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Sonic Lost World Review Thread [Embargo Ends: Oct. 18th, 4:00 AM EDT]

Dark Schala

Eloquent Princess
Mar 2, 2010
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The Land of Bagged Milk
Welcome to the Sonic Lost World review thread. After some consideration, I feel like the game should have its own review thread to keep review discussion to a minimum in the OT so game discussion and GAF user impressions don't get lost in the mix.

With that said, courtesy and levelheadedness in this thread would be appreciated (ie: no fanart, no fanfiction, no Sonic Cycle, try not to drive-by post to talk about low scores/the consoles that the games are on, etc., make personal attacks against the reviewers/sites, etc.), especially to encourage rational discussion about the content of the reviews.

It would likely be to your benefit to be rational and read review content prior to discussing it. Thanks.




Wii U

Gamersyde [Wii U]: Favourable/Good!
The latest title of the Sonic saga is definitely a good game. By borrowing its gameplay sequences from games like Sonic Colors, Super Mario Galaxy or even Super Monkey Ball, it manages to mix various ways of doing platforming while still keeping its own identity. And cherry on the cake, it manages to keep boredom at bay by varying the gameplay styles and has a good replayability potential. And finally the addition of a way to slow down Sonic thanks the the running trigger makes the platforming much more interesting than in the past. As a result we get a title where all gameplay styles are enjoyable and interesting. Despite a rather slow release schedule the Wii U gets another great title and with the upcoming release of 2 heavy weights of the same genre (Mario and Donkey Kong!), platforming fans have a few more reasons not to look at the upcoming next-gen consoles.


Famitsu: Sonic Lost World [Wii U]: 9/9/9/9
Comments courtesy of Polygon:
The Wii U version of the new Sonic got the highest overall score this week. "Your normal movement speed's slowed down a bit, which makes it seem a bit easier to play for action beginners," said Ebihara. "The homing attacks are easier to pull off, and the overall sense of nonstop excitement is as prevalent as ever. The game also takes advantage of a lot of Wii U-specific features, from the GamePad and TV-based multiplayer to grabbing items via Miiverse."

Despite giving it a 9, Uchizawa was quite a bit harsher in the review text. "The basic gameplay and world setting is the same as the 3DS version, although the stages are quite a bit different," he said. "The color powers add a nice accent to the action, although it does kind of ruin the Sonic-type tempo you might be expecting. The visuals are as fun as ever to watch, too, although it's hard to see whether you're actually controlling anything at times."

Eurogamer Italy: 9/10

NintendoWorldReport: 9/10
When Nintendo first brought Mario into 3D in Super Mario 64 it was clear that, while the gameplay had evolved, the basic essence of Mario had remained true. One could argue that it has taken Sega 17 years to finally allow Sonic to make that leap. It’s exhilarating to race across cylinders and use Sonic’s new moves to wall jump through a spike-filled area, although not every stage of Sonic Lost World is a true playground for Sonic’s new abilities. Despite the uneven level of polish on the stages, Sonic Lost World is a great platformer that shouldn’t be missed.

Gaming-Universe.de (German): 8.5/10

VentureBeat: 85/100
Sonic Lost World is beautifully brutal. More important, however, is that it’s a worthy addition to Sega’s most beloved franchise. Considering the Japanese publisher’s recent inconsistency with its mascot’s endeavors, this is good news.

After all, many Sonic games have tested my talents, and Lost World’s late-onset thumb-blistering difficulty evoked a period where I would feverishly slam shiny black pieces of plastic into my favorite 16-bit console to get my gaming fix.

And, come to think of it, that’s pretty high praise.


GamesRadar: 4/5
When laid out like this, it would appear this is yet another Sonic game full of problems and frustrations, but that really isn’t the case. Fact is, the majority of levels in Sonic Lost World are an absolute joy to play, several of them easily as good as the best that Mario Galaxy has to offer. The sheer creativity and quality on show is a glimpse of the Sonic Team we used to know and love, and it’s very refreshing to see.

