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Sonic the Hedgehog 4 - Wii/PS3/360; downloadable episodic release - [Update: $15?]

omg rite said:
Yeah, sorry guys. The mine cart section looks kinda dumb but watching the Lost Labyrinth video on Kotaku (I'm talking about the one on the top row, far right) that was linked before, I am completely pumped for this. The level design reminds me of the Genesis games, the physics seem to be close to the Genesis games aside from a couple things (the obvious homing attack and it looks like the controls could be a little tighter in parts but it's hard to tell from just a video). I like the music too. It's not as memorable as the Genesis games but at least Splash Hill and Lost Labyrinth are catchy. (I'm not listening to the others before I play the game.)

I just don't understand the hate. It looks good.

Being named Sonic 4 broke a cap for the Genesis gamers, so now they are all going insane.

They all say they hate the game, but they are super excited for it.
 
The music in the cart level was cool too. But good fucking lord, it made me sick to watch. That's the only terrible-looking thing about the game so far: that level.
 
PJX said:
Ok I just played Sonic 3, (you can check my gamertag) I swear he is auto-targeting enemies after hitting the first enemy. I was trying that in Marble Garden.

Sonic does not auto target enemies in Sonic 3. There is however, clever enemy placement such that if you hit an enemy at the right angle you will bounce off of it and hit another enemy thus building up momentum.

PJX said:
I think it might have been a shield and yeah I don't know how the new homing mechanic work because I really haven't been keeping up with news on Sonic 4.

It is the homing attack from the 3D Sonic games... that is why we referred to it as the homing attack. You literally jump, press jump again, and you hit whatever enemy/spring/item that happens to be closest to you.
 
Mama Robotnik said:
I like the look of it. I think its a massive source of my frustration that, there are fan-games that have a clearer understanding of what made the originals so great.

Anyone who would force a mine-cart abomination into Sonic 4 clearly lacks this understanding.

I just discovered this beautiful gem by (I think) the same people. It takes the incredibly-underrated Sonic 1 8-bit, and 720p's it with a glorious new soundtrack.

My favourite is still the bold-looking Sonic: Pixel Perfect though, the range of colour puts any recent Sega-effort to shame. I know the Sonic 4 team aren't trying to mod an existing game, but they could be braver in their use of the colour-range.
Man, I didn't even know a lot of these fan projects existed. Some of them look genuinely awesome and refined. The color palette on Pixel Perfect is indeed amazing.

Is there a place that compiles a list of all the really solid fan-created gems, as opposed to the endless amounts of shitty ones I see on youtube all the time?
 
-PXG- said:
nz21ac.gif
omfg. This is the most hilarious shit ever. I can't stop laughing and I'm at work! God, finally caught up to the latest page of this thread and let me say this:

That mine cart level is fucking atrocious. What the fuck.
 
I still don't get why this is episodic i mean its almost a turn off for buying it and if its anymore than 400 points then forget it.
 
Cmagus said:
I still don't get why this is episodic i mean its almost a turn off for buying it and if its anymore than 400 points then forget it.

Why in the world would you expect this to be 400 points? And what's the issue with it being episodic? Episode 1 is a full game. 800 points would be fine, though more might be pushing it.
 
Are the Sonic Team devs:

1. Full of self-loathing?
2. Deluded into thinking they are producing quality material?
3. Sociopaths who don't care about -- or may even enjoy -- the suffering they're inflicting on the world?
 
Quixzlizx said:
Are the Sonic Team devs:

1. Full of self-loathing?
2. Deluded into thinking they are producing quality material?
3. Sociopaths who don't care about -- or may even enjoy -- the suffering they're inflicting on the world?
SEGA: "12 year olds think Sonic in a mine cart is cool!"
12 year olds: "OH GOD WHY DID OUR PARENTS BUY THIS SHIT FUCK YOU SEGA!"
 
