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Sonic Rush Adventure for NDS announced

TreIII said:
Plus, I think it would also be nice if the WiFi feature also allowed us to play the 1P game together, again, much like we used to do back in the day.

Now THAT is a excellent idea that Sega needs to implement posthaste. I would be all for the inclusion of that feature, as would most everyone I believe.
 
This looks like Zool/Sonic Advance 2/any other bland platformer, ever. I miss the neato pastoral/ancient/techno motifs that made this country great.
 
jarrod said:
Who cares what the majority thinks? I'm perfectly capable of deciding for myself what sucks or not... and while Rush came closer to replicating the all important MD Sonic physics, it still wasn't perfect and the level design was raw ass. Nice engine/visuals and awesome soundtrack though, which were the portions developed mainly inhouse.

But the level design WASN'T raw ass. They had some really inventive level layouts and the whole "entire level is a bottom less pit" problem that plagued the Advance series was ALMOST non-existent.

Also, it doesn't have to replicate the "all important Genesis Sonic physics" to be good. The controls/physics in Rush are actually better. No need to live in the past.
 
omg rite said:
and the whole "entire level is a bottom less pit" problem that plagued the Advance series was ALMOST non-existent.
Uh... are you kidding? Past the Green/Emerald Hill takeoff, this was constantly present in every level!?


omg rite said:
The controls/physics in Rush are actually better. No need to live in the past.
See, now I know you have to be kidding. :lol
 
Sonic Rush Adventure.

That's good!

It's being made by Sonic Team USA.

That's bad.

But it's 2D.

That's good!

However there's no telling how much 3D stuff may be in it.

That's bad.

They want to use the stylus in "exciting new ways."

That's bad.
 
AniHawk said:
Sonic Rush Adventure.

That's good!

It's being made by Sonic Team USA.

That's bad.

But it's 2D.

That's good!

However there's no telling how much 3D stuff may be in it.

That's bad.

They want to use the stylus in "exciting new ways."

That's bad.
So that makes three bads and two goods.

That's bad.
 
booo more ugly 3D parts
yaay 2D parts
yaay SONIC RUSH SEQUEL :D

A sequel to the only good Sonic game in the last decade ftw. Sonic Team USA is scary though...
 
Sonic Rush 2, that's great, but..

Everything in the history of media with the name "Adventure" tacked onto the end of it has sucked a nut.
 
BocoDragon said:
Sonic Rush 2, that's great, but..

Everything in the history of media with the name "Adventure" tacked onto the end of it has sucked a nut.

.....Everything....? :D


Goemonsgreatadvbox.jpg


jojo_screen001.jpg

*refers to the CPS3/DC fighting game*

Kirbys_Adventure_NES_ScreenShot1.jpg
 
First Prince of Persia and now Pirates of the Caribbean has filtered into the Sonic universe. Stop it Sega think of an original storyline!
 
D-X said:
First Prince of Persia and now Pirates of the Caribbean has filtered into the Sonic universe. Stop it Sega think of an original storyline!

Dude the original games involved a fuggin' Death Star with a Mustache! It's not like Sonic hasn't been using popular themes of the time to create a story :lol

Adventure: Tails' Adventure on the Game Gear wasn't too bad :P

By the way, here is Captain Whiskers:

whisker0216okpb5.jpg
 
Oblivion said:
Maybe they'll outsource it to Artoon this time.

If they haven't already announced that fact, I sincerely doubt it. Would be nice though. Return Sonic back to some of his OTHER fathers!

And as for Cap'n Whiskers...? :lol What's next, Metal Sonic as his "First Mate"? Tails Doll as the designated "Cabin Boy"?
 
Rlan said:
Dude the original games involved a fuggin' Death Star with a Mustache! It's not like Sonic hasn't been using popular themes of the time to create a story :lol

There are certain times (and these are rare on GAF) where you have to just hold up your hands and say "OK you're right". In my defence I have to have been the only one here who played Sonic 2 thru Knuckles before seeing Star Wars so it wasn't glaringly obvious to me (and hence doesn't stick in my mind when I made my original comment). But you've got to admit that moustache was a brilliant disguise...

Still Captain Whiskers is a crap name which sounds like a brand of catfood or a mascot off cereal box. Looks too much like Robotnik for my liking as well...
 
