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Sonic Unleashed Trailer/Screens

Firestorm said:
Actually, the biggest doubters seem to have Sonic avatars.
I had a Sonic avatar before too!

Think about it. We are well aware of the amount of pain and deception Sonic Team is able to put on its consumers precisely because we're rabid Sonic fans and experienced the backlash firsthand. The optimism from many seems to stem mostly from ignorance.
 
I still say Unleashed isnt about speed, speed, and more speed. Yeah you can go through on the "default" path, but think about how fast you could run in classic 2d Sonics or Sonic Advance 1. You could still stop pretty easily, and there are too many springs the "player' missed and other visible paths in the trailer of the stage for you not to have to slow down and do some platforming.

Also dont forget Sonic 3 had many "on rails" sections were you really didnt have control of Sonic until you came mout of the circuit. Case in point, the water torrents and loops in Hydropolis. Or even Sonic 2 with the Chemical Plant Zone pressure tubes.

Just to prove my points:

There had to have been a seperate path to take from the start, those rings arent there for nothing. So evidently thats not the start of "High Europe".
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If you just go blazing through the level, you'll most likely miss this alternate jump path, either that or you'd need a good amount of speed to hit the balloon and make the higher path.
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From that balloon bouncing path, you'll most likely fly across to hit that trick ring that should launch you to either another path or just give another boost of some sort.
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Another spot where the player zooms by, yet could've slowed down, took advantage of the wall jump...
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And then hit the spring on top of the building
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Instead of sliding under the platform, jump across the balloons and take the high road
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Behind the back moment, yet you can move to the right and take the high balloon path instead of just going straight.
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Here there is a split path. The one of the right most likely leads to...
2phl0.jpg

The spring path on the right.
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Theres another section after that to take an alternate tunnel path
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Dunno how you'd get to the spikes since the trailer jumps around abit, but the spikes are there for a reason.
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Teknoman said:
I still say Unleashed isnt about speed, speed, and more speed. Yeah you can go through on the "default" path, but think about how fast you could run in classic 2d Sonics or Sonic Advance 1. You could still stop pretty easily, and there are too many springs the "player' missed and other visible paths in the trailer of the stage for you not to have to slow down and do some platforming.

Also dont forget Sonic 3 had many "on rails" sections were you really didnt have control of Sonic until you came mout of the circuit. Case in point, the water torrents and loops in Hydropolis. Or even Sonic 2 with the Chemical Plant Zone pressure tubes.

Just to prove my points:

(pictures)


Wow, good finds. I was looking through the vid and couldn't find many. That's very encouraging.
 
autobzooty said:
Wow, good finds. I was looking through the vid and couldn't find many. That's very encouraging.

Yeah im just really hoping that whoever the player was for the trailer (seemed to kinda be on a demo run though like the first trailer, with angles that pass up Sonic) was just like those people who play Sonic 2d games for the first time and just try to speed straight through the zone. That and i've still got faith that it'll be a good Sonic game.

Like most Mario fans, we should, by now know that Sonic will never be the same as the Genesis games, much like Mario will never be like the NES-SNES games. However its still possible for a familiar mascot's game to be good without being exactly similar to the classic entries, and contrary to some opinions, all things considered this seems like the best hope for a good and fun Sonic console game.

I just hope they dont stab me in the back with the werewolf levels.
 
Teknoman said:
I still say Unleashed isnt about speed, speed, and more speed. Yeah you can go through on the "default" path, but think about how fast you could run in classic 2d Sonics or Sonic Advance 1. You could still stop pretty easily, and there are too many springs the "player' missed and other visible paths in the trailer of the stage for you not to have to slow down and do some platforming.

Also dont forget Sonic 3 had many "on rails" sections were you really didnt have control of Sonic until you came mout of the circuit. Case in point, the water torrents and loops in Hydropolis. Or even Sonic 2 with the Chemical Plant Zone pressure tubes.

Just to prove my points:

<pics>

Exactly. Like I said, tons of alternate routes + speed on rails = a solid game.
 
Oh, I'm sure the werewolf levels will be terrible. It wouldn't be a Sonic Team game if it wasn't screwed up in some way...

