SonicMegaDrive
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Sonic CD inspired special stages? Excellent news.
They look to take after the Saturn 3D Blast stages too, aesthetically. Those were always my favorite, meatier versions of the Sonic 2 half-pipe. The ones in Sonic 4 Episode 2 don't compare imo.Sonic CD inspired special stages? Excellent news.
I always thought S3&K had so many of its own things going on and Sega never really continued those things like the super emerald concept since we've never seen them again to this day despite having the same design.
They look to take after the Saturn 3D Blast stages too, aesthetically. Those were always my favorite, meatier versions of the Sonic 2 half-pipe. The ones in Sonic 4 Episode 2 don't compare imo.
Old post but here are my notes from the SDCC panel just a few hours ago. They talked about the Super Emeralds.
Sonic Mania Panel
1 - 1 year anniversary of Mania Announcement trailer today.
2 - First meeting in 2016. Sonic Discovery was the original title.
3 - Iizuka writes Sonic 1, Sonic 2, Sonic 3, S&K on a board and then Sonic Mania.
4 - "By the Mania for the Mania" is something Iizuka kept saying.
5 - 2nd story revision. What has Eggman been up to after 3&K? He falls into depression, no will to fight Sonic, goes back to base in pajamas. What happened to all the Badniks after he left? Then 3 words, Hard Boiled Heavies.
4 - Length longer than 1, 2, 3 and K. Comparable to 3&K, and with more game modes. They think we will be happy with the length.
5 - Keep records of favorite bugs. (I forgot why I typed this, I know they kept records of their favorite bugs and showed us a few, hilarious, not sure if we can)
6 - Special stage - Sonic 1 back ground, looks like CD with 3&K spheres. Get blue spheres, go faster, catch UFO. Get emerald.
7 - Rings increase timer to catch UFO.
8 - true to how Saturn would render 3D.
9 - Dimension heist music. I like it! Going to grow on people. YouTube soon.
10 - Has Sprite cut scenes between stages 3&K style.
11 - Animated short, full animation for the opening of the game. Like CD. aug 14th release.
12 - I got this amazing classic style game manual! Some goons walked out early and missed it! That'll learn em! This thing is nice!
13 - Only this weekend can you preorder the special addition clear vinal of the sound track.
14 - No Super Emeralds. Iizuka felt like they would have to keep 1 upping themselves after that so they decided to go back to Super and just cap it there.
Old post but here are my notes from the SDCC panel just a few hours ago. They talked about the Super Emeralds.
Sonic Mania Panel
1 - 1 year anniversary of Mania Announcement trailer today.
2 - First meeting in 2016. Sonic Discovery was the original title.
3 - Iizuka writes Sonic 1, Sonic 2, Sonic 3, S&K on a board and then Sonic Mania.
4 - "By the Mania for the Mania" is something Iizuka kept saying.
5 - 2nd story revision. What has Eggman been up to after 3&K? He falls into depression, no will to fight Sonic, goes back to base in pajamas. What happened to all the Badniks after he left? Then 3 words, Hard Boiled Heavies.
4 - Length longer than 1, 2, 3 and K. Comparable to 3&K, and with more game modes. They think we will be happy with the length.
5 - Keep records of favorite bugs. (I forgot why I typed this, I know they kept records of their favorite bugs and showed us a few, hilarious, not sure if we can)
6 - Special stage - Sonic 1 back ground, looks like CD with 3&K spheres. Get blue spheres, go faster, catch UFO. Get emerald.
7 - Rings increase timer to catch UFO.
8 - true to how Saturn would render 3D.
9 - Dimension heist music. I like it! Going to grow on people. YouTube soon.
10 - Has Sprite cut scenes between stages 3&K style.
11 - Animated short, full animation for the opening of the game. Like CD. aug 14th release.
12 - I got this amazing classic style game manual! Some goons walked out early and missed it! That'll learn em! This thing is nice!
13 - Only this weekend can you preorder the special addition clear vinal of the sound track.
14 - No Super Emeralds. Iizuka felt like they would have to keep 1 upping themselves after that so they decided to go back to Super and just cap it there.
Old post but here are my notes from the SDCC panel just a few hours ago. They talked about the Super Emeralds.
Sonic Mania Panel
1 - 1 year anniversary of Mania Announcement trailer today.
2 - First meeting in 2016. Sonic Discovery was the original title.
3 - Iizuka writes Sonic 1, Sonic 2, Sonic 3, S&K on a board and then Sonic Mania.
4 - "By the Mania for the Mania" is something Iizuka kept saying.
5 - 2nd story revision. What has Eggman been up to after 3&K? He falls into depression, no will to fight Sonic, goes back to base in pajamas. What happened to all the Badniks after he left? Then 3 words, Hard Boiled Heavies.
4 - Length longer than 1, 2, 3 and K. Comparable to 3&K, and with more game modes. They think we will be happy with the length.