Sonic Lost World feels like a Sonic game, works like a Mario game, and feels totally at home on the Wii U as a result. With the most convincing 3D Sonic gameplay by some margin, it’ll no doubt be looked back on as the game that aimed for the Galaxy, missed by a small amount, but still landed in the stars.


The Guardian: 4/5
With so many elements, shifts in perspective and dynamics, Sonic Lost Worlds can feel, at times, like it's struggling to hold together into a cohesive whole. There is unevenness in the quality of those elements too, something that its primary influence avoided. But this is nevertheless the finest Sonic game in years, a riot of ideas that at times approaches the quality of Nintendo EAD's work. It may not provide much insight into where games are heading, but as a Sonic-themed celebration of the past few years, it's a surprising delight.


Digital Spy: 4/5
Sonic fans will be the first to admit that they don't play these games for their storylines, and Sonic: Lost World isn't about to buck that trend with its corny voice acting and wafer-thin script. Polished graphics, colourful worlds and smooth animation makes Sonic: Lost World one of the best looking platformers on the Wii U and a wonderfully infectious soundtrack that will work its way into your head in no time, caps off the near-flawless production.

Sonic: Lost World is a fresh and unique take on Sega's mascot that recaptures everything that was great about his 2D adventures, rights the wrongs of his 3D outings, and takes him into uncharted territory. It took the Sonic Team long enough to deliver the definitive contemporary Sonic adventure, but it's finally here, and it was worth the wait.


Gamereactor Spain: 8/10
Despite aforementioned gripes, unimaginable lack of Controller Pro support and forgettable soundtrack, Sonic Lost World manages to keep us sticked to the screen for many hours (around 8 for main story, then tons of extra stuff). A long, hard and entertaining platformer, full of Sonic charm and plenty of humor (those new enemies have something to do with this).


ONM: 80%
While Lost World hits more than it misses, it remains plagued by the general lack of polish that defines many of Sonic's 3D games. That said, the hog himself is more well-rounded (especially during a spin dash) compared to his previous incarnations, a reliable presence that anchors the game on the right side of playable.

So it is we return to our medieval hedgehog: Lost World bears a similar bounty of juicy treats, as long as you're willing to risk the awkward spines that lie beneath.

Gamereactor Norway: 8/10
Gamereactor Portugal: 8/10
XGN (Dutch): 8/10
IGN Italy: 8/10

GameTrailers (Text Review) (Video Review here): 7.6/10
Even with so many different twists on the action, the way you control the game is basically the same no matter what you’re doing. You’ll use the right trigger frequently to speed yourself up and bounce, run, or flip off obstacles, which helps to address the classic Sonic problem of coming to a dead stop when you run into an object. But while the controls are consistent and generally function in each type of situation, some things are consistently awkward. The way your homing attack automatically locks onto enemies never quite feels right, especially when you’re moving through tighter 2D spaces.


Destructoid: 7.5/10
Sonic Lost World can wildly swing from brilliant to horrific at the drop of a hat, but when one steps back and takes a look at the whole production, one sees far more to love than hate. Certainly, the nastier elements prevent it from being the truly great installment it could have been, but the experience is good enough to where I would desperately entreat Sonic Team to keep doing what's been started here. Please, no more desperate shifts in tone and level design, no more dramatic new overhauls. On a fundamental level, Lost World absolutely nails it, and does what Sonic should have been doing a long, long time ago.

All it needs is time to refine, and Lost World could become the start of something beautiful.

JeuxVidéo: 15/20

CVG: 7/10
It should be clear from the above that Sonic's latest adventure doesn't represent a brave new (3D) world, but by no means is it a terrible game. Indeed, when it all comes together, it's arguably the most satisfying of Sonic's modern adventures. There's nothing else out there that manages to capture the thrill of speeding through lush landscapes with hearty orchestral music in the background. Often it manages to press all the right buttons. It's a shame, then, that there are just too many niggly bits, control flaws and frustrating moments to simply pass off as flukes, meaning Lost World will ultimately go down as merely a good Sonic game rather than the exceptional one it constantly threatens to be.