There's a million things that could break this game completely, so like most, I'm cautiously optimistic. I'll be interested to see what news comes from E3 on this game.
 
I thought the alternate paths were pretty apparent (in the previous vid as well), but on the whole the design is very linear, and it looks like there aren't many opportunities to backtrack even.

We'll see how things pan out...
 
Like I said, the alternate paths are useless if you can't notice them until a few screenlengths after passing them. And it's not like you can go back with all the springs and boosts in the way. You know the speed he's going up with the wall jumps? Maybe slow his running down to close to that.
 
Teknoman said:
I just hope they dont stab me in the back with the werewolf levels.
Wouldn't it be ridiculously ironic if those were the levels were the game play slowed down and there was more platforming and diverging paths? :lol
 
Blueblur1 said:
Wouldn't it be ridiculously ironic if those were the levels were the game play slowed down and there was more platforming and diverging paths? :lol

I wouldnt complain. Actually im thinking that (of course with still abit of speed since im sure they wont let off that) the wolf parts will be exactly like that, with some random swinging off pipes parts. I mean they've already given Sonic a wall jump...so you might be right.
 
Blueblur1 said:
Wouldn't it be ridiculously ironic if those were the levels were the game play slowed down and there was more platforming and diverging paths? :lol

No doubt. Everyone should stop being optimistic so they dont get burned. I'm approaching with nebulous indifference.
 
I'm still trying to avoid getting hyped... sonic growing up was a tie for my favorite game with DKC. The transition to 3d changed that, DK fell flat and sonic was still great on the dreamcast. However it hasn't been the same since sonic adventure 1 (2 wasn't bad actually). I still want to believe. I was a believer of the original sonic next gen and that went no where... should we believe in this one? maybe:D
 
Watched the trailer yet again, and I think the stage design wouldn't be bad if they slowed Sonic down enough to take advantage of the alternate paths.
 
Honestly I'm pretty hyped, but I'm just hoping they reserve the werehog levels for the boss fights or something or allow him to break through walls like Knuckles in S&K allowing different takes/pathways through the stages or something.
 
Firestorm said:
Watched the trailer yet again, and I think the stage design wouldn't be bad if they slowed Sonic down enough to take advantage of the alternate paths.
I dunno, Firestorm. I still want that classic Sonic gameplay. Even if they did slow Sonic down I don't think this level design would give us that :(
 
The game seems to borrow pretty heavily from the gameplay elements introduced in Secret Rings. It looks like it has the same homing attacks at the enemies... not good. Also, it has kind of an on-railish feel to it, not a lot in the way of selecting between branching paths like in classic Sonic. It looks to be on autopilot all the time.
 
Andrex said:
Full control a good Sonic game does not make.

Simply put, the two don't mix well usually.

Sonic Adventure 1 minus some camera problem and with even more Sonic level would have not only been a REALLY GOOD Sonic game but it would have become AN AWESOME Sonic game.

Abandoning the Sonic Adventure formula because of Sonic 2006 shows that SEGA has nto understood the real problems that title had that pissed people off: incredible slowdown even when there is almost nothing on screen (easily to reproduce in the main town) or when the physics engine is called up to do work (smashing several boxes together and kicking up dust --> slowdown), graphical glitches ahoy (shadows being drawn as you walk towards objects part by part or only appearing when you get really close to NPC's), lack of sense of speed when the camera gets pulled far away, controls put on auto-pilot in hard to control situations, INCREDIBLY LONG loading times (which completely RUINED the Adventure elements).

It is not like the Adventure stages + Action stages formula Sonic Adventure 1 introduced does not work anymore, with Sonic 2006 SEGA f#&ed the Adventure part up and did not exactly ace the Action part... that game should have been the pinnacle, the latest evolution of the Sonic Adventure formula, but it was its opposite in many aspects... it certainly did not feel more polished.
 
And I say that just because there are multiple paths doesn't mean you slow down to get through some of them. I think I brought up - or intended to bring up - how just because Choose Your Own Adventure books give you the option to "Turn to Page 83 to do XYZ" doesn't really mean you're in control.

