Seriously now, I know is was a bit of a stretch from my part, and I'll change my previous post to reflect this, but from the convenience standpoint of the
Sony Group, it makes sense.
The
SCEI Software Platform Development Dept., advancement called by them
High-Resolution Image Enlargement Technology (高画質画像拡大技術
consists in tree hierarchies with different and variable in size (down to 256x256 px) image tiles consisting in Scalable Vector Graphic representations, the archive data stores information of each image tile position in regards to what is being visualized on-screen. As
jeff_rigby pointed,
OpenGL back-end compliant
Cairo SVG main branch libraries are incorporated into the
PS3 platform, so it would be a simple step to use them. Of course, this is all speculation based in approximations, but what is more interesting is the wider picture that some information shows.
Sony Electronics Inc. (SEI) own
Sony Developer Network had a, now undisclosed, initiative called
Sonys Networked Application Platform (
SNAP) as means to impulse a new framework with the objective of development of applications for different devices, namely (and this is important) those devices from the
Networked Products & Services Group and backed by
Sony Network Entertainment Inc. (
SNEI). A section of the now missing website precisely talked about focus on visual approach of the applications:
http://fireballed.org/linked/2010/11/24/snap/
This where it gets interesting, as some of the latest
Sony Electronics Inc. products already use
Pando +
Cairo, in the internationalization with dynamic text (i18n-text) for example (
http://old.nabble.com/Pango-License-td30466635.html), and for future applications also supported by
Sony Network Entertainment Inc., but... where does the
PS3 system falls into all of this? Well,
Sony Computer Entertainment America (
SCEA) recently transferred the management of
all online services, that obviously includes the
PlayStation Network, to
Sony Network Entertainment Inc. (
http://www.gamasutra.com/view/news/...America_Taking_Over_SCEAs_Online_Services.php). That means they are preparing the integration of all their backed products into the same network, and for a simple integration you need cross-platform applications and services to use in all of them, and that is why the
SNAP Developer Program work and
Cairo SVG "easier" assimilation for different back-ends and subsequently different products grants them and advantage in porting, generating in a simple way connectivity and synergies. As
Mr. Hirai said, this "will drive vision, strategy, and execution for network services across the entire Sony group".
As
PlayView for Games its only the first step for said technology, and different contents not exclusively related to a gaming platform, like digital versions of the
PLUP SERIES (プルアップ シリーズ
magazines, are going to be distributed in the future as well, it would be a logical step for them to make it available to all the rest of
Sony Network Entertainment Inc. supported devices through the future general
PlayStation (
Sony)
Network and
Store, right?
I apologize if all of this (and previous posts) assumptions have bothered you, I'm talking hypothetically taking into account the sparse information it is possible to obtain referencing this topic.
Sorry!