Gameblog.fr: 3.5/5
And in the end, Sonic: Lost World recalls Super Mario Galaxy because of its glitzy world and the circular structure of its levels. Also, Sonic can be somewhat tamed by significantly slowing his pace, as a button is now dedicated to the sprint. This more seated rhythm, however, allows him to explore further in the Zones, an approach encouraged by the powers of the new Wisps and the amount of extra acrobatic moves afforded to Sonic. Sonic has not forgotten its origins, as illustrated the presentation and gameplay. Instead, his talents in the art of Parkour open new perspectives to levels still more dizzying to cross areas of Lost Hex from the ground or in the air... Races in duo and the cooperative modes are very friendly; the support role being quite suitable for newbies who may be discouraged by the solo challenge. So, who says that Sonic had lost his groove?


Nintendo Life [Wii U]: 7/10
Sonic Lost World shows flashes of brilliance, where clever design, bright visuals and a daring sense of fun align perfectly. There are a few significant lows, however, and a raft of content that is passable but easily forgotten. That leaves us with an uneven experience that we recommend to keen Sonic fans without hesitation, but suggest that the less committed should think carefully


TheSixthAxis: 7/10
At times there are genuine moments when this game sings, where you’re going fast, in control, bouncing off enemies in succession and grabbing rings. Or indeed when there are some lovely moments such as having to fill a giant juicer with apples you roll around the level. Even that though is still cribbing from the moustachioed plumber’s playbook (and there are even some very familiar green pipes in a couple of the stages). Sonic: Lost World has enough of these moments to be worth playing, but its issues keep it from being a must-buy, particularly for the 3DS and its broad catalogue of games.


Gamereactor Sweden: 6/10
Pros: Excellent 2D-stages, pretty design, good music, smart world map, fun minigames

Cons: Controls lack precision, camera problems, bad checkpoints, meaningless cutscenes


Gamereactor Germany: 6/10
Wiitalia: 6/10


Polygon: 6/10
Lost World is best when it's running from the past, not towards it. But a handful of fun levels and some exemplary graphics do not make a great game. Sonic: Lost World is front-loaded, pocked with bad boss fights and obsessed to a fault with creating some of the coolest 2D stages of 1993. Sonic: Lost World is best when it's running from the past, not towards it.


IGN [Wii U version]: 5.8/10 (Video Review)
Mediocre: Sonic Lost World lacks speed, precision and fluidity making it a big step back for the Blue Blur. After the success of Sonic 4, Colors, and Generations, this is a big disappointment for Sega’s speeding blue bullet. Sonic Lost Worlds clumsily tears all the wrong pages out of the Super Mario Galaxy playbook, and in so doing, loses the breathless speed and fluidity that makes a Sonic game a Sonic game. Graphically it may talk the talk, but the controls and level design just can’t walk the walk, much less run it.


Digital Chumps: 5.6/10
The attractive landscapes and engaging ideas behind Sonic Lost World are no match for the demolition of morale suffered under unreliable control and inconsistent quality. Lost World is undoubtedly the most realized and best playing modern-era Sonic game, but Sonic still has ways to go before he's in a game one might actually have the best time playing.


VideoGamer: 5/10
It’s a shame, because there are parts that are genuinely excellent, like one level where Sonic is a giant snowball; awkward controls, a clump of dreadful levels (including insta-death grind-rail nonsense) and some horrendous, unfunny boss encounters make you wish he’d genuinely get lost.