D-X said:
Still Captain Whiskers is a crap name which sounds like a brand of catfood or a mascot off cereal box. Looks too much like Robotnik for my liking as well...

The name, I'll agree with ya. But the fact that it looks so much like its probable creator probably is intentional. Dr. Eggman and Dr. Wily both have a perchance for more creations that either resemble themselves, or at least share something relating to their overall themes.

My guess? Cap'n Whiskers is probably a rogue robot rebelling against his master and striking out for himself, much like "King" did so in Rockman & Forte.
 
Amir0x said:
booo more ugly 3D parts
yaay 2D parts
yaay SONIC RUSH SEQUEL :D

A sequel to the only good Sonic game in the last decade ftw. Sonic Team USA is scary though...

Sonic Team USA did Sonic the Hedgehog 2 didn't they? Maybe they're still good at making 2D games.

Yes, I know I am being overly optimistic.
 
D-X said:
There are certain times (and these are rare on GAF) where you have to just hold up your hands and say "OK you're right". In my defence I have to have been the only one here who played Sonic 2 thru Knuckles before seeing Star Wars so it wasn't glaringly obvious to me (and hence doesn't stick in my mind when I made my original comment). But you've got to admit that moustache was a brilliant disguise...

Still Captain Whiskers is a crap name which sounds like a brand of catfood or a mascot off cereal box. Looks too much like Robotnik for my liking as well...

Admittedly, I hadn't seen the original Trilogy until, like, 2001, AFTER Episode 1, so I was in the same boat.

And yeah, I'm dissapointed that Whiskers is essentially an EggRobo with a hat on it. Now we have Eggman, Eggman Nega, and Whiskers looking rediculously similar. At least Erazor Djinn was a very different character. The Battlebird Armada from Tails Adventure had a pretty weird design overall:

battlecorkpk9.png
 
Rlan said:
Admittedly, I hadn't seen the original Trilogy until, like, 2001, AFTER Episode 1, so I was in the same boat.

And yeah, I'm dissapointed that Whiskers is essentially an EggRobo with a hat on it. Now we have Eggman, Eggman Nega, and Whiskers looking rediculously similar. At least Erazor Djinn was a very different character. The Battlebird Armada from Tails Adventure had a pretty weird design overall:

battlecorkpk9.png
You just love your Tails Adventure.
 
I took a pass on Sonic Rush, but I think this one's looking pretty cool. Hopefully it turns out well -- I'd love to play a great new Sonic game, but I'm really only interested in one that at least reasonable approximates the fun I had playing the Genesis Sonics.
 
Isn't it sad that Sega has gotten to a point where we are sadden that the game is being internal developed instead of outsourced to Dimps of all people.
 
grandjedi6 said:
Isn't it sad that Sega has gotten to a point where we are sadden that the game is being internal developed instead of outsourced to Dimps of all people.
:lol :lol :lol Good point.
 
grandjedi6 said:
Isn't it sad that Sega has gotten to a point where we are sadden that the game is being internal developed instead of outsourced to Dimps of all people.
Yep. Though I'll at least admit I like most of what I've heard so far... even if it is from ONM:

- Tails is replacing Blaze (unless all the shitty friends are playable this time)
- Touch-screen is used for the (hopefully not mandatory) 3D mode, not the 2D mode

The bosses also sound like they are different as well. Don't really care for WFC and don't really understand why so many people seem excited to play the shitty multi-player mode online.
 
BocoDragon said:
Sonic Rush 2, that's great, but..

Everything in the history of media with the name "Adventure" tacked onto the end of it has sucked a nut.
Except for Sonic Adventure 1. Sonic's levels were awesome, and Big's fishing mode was also fun.

The other characters' games weren't necessarily bad, they were just horribly unpolished.

All 3D games after SA1, however, were garbage.
 
Foxtastical said:
You just love your Tails Adventure.

I like the style more than the game itself, really :P

Also the game will be far more enjoyable if Hideki Naganuma comes back. The music made Sonic Rush that much more enjoyable.
 
Rlan said:
I like the style more than the game itself, really :P

Also the game will be far more enjoyable if Hideki Naganuma comes back. The music made Sonic Rush that much more enjoyable.

Tails Adventure was an interesting game, I would think. To this day, I think the biggest thing against it was that it was an unpolished, yet liscensed game that could have stood to have some more balancing to make it truly something great. In other words, were that Sega decided to take another stab at the formula on the DS some day (whether Tails was at the helm or not), I'd probably would look into it all over again.

