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Sonic Generations - Unleashed Project mod released (Unleashed stages in Generations)

Guess Who

Banned
Trailer: http://www.youtube.com/watch?v=LBE2EFNQoEo (Download 60 fps version: Mega|Rapidshare)
ModDB page: http://www.moddb.com/mods/sonic-generations-unleashed-project

This unofficial project ports most of Sonic Unleashed's daytime levels from the Xbox 360 version into Sonic Generations on PC. It also includes any improvements that are deemed as necessary to accomodate to the better control scheme, higher resolution graphics, and much smoother framerate.

New Features & Content
======================
* No console limitations. This means support for unlimited resolutions, high-quality texture filtering and 60 FPS gameplay as long as you have the hardware for it. Stages that had performance problems in the original game now work perfectly (with a proper setup). Just features you'd expect from a regular PC version!

* Eight Modern Sonic stages completely readapted from Sonic Unleashed. Lots of layout improvements, recreation of gimmicks, and fixing various bugs/glitches.

The current list of included levels is:
* Windmill Isle (Acts 1/2)
* Savannah Citadel
* Rooftop Run
* Dragon Road
* Cool Edge
* Arid Sands
* Empire City (originally Skyscraper Scamper)
* Jungle Joyride

* Brand new White World Stage for level selection. Enjoy the new soundtrack arranged by Falk, which you can download here.

* Various High-Definition retextures by Lobotomy. Most of the horrible and stretched surfaces in the game got a new coat of paint to bring it up to standard (up to 16x more data than the original textures). A separate version with even better retextures will be released later by him for those with higher-end hardware, so be sure to subscribe to his channel to keep up with his progress.

* Few mods would tout lack of content as a feature, yet this one does. Sonic Unleashed was badly received due to the alternate gameplay style of the “Werehog” at nighttime, the mandatory RPG elements, and medal collection being necessary for story progression. This mod has none of that, and all collectibles are completely optional and not required to enjoy the core game.

* Being on the Sonic Generations engine alone is quite an improvement in most aspects such as control scheme, player speed, consistent camera control (no wildly changing FOVs or distances that would make a player nauseous and confused), support for various skills (such as Super Sonic), etc.

* Classic linear progression system for starting a new game. This new game won't overwrite your current save file (as long as you don't disable save redirection), so you can collect Red Rings and have new score and time records without conflicting with your original save.

* New Red Ring locations for each level. Score ranking tweaked and fixed from the very forgiving Sonic Generations' ranking; S Ranks will require you to speedrun and optimize your route as much as possible. Getting an S Rank is actually a challenge!

* Alternate and experimental FxPipeline renderer included within the game. This very much WIP renderer provides support for special effects from Sonic Unleashed, such as directional shadows, directional light shafts, better motion blur, and much more! (Recommended to use)

* Classic Sonic Adventures integrated! Once you beat the main game, you can play as Classic Sonic in the Modern stages! This feature is not really play-tested and just meant as an additional bonus to play around with. (You don't need to use a separate mod for this like CSA)


Installation
============

Installing the mod
------------------

/Simple/

Extract the contents of the file you downloaded to anywhere you want. Find where Sonic Generations is stored on your computer.

For example: "C:\Program Files (x86)\Steam\steamapps\common\sonic generations"

Simply copy the extracted files to the game's directory.

Run SonicGMI.exe as Administrator* (should be located in the same folder where SonicGenerations.exe is). If your Sonic Generations exe is not modified yet to support mods, simply click the Install/Uninstall button on the bottom.

*: Running as administrator is not a requirement, but it seems to have solved an issue for some people unable to create the FxPipeline renderer.

Once that's sorted out, you can start configuring your available mods.

/Advanced/
It's recommended you update to the newest version of SonicGMI included. If you have a *mods* directory of your own instead of the regular game's folder, you can just copy the folders from this extracted file into your *mods* folder.

4K comparison shot between Unleashed and this mod: http://i4.minus.com/iBpUTRXLnZzpU.jpg

Screenshots:
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Looks flippin' amazing.

Congrats to Dario ff, Falk, and everyone else involved in this project. Many of the water levels in Unleashed deserve to be at 60 fps. I love Sonic Unleashed, so if I ever get a chance to play the PC version of Generations, I totally want to try this out.