Gamekult: 5/10
Two good games in a row, it was probably too much for Sonic Team, which basically amounts to the ordinary with Sonic Lost World. The most frustrating thing here is that we felt that the project was ambitious, with various zones of play, a solid realization and diversity of situations reminiscent of the model that it's based on: Mario Galaxy. With the GamePad in hand, we seem to see a patchwork of ideas that are poorly calibrated, with "rules" that seem to change every 5 minutes without any cohesiveness. You also have to juggle the wonky camera, jumping, targetting is any building that cracks prior to collapse. There is only one single desire: to curl up in a ball in the corner


GameInformer: 5/10
Last generation’s Sonic Generations and Sonic Colors were both poor attempts to fuse 2D and 3D platforming, and it’s sad to see Sonic Team fail to improve following those stumbling points. Lost World’s obvious inspiration from Super Mario Galaxy appeared to be a step in the right direction, but the core game is sub-par even by Sonic’s standards.


Gamespot: 5/10
That some inoffensive visuals and a few fun 2D sections are the highlights of a largely 3D game is telling. Sonic Lost World desperately wants to be Mario Galaxy, but in overtly coveting the great Italian plumber, it smothers the talents of its blazing blue hedgehog. There were moments when I thought it might all come together, when Sonic's fun, if slightly erratic, speed would be matched to levels that were intelligently designed to make the most of it. There were some brief glimpses of that, but for the most part, Sonic Lost World is confused and derivative, and tries far too hard to be clever without any clever design to back it up.

AnaitGames: 5/10

Joystiq: 2.5/5
Sonic Colors showcased a keen understanding of what made Sonic great, and successfully expanded on the series' formula with the introduction of Wisp power-ups. It's admirable that Sonic: Lost World tries to shift the series in a new direction, and the results meet with limited success, especially in earlier levels. Its gameplay variety is appreciated up to a point, but Sonic: Lost World misses the mark more often than it succeeds, as frustrating level design and unimaginative boss encounters are enough to overshadow its fleeting moments of brilliance.


The Escapist: 2.5/5
This game is chopped up into neat little segments. Some are fun, some aren't - they're all beautifully rendered. Much of it feels deeply dated. There's just not much new here. While the developers made a big deal of wallrunning and "defying gravity," they don't feel like wondrous, new things. It's a rehash of what made Sonic awesome in 1991. It's not a videogame from 2013. It controls like a game from 1991, it has gameplay like a game from 1991. Warts, blemishes, sluggishness and all. It is, by all measures, an astoundingly average game.

Bottom Line: Sonic Lost World is a mediocre, dated game matched up with beautiful visuals. There's nothing new or memorable here.
Recommendation: This one's for the Sonic fans and those hungry for another platformer, everyone else, skip it.


GameCenter: 4/10
In Short: It’s depressing that the one modern game that shows the most effort is also the least satisfying to play, but if Sonic is ever to work in three-dimensions Lost World gives no clue as to how it might work.

Pros: Imaginative stage design and gloriously vibrant visuals. The mix of gameplay styles is a good idea and there are some fun, if minor, multiplayer options.

Cons: The controls are a nightmare, especially the new parkour moves, and totally at odds with the sort of game world you’re exploring. The platforming lacks depth and the difficulty often seems unfair and random.


EDGE [Wii U]: 4/10
And it’s here that Lost World falls apart. While Mario games spit out 1-Ups with such frequency that you question whether the lives system needs to be there at all, Lost World takes the opposite tack. There might be the odd extra life hidden away in a level, but its stages are so long (the timer frequently ticks down from 15 minutes) and its use of trial and error so extreme that you’ll quickly become closely acquainted with the Game Over screen. Stages are best thought of as four or five levels stitched together. Fail on the fourth or fifth, and you’re sent back to the first. Die once or twice early on in a stage and the most efficient course of action is to lose your remaining lives as quickly as possible.


