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Sony Confirms PS5 Spider-Man Miles Morales has 4K/60FPS Performance Mode

honestly this 4K60fps is such a surprise reveal, wasn't expecting Spider-Man of all games to sport a higher frame rate at 4k resolution. Isn't even modern day GPU-CPU combos having tough time to pull off higher frame rates at 4k native resolution? Considering Spiderman being an open world game with so many variables, it's insane how they are pull it off on PS5. Goes to show powerful the next gen tech powering the PS5 is and how efficient Insomniac Tools and technology team are with porting their engine to PS5 and reaping the benefits from day one.

It shouldn't be that surprising. The PS4 hit 1080p in pretty much every game, but it was CPU bound most of the times and that made going after 60 FPS pretty hard.

On a good(!) PC, you can do 4K60 pretty easily in most games as long as you adjust the settings. Obviously if you only want to play at the highest settings, it becomes a self defeating exercise.

PS5 and XSX have really good CPUs this time around, so I think Quality/Performance modes will be more prevalent.
 
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It shouldn't be that surprising. The PS4 hit 1080p in pretty much every game, but it was CPU bound most of the times and that made going after 60 FPS pretty hard.

On a good(!) PC, you can do 4K60 pretty easily in most games as long as you adjust the settings. Obviously if you only want to play at the highest settings, it becomes a self defeating exercise.

PS5 and XSX have really good CPUs this time around, so I think Quality/Performance modes will be more prevalent.

To be fair though, the PCs are doing that on current gen games. Spider-Man looks significantly better than current gen ( I know there's a debate about how much better, but it's definitely appreciably better).

I know a lot of people deny it, and maybe they're right, but it always at least seems to me that consoles get so much more from their power than PCs. We saw several PS5 games running in native 4k, with a huge leap in fidelity, AND with some ray tracing. To me that seems more impressive than anything PC games have done so far.

How does a 2080ti run Control at ultra with max RT? Probably not 4k 60fps, right? Which would seem roughly equivalent to medium RT at 4k30 with next gen visuals...

Right? I can't be the only one who thinks this can I?
 
honestly this 4K60fps is such a surprise reveal, wasn't expecting Spider-Man of all games to sport a higher frame rate at 4k resolution. Isn't even modern day GPU-CPU combos having tough time to pull off higher frame rates at 4k native resolution? Considering Spiderman being an open world game with so many variables, it's insane how they are pull it off on PS5. Goes to show powerful the next gen tech powering the PS5 is and how efficient Insomniac Tools and technology team are with porting their engine to PS5 and reaping the benefits from day one.
Top CPU-GPU combos have no problem running games at 4k 60fps, the only problem comes when you turn on RTX without removing any features.
Since we are calling 4K/60 FPS performance mode on Spiderman i'm assuming they are taking off RTX and other features.
 
I don't even know why people are surprised / mad about this. The interviews with the devs literally said that this is the PS4 game reskinned and tweaked to fit the PS5, it's no true next gen version of the game.
It absolutely could've been released on PS4 but they used it as a trojan horse to drive PS5 adoption up, which I don't blame them for.

Wait for Spider-Man 2 to see their full next gen vision, this is not it.
 
To be fair though, the PCs are doing that on current gen games. Spider-Man looks significantly better than current gen ( I know there's a debate about how much better, but it's definitely appreciably better).

I know a lot of people deny it, and maybe they're right, but it always at least seems to me that consoles get so much more from their power than PCs. We saw several PS5 games running in native 4k, with a huge leap in fidelity, AND with some ray tracing. To me that seems more impressive than anything PC games have done so far.

How does a 2080ti run Control at ultra with max RT? Probably not 4k 60fps, right? Which would seem roughly equivalent to medium RT at 4k30 with next gen visuals...

Right? I can't be the only one who thinks this can I?
It usually runs at around 40-70fps.
Without DLSS with RTX on the FPS really tanks.
 
I don't even know why people are surprised / mad about this. The interviews with the devs literally said that this is the PS4 game reskinned and tweaked to fit the PS5, it's no true next gen version of the game.
It absolutely could've been released on PS4 but they used it as a trojan horse to drive PS5 adoption up, which I don't blame them for.