Quixzlizx said:
Are the Sonic Team devs:

1. Full of self-loathing?
2. Deluded into thinking they are producing quality material?
3. Sociopaths who don't care about -- or may even enjoy -- the suffering they're inflicting on the world?

#2
 
Quixzlizx said:
Are the Sonic Team devs:

1. Full of self-loathing?
2. Deluded into thinking they are producing quality material?
3. Sociopaths who don't care about -- or may even enjoy -- the suffering they're inflicting on the world?

This is such incredible hyperbole. How can you watch the Lost Labyrinth videos (like the top row, far right one I mentioned above) and say that? Aside from the stupid mine cart, the game looks fun. Good lord.
 
omg rite said:
Why in the world would you expect this to be 400 points? And what's the issue with it being episodic? Episode 1 is a full game. 800 points would be fine, though more might be pushing it.
By what standard is four zones a full game?

omg rite said:
This is such incredible hyperbole. How can you watch the Lost Labyrinth videos (like the top row, far right one I mentioned above) and say that? Aside from the stupid mine cart, the game looks fun. Good lord.
Because level design based on propelling you from spring to level gimmick to spring to enemy bridge to level gimmick to spring is not good level design for a Sonic game, let alone one that professes to be in the same league as the classics? I'm sorry if this obvious point is completely lost on you.
 
Is Willy105:

1. Full of self-loathing?
2. Deluded into thinking he is playing quality material?
3. A sociopath who doesn't care about -- or may even enjoy -- the suffering he is inflicting on NeoGAF?

Willy105 said:
 
Princess Skittles said:
FOR THE LOVE OF GOD WHY?

What is with this shit?

Let good developers make good games. Why should they take up another man's rancid liquid shit?

Its Sonic, not an STD.

You don't just contract the Sonic and its liquid shits and fire piss for life. Its shit because of the handlers. When you've got Sonic Team and some C-grade team at Bioware headed up by the producer of Shrek's Treasure Hunts making the games you're going to get an average product at best.
 
I wish the mods would take another look at Huluens account considering the 97% of everyone who interacted with him was like 'omg no'. Sure he's a little enthusiastic, but he's a good guy and made good contributions. :lol
 
omg rite said:
This is such incredible hyperbole. How can you watch the Lost Labyrinth videos (like the top row, far right one I mentioned above) and say that? Aside from the stupid mine cart, the game looks fun. Good lord.
3135fkx.gif


You don't think it looks clumsy and awkward?
 
bluebird said:
Is Willy105:

1. Full of self-loathing?
2. Deluded into thinking he is playing quality material?
3. A sociopath who doesn't care about -- or may even enjoy -- the suffering he is inflicting on NeoGAF?

Oh shut it. I may disagree with you guys, but it doesn't make me crazy.

Sonic Team does believe they are making a good game.
 
I AM JOHN! said:
By what standard is four zones a full game?

Each zone has 4 acts. By what standard is 17 (when you add in the final zone) stages not a full game?

Because level design based on propelling you from spring to level gimmick to spring to enemy bridge to level gimmick to spring is not good level design for a Sonic game, let alone one that professes to be in the same league as the classics? I'm sorry if this obvious point is completely lost on you.

It actually is good level design for a Sonic game when it's done right. Hence Sonic Rush being such a great game. But either way, you're simply wrong. For the third time: top row, far right video. That stage is NOT what you described. It very much looks like the level design from the Genesis games. There are sections where the player runs past platforms that would bring him to other sections of the level as well. You can actually stop and look around if you want to. This player is rushing through the stage.

The GBA and DS games pushed you through the stages. What I am seeing in this game is not like that.

Solid_Rain said:
You don't think it looks clumsy and awkward?

The mine cart level does. The Splash Hill stuff and especially the video I've mentioned 3 times? Not at all.
 
Combichristoffersen said:
I'm still hoping for us to be able to trade Wily for Huelen :|

Free Huelen!

That's funny to joke about and all, but do you really want every page of the thread to be nothing but posts from Huelen constantly going owl-shit crazy about something or another? Honestly, I'd imagine he'd have a bazillion posts about how the mine cart level looks really fun as a motion controlled feature.