As for Naganuma? Definitely second that sentiment. Sonic Rush's OST is basically right behind both Sonic CD OSTs (US and JP/PAL) for being my fave Sonic OST overall. And besides, what else would he be doing now-a-days, any way? No offense, but he isn't exactly running all over the place like Sakimoto is currently...
 
Mr. Pointy said:
Are any of the old STI guys still at Sonic Team USA? Maybe there's a chance it won't suck.

Looks like most from the StH2 days are gone. A few went to Sony, one most recently worked with HAL on Kirby: Squeak Squad. There's one or two that have credits for stuff like Astro Boy, Condemned, and Billy Hatcher, but those are 2-3 years old now so they're probably gone too.
 
There's a great article on STI in the previous to the latest Retro Gamer. They speak to a few of the old STI guys. If anyone's interested I'll read it again when I get home from work and post some details.
 
Mar_ said:
There's a great article on STI in the previous to the latest Retro Gamer. They speak to a few of the old STI guys. If anyone's interested I'll read it again when I get home from work and post some details.
I'd be interested.
 
This is how much Sega hate you.
"You liked Sonic Rush? Well, let's ruin it! ADD 3D! TOUCH SCREEN! Just wait until they find out about the shitty friends..."
 
jj984jj said:
Yep. Though I'll at least admit I like most of what I've heard so far... even if it is from ONM:

- Tails is replacing Blaze (unless all the shitty friends are playable this time)
- Touch-screen is used for the (hopefully not mandatory) 3D mode, not the 2D mode

The bosses also sound like they are different as well. Don't really care for WFC and don't really understand why so many people seem excited to play the shitty multi-player mode online.

That's the best part for me.

Yes, I want to read that article about the old STI.
 
Mar_ said:
There's a great article on STI in the previous to the latest Retro Gamer. They speak to a few of the old STI guys. If anyone's interested I'll read it again when I get home from work and post some details.

That would be awesome. :D
 
NintendoGal said:
Going to add to the sentiment:

*stylus-controlled level*
*REJECTION pic*
Eh, I don't know if I'm in the minority here, but I really like controlling the Sonic 2 -style bonus levels with the stylus. It feels right.

I wouldn't mind more of those -- in fact I look forward to them. This is all assuming that most of the game is still solid 2D, and I hope with new (old?) physics.
 
Battersea Power Station said:
Eh, I don't know if I'm in the minority here, but I really like controlling the Sonic 2 -style bonus levels with the stylus. It feels right.

I wouldn't mind more of those -- in fact I look forward to them. This is all assuming that most of the game is still solid 2D, and I hope with new (old?) physics.

Actually I was saying more boo to the 3D environment. I'll hold off judgment on the stylus controlled portion until I've actually played it.
 
No, you're not the only one, Battersea Power Station. Some of my best memories from Sonic Rush was to finally beat the last chaos emerald stage. My hands were sweaty, and I felt like a kid in the 16 bit era, beating a hard level again. That feeling is great, and I had not felt it for very long.
 
Tailzo said:
No, you're not the only one, Battersea Power Station. Some of my best memories from Sonic Rush was to finally beat the last chaos emerald stage. My hands were sweaty, and I felt like a kid in the 16 bit era, beating a hard level again. That feeling is great, and I had not felt it for very long.

I used the pause trick for that stage. :p
 
CurseoftheGods said:
I used the pause trick for that stage. :p

The trick was to not try and get ALL the rings, but to instead not get hit at all. Get a few rings, then just dodge your way through the spike ball canyons.
 
Rlan said:
The trick was to not try and get ALL the rings, but to instead not get hit at all. Get a few rings, then just dodge your way through the spike ball canyons.

That's what I did too. Pause trick? I think I tried something like that, but it didn't work for me. Anyway, bring back the hard stylus levels. I loved it in the prequel. (Sonic Rush 1)
 
OK, the STI article from Retro Gamer (I was wrong, it's the latest issue, not the older one). It's six pages so I'm just going to give a very brief summary of interesting shiz.

SEGA TECHNICAL INSTITUTE

Sonic Team, AM2, Team Andromeda: these are the names that spring to mind when we think of Sega's greatest in-house development teams. Yet a comparably unknown development team was responsible for many of its best games of the nineties. Ashly Day lifts the lid on Sega's best kept secret.

