Diablohead said:I dislike act 3 of casino, feels too much like a forced route and seems to have overused cannons to progress.
Diablohead said:Also what an easy boss, at least in sonic 2 if you used a flipper you lost nearly all air control, here you get it easy.
Batbot was in the first trailer for Sonic 4.-PXG- said:Batbot too
1:08
There's a distinct difference in execution between classic pits and Dimps pits. They exist in the classics (not often), but crossing one is rarely the only way to progress and the path over it typically calls for slow and steady jumps instead of hair-trigger timing and level specific gimmicks.Teknoman said:To be fair, there arent many bottomless pits in 4ep1, and Sonic 1 had a decent length in Spring yard and I believe Starlight.
Teknoman said:Wonder who is going to end up making the official topic :lol
Azure Phoenix said:You know what, after watching every leaked video this game is starting to remind me of Sonic Rivals 2.
Gimmick based act in each area? Check
Act with wildly different gameplay or a different objective in each area? Check
Final act = boss fight? Check
Camera zoomed too far in? Check
Gameplay being treated as a little more than a race? Check
Awkward platforming and death drops? Check
Crappy physics? Check
Homing attack spam being the only safe option for navigating the levels? Check
Well, we don't know if he drops spiked balls or not because they made him so easy to hit that he dies before he can really do anything. One of the few bosses in Sonic 2 that wasn't a complete pushover and Sonic 4 makes it a cakewalk.-PXG- said:The boss is same from the Sonic 2 Casino Night, except Robtotnik doesn't drop the spiked balls.
If you're gonna make a new game, make new levels. If you're gonna use the same shit, then just remake a previous game. No sense making a game with self identity crisis.
RagnarokX said:Batbot was in the first trailer for Sonic 4.
Example of the fine physics engine:
jman2050 said:I absolutely must do this.
The Sonic the Hedgehog 4 Official Thread of R.I.P HUELEN10
Green Scar said:Remember: the title must be
oh dear.RagnarokX said:Example of the fine physics engine:
jman2050 said:Official Sonic the Hedgehog 4 Thread of Play Sonic 2 Instead
I'm not even joking either.
RagnarokX said:Example of the fine physics engine:
http://xs.to/image-645C_4BB63CA3.gif[IMG][/QUOTE]
It's that stupid part of their engine which add's 50% more speed just by landing on ground while moving, as we already seen in splash hill within the first 5 seconds :/
Green Scar said:Remember: the title must be
MiamiWesker said:That act 2 is way worse than the mine cart. It is just a slot machine segment, that is it, an entire level for that. What the hell?!
RagnarokX said:Example of the fine physics engine:
JoeFu said:My head hurts from watching it, I can't tell if the guy playing is terrible or the controls are just that bad...
is he purposely avoiding the slot? also how does he bounce so fast off the thing for half a second, then stop in midair wtf.
Teknoman said:Combination of the guy being terrible and Sega actually allowing the player to rotate that much/making the controls rotate the screen and not control Sonic directly.
SecretBonusPoint said:So wonder if Mad Gear Zone has a dumb "entirely a gimmick" Act as well to slim down on yet more content of this being anywhere near a "game". Everything seems filled with so many poor design choices I won't be satisfied until Iizuka is publicly hung at this point.
Who cares about how he plays? The fact is that an entire level is a crappy uninspired pinball table that you are stuck playing until you reach 100,000 points. No matter how you play it the level sucks. The pinball game that comes installed on PCs has more depth.JoeFu said:My head hurts from watching it, I can't tell if the guy playing is terrible or the controls are just that bad...
is he purposely avoiding the slot? also how does he bounce so fast off the thing for half a second, then stop in midair wtf.
WHY DOES HE ALWAYS BOUNCE OFF THE WALL OFF THE STARTING PINBALL SHOT THING WTF
please someone gif any instance of it, especially at 3:55 to 4:00
JoeFu said:not talking about the cart, the casino act 2 looks sooo bad.
Peff said:At this point I wouldn't be surprised if we get a 5 minute spin-the-bolt act :lol
RagnarokX said:Who cares about how he plays? The fact is that an entire level is a crappy uninspired pinball table that you are stuck playing until you reach 100,000 points. No matter how you play it the level sucks.
SecretBonusPoint said:Sonic the Hedgehog 4 or Against: The Official Thread of R.I.P HUELEN10
fixed.
Oh god don't say that, now I can't help but picture some kind of huge chain of spinbolts that cover a whole levelPeff said:At this point I wouldn't be surprised if we get a 5 minute spin-the-bolt act :lol
With a mantis at the top! BRILLIANT! I 100% expect this to be in sonic 4 now.Peff said:At this point I wouldn't be surprised if we get a 5 minute spin-the-bolt act :lol
Yes, you have to spin up a ridiculously long bolt while avoiding asterons and slicers, and if you get hit once you fall into a bottomless pit and have to start all over.Peff said:At this point I wouldn't be surprised if we get a 5 minute spin-the-bolt act :lol
SecretBonusPoint said:So wonder if Mad Gear Zone has a dumb "entirely a gimmick" Act as well to slim down on yet more content of this being anywhere near a "game". Everything seems filled with so many poor design choices I won't be satisfied until Iizuka is publicly hung at this point.
I agree. I mean, act 3 of Scrap Brain Zone was a reskinned Labyrinth Zone anyway.Lijik said:I'm betting on a reskinned mine cart level but the stage also has the conveyor belts, spike traps, and rotating platforms of scrapbrain zone for added suck.
Lijik said:I'm betting on a reskinned mine cart level but the stage also has the conveyor belts, spike traps, and rotating platforms of scrapbrain zone for added suck.
Lijik said:I'm betting on a reskinned mine cart level but the stage also has the conveyor belts, spike traps, and rotating platforms of scrapbrain zone for added suck.
The running effect wasn't missing in that leak, the video just extremely poor quality and the player sucks. Doesn't seem like anything's changed.Teknoman said:Found the old first leak widescreen video (the one with Sonic standing on a slope and missing running effect):
http://www.youtube.com/watch?v=kVh9IzeAgrU
So has it been found out whether or not the most recent leaker can actually change the display to match whatever TV he's playing on? Rewatching this, it seems like you dont really need split second reaction time to hit an enemy.
Also I cant believe there is not a hint of lava/molten metal anywhere in the first episode.
RagnarokX said:The running effect wasn't missing in that leak, the video just extremely poor quality and the player sucks. Doesn't seem like anything's changed.
It does seem much better in wide screen.The new leaked videos make the game seem like Sonic the Hedgehog genesis on GBA. *vomit* I'm sure that playing in wide screen won't fix some of the more pressing problems, though.Teknoman said:Found the old first leak widescreen video (the one with Sonic standing on a slope and missing running effect):
http://www.youtube.com/watch?v=kVh9IzeAgrU
So has it been found out whether or not the most recent leaker can actually change the display to match whatever TV he's playing on? Rewatching this, it seems like you dont really need split second reaction time to hit an enemy.
Also I cant believe there is not a hint of lava/molten metal anywhere in the first episode.