And tell Falk that I love his stuff. That BGM for the trailer is an excellent mix that I'll be adding to my rotation. <3
 
YES YES YES!

Downloading now.

Would love to see colours get ported too but I doubt that due to the Wisp abilities.
 
This is fantastic. I haven't played Unleashed for myself yet, so I'll just play these levels and forget about all of the hub world/werehog nonsense.

For people who haven't played Generations, installing this mod is roughly equivalent to doubling the amount of Modern Sonic content that is available in the game itself. This is really impressive work.
 
YES YES YES!

Downloading now.

Would love to see colours get ported too but I doubt that due to the Wisp abilities.

Colors (and every other Sonic game) use a different engine, so they can't really port stages from any of the other games like they've been able to do with the Unleashed stages.
 
Even if you guys can't play it, I would encourage you to listen to Falk's stuff for it. It's really freaking good.

Falk continues to be one of my favourite indie/fangame composers. Sonic Before the Sequel's soundtrack was honestly one of my favourite five soundtracks last year (I know he wasn't the only one who worked on it (Andy Tunstall, KgZ, Funk Fiction worked on it too), but I am impressed as hell at the effort put into it; looking forward to After the Sequel's stuff).

Trailer BGM (which is in the OP anyway): https://soundcloud.com/falk-2/unleashed-project-trailer
And the White World BGMs: http://www.youtube.com/watch?v=vu7mrncYGzo https://soundcloud.com/falk-2/unleashed-white-space-medley (thanks GW)

The folder linked in the OP for the BGMs has .flac files, but it's worth it.
 
And this is basically why I think Unleashed is a good game, people don't understand because "oh no the werehog" but the daytime stages are really really good.
 
Even if you guys can't play it, I would encourage you to listen to Falk's stuff for it. It's really freaking good.

Falk continues to be one of my favourite indie/fangame composers. Sonic Before the Sequel's soundtrack was honestly one of my favourite five soundtracks last year (I know he wasn't the only one who worked on it, but I am impressed as hell at the effort put into it; looking forward to After the Sequel's stuff).

Trailer BGM (which is in the OP anyway): https://soundcloud.com/falk-2/unleashed-project-trailer
And the White World BGMs: http://www.youtube.com/watch?v=vu7mrncYGzo

The folder linked in the OP for the BGMs has .flac files, but it's worth it.

It really is

That Sonic 1 boss bgm insert, my god.
 
Never played Unleashed (or many Sonic games), but I'm definitely interested in trying this out since I enjoyed Generations a lot. Downloading now.
 
There is really nothing stopping me now to try this, so I will be downloading it soon to try it out (even though I haven't finished the main game on PC).
 
Jesus Christ, DOWNLOADING NOW.

Soooooo going to play this! I'm lucky because I never actually got to play any of the Unleashed daytime levels at length on the HD twins when it came out (I played the Wii version, god I feel like I was cheated lol). I get to experience most of these levels for my first time (I played one or two of them at a friend's house).

Also, will download the white world BGMs when I can.
 
I must say that I instantly jumped up to turn on my computer to download this as soon as I read the thread title. This project (as well as the promise of other projects) was what led me to buy a gaming pc. I'm absolutely stoked!

I wish I could play this now! I'll have to let this download overnight :(
 
This same guy did the soundtrack for a fangame called Sonic Before the Sequel (a game between Sonic 1 and 2. RECOMMENDED for everyone). IT's fantastic.

https://sites.google.com/site/sonicbts/

https://soundcloud.com/falk-2/friday-purples-for-rocky-ride?in=falk-2/sets/before-the-sequel-ost
My favourite tracks on the soundtrack are here. One of my favourite 5 albums of 2012, really.

The game's pretty good too. Can't wait for After the Sequel to be released because I hear it's even better.
 
For a moment I thought this was the release of the Sonic Adventure Generations mod I keep seeing on YouTube, then I read stuff. I will try this though, thanks.
 
We are this much closer to full re-modeled Sonic 3 & Knuckles stages with this engine. Holy fuck this is awesome.

BASED PC.
 
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