The NET Profit is actually higher than operating profit, due to EBITA and continuing operations. Sony's net profit was approx. 8.23 Billion for the last fiscal year or 916.2 billion yen.Sony doesn't represent the whole of the console market. And besides, even if you want to play that one. they made 2.8B in operating profits. You still need to revenue taxes are others deductions to get to neet income.
EA, by themselves, had a neet income of 1.4B from 5B in total revenue. Sony game division had 20B in total revenue.
You sound like the streaming fee of Sony is more expensive? Are you another fortune teller?I am talking about choosing a game streaming platform.
MS will own the hardware and software and will demand a money for Sony's use of that. So, why would i pay $60 per year for ps+ and pay sony a 30% cut of third party games and pay money to MS for a sony streaming service when i can just cut out the Sony middleman and go strait to Google or MS? Google and MS will have better and or cheaper offerings. If I own the mall, my stores will be able to offer better prices and services than the stores that have to pay rent to me.
I'll still stream some of their first party stuff, as long as it isn't depressing, with dead moms, daughters, and torture sequences. But using it as a platform? Why? Trophies? Lol. And as far as hardware goes, why bother with PS5 if i can stream their games with no upfront cost? I guess vr experiences?
I dont see how this is a good long term strategy if they believe in streaming. It looks,like they want to ride out the ps profit wave. And stock buy backs says to me they dont know where to invest their money and are using the worst way imaginable to pump up share prices so execs can get their bonuses.
Those are WW numbers. There are over 7 bn ppl. That's what. 1 in 70 people with a console. That's actually not badI mean its just talk to make sure they stress the streaming buzzword, there is no way he can seriously call consoles niche while on the same day reporting nearly 100 million PS4s sold lol
Like I can't tell if these companies are scared of Stadia, or if they are scared that investors are scared of Stadia.
You're agreeing with me though.The NET Profit is actually higher than operating profit, due to EBITA and continuing operations. Sony's net profit was approx. 8.23 Billion for the last fiscal year or 916.2 billion yen.
You're agreeing with me though.
Sony's gaming division net profit is sub 2.8Billion. Less than twice that of EAs, despite having more than four times the total revenue. Not sure why other areas from Sony would be relevant to the discussion.
It's because hardware, outside of seperate sold gamepad, don't make money. Subscriptions, 30% cuts and in-house games and DLC/MTX do. And aslong as all of those are only possible in a console (compared to Steam, app store, etc), you limit you potential revenue stream.
I wonder if he realizes the niche market is keeping his company afloat?
The NET Profit is actually higher than operating profit, due to EBITA and continuing operations. Sony's net profit was approx. 8.23 Billion for the last fiscal year or 916.2 billion yen.
All he's saying is that, there's more to be had, and right now, they aren't in that market. This is why they teamed up with Microsoft. They were not prepared to get into this market and are now playing catch up to the likes of Microsoft, Google and Amazon in a race to corner the mobile market. I been saying this shit for months.
He used that word in a business sense to Japanese translation, it makes perfect sense with what he's trying to convey.
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Niche - Definition, Meaning & Synonyms
A niche is a space that's all your own, from a literal corner or enclosure to some kind of professional specialty. Like finding a niche in the scented soaps market with peanut butter body wash and winning over a loyal, if not nutty, following.www.vocabulary.com
Hence why both companies are trying to expand beyond just little plastic boxes to a more mainstream and Global Avenue with multiple entertainment ventures connected at its source.
It's just gamers and fanatics like to take everything said as an attack, as if the word 'niche' is such a bad word, when in the vocabulary context above, it's pretty dead on in the business sense.
Us gamers have just bastardized the word when it it comes to select franchises or genres when they don't perform to their fullest potential like we want them to. It's NOT a negative connotation when used in business.
I get what you're saying and I knew what the definition meant but in the context it's used in nowadays, it's usually used to describe something that isn't mainstream or not casual yet n a sense. Such as you'll hear that a lot of JRPG's are niche, because the fan base isn't as wide or engaging as something like sports or CoD games. It doesn't take away if they are successful or not.
That's why I was perplexed when the CEO used that term to describe console gaming as a whole. He didn't use it incorrectly but clearly in gaming society the term has metamorphosis into something different, that I wouldn't say is incorrect usage of the term but more specific than the literal dictionary definition.
Wait...Is Afro Voost Kain? No...Impossibruuuuuuuu!Gamingbolt threads are Kains thing Op. He will surely come after you when he returns in 8 days.![]()
No doubt. When streaming becomes the only way to game, I'll spend my entertainment dollar elsewhere.we know what these CEOs want. they want you to buy a 60$ license to a game you stream to your TV set without any other hardware. You wont really own the game and they don't have to make any physical hardware, just software.
we all know it... just like that mobile app market and vudu. You don't own shit, your "licenses" are tied to fucking crappy app and digital account and you just throw your fucking money away (at them).