It's like playing Dragon's Lair and when you're at a moment where you press a button to make something happen, instead of every incorrect option leading to death, it just takes a different path leading to saving the Princess. However, regardless of the path you take, you're still just watching a movie play, and it still ends with you rescuing the Princess Daphne.

If Sonic ever does slow down in Sonic Unleashed, it will be when he transforms in to a Werewolf, I think.

As for those with Sonic avatars being the most skeptical, one could say that we know what's up with this franchise more than most people do. I don't think it's that we're picky (well, some of us are), I think it's because we've been burned by the worst entries this franchise has to offer, and a lot of those "worst entries" are also some of the most recent ones (excluding Sonic Rush Adventure). Whereas others go "oh wow Sonic is running so fast", we (that is, the Sonic fanboys of GAF) pay attention to the smaller details in these trailers and catch things most other people might miss, and that gives us reason to be cynical.
 
Not necessarily. There are optimistic fanboys who see still see potential in it being a good Sonic game. Like I said earlier, just like Mario, Sonic is never going to go back to the exact classic playstyle. All you can look for is a fun game with decent production values/catchy soundtrack.

agrajag said:
The game seems to borrow pretty heavily from the gameplay elements introduced in Secret Rings. It looks like it has the same homing attacks at the enemies... not good. Also, it has kind of an on-railish feel to it, not a lot in the way of selecting between branching paths like in classic Sonic. It looks to be on autopilot all the time.

No thats just the behind camera view sections. Everything else 99.9% sure is player controlled. I cant say that he doesnt need to be slowed down abit, but its the furthest thing from Secret Rings. The homing attack has been in every Sonic game since Adventure 1 to beat up/bounce from multiple enemies, so that was probably going to be in there anyway.
 
Teknoman said:
Not necessarily. There are optimistic fanboys who see still see potential in it being a good Sonic game. Like I said earlier, just like Mario, Sonic is never going to go back to the exact classic playstyle. All you can look for is a fun game with decent production values/catchy soundtrack.

Please, NSMB was way more faithful to the 2D games than any Sonic game since CD
 
Teknoman said:
I mean console wise.

Galaxy is classic Mario in 3D. Sonic Team cant even make old school Sonic in 2D

And lets not forget 3D Marios >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>3D Sonic
 
HK-47 said:
Galaxy is classic Mario in 3D. Sonic Team cant even make old school Sonic in 2D

And lets not forget 3D Marios >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>3D Sonic

Well yeah thats true too. I guess all im trying to say is that out of the 3 Sonic console games that will have hit consoles so far, this one has the potential to be fun all around. No where near classic, but still.

Also you've still got a few people who think 3d Mario will never be as good as 2d. Maybe not here but I was listening in on a conversation at Gamestop the other day. Someone was complaining about how 3d Mario games arent as challenging and dont have as many enemies as the 2d ones did.
 
Teknoman said:
Well yeah thats true too. I guess all im trying to say is that out of the 3 Sonic console games that will have hit consoles so far, this one has the potential to be fun all around. No where near classic, but still.

Also you've still got a few people who think 3d Mario will never be as good as 2d. Maybe not here but I was listening in on a conversation at Gamestop the other day. Someone was complaining about how 3d Mario games arent as challenging and dont have as many enemies as the 2d ones did.

The thing at least the 3D Mario people have an argument.

Imagine what Super Sonic Galaxy could be like.
 
While Mega Man 9 is being covered in it's own thread.

Is the Wii version of Unleashed indeed in this issue as well?

Can anyone post the new info, and impressions of the screens if they're included?
 
Teknoman said:
Well yeah thats true too. I guess all im trying to say is that out of the 3 Sonic console games that will have hit consoles so far, this one has the potential to be fun all around. No where near classic, but still.

Also you've still got a few people who think 3d Mario will never be as good as 2d. Maybe not here but I was listening in on a conversation at Gamestop the other day. Someone was complaining about how 3d Mario games arent as challenging and dont have as many enemies as the 2d ones did.

Those guys should get their asses kicked by Luigi's Purple Coins a few times and then say that- by far more difficult than anything in Lost Levels even.
 