Then there would also be crazy as shit frame by frame Photoshop analysis of Sonic's feet or something.

omg rite said:
It actually is good level design for a Sonic game when it's done right. Hence Sonic Rush being such a great game.

Sonic Rush wasn't built to be a sequel to Sonic 3 though. Sonic Rush was built more to be a Tony Hawk styled platformer that's built entirely around the idea of the player preforming tricks to keep the tension gauge up. The level design is almost completely inconsequential to Sonic Rush. It's one step away from you not actually having to hit the jump button or holding right on the D-pad. I like the game and everything, but it's hardly ideal as a platformer.
 
went back a few pages to see what people were arguing about

first page back, see the mine cart gif, assume its some older shit sonic game, and people are inferring the new one will be like this too.

few pages further back find kotaku/youtube links. begin to realise this is the new game. perhaps its just an april fools?

click youtube link, takedown notice from sega of america.

play jump around, watch minecart gif. find tinypic video of minecart level.

come back to last page, see people proclaiming the video looks promising and are excited for the game.

sonic cycle shit has got mad depth going on, sonic cycles inside of sonic cycles, its like a fractal or something. its sonic cycles forever, all the way down.
 
Catalix said:
Man, I didn't even know a lot of these fan projects existed. Some of them look genuinely awesome and refined. The color palette on Pixel Perfect is indeed amazing.

Is there a place that compiles a list of all the really solid fan-created gems, as opposed to the endless amounts of shitty ones I see on youtube all the time?

There's Sonic Retro's fan-game subsection and even bigger hacks subsection, but I'm not sure how up-to-date they are exactly.

Looking at some other youtube linked videos though - Sonic Nexus is looking very nice indeed:

http://www.youtube.com/watch?v=lL9DejAE4ik (first minute is its rather charming attempt at a Sonic CD-esque intro)
http://www.youtube.com/watch?v=cedxD1NVxnA

Retro Sonic also has some interesting NSMBWii-style multicontrol, and some nice boss ideas:

http://www.youtube.com/watch?v=ilcrejlYg5I
http://www.youtube.com/watch?v=AsFHfrfQEbM

Again, fan work that understands Sonic better than the current lot do.

Quixzlizx said:
Are the Sonic Team devs:

1. Full of self-loathing?
2. Deluded into thinking they are producing quality material?
3. Sociopaths who don't care about -- or may even enjoy -- the suffering they're inflicting on the world?

This is the closest th genuine insight we have had as to what is happening in Sonic Team. Its a sad, sad story.
 
omg rite said:
It actually is good level design for a Sonic game when it's done right. Hence Sonic Rush being such a great game. But either way, you're simply wrong. For the third time: top row, far right video. That stage is NOT what you described. It very much looks like the level design from the Genesis games. There are sections where the player runs past platforms that would bring him to other sections of the level as well. You can actually stop and look around if you want to. This player is rushing through the stage.

The GBA and DS games pushed you through the stages. What I am seeing in this game is not like that.

The problem doesn't come from the game being bad necessarily. A lot of the hate in the thread is because Sega lied and said we were getting Sonic 4 - a sequel to S3&K that would follow the same momentum based speed + platforming gameplay of the originals. The leaked videos show that none of that is in, and that's why nobody is liking it.

If this were to be titled Sonic Advance 4 and none of what Sega said was spoken, there wouldn't be such a backlash.
 
omg rite said:
The GBA and DS games pushed you through the stages. What I am seeing in this game is not like that.

dm5pbs.gif


Then you are clearly not watching the video with your eyes open. From homing attack to speed boosters to the very basic insane acceleration, there is no momentum in this game. It plays worse than Sonic fangames. This is nothing to be proud of or defend so vehemently when people's free hobbyist productions have eclipsed Sonic the Hedgehog 4 .
 
omg rite said:
This is such incredible hyperbole. How can you watch the Lost Labyrinth videos (like the top row, far right one I mentioned above) and say that? Aside from the stupid mine cart, the game looks fun. Good lord.