Wait for Spider-Man 2 to see their full next gen vision, this is not it.
Let me tell you, all those ports of PS2 games you enjoyed on the 360 when it launched, when they could have just released on the OG Xbox... what a scam, let me tell you!
 
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Top CPU-GPU combos have no problem running games at 4k 60fps, the only problem comes when you turn on RTX without removing any features.
Since we are calling 4K/60 FPS performance mode on Spiderman i'm assuming they are taking off RTX and other features.
yes that's what i think. Calculated guess RTX exceeds budget and thus they need to disable that for 60fps at 4k
 
Is that the fps with DLSS on or off?

Because the consoles don't use that so it's not relevant to my point.
Every RTX feature but with DLSS on, no way you can have it off.

I heard on interviews that consoles will have DLSS 2.0, not sure if it was misinformation though.
 
Every RTX feature but with DLSS on, no way you can have it off.

I heard on interviews that consoles will have DLSS 2.0, not sure if it was misinformation though.

Ok so that's like 1440p or so natively I think, in terms of equivalent performance.

So a top PC can get you 40 to 70 fps at 1440p on current gen games but with much better RT than the PS5... it's not really that impressive for all that power, is it? Effectively you're getting double the frame rate of the PS4 Pro plus some quality RT, and higher settings. Not a lot for all that money.

Oh and the consoles definitely don't have DLSS. Whether AMD will provide something similar in time I'm not sure.
 
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Ok so that's like 1440p or so natively I think, in terms of equivalent performance.

So a top PC can get you 40 to 70 fps at 1440p on current gen games but with much better RT than the PS5... it's not really that impressive for all that power, is it? Effectively you're getting double the frame rate of the PS4 Pro plus some quality RT, and higher settings. Not a lot for all that money.

Oh and the consoles definitely don't have DLSS. Whether AMD will provide something similar in time I'm not sure.
Well, RTX is the problem(fps), it definitely needs some work.

I think the consoles will be amazing for the prices we will be getting them.

It will be interesting to see the reveal of Nvidia new graphic cards, i will be surprised if they don't release it around the same time as the new consoles.
 
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Ray tracing is actually the one thing making me consider a PC again at some point. At least with that (combined with DLSS) there's the prospect of the extra power actually being used for something useful, because ray tracing seems to be able to "bolt on" to existing games without requiring the whole process to be designed around it. So we're looking at the prospect of games looking am order of magnitude better on PC for the first time since, like, Crysis.
 
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This just means it's a last gen game. Think of all the remasters each gen of games from prior gens at higher framerates/resolution. Don't expect this to be the standard going forward.
 
I would prefer the game to be 1440p with all the bells and whistles graphically. I'm currently playing in my OG PS4 and 1080p games are perfectly fine in my 4k TV (55inch). I really don't get the appeal of 4K, but that may just be me.
 
This title is very confusing. Is that 4K with 60 fps AS the performance mode? If that's the perf mode - what the non-perf mode ; 1080p/1440 120 fps?

Or do they mean 4k OR 60 fps perf mode (without 4K)...

Im thinking it's the second option.
 
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This title is very confusing. Is that 4K with 60 fps AS the performance mode? If that's the perf mode - what the non-perf mode ; 1080p/1440 120 fps?

Or do they mean 4k OR 60 fps perf mode (without 4K)...

Im thinking it's the second option.

The other mode will be 4K 30 w/ additional graphical features. i.e raytracing most likely
 
I'm probably adding on to the dog pile here.. But it feels weird that this is a 'mode.' I'm so torn.

On one hand, options are great.

On the other.. Kind of wish they built the game and optimized fully to that performance metric, it'll be a bummer having to choose between pretty graphics and fast performance.
 
I'm probably adding on to the dog pile here.. But it feels weird that this is a 'mode.' I'm so torn.

On one hand, options are great.

On the other.. Kind of wish they built the game and optimized fully to that performance metric, it'll be a bummer having to choose between pretty graphics and fast performance.

I honestly don't get why someone wouldn't want the option lol.

I get that it'd be better to have even more options, but even so...
 
I'm probably adding on to the dog pile here.. But it feels weird that this is a 'mode.' I'm so torn.

On one hand, options are great.

On the other.