Speaking of Vudu (digital vs disc) i laugh at those people "oooh i upgrade my HDX copy of shitty movie to UHD at Vudu for 12$ more!!!?) " Really bro, you're excited about a 15mbps UHD stream...? honestly its total fucking ignorance and just embarrassing.
What really scares me about Games as a Service and streaming is that games like fighting games, rhythm games, and action games are not going to work with streaming, when input latency is going to take a massive hit.
You can say goodbye to game preservation and actually having a license to play your games (physically or digitally).
8K 120FPS doesn't mean anything for Stadia, when the input latency is more than 33.3ms, and the image is compressed.
Awesome post.Only the word Games as Service... is enough to be scared.
The console market has pretty much stopped growing since the PS2 era. Just count all console sales each gen.Console market has been stagnant? If anything it's stronger than ever after this current gen.
That PS2 era was probably overinflated due to the whole DVD era, where people were buying PS2's over DVD players. Also that gen, PS2 and GC were being dumped late in the generation at $100.The console market has pretty much stopped growing since the PS2 era. Just count all console sales each gen.
100m SNES/Mega drive
160m PS1/N64/Saturn
210m PS2/Xbox/Dreamcast/Gamecube
180m PS3/360s - 280m with Wii which was an exception.
150m PS4/XO/WiiU - 175ish with the Switch.
It seems like the customer base stays the same with around 150-200m gamers which split up on each system each generation (and this is assuming that everyone only buys one console) for the past 15 years. There was pretty much no growth, except for when the Wii became popular with old people. It's pretty fair to say that the console market has been stagnant for a while.
That PS2 era was probably overinflated due to the whole DVD era, where people were buying PS2's over DVD players. Also that gen, PS2 and GC were being dumped late in the generation at $100.
But as you compiled, t looks like the core gamer user base is around 200M as the Wii was a fad.
This is just consoles though Gaming has a got a lot bigger with Steam and mobile. The gaming pie is getting bigger, but the console slice is staying the same size.
Well, it has been a while since I've done traditional accounting.... nearly 10 years.You're confused you add back interest tax and depreciation to "net income" to arrive at ebitda.
You are correct though net income can be higher than income from opperations.. If you are making income on interest or other intangible assets like royalties etc.
The console market has pretty much stopped growing since the PS2 era. Just count all console sales each gen.
100m SNES/Mega drive
160m PS1/N64/Saturn
210m PS2/Xbox/Dreamcast/Gamecube
180m PS3/360s - 280m with Wii which was an exception.
150m PS4/XO/WiiU - 175ish with the Switch.
It seems like the customer base stays the same with around 150-200m gamers which split up on each system each generation (and this is assuming that everyone only buys one console) for the past 15 years. There was pretty much no growth, except for when the Wii became popular with old people. It's pretty fair to say that the console market has been stagnant for a while.
It's not Sony fans who think like that...Gaming Exec: "It means PS gamers will think Sony is a traitor too. You know Sony fans are. It shows Sony in a sign of weakness and MS and Xbox is better"
I think you MUST include Wii, I mean what is it but a console? That makes it look like consistent growth up to the 7th Generation...
and this generation isn't over yet with plenty of momentum and at least 3 years left till it really stops.
I think they will get close to 280 again... maybe pass it if Xbox pushes some units.
D&D style fan-fictionIt's not Sony fans who think like that...
The demographics are wider than that now. Many gamers all the way up to 50 and as low as 4 or 5.console gaming is niche. I mean an Apple sells ~100 million phones in ~6 months. The PS4 is going to take 7 years to do the same.
And while the entire population purchases mobile hardware, the appeal of consoles is mostly limited to a very specific demographic - the ~13-25 yr old male.
That's what the CEO means by niche.
The "niche" comment underlines the hopes for cloud gaming. The hope is that it expands the audience for console games because a person won't have to buy a console.
The problem with that .... as I see it and others also see it ....is it may very well be the games themselves that make console gaming a niche.
I mean where are they going to find the next $1 billion dollars worth of Call of Duty gamers? Do we really think that so many people want to play CoD but don't because the PS4 is $200? And that moving it to cloud gaming will suddenly double the audience? Not seeing it.
The demographics are wider than that now. Many gamers all the way up to 50 and as low as 4 or 5.
Netflix uses AWS and it's the largest AWS client. Amazon has it's own streaming services....MS is in direct competition with sony, so aws comparison doesn't work. This is more like Netscape trying to carve out a niche on Windows while competing with IE. And it sounds like sony is going to be using ms owned data centers and ms owned streaming software, however, the patent situation might give sony some nice licensing fees for a time if they own a bunch more than MS.
But yes, this is all conjecture.
still, disagree to the narrowness.keywords in the post you quoted were "mostly limited to a very specific demographic - the ~13-25 yr old male."
still, disagree to the narrowness.
Around 90 million PS4s, around 40 million Xbox Ones and near 30 million Switches are considered niche? Isn't that niche console really helping Sony now? Well, maybe streaming can save these lackluster sales. Yeah, I'm calling clickbait.