The problem is that it isn't Sonic 4. The whole goal was to produce classic Sonic gameplay. They did exactly the opposite by making it like Sonic Rush HD. If they honestly believe this to be similar to the gameplay of Sonic 1,2,3,&K then they are seriously deluded.
 
SecretBonusPoint said:
Then you are clearly not watching the video with your eyes open. From homing attack to speed boosters to the very basic insane acceleration, there is no momentum in this game. It plays worse than Sonic fangames. This is nothing to be proud of or defend so vehemently when people's free hobbyist productions have eclipsed Sonic the Hedgehog 4 .

The thing is, you are judging this game based on how close it is to the original Sonic formula, not whether it is a good game or not.

And other than the minecart level, this game looks really good.
 
Ten-Song said:
Sonic Rush wasn't built to be a sequel to Sonic 3 though. Sonic Rush was built more to be a Tony Hawk styled platformer that's built entirely around the idea of the player preforming tricks to keep the tension gauge up. The level design is almost completely inconsequential to Sonic Rush. It's one step away from you not actually having to hit the jump button or holding right on the D-pad. I like the game and everything, but it's hardly ideal as a platformer.

Everything you said is true. But this looks far closer to the Genesis games than Sonic Rush.

Obsessed said:
The problem is that it isn't Sonic 4. The whole goal was to produce classic Sonic gameplay. They did exactly the opposite by making it like Sonic Rush HD. If they honestly believe this to be similar to the gameplay of Sonic 1,2,3,&K then they are seriously deluded.

It DOESN'T look like Sonic Rush. What the hell? How can you watch the video I've described FOUR times and think that's Sonic Rush? It's just wrong.
 
omg rite said:
The GBA and DS games pushed you through the stages. What I am seeing in this game is not like that.



The mine cart level does. The Splash Hill stuff and especially the video I've mentioned 3 times? Not at all.

Act 1 of Splash Hill looked like a Sonic Rush "hold right to win" stage. Act 2 looked great, and I agree with you on that Lost Labyrinth video. But this is NeoGAF., and NeoGAF Hive Mind is:

Willy105 said:
judging this game based on how close it is to the original Sonic formula, not whether it is a good game or not.

And other than the minecart level, this game looks really good.
 
Obsessed said:
The problem is that it isn't Sonic 4. The whole goal was to produce classic Sonic gameplay. They did exactly the opposite by making it like Sonic Rush HD. If they honestly believe this to be similar to the gameplay of Sonic 1,2,3,&K then they are seriously deluded.

It's closer than any 2D sonic game since those games, even if it is more of a 50/50 split between old and new. This, unfortunately, at least looks like it will be better than any advance game (Rush is sort of its own thing imo, it isn't really comparable to Advance/Classic/Sonic 4).

Granted I still need to watch beyond splash hill, but the second act of it had a lot of nice branching paths and areas to fall into and such, even if it was spring heavy.

But for the love of all that's holy, simple changes to improve the game:

Lower top speed
Decrease acelleration
Increase gravity
 
Zen said:
It's closer than any 2D sonic game since those games, even if it is more of a 50/50 split between old and new. This, unfortunately, at least looks like it will be better than any advance game (Rush is sort of its own thing imo, it isn't really comparable to Advance/Classic/Sonic 4).

It does not look better than Sonic Advance 1 in any way. From it's far better physics to level design, Sonic Advance is the best Sonic game Dimps ever made. Sonic Rush was good in a different way, but thats also why it doesnt work when shoehorned back into a classic setting as it's flaws become a lot more apparent.
 
Off topic, but Bonus point, isnt your avatar from Dynamite Headdy? Just got the Sonic Ultimate Genesis collection and played it for the first time today.
 
