What can PD learn from EVO ?
Racing games are not selling well it don't matter what sub genre it in..
Also i would wait to see GT engine before saying that .
From the engine and gameplay side, quite a lot. Graphical elements, weather implementation, sense of speed, some of the physics implementation (especially contact physics), the dash cam, camera characteristics, online modes and features, the extent of record keeping and constant updating of a massive number of variables updated in real time, the aggressiveness of the AI, the track design, detailing and features, some of the paint job customisation and so on and so on. Even though Driveclub is not a Sim racer, to me it actually replicates the thrill and speed of driving/racing better than any other grounded real world racer, much more so than games like GT.