Well it's limiting. You still technically have the problem with silhouettes and non-square buildings. With silhouettes, while you can't see the difference between the sides of the buildings the shape of the buildings should change as they rotate. Even on the clever dark night background ones the sides should obscure background lights as they come into view and such. And non-square things should still rotate, it's just less noticeable with them. You don't want to be limited to certain times of day or certain lighting setups, especially when they only mask the problem. If you want to have detailed 2D backgrounds you should go ahead.
This in turn gives the impression that they stand in a crooked manner, i.e. at an angle away from the screen, like Towers of Pisa.
I would so want this!!they could probably get away with charging 60 in a physical release if they bundle it with a usb genesis controller or something. in a genesis/mega drive styled box for extra credit.
This is something I haven't seen anyone talk about yet, but it seems like a really nice change/addition. Now, depending on how many rings you have, when you are hit your rings won't scatter one by one, but clump together in larger rings allowing you to easily get a large number back. That kind of fixes a strange aspect of rings, you only need one, so why bother getting a lot when if you get hit once, they're pretty much all gone. Well now, that's a lot more balanced. Really neat, and seems like a no brainer now.
Am I going nuts or am I on to something here? And to be clear again: I realise all of this sounds like nitpicking but the art in classic Sonic games is generally very high quality and Mania seems to be keeping up with that save for this one (I assume) relative easily fixable blemish, which is a shame as I do love what Taxman and his crew are doing here very much in all other aspects.
That's for the next Sega announcement:Oh my gosh, imagine if they get Ancient to make it with new Koshiro music?
Since this is the hoppin' place for Sonic at the moment, and Mania inspired me to finally finish it, I wanted to show you guys the poster I made for Sonic 3.
I'll probably do one for Mania when we get some more details.
I don't really get what you mean. It's obviously fake perspective, but if you look at a building from below, the sides will angle downwards in two-point perspective.
Since this is the hoppin' place for Sonic at the moment, and Mania inspired me to finally finish it, I wanted to show you guys the poster I made for Sonic 3.
I'll probably do one for Mania when we get some more details.
"their perspective is wrong since the windows should angle upwards from the middle instead of downwards because you are supposed to look at them from below, not from above. If you look at them from below, the windows should follow a perspective line along where your eyes should go into the sky when you look up in other words.
I don't really get what you mean. It's obviously fake perspective, but if you look at a building from below, the sides will angle downwards in two-point perspective.
I can't agree with that. This kind of perspective works only when camera points to the sky and only if the building is in the middle of the shot. Even in your example, the botton line of windows is not angled as Sonic screenshot.
Original shot
Raitaro suggestion
my own suggestion
I can't agree with that. This kind of perspective works only when camera points to the sky and only if the building is in the middle of the shot. Even in your example, the botton line of windows is not angled as Sonic screenshot.
Original shot
Raitaro suggestion
my own suggestion
my own suggestion
To be clear though, even if it might have gotten hidden in my walls of text, I was suggesting a slightly less steep angle upward as well just like your edit so to speak, which looks very good by the way. Otherwise they would be crooked the other way, i.e. angled towards the screen (as your other edit shows clearly).
Hooked up my crappy Windows 7 laptop to get a little look back of Sonic Fan games. Starting with the very original!
capnfudgemuffin said:But why
That's a very nice edit! It really does look better, or should I say: more correct.
Yeah, I think I misunderstood you. When you said 'middle', I thought you meant the middle/center of the building, but I guess you meant the horizon. Good job noticing something was a bit off!
It's fun to look at the little details of video game backgrounds. I suggest browsing through this old thread if you enjoy looking at some nice cityscapes: http://www.neogaf.com/forum/showthread.php?t=700000
Sorry for confusing you even more, but I did indeed mean "from the centre of the building" when I said that the windows should not angle downwards sharlply from the middle, as in the middle of the building as seen from our view, i.e. the front most corner.
Do we know if Zone music will stay the same between each act, or will there be different arrangements of a Zone theme for each act S3&K style? Even Sonic 4 of all things got that right.
I can't agree with that. This kind of perspective works only when camera points to the sky and only if the building is in the middle of the shot. Even in your example, the botton line of windows is not angled as Sonic screenshot.
my own suggestion
The buildings in the far distance have no perspective so only this looks correct to me
Since this is the hoppin' place for Sonic at the moment, and Mania inspired me to finally finish it, I wanted to show you guys the poster I made for Sonic 3.
Since this is the hoppin' place for Sonic at the moment, and Mania inspired me to finally finish it, I wanted to show you guys the poster I made for Sonic 3.
I'll probably do one for Mania when we get some more details.
Since this is the hoppin' place for Sonic at the moment, and Mania inspired me to finally finish it, I wanted to show you guys the poster I made for Sonic 3.
I'll probably do one for Mania when we get some more details.
Since this is the hoppin' place for Sonic at the moment, and Mania inspired me to finally finish it, I wanted to show you guys the poster I made for Sonic 3.
I'll probably do one for Mania when we get some more details.
If you don't mind, I'll tweet your second version (anonymously) to Taxman (@CFWhitehead) and Stealth (@HCStealth) (using #SonicMania) now that I can illustrate what I meant and in the hopes that they can look at an alternative option before finalizing the art just in case I'm not crazy after all.
Great job man, looking forward to your mania effort.Since this is the hoppin' place for Sonic at the moment, and Mania inspired me to finally finish it, I wanted to show you guys the poster I made for Sonic 3.
I'll probably do one for Mania when we get some more details.
Love this. Well done!Since this is the hoppin' place for Sonic at the moment, and Mania inspired me to finally finish it, I wanted to show you guys the poster I made for Sonic 3.
I'll probably do one for Mania when we get some more details.
Hooked up my crappy Windows 7 laptop to get a little look back of Sonic Fan games. Starting with the very original!
https://imgur.com/a/Pyjj0
Woah, is there a bigger version? It's my new phone wallpaper
Will you be selling that anywhere? It looks fantastic, great work!
Of course a Sonic thread ends up in a discussion about incorrect perspective in a static 2D background.
Of course a Sonic thread ends up in a discussion about incorrect perspective in a static 2D background.
Of course a Sonic thread ends up in a discussion about incorrect perspective in a static 2D background.
more excited for this than sonic 2017 tbqh
Seriously. I understand bringing up complaints about readability or physics, but art.....just leave that to the people working on the gameThere 0 problems with the towers.
Sonic fanbase is one of the best and the worst fanbases out there.They got so many talented people, too bad they got just as many weirdoes, whining nitpickers, etc.
Since this is the hoppin' place for Sonic at the moment, and Mania inspired me to finally finish it, I wanted to show you guys the poster I made for Sonic 3.
I'll probably do one for Mania when we get some more details.