Sega1991 said:
And I say that just because there are multiple paths doesn't mean you slow down to get through some of them. I think I brought up - or intended to bring up - how just because Choose Your Own Adventure books give you the option to "Turn to Page 83 to do XYZ" doesn't really mean you're in control.

It's like playing Dragon's Lair and when you're at a moment where you press a button to make something happen, instead of every incorrect option leading to death, it just takes a different path leading to saving the Princess. However, regardless of the path you take, you're still just watching a movie play, and it still ends with you rescuing the Princess Daphne.

If Sonic ever does slow down in Sonic Unleashed, it will be when he transforms in to a Werewolf, I think.

As for those with Sonic avatars being the most skeptical, one could say that we know what's up with this franchise more than most people do. I don't think it's that we're picky (well, some of us are), I think it's because we've been burned by the worst entries this franchise has to offer, and a lot of those "worst entries" are also some of the most recent ones (excluding Sonic Rush Adventure). Whereas others go "oh wow Sonic is running so fast", we (that is, the Sonic fanboys of GAF) pay attention to the smaller details in these trailers and catch things most other people might miss, and that gives us reason to be cynical.

QFT, good points all around.

"Multiple paths" and "Exploration" are two seperate things. Good exploration games involve multiple paths...yes. But you can have games that have multiple paths (ie. San Fransisco Rush games, Beetle Adventure Racing, etc.) in games like racers, that don't really involve any exploration.
 
I know I'm late, shame on me.

I just watched that and I really needed to post OMFGBBQ somewhere. The scale is freaking amazing and it looks wonderfully good.

Don't know about the game, but this trailer is amazing.
 
Aha, a chance to fangasm without bumping an old thread!


First of all, that music. OH. THAT. MUSIC.

It's like it was composed by GOD HIMSELF.

...Yeah...


Secondly, the gameplay. Those "QTE's" look more like simple prompts on when to use the sidestep move/change route and don't really seem all that intrusive IMO.

Everything that was present in the old Genesis/Mega-Drive games seems to be here, only ramped up to 11 and injected with sheer exhilaration.

The recent news (not sure whether this was confirmed or not) of levelling up ala Secret Rings is surprising, though doesn't seem too much of a bad thing. Simply put, if you want to level up and go "WTFSOFAST" then you can do so, but fans of the older, stop and start type of gameplay, can choose to have them turned off if they want.

Game will own, and I can't wait until it comes out (same time as Banjo and POP as well) :D
 
Ramenman said:
I know I'm late, shame on me.

I just watched that and I really needed to post OMFGBBQ somewhere. The scale is freaking amazing and it looks wonderfully good.

Don't know about the game, but this trailer is amazing.
Same with me, a bit lttp but this looks fantastic. The music is great, as well.
 
Those pics illustrating the various paths really do excite me. In a way, it reminds me of how Sonic Adventure 2 was designed (the Sonic stages) with even more options available. The game was always moving in a fairly linear fashion, but there were multiple paths available within that line. Perfecting your play and earning a top ranking required you to master these paths and it was fun doing so. They basically lost this concept after Sonic Adventure 2 and never managed to find it again. This appears to be on track once again (at least I hope it is).

Honestly, my biggest concern at the moment is how they will handle loading. For me, that was the one thing that put the final nail in Sonic 2006. Many of the levels were decent fun, but the sheer number of loading points ruined them. Hopefully each of these levels can be contained within one map or, if they use the Act system, two maps with minimal waiting between each one.

And I say that just because there are multiple paths doesn't mean you slow down to get through some of them. I think I brought up - or intended to bring up - how just because Choose Your Own Adventure books give you the option to "Turn to Page 83 to do XYZ" doesn't really mean you're in control.
I don't expect that you'll slow down, but again, it seems to be more in line with how Sonic Adventure 2 worked and that is A-OK with me. The Sonic stages in that particular game were a joy to play. There simply is no way to truly capture the Genesis games in 3D and that's all there is to it and that's not necessarily a bad thing. An improvement on the SA2 Sonic/Shadow formula is a very good thing.
 
Having played through sonic 1 not 3 days ago, I can tell you that 2d platforming was rarely ever better than a sonic game. It's possible to fix what has been made wrong, but I have no faith.
 
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