omg rite said:Yeah, sorry guys. The mine cart section looks kinda dumb but watching the Lost Labyrinth video on Kotaku (I'm talking about the one on the top row, far right) that was linked before, I am completely pumped for this. The level design reminds me of the Genesis games, the physics seem to be close to the Genesis games aside from a couple things (the obvious homing attack and it looks like the controls could be a little tighter in parts but it's hard to tell from just a video). I like the music too. It's not as memorable as the Genesis games but at least Splash Hill and Lost Labyrinth are catchy. (I'm not listening to the others before I play the game.)
I just don't understand the hate. It looks good.
PJX said:Ok I just played Sonic 3, (you can check my gamertag) I swear he is auto-targeting enemies after hitting the first enemy. I was trying that in Marble Garden.
PJX said:I think it might have been a shield and yeah I don't know how the new homing mechanic work because I really haven't been keeping up with news on Sonic 4.
Man, I didn't even know a lot of these fan projects existed. Some of them look genuinely awesome and refined. The color palette on Pixel Perfect is indeed amazing.Mama Robotnik said:I like the look of it. I think its a massive source of my frustration that, there are fan-games that have a clearer understanding of what made the originals so great.
Anyone who would force a mine-cart abomination into Sonic 4 clearly lacks this understanding.
I just discovered this beautiful gem by (I think) the same people. It takes the incredibly-underrated Sonic 1 8-bit, and 720p's it with a glorious new soundtrack.
My favourite is still the bold-looking Sonic: Pixel Perfect though, the range of colour puts any recent Sega-effort to shame. I know the Sonic 4 team aren't trying to mod an existing game, but they could be braver in their use of the colour-range.
omfg. This is the most hilarious shit ever. I can't stop laughing and I'm at work! God, finally caught up to the latest page of this thread and let me say this:-PXG- said:
No, I just love Nintendo too much to wish that ill will on them.Shiggy said:You must hate Sonic if you don't want Nintendo to develop a Sonic game.
Willy105 said:They all say they hate the game, but they are super excited for it.
Cmagus said:I still don't get why this is episodic i mean its almost a turn off for buying it and if its anymore than 400 points then forget it.
FOR THE LOVE OF GOD WHY?Give Sonic to Treasure. Been saying this for awhile now.
SEGA: "12 year olds think Sonic in a mine cart is cool!"Quixzlizx said:Are the Sonic Team devs:
1. Full of self-loathing?
2. Deluded into thinking they are producing quality material?
3. Sociopaths who don't care about -- or may even enjoy -- the suffering they're inflicting on the world?
Teknoman said:
Quixzlizx said:Are the Sonic Team devs:
1. Full of self-loathing?
2. Deluded into thinking they are producing quality material?
3. Sociopaths who don't care about -- or may even enjoy -- the suffering they're inflicting on the world?
Quixzlizx said:Are the Sonic Team devs:
1. Full of self-loathing?
2. Deluded into thinking they are producing quality material?
3. Sociopaths who don't care about -- or may even enjoy -- the suffering they're inflicting on the world?
By what standard is four zones a full game?omg rite said:Why in the world would you expect this to be 400 points? And what's the issue with it being episodic? Episode 1 is a full game. 800 points would be fine, though more might be pushing it.
Because level design based on propelling you from spring to level gimmick to spring to enemy bridge to level gimmick to spring is not good level design for a Sonic game, let alone one that professes to be in the same league as the classics? I'm sorry if this obvious point is completely lost on you.omg rite said:This is such incredible hyperbole. How can you watch the Lost Labyrinth videos (like the top row, far right one I mentioned above) and say that? Aside from the stupid mine cart, the game looks fun. Good lord.
Willy105 said:
SecretBonusPoint said:Its this level of delusion and disconnection from reality that makes you one of GAF's scariest posters.
Princess Skittles said:FOR THE LOVE OF GOD WHY?
What is with this shit?
Let good developers make good games. Why should they take up another man's rancid liquid shit?
omg rite said:This is such incredible hyperbole. How can you watch the Lost Labyrinth videos (like the top row, far right one I mentioned above) and say that? Aside from the stupid mine cart, the game looks fun. Good lord.
bluebird said:Is Willy105:
1. Full of self-loathing?
2. Deluded into thinking he is playing quality material?
3. A sociopath who doesn't care about -- or may even enjoy -- the suffering he is inflicting on NeoGAF?
Willy105 said:Oh shut it. I may disagree with you guys, but it doesn't make me crazy.
I AM JOHN! said:By what standard is four zones a full game?
Because level design based on propelling you from spring to level gimmick to spring to enemy bridge to level gimmick to spring is not good level design for a Sonic game, let alone one that professes to be in the same league as the classics? I'm sorry if this obvious point is completely lost on you.
Solid_Rain said:You don't think it looks clumsy and awkward?
Combichristoffersen said:I'm still hoping for us to be able to trade Wily for Huelen :|
Free Huelen!
omg rite said:It actually is good level design for a Sonic game when it's done right. Hence Sonic Rush being such a great game.
Lijik said:Are you still playing the "I'm a victim for having different beliefs!" card?
Catalix said:Man, I didn't even know a lot of these fan projects existed. Some of them look genuinely awesome and refined. The color palette on Pixel Perfect is indeed amazing.
