hopefully, it will be more than this...It's definitely the first Sonic game I'm aware of going for a more chill approach rather than lightning reflexes at all times.
This is the sort of thing you say about a game that's coming out in a couple of years... this has like six months lol they aren't going to radically improve it.Looks great so far. Really liking the overall mood. Should be obvious that this is an early look
Visually the game, while pretty, clashes with Sonic. There's no style or flare. Just realism.I'm really not understanding all the hate. This is the first interesting looking Sonic game in 20 years. I don't need any more "hold right until the level is over" 2D Sonic games with Genesis-launch graphics from 1991.
I mean, I'd rather "hold right until the level is over" to progress a basic story in stylistic zones than hop on random rails in midair and jump on springs aimlessly for hours on end.I'm really not understanding all the hate. This is the first interesting looking Sonic game in 20 years. I don't need any more "hold right until the level is over" 2D Sonic games with Genesis-launch graphics from 1991.
I hope Shadow the Hedgehog is in this with his iconic jeep + motorcycle combo so we can play Forza for real and do drivebys on badniks+ no shitty friends
Exactly my thoughts.Felt like a tech demo made in UE5 by a fan lol
blame Phantasy Star for these, the same engine