DimmuBurgerKing said:
Act 1 of Splash Hill looked like a Sonic Rush "hold right to win" stage. Act 2 looked great, and I agree with you on that Lost Labyrinth video. But this is NeoGAF., and NeoGAF Hive Mind is:

I'll agree that Act 1 of Splash Hill was pretty fast. But yeah, neither Act 2 or that Lost Labyrinth video look like Sonic Rush at all. Anyone saying it does is just crazy.

And I know this might be hard to believe guys but Sonic Rush is a great game. I like the Genesis series more but the focus on speed in Sonic Rush is very fun in its own right. If they're making a game in the style of the Genesis games while sprinkling in some of the Sonic Rush style of gameplay here and there (which again, isn't that much), I'm fine with it.
 
omg rite said:
Each zone has 4 acts. By what standard is 17 (when you add in the final zone) stages not a full game?
Sonic 1 has 19 acts.
Sonic 2 has 20 acts.
Sonic 3 & Knuckles has 27 acts.

Even if you throw away all the acts that are just boss fights (and I would because they, more often than not, have absolutely no gameplay outside of the boss) that's still 18, 19 and 25 full-fledged acts filled with platforming and all sorts of good times in these games respectively. Sonic 4? 12. And one of them is the fucking mine cart.

omg rite said:
The GBA and DS games pushed you through the stages. What I am seeing in this game is not like that.
If you can honestly tell me after watching Splash Hill Act 3, all I can say is "nomg wrong."
 
Teknoman said:
Off topic, but Bonus point, isnt your avatar from Dynamite Headdy? Just got the Sonic Ultimate Genesis collection and played it for the first time today.

Yes, yes it is. I should strike you for taking this long to do so!!
 
Synless said:
I'd vote on Nintendo adopting Sonic. You know it would be a quality product if they did.

Yeah, but how long until it becomes like their other franchises? Kirby...DK....they haven't been on a good adventure since the n64 days.
 
Teknoman said:
Off topic, but Bonus point, isnt your avatar from Dynamite Headdy? Just got the Sonic Ultimate Genesis collection and played it for the first time today.
As is his username.

SOMEONE OBVIOUSLY HAS NEVER GOTTEN A SECRET BONUS POINT. :|

DryvBy2 said:
Yeah, but how long until it becomes like their other franchises? Kirby...DK....they haven't been on a good adventure since the n64 days.
SOMEONE OBVIOUSLY HAS NEVER PLAYED DONKEY KONG JUNGLE BEAT. :|
 
SecretBonusPoint said:
dm5pbs.gif


Then you are clearly not watching the video with your eyes open. From homing attack to speed boosters to the very basic insane acceleration, there is no momentum in this game. It plays worse than Sonic fangames. This is nothing to be proud of or defend so vehemently when people's free hobbyist productions have eclipsed Sonic the Hedgehog 4 .

And you clearly are not watching the video I mentioned multiple times. Seems like you only want to bitch about things that you dislike while ignoring the things that are what you seem to want from the game.

I AM JOHN! said:
Sonic 1 has 19 acts.
Sonic 2 has 20 acts.
Sonic 3 & Knuckles has 27 acts.

And how much was Sonic 1 when it came out? And you're saying $10 for 17 stages as opposed to $50 for 19 stages is somehow a rip off?

I AM JOHN! said:
If you can honestly tell me after watching Splash Hill Act 3, all I can say is "nomg wrong."

Only if you can admit that Splash Act 2 and LL are not like that.
 
SecretBonusPoint said:
Yes, yes it is. I should strike you for taking this long to do so!!

Knew it was from a Treasure game, but couldnt figure out which one.
I AM JOHN! said:
As is his username.

SOMEONE OBVIOUSLY HAS NEVER GOTTEN A SECRET BONUS POINT. :|

Realized that right before I read the post :lol I got two today in the tutorial areas. First game I actually said wtf out loud.

And yes DK Jungle Beat is awesome (great soundtrack, gameplay, bosses, and just makes DK seem like an all around cool character).
 
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