Eurogamer: 4/10
It's telling that the highlights of Lost World are the moments where Sonic Team allows the hedgehog to do what he does best: high-velocity platforming that tests your ability to follow high-speed action and to reflexively respond to danger. Sonic thrives on simplicity, and I still think Sega could reinvent him for the mobile market: give PastaGames a call, perhaps, and get them to make a side-scroller along the lines of Rayman Jungle Run rather than the aggressively monetised Sonic Dash. There are fleeting signs here that such an approach could work. Yet these brief flickers of life are few and far between, buried within a flabby, disjointed mess of a game.


Kotaku: No.



3DS Version

Kotaku: Yes.



Famitsu: Sonic Lost World [3DS]: 8/9/8/9

God is a Geek: 8/10
VERDICT: SEGA and Dimps have done an exceptional job in recapturing what makes a Sonic game work. The fact that they’ve done this, while creating that game for a handheld system, makes Lost World all the more impressive.

There are faults, however, such as a few terrible design decisions that can make things incredibly frustrating on occasion. However, if you can get past those issues, you’ll see a game that picks some of the best elements of modern and classic Sonic games and combines them with new elements to make the Blue Blur feel fresh again. In short: this is the handheld Sonic game that fans have been waiting for. The Sonic Cycle has been broken.

IGN: 6.8/10
Sonic’s sensation of speed is mostly intact and most stages look impressive, but Sonic: Lost World stumbles due to poor level design. Pathways don't always make sense, and all the momentum-building tools in the world won't save a game from so many awkward starts and stops. Despite an interesting new direction for the ‘90s mascot, Sonic: Lost Worlds barely scratches its potential, and reuses boss battles to an uncomfortable degree. Sadly, this isn't where it all falls into place, but a few payoff moments made the experience feel worth it.

GamingUniverse.de: 6.5/10
Wiitalia: 6/10

Gamereactor Spain:: 5/10
A rushed game with subpar effort and resources for completing the project. Unpolished experience that tries to mimic Wii U's (...), pretty limited in all aspects, short and trying to last longer in the wrong way.

Nintendo Life: 5/10
In trying to incorporate 3D environments and ideas from the Wii U title, Dimps has rather tied Sonic's red boots together, causing him to often stumble and fall. Dedicated franchise fans may be able to make a reasonable attempt at gleaning some satisfaction from this one, but for most it will be a distinctly average experience.

Polygon: 4/10
Sonic: Lost World doesn't respect its past or its potential for change. But worse, it disrespects the players it depends upon. Lost World's variety and ideas are impressive, but when I can't depend on running, jumping and hopping on enemies to work, each new wrinkle added on top of that just feels like a chore. I'd much rather have the clumsy adrenaline rush of Sonic's past over this awkward, lethargic present.

AnaitGames: 4/10
 

mishakoz

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Cmon, I just want a good sonic game. Please sirs, give it a good review... I'll be.. I'll be nice, just tell me its good.... Just.. Tell me its good...

JUST TELL ME ITS GOOD PAAAAAHHHLLLLLEEEEEZZZZZZ!!!!!
 

PAULINK

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I've never followed reviews for sonic games (used to just go in blind) but I'm looking forward to reading some of these reviews. Especially curious on how the 3ds version is.
 

Seda

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I'm hearing really mixed things about this one. Some people have told me they love it, but I also see a fair amount of people stating how frustrating the game can be and/or how poorly it controls. Will be interesting for sure.
 

Raysoul

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Gamespot will give it an 8, like what they gave on other Nintendo exclusive titles
 

PAULINK

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I stopped caring about GameSpot reviews a long time ago. I remember they gave Sonic Unleashed a 3.5. Seriously, I know the game wasn't great, but a 3.5?

You're right, a 3.5 is way too generous for that game.
 

AniHawk

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if this gets an 8 or below, then we know the place will have been paid off by microsoft.
 

J@hranimo

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So I'm ready for 7-8 scores. Won't stop me from getting the game for Wii U though, just curious as to what these reviewers will say.
 