5 - Keep records of favorite bugs. (I forgot why I typed this, I know they kept records of their favorite bugs and showed us a few, hilarious, not sure if we can)
6 - Special stage - Sonic 1 back ground, looks like CD with 3&K spheres. Get blue spheres, go faster, catch UFO. Get emerald.
7 - Rings increase timer to catch UFO.
8 - true to how Saturn would render 3D.
9 - Dimension heist music. I like it! Going to grow on people. YouTube soon.
10 - Has Sprite cut scenes between stages 3&K style.
11 - Animated short, full animation for the opening of the game. Like CD. aug 14th release.
12 - I got this amazing classic style game manual! Some goons walked out early and missed it! That'll learn em! This thing is nice!
13 - Only this weekend can you preorder the special addition clear vinal of the sound track.
14 - No Super Emeralds. Iizuka felt like they would have to keep 1 upping themselves after that so they decided to go back to Super and just cap it there.
Old post but here are my notes from the SDCC panel just a few hours ago. They talked about the Super Emeralds.
14 - No Super Emeralds. Iizuka felt like they would have to keep 1 upping themselves after that so they decided to go back to Super and just cap it there.
Besides, the chaos emeralds became the super emeralds in Sonic 3 and they've been that way ever since.Old post but here are my notes from the SDCC panel just a few hours ago. They talked about the Super Emeralds.
Sonic Mania Panel
1 - 1 year anniversary of Mania Announcement trailer today.
2 - First meeting in 2016. Sonic Discovery was the original title.
3 - Iizuka writes Sonic 1, Sonic 2, Sonic 3, S&K on a board and then Sonic Mania.
4 - "By the Mania for the Mania" is something Iizuka kept saying.
5 - 2nd story revision. What has Eggman been up to after 3&K? He falls into depression, no will to fight Sonic, goes back to base in pajamas. What happened to all the Badniks after he left? Then 3 words, Hard Boiled Heavies.
4 - Length longer than 1, 2, 3 and K. Comparable to 3&K, and with more game modes. They think we will be happy with the length.
5 - Keep records of favorite bugs. (I forgot why I typed this, I know they kept records of their favorite bugs and showed us a few, hilarious, not sure if we can)
6 - Special stage - Sonic 1 back ground, looks like CD with 3&K spheres. Get blue spheres, go faster, catch UFO. Get emerald.
7 - Rings increase timer to catch UFO.
8 - true to how Saturn would render 3D.
9 - Dimension heist music. I like it! Going to grow on people. YouTube soon.
10 - Has Sprite cut scenes between stages 3&K style.
11 - Animated short, full animation for the opening of the game. Like CD. aug 14th release.
12 - I got this amazing classic style game manual! Some goons walked out early and missed it! That'll learn em! This thing is nice!
13 - Only this weekend can you preorder the special addition clear vinal of the sound track.
14 - No Super Emeralds. Iizuka felt like they would have to keep 1 upping themselves after that so they decided to go back to Super and just cap it there.
So I saw this image from the manual on Sonic Stadium, notice the artwork in the bottom right corner is from a zone we've not seen yet? Looks like some kind of ruined castle in Japan with the cherry blossoms and lantern in the background.
Probably this one
Sonic CD inspired special stages? Excellent news.
Sonic Mania so far has proven to me that it's ok to dream.
Dreams do come true. I cannot wait for this game T__T
So I saw this image from the manual on Sonic Stadium, notice the artwork in the bottom right corner is from a zone we've not seen yet? Looks like some kind of ruined castle in Japan with the cherry blossoms and lantern in the background.
Besides, the chaos emeralds became the super emeralds in Sonic 3 and they've been that way ever since.
Old post but here are my notes from the SDCC panel just a few hours ago. They talked about the Super Emeralds.
Sonic Mania Panel
1 - 1 year anniversary of Mania Announcement trailer today.
2 - First meeting in 2016. Sonic Discovery was the original title.
3 - Iizuka writes Sonic 1, Sonic 2, Sonic 3, S&K on a board and then Sonic Mania.
4 - "By the Mania for the Mania" is something Iizuka kept saying.
5 - 2nd story revision. What has Eggman been up to after 3&K? He falls into depression, no will to fight Sonic, goes back to base in pajamas. What happened to all the Badniks after he left? Then 3 words, Hard Boiled Heavies.
4 - Length longer than 1, 2, 3 and K. Comparable to 3&K, and with more game modes. They think we will be happy with the length.
5 - Keep records of favorite bugs. (I forgot why I typed this, I know they kept records of their favorite bugs and showed us a few, hilarious, not sure if we can)
6 - Special stage - Sonic 1 back ground, looks like CD with 3&K spheres. Get blue spheres, go faster, catch UFO. Get emerald.
7 - Rings increase timer to catch UFO.
8 - true to how Saturn would render 3D.
9 - Dimension heist music. I like it! Going to grow on people. YouTube soon.
10 - Has Sprite cut scenes between stages 3&K style.
