jump_button
Banned
idk it look to me the wrost part of sonic 2006 the part where u cant stop and u just run into wall if u miss a jump
Blimblim said:Here is some more footage. Player sucks (what's with TGS visitors, they all seem to suck?), but it looks damn good.
http://www.gamersyde.com/news_7206_en.html
RobbieNick said:All the naysayers can kiss the hairiest part of my fat ass. This game is looking awesome!
Face it, you were naysaying Chronicles, and it became EGM game of the month! If Unleashed gets at least an 8 or higher, it'll heal some of the damage caused by Shadow, and Sonic '06. (In my mind, anyway.) This Christmas might just see not one, but TWO great Sonic games.
Destructoid has a preview. They feel the 360 version is a little TOO fast, (I agree a little. The Wii version is a tiny bit slower, but looks more managable.) but to my surprise, he thought the Werehog sections were the best part!! He said they played like "Prince of Persia". How about that?!
grandjedi6 said:ooo selective quoting. Two can play at that game:
Teknoman said:Apparently the music sucks in Chronicles... and I dont think I could bare to even try a Sonic title with a crappy soundtrack (didnt think that was possible).
EDIT: Every song in Secret Rings is good except Dino Jungle.
ChackanKun said:Kinda looks like Sonic Adventure for the Dreamcast! Which is good
dark10x said:Hmmm, looks good, but the fancy motion blur present in the early versions of the game seems either removed or toned down on 360. Disappointing.
The Wii version isn't bad either, but it seems to be a downgraded version of the 360/PS3 game rather than something new. I mean, it looks decent enough, but why choose that version over the others if it's simply a visually inferior port? I was really hoping for DIFFERENT stages that would make both versions worthwhile.
It seemed to be the same (layout wise), but perhaps I'm wrong and judging too quickly. Hopefully the actual courses ARE different. That would be excellent.Andrex said:Doesn't it have different levels? The theme and style may be the same, but I think the actual course for each one is different (being handled by DIMPS and all.)
If the levels are the same, what would be the point of advertising how the Sonic Rush team is designing the Wii daytime levels?dark10x said:Hmmm, looks good, but the fancy motion blur present in the early versions of the game seems either removed or toned down on 360. Disappointing.
The Wii version isn't bad either, but it seems to be a downgraded version of the 360/PS3 game rather than something new. I mean, it looks decent enough, but why choose that version over the others if it's simply a visually inferior port? I was really hoping for DIFFERENT stages that would make both versions worthwhile.
dark10x said:It seemed to be the same (layout wise), but perhaps I'm wrong and judging too quickly. Hopefully the actual courses ARE different. That would be excellent.
That would be nice, but keep in mind that Secret Rings was 30 fps while Sonic 06 was actually 60 fps (despite being a piece of shit). NiGHTS on the Wii was also a very unstable 30 fps.I'm still dying to know the exact framerate of the Wii version, the PS360 version as we've heard is supposed to run in 30 frames, but the Wii version could gain a huge advantage if it runs in 60 frames with little to no drops.
I did not know that. Interesting. Sounds like both versions will be worthwhile then (hopefully)!If the levels are the same, what would be the point of advertising how the Sonic Rush team is designing the Wii daytime levels?
Yes. Yes, I did.TheSonicRetard said:Did you even read the link you posted?
The gameplay that was on offer, sadly, was not quite as breathtaking as the visuals. While not a bad experience, Unleashed certainly suffers from one of the glaring faults of recent Sonic games, in that the levels are so fast, you feel like you're on autopilot for much of the time. There are vast sections where you do little more than run and occasionally jump, nothing that approaches the clever level designs of the old Sonic games.
Blueblur1 said:Yes. Yes, I did.
All previews are glaringly positiveAndrex said:It's a minus to be sure, but the overall preview was glaringly positive, don't know how you could spin it otherwise.
grandjedi6 said:All previews are glaringly positive
I sense you've never seriously played a 3D Sonic game. They are playing theirselfes in no way. Go get an S-Rank on your first run in Sonic Unleashed.nincompoop said:Sonic Unleashed: The game that plays itself.
Then I hope you understand why saying "All the previews are glaringly positive" means absolutely nothing.Andrex said:Well I wasn't saying otherwise.
Firestorm said:Then I hope you understand why saying "All the previews are glaringly positive" means absolutely nothing.
Sorry. Brain fart. "Overall preview was glaringly positive"Andrex said:I didn't say that.
Aaron Strife said:http://www.youtube.com/watch?v=26k8STS3nZk
PS3 version, run-through of an entire level - the player is actually pretty decent, he gets an A rank on his first try.
Aaron Strife said:http://www.youtube.com/watch?v=26k8STS3nZk
PS3 version, run-through of an entire level - the player is actually pretty decent, he gets an A rank on his first try.
CurseoftheGods said:That looks great. I noticed in the controller menu that the d-pad is not used at all, is this the same for the 360 version?
Fizzle said:This looks really complicated now I'm seeing it in an actual 3D perspective, when it was leaked I felt more comforted to the 2.5D I thought they was gonna use.
nincompoop said::lol :lol :lol
Maybe if by "good" you mean "one of the worst platformers of all time". Just because they somehow managed to make the last few entries even worse doesn't change the fact that Sonic in 3D has always been a borderline unplayable mess.omg rite said:Why is that funny...? It is good.
I'm PISSYBlimblim said:Here is some more footage. Player sucks (what's with TGS visitors, they all seem to suck?), but it looks damn good.
http://www.gamersyde.com/news_7206_en.html
Teknoman said:How so?
Fizzle said:Like when he was running forwards and slipping into each ally, it just felt a bit weird, i've only ever seen him run sideways across my screen. I liked the 2.5D idea alot more. But then again 3D perespective does kinda introduce newer gameplay challenges other than the oldschool-done-it-before--thats-why-im-so-good-at-it, kinda thing.
Teknoman said:Well in youtube video the player didnt seem to slide all over like others.
In all seriousness though, others should watch the newest video posted here before commenting about it playing itself.
ghst said:and so sega marches on to make another sonic game with precisely zero clue of what made the originals fun in the first place.
nincompoop said:Maybe if by "good" you mean "one of the worst platformers of all time". Just because they somehow managed to make the last few entries even worse doesn't change the fact that Sonic in 3D has always been a borderline unplayable mess.
PetriP-TNT said:The werehog-part looked so shitty...
Wii-version could surprise if it's all 2d gameplay on 3d graphics