MilkBeard

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Does anyone have Famitsu scores for previous Sonic games so we can compare? Like, what did they give Generations and Colors?

Also, people complaining about control with Sonic games is nothing new. I'd expect it. Still won't diminish my fun with the game if it's at least at Sonic Adventure levels of control.
 

Dark Schala

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Mar 2, 2010
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Does anyone have Famitsu scores for previous Sonic games so we can compare? Like, what did they give Generations and Colors?
Sonic Colours Wii: 10/8/8/8 = 34/40
Sonic Colours DS: 8/8/8/8 = 32/40

1Up said:
Despite the slightly lower scores, the Famitsu portable review crew overall seemed just a little more enthusiastic for the DS verson of this title. "The sheer sense of speed when Sonic gets moving is just amazing, and I also think it's neat how he goes back and forth between the two screens," one writer said. "There are lots of action games where you're given a set of skills and have to divide your attention between them, but this one does a good job of making you use all your skills in original ways."

"It feels very much like the original Sonic in terms of gameplay," wrote another, "but the color powers really serve to expand the action elements in this game. The old series tradition of going so fast that you wind up getting killed by something before you can react is still there, but the visuals are fun and there's a ton of depth to explore."

Sonic Generations HD: 8/9/9/9 = 35/40
Sonic Generations 3DS: 8/8/8/8 = 32/40

1Up said:
"It's not particularly novel," said one writer, "but the high speed and exhilaration the series offers is definitely here. The graphics are nice, and the classic and modern styles offer two different ways of enjoying the game. There's a lot of bonus material, too, which I like."

"The sense of speed, which outclasses a fair number of racing games, combines with the nimble camerawork to provide an addictive experience," another added. "You do need a certain amount of ability to play it the way it was meant, though, so watch out for that."
 

hatchx

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I hate to say it but I expect a few 4.5s and 5.0s sprinkled in among the 6s and 7s. If it lands above 7.5 on metacritic, I'll be both surprised and a day 1 supporter.

Game looks excellent, but impressions make it sounds pretty bad.
 

Daingurse

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Please be good, please be good, please be good, please be good, please be good, please be good . . .

I'm hearing really mixed things about this one. Some people have told me they love it, but I also see a fair amount of people stating how frustrating the game can be and/or how poorly it controls. Will be interesting for sure.

Fuck! Best prepare myself for mixed reviews now then . . . sheeit I liked Unleashed so reviews shouldn't bother me, but I thought Sonic was past this hump, sigh . . .

Can a hedgehog get some critical acclaim in this bitch? lol
 

MilkBeard

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Sonic Colours Wii: 10/8/8/8 = 34/40
Sonic Colours DS: 8/8/8/8 = 32/40

Sonic Generations HD: 8/9/9/9 = 35/40
Sonic Generations 3DS: 8/8/8/8 = 32/40

Hopefully the reviews are fairly consistent. If that's the case, then Lost World should be on par with those games. You never know, though. They seem to score everything high.
 

Dark Schala

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Mar 2, 2010
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IGN [Wii U version]: 5.8/10

Mediocre: Sonic Lost World lacks speed, precision and fluidity making it a big step back for the Blue Blur.
+Colourful Look
+Many Alternate Paths

-Poor level design
-lack of speed
-awkward controls

Like any other long-time Sonic fan, I’ve grown accustomed to how controlling him feels, and Lost World countermands that comfort in some terribly jarring ways. For one, Sonic doesn’t really accelerate the way he has in the past. Moving the left stick puts him right into a leisurely jog that’s more Italian plumber than blue hedgehog, and even while dashing with the right trigger depressed, his speed felt lacking. What’s more, jumping takes a noticeable chunk out of your forward momentum, resulting in leaps that fall far shorter than you’d expect. Sonic doesn’t accelerate through his jumps anymore either, which means you’ll need to use the double-jump (returning from Sonic Colors) to cross all but the narrowest of gaps.