Did you know that very few of the Sonic the Hedgehog games were actually developed in Japan? To many hardcore Sega fans it's common knowledge, but we're willing to bet that most people are still unaware of this. After all, the startup sequences to the games all feature the Sega logo with no clue to their true origin. The truth is that of all the Mega Drive's Sonic platformers, only the first was actually developed by the true Sonic Team. The rest were put together by the unique and fascinating Sega Technical Institute.

STI were really two seperate entities. The western side and the Japanese side. The American side of STI worked on titles like Sonic Spinball. While the Japanese side did Sonic 3 and Sonic and Knuckles, before Yuji Naka left STI and went back to Japan. The largely American staff STI now created games like Comix Zone and The Ooze. The Ooze never got an American release, and only a limited Japanese and Australian release. STI's final game was Die Hard Arcade. A co-production between STI and the Japanese based AM1 team.

Two further 3D games are also known to have been in the works, although neither was ever released. A sequel to Comix Zone was planned, which would have reworked the unique concept in 3D and presumably expanded the series into a franchise. More famously, the team was also involved in the troubled development of Sonic-X-Treme, which went through several redesigns at various stages of development before being put to rest.

The late start to 32-bit development and the difficulty of developing for the complex Saturn architecture didn't help STI to survive during this transitional period and, according to several sources, the company soon became a less pleasant place to work. "The company had a hard time making the transition from the Mega Drive platform to the 32-bit machines", explains Roger Hector. "Sega's Saturn had a lot of capabilities, but it was harder to develop on than the new PlayStation. Without tools or documentation available, Saturn games took longer to make, and fewer third-party developers supported the platform. When it became obvious that Sony was taking the lead, Sega's corporate personality changed. It became very political, with lots of finger-pointing around the company. Sega tried to get a handle on the situation, but they made a lot of mistakes and ultimately STI was swallowed up in the corporate turmoil. Our seperate protected status began to crumble. Virtually all of the senior management in America left. For me, it was no longer fun to work there, the magic was gone, and it became obvious it was time to leave. The new management did not have the same vision... So they eventually shut down STI."

Peter Morawiec, designer of Comix Zone, shares similar sentiments, "Sega was in rapid decline at that time and things were pretty chaotic. We (Morawiec and Stephens) stuck it out until late 1996 at which point we left to form Luxoflux."

Quietly, with little fanfare, the STI was shut down somewhere around 1996/97 as Sega shifted focus back to its internal studios. Few gamers mourned its passing, although few realised it even existed to begin with. Only Comix Zone and The Ooze ever bore the STI logo, and just one of those ever saw a US release. Nevertheless, the ex-STI employees Retro Gamer has spoken to all look back fondly at their time at the institute. "It was a strange period of my life", recalls Stephens. "Peter and I would work very odd hours at times - going home at four in the morning was not unusual, and all-nighters were pretty frequent. There was a stong sense of camaraderie amongst the core team that has persisted to this day. I look back on those days fondly, but i'd never want to do it again." Morawiec agrees: "STI was a fun place to be at back then, full of colourful characters. The sales of the Genesis were booming and Sega of America was growing very rapidly. There were ups and downs, but overall I have very fond memories of the team and my five years with STI."

Retro Gamer was recently lucky enough to meet Yojiro Ogawa, the designer of Sonic and the Secret Rings, who happily spoke about his favourite Mega Drive games, both of which were developed by the STI. One favourite, Sonic 2, is of particular importance as its special stages, where Sonic and Tails run headlong into the screen, bear a striking resemblance to the way Secret Rings plays. Ogawa also explained that he personally made sure that Comix Zone was included on the Sonic Mega Collection, as it was a game he liked very much. The connection betwen the two? Comix Zone was designed by Peter Morawiec - the same man who had drawn the special stages in Sonic 2. Even a decade after its demise it seems that the Sega Technical Institute continues to have a profound effect on the development of Sonic.
 
How come no Sonic and His Shitty Friends: DS! I loved that game
It is good to see that they are making a sequel to Sonic Rush. It was a really good DS game. I will definitely check this one out.
 
Thanks a lot Mar, that was highly interesting. I guess it makes it easier to understand how the newer sonic games seems to lack something.
 
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