Is there a place that compiles a list of all the really solid fan-created gems, as opposed to the endless amounts of shitty ones I see on youtube all the time?
Quixzlizx said:Are the Sonic Team devs:
1. Full of self-loathing?
2. Deluded into thinking they are producing quality material?
3. Sociopaths who don't care about -- or may even enjoy -- the suffering they're inflicting on the world?
omg rite said:It actually is good level design for a Sonic game when it's done right. Hence Sonic Rush being such a great game. But either way, you're simply wrong. For the third time: top row, far right video. That stage is NOT what you described. It very much looks like the level design from the Genesis games. There are sections where the player runs past platforms that would bring him to other sections of the level as well. You can actually stop and look around if you want to. This player is rushing through the stage.
The GBA and DS games pushed you through the stages. What I am seeing in this game is not like that.
omg rite said:The GBA and DS games pushed you through the stages. What I am seeing in this game is not like that.
omg rite said:This is such incredible hyperbole. How can you watch the Lost Labyrinth videos (like the top row, far right one I mentioned above) and say that? Aside from the stupid mine cart, the game looks fun. Good lord.
SecretBonusPoint said:Then you are clearly not watching the video with your eyes open. From homing attack to speed boosters to the very basic insane acceleration, there is no momentum in this game. It plays worse than Sonic fangames. This is nothing to be proud of or defend so vehemently when people's free hobbyist productions have eclipsed Sonic the Hedgehog 4 .
Ten-Song said:Sonic Rush wasn't built to be a sequel to Sonic 3 though. Sonic Rush was built more to be a Tony Hawk styled platformer that's built entirely around the idea of the player preforming tricks to keep the tension gauge up. The level design is almost completely inconsequential to Sonic Rush. It's one step away from you not actually having to hit the jump button or holding right on the D-pad. I like the game and everything, but it's hardly ideal as a platformer.
Obsessed said:The problem is that it isn't Sonic 4. The whole goal was to produce classic Sonic gameplay. They did exactly the opposite by making it like Sonic Rush HD. If they honestly believe this to be similar to the gameplay of Sonic 1,2,3,&K then they are seriously deluded.
omg rite said:The GBA and DS games pushed you through the stages. What I am seeing in this game is not like that.
The mine cart level does. The Splash Hill stuff and especially the video I've mentioned 3 times? Not at all.
Willy105 said:judging this game based on how close it is to the original Sonic formula, not whether it is a good game or not.
And other than the minecart level, this game looks really good.
Obsessed said:The problem is that it isn't Sonic 4. The whole goal was to produce classic Sonic gameplay. They did exactly the opposite by making it like Sonic Rush HD. If they honestly believe this to be similar to the gameplay of Sonic 1,2,3,&K then they are seriously deluded.
panda21 said:sonic cycle shit has got mad depth going on, sonic cycles inside of sonic cycles, its like a fractal or something. its sonic cycles forever, all the way down.
Zen said:It's closer than any 2D sonic game since those games, even if it is more of a 50/50 split between old and new. This, unfortunately, at least looks like it will be better than any advance game (Rush is sort of its own thing imo, it isn't really comparable to Advance/Classic/Sonic 4).
DimmuBurgerKing said:Act 1 of Splash Hill looked like a Sonic Rush "hold right to win" stage. Act 2 looked great, and I agree with you on that Lost Labyrinth video. But this is NeoGAF., and NeoGAF Hive Mind is:
Sonic 1 has 19 acts.omg rite said:Each zone has 4 acts. By what standard is 17 (when you add in the final zone) stages not a full game?
If you can honestly tell me after watching Splash Hill Act 3, all I can say is "nomg wrong."omg rite said:The GBA and DS games pushed you through the stages. What I am seeing in this game is not like that.
Teknoman said:Off topic, but Bonus point, isnt your avatar from Dynamite Headdy? Just got the Sonic Ultimate Genesis collection and played it for the first time today.
Synless said:I'd vote on Nintendo adopting Sonic. You know it would be a quality product if they did.
As is his username.Teknoman said:Off topic, but Bonus point, isnt your avatar from Dynamite Headdy? Just got the Sonic Ultimate Genesis collection and played it for the first time today.
SOMEONE OBVIOUSLY HAS NEVER PLAYED DONKEY KONG JUNGLE BEAT. :|DryvBy2 said:Yeah, but how long until it becomes like their other franchises? Kirby...DK....they haven't been on a good adventure since the n64 days.
SecretBonusPoint said:![]()
Then you are clearly not watching the video with your eyes open. From homing attack to speed boosters to the very basic insane acceleration, there is no momentum in this game. It plays worse than Sonic fangames. This is nothing to be proud of or defend so vehemently when people's free hobbyist productions have eclipsed Sonic the Hedgehog 4 .
I AM JOHN! said:Sonic 1 has 19 acts.
Sonic 2 has 20 acts.
Sonic 3 & Knuckles has 27 acts.
I AM JOHN! said:If you can honestly tell me after watching Splash Hill Act 3, all I can say is "nomg wrong."
SecretBonusPoint said:Yes, yes it is. I should strike you for taking this long to do so!!
I AM JOHN! said:As is his username.
SOMEONE OBVIOUSLY HAS NEVER GOTTEN A SECRET BONUS POINT. :|