RobbieNick
Junior Member
Sonic, Sonic, Sonic of the jungle!
Lives a life that's free....
Diablohead said:Look how big sonic's head is in that running pose! and his head is huge in that one spring screenshot too. Such a bullshit effort going into this game.
RagnarokX said:
Kulock said:
At the very least, I'll agree to this. Rocket Knight wishes it looked this good.SAB CA said:Woah... really like the Act 1 music. Sounds great. I also like the updated site and images: gorgeous SegaBlue Sky is in full effect, and the shine and style actually feels more and more "Sega" to me.
I'm sure the fractured spin motion isn't much to worry about. Now if that appeared in a gameplay video, then it'd be time to worry!
Very glad to see the game looks so colorful; I think it looks better graphically than the new Rocket Knight game from Konami...
Willy105 said:
RobbieNick said:
Sonic, Sonic, Sonic of the jungle!
Lives a life that's free....
Between the first Sonic the Hedgehog reboot, Golden Axe: Beast Rider and other less than stellar titles, Sega's original IPs have taken a bit of a beating. No more though, the publisher said in a recent interview with Computer and Video Games.
"It's important that our old IPs are respected, [and] we need to deliver a good product," said Sega's Mike Hayes. "And in some instances we have done that - look back at when we re-did Sega Rally. It scored well and was moderately successful commercially. But then with other great franchises like Golden Axe we didn't produce a great game at all."
He continued, "Going forward, if we're going to look at any existing IP to bring out the locker, we have to make sure we get the quality to a level we now expect. I'm not saying which IP it would be - a Streets Of Rage, a Crazy Taxi, whatever. What we have to do now is build something that is 85 percent plus [rated]. We can't just get away with PR."
Sega recently announced Sonic the Hedgehog 4, which returns the franchise to its 2D roots on the Xbox 360, PlayStation 3 and Wii. Whether or not they'll be success in refreshing their IPs has yet to be determined, but for now at least Sega seems honest with themselves about their current position.
We'll likely have a better idea of where they end up when Sonic 4 arrives this summer.
2 Minutes Turkish said:has this been posted?
Sounds pretty honest. Mayb eSonic 4 is a first step in Sega changing the way they treat their classic IPs?
Fuck yeah to a new Streets of Rage.
Not sure if this needs it's own thread? But seemed kinda related to Sonic 4.
SAB CA said:Very glad to see the game looks so colorful; I think it looks better graphically than the new Rocket Knight game from Konami...
Yes. Now they should fix the Sonic character model.Willy105 said:
goldenpp72 said:I'll believe it when I see it
SecretBonusPoint said:Sonic 3 wasn't amazing, but & Knuckles drags it by it's lapels up to legendary status, which is what the game always should have been. So you can take your little one man crusade and stick it Sanjuro!
SonicMegaDrive said:I mean, really. How do you fuck up Nights?
The game isn't even out yet and they already managed to do this.Slayer-33 said:Looks beautiful, aw man don't fuck this up ST.
bhlaab said:This is being made by Dimps so I pretty much expect it to play exactly like the Sonic Advance and Rush games.
That is, forgoeing interesting level design for boost plates, holding right, and asshole bottomless pits and spike traps.
RobbieNick said:Where do you see that in those pics? So far what I've seen of levels shows a TON of old-school design. Plenty of high walls, and hard to reach areas. Even the video shows that!
Ten-Song said:I don't think that can really be brought up in the game's defense anymore considering the aiming reticule showing up in a bunch of those screen shots. That kind of instantly nullifies all the old school qualities in one fell swoop.
Though I do agree that there's no bottomless pits or such shown so far, which is a good thing. The leaked footage awhile back did have a bit too many of the boost pads for my preference.
Upsidedown Fuji said:I'll be honest here. I like what I saw in the new screen shots. The lockon stuff doesn't seem all that bad. I think the main problem most have is that its associated with the 3D games.
RobbieNick said:I'm not talking about homing attacks (which I'm not too happy with myself), I'm talking about how the level design looks.
Upsidedown Fuji said:I think the main problem most have is that its associated with the 3D games.
gutter_trash said:I hope there is an option to turn that reticule off,
it looks like some Auto-matic shit that trumps platforming skill
gutter_trash said:I hope there is an option to turn that reticule off,
it looks like some Auto-matic shit that trumps platforming skill
It's mostly because he almost never jumps within homing distance and facing the direction of something he can homing attack. You can see a reticle on the top spring of the short climbing section after he uses it.RobbieNick said:Maybe. I saw no homing reticule in the leaked video, but that might be because it's early footage.
It would be awesome if it were designed in a style that allowed you to not ever use it if you chose not to. Harder play through, but rewarding.KTallguy said:We won't know whether it's shit or not until we get our hands on it, maybe the homing attack is implemented in such a way where you have to use timing?
wRATH2x said:The more we get from this game the more I lose hope.
wRATH2x said:The more we get from this game the more I lose hope.
RobbieNick said:
Sonic, Sonic, Sonic of the jungle!
Lives a life that's free....
Kulock said:Really? Ok then.
Huge site update, props to whoever put it together to improving it with a bright, brand new background, a music player, and some other features. Ten new direct feed screenshots of the game, a profile of Splash Hill with a video coming soon, a download link of the Splash Hill Act 1 music, Dr. Eggman revealed as the other Featured Character, and I'm not sure about the badnik and concept art sections, checking those out. I think they're still updating those parts.
http://www.sonicthehedgehog4.com/
Yes we've been very subtle with our disappointment.omg rite said:Gee, I couldn't tell.
Catalix said:At the very least, I'll agree to this. Rocket Knight wishes it looked this good.
Good job, Sega?
Lijik said:This is the most backhanded compliment I've read all week :lol
2 Minutes Turkish said:has this been posted?
Sounds pretty honest. Mayb eSonic 4 is a first step in Sega changing the way they treat their classic IPs?
Fuck yeah to a new Streets of Rage.
Not sure if this needs it's own thread? But seemed kinda related to Sonic 4.
SAB CA said:And even though Golden Axe Beast Rider wasn't fantastic, I still liked it well enough.
SAB CA said:]Even if Sonic 4 turns out to be not-as-good as older Sonics, the fact we'll be paying almost 1/4th the price for this episode, VS a genesis game of the same size, makes it a bit easier to not be so critical.
SonicMegaDrive said:I'd rather just pay 60 dollars for a really good 16-bit styled game than pay 5 dollars for a crappy game.
Actually, I'd probably pay hundreds of dollars for a brand new game that's as good as Sonic 2 or 3.
This looks like it's worth about....10 bucks. But hey, they're giving it to us for 5, so I won't be critical.
SAB CA said:Yeah, but would enough people be willing to match you, to make it worth a company to make a game of that budget, in 16 bit style?
I guess it's possible (we have Wario and Boy and his Blob on Wii!) but truthfully, I feel as much worth out of many of my DLC games as 60 buck purchases. ANd I easily (personally) get more out of many of them than my 30/40 dollar portable game purchases. I especially like the lack of Bloat in DLC games; everything that's there, is generally worth doing, unlike many physical retail games, where you can tell that there's soooo much thrown in for the sake of padding...
People in here already believe that though. :lolWilly105 said:I can't wait until the next Sonic game is announced so that we can say Sonic 2 is the one started the decline.