...

After the success of Sonic 4, Colors, and Generations, this is a big disappointment for Sega’s speeding blue bullet. Sonic Lost Worlds clumsily tears all the wrong pages out of the Super Mario Galaxy playbook, and in so doing, loses the breathless speed and fluidity that makes a Sonic game a Sonic game. Graphically it may talk the talk, but the controls and level design just can’t walk the walk, much less run it.
 

Ushojax

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Yikes. Never trust Sega.

They seem to score everything high.

Famitsu reviews are bought and paid for, they mean nothing. How could a game like Sonic 06 scored 30/40 otherwise? It was a game that didn't work for god's sake.
 

Toxi

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LOL "success of Sonic 4"

If people can take the IGN review seriously after that, I don't even know what to say.

EDIT: The slow-down during a jump does sound like a problem, but it's IGN, so I'll wait to hear more thoughts from people who actually give a shit.
 
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5.8? So its almost twice as great as God Hand?

This is quite a fun game by the way, but as I said in the OT, most reviewers aren't going to take the time to learn the controls or really understand the mechanics of the game just like with The Wonderful 101. And God Hand.

I strongly recommend giving the demo a few plays through before passing judgement on it.
 
D

Deleted member 125677

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Oh brother. This should be interesting.

I have a very mixed feeling towards this game. It looks great, but some of the videos I've seen look extremely frustrating gameplay wise.

Will probably have to wait it out a bit for this one.

Not to worried about the IGN review though (not going to take "bad controls" too seriously from their end after the W101 review since I had zero problems playing that ...)
 

Toxi

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Also, 5.8 is hilariously over-precise. Why do people feel the need to include decimals in review scores? Just give it a 5 or a 6 for fuck's sake.
 

Coolwhip

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IGN picks weird times to use the full review scale. That's a rough score. Ouch.

For Wii U games they seem to use the full scale (TW101). Nintendo should probably learn some moneyhat tricks.

But really, 5.8 on IGN equals to -100000 on a normal scale. They must not like the new Sonic, it looked meh to me anyway.
 

TheOGB

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"success of Sonic 4"

Oooohhhh... Who all called divisive/polarizing reviews? From just the two we've gotten that seems to be the direction we're heading in

Aha, this thread is already going the way I figured it would even if I wrote courtesy suggestions in the OP...
It's a review thread, the only part of the OP most people are going to read are the scores
 

AniHawk

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IGN [Wii U version]: 5.8/10

just read the whole thing and a lot of the complaints seem to be 'i am used to playing sonic games this way. the new way is different and i don't like it.'

it's not that it's even hard to get used to- it's just being not what he's used to is enough to dislike the game. i also don't see substance behind why the level design is bad, other than you have to move sideways now, and that's different.

i won't begrudge him his taste in sonic games though. he clearly likes what he likes. i like the fast stuff too. before reading the review, i was expecting something entirely different from the three levels i played at e3, but it doesn't seem like it so far.
 

Rvaisse

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I'm playing this game since 3 days and 36/40 is too much, but 5.8/10 is way too low !

I would give it a 7.5/10.
The game has problems (like almost any sonic games : camera, visibility, jumps), it feels slower than other sonic games, but its full of content, the game is not repetitive at all and once you are used to the controls it can give you great thrills !
 
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Score or no score, IGN picked up on exactly what ive been saying throughout this games development. The game looks like its trying to mesh the worst of mario platforming with the worst parts of 3D sonic and hope we dont notice because its 60FPS.


Some will love it but I know already its a huge step down from generations.
 

Instro

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31
California
I don't particularly care if the game actually sucks, but briefly reading the review he sounds like a Sonic diehard complaining about the game playing differently from previous installments rather than actually judging the game on its merits. There's actually little to no substance to any of his initial complaints other than it not being like how it used to be. It's actually pretty horribly written.

That said its a Sonic game so it probably does suck.