11 - Animated short, full animation for the opening of the game. Like CD. aug 14th release.
12 - I got this amazing classic style game manual! Some goons walked out early and missed it! That'll learn em! This thing is nice!
13 - Only this weekend can you preorder the special addition clear vinal of the sound track.
14 - No Super Emeralds. Iizuka felt like they would have to keep 1 upping themselves after that so they decided to go back to Super and just cap it there.
Probably this one
where is that from?
First I've seen of this. Is there gonna be a physical release (switch) outside of the CE?
Sorry if this has been asked a million times, but is there ever going to be a physical copy of Sonic Mania made available for Switch (meaning on a cartridge in a regular style box)?
I understand there's a collector's edition releasing next month, but those extras don't really interest me and you end up with a digital code anyway.
Besides, the chaos emeralds became the super emeralds in Sonic 3 and they've been that way ever since.
I'm still pretty sure this is Stardust Speedway Act 2. The tubes and such look like Stardust Speedway, it was the next zone revealed after this stage was shown, and Stardust Speedway's Past stage which they selected has cathedrals in the background.
Like, two things that give it away to me. First is the pipes and cathedral-like setting of course, but also one of the big themes of Stardust Speedway Act 1 in Mania is these budding plant things:
Then notice in that above screen there's a big evident theme of blooming flowers?
6 - Special stage - Sonic 1 back ground, looks like CD with 3&K spheres. Get blue spheres, go faster, catch UFO. Get emerald.
So the special stages will be like CD? That is... actually, kinda terrifying news. I was never good at the special stages in CD, with its terrible depth perception, awkward controls, and super strict counter. It's part of why I've never actually beaten CD.
I'm still pretty sure this is Stardust Speedway Act 2. The tubes and such look like Stardust Speedway, it was the next zone revealed after this stage was shown, and Stardust Speedway's Past stage which they selected has cathedrals in the background.
Like, two things that give it away to me. First is the pipes and cathedral-like setting of course, but also one of the big themes of Stardust Speedway Act 1 in Mania is these budding plant things:
Then notice in that above screen there's a big evident theme of blooming flowers?
Besides, the chaos emeralds became the super emeralds in Sonic 3 and they've been that way ever since.
All sounds very promising. for 10, does that mean cutscenes like when knuckles would show up, or were they just talking about the transitions where they showed why you are suddenly in another zone?
When you say "go back to super", do you mean emeralds or sonic? Does collecting 7 emeralds in this game give you super sonic or hyper sonic? I assume super and hyper sonic is gone?
So the special stages will be like CD? That is... actually, kinda terrifying news. I was never good at the special stages in CD, with its terrible depth perception, awkward controls, and super strict counter. It's part of why I've never actually beaten CD.
Story wise I understand that very well, at least in my own head cannon. When it was discussed they talked about the process of charging them again and then getting Hyper Sonic, Hyper Knuckles etc. Ever since making Sonic 3, Iizuka wanted to go back just to the name Super, making sure fans arent always looking for the next big power up and they specifically mentioned how Dragon Ball just gets out of hand with that. And not just the term Super but no more gameplay mechanics involving getting them twice over/enhancing them.
What that means for Super Tails is anyone's guess.
Probably this one
Story wise I understand that very well, at least in my own head cannon. When it was discussed they talked about the process of charging them again and then getting Hyper Sonic, Hyper Knuckles etc. Ever since making Sonic 3, Iizuka wanted to go back just to the name Super, making sure fans arent always looking for the next big power up and they specifically mentioned how Dragon Ball just gets out of hand with that. And not just the term Super but no more gameplay mechanics involving getting them twice over/enhancing them.
What that means for Super Tails is anyone's guess.
The design of the Emeralds is a non-issue. The bottom line is there will be no Hyper Sonic and the reasons stated above are why we have not had any mention of Hyper Sonic since its debute in 3&K.
In context it sounded like both examples you asked about will be in the game. Cut scenes where your character transitions from one zone to the next is absolutely confirmed and I'm pretty certain we'll see little scenes like the way Knuckles would show up as well.
The specifically mentioned that this will control better than CD's special stages and there will always only be one UFO to hunt down.
Besides, the chaos emeralds became the super emeralds in Sonic 3 and they've been that way ever since.
It's never really been all that clear, but I've always assumed that the Chaos Emeralds only become Super Emeralds when all 7 are in proximity to the Master Emerald. See: Sonic Adventure when you go to the past and visit the Emerald Altar. You can climb the pillars surrounding the ME and see that the regular Emeralds are larger than Knuckles himself, suggesting that they're Super powered.
I had depth perception issues in the Taxman version of CD as well as the original, it better be greatly improved or I'm going to struggle. 3D models should certainly help though.I don't think depth perception will be an issue. Taxman's Sonic CD and 2 remakes do a good job at improving those aspects, and from the screenshots it looks like Sonic and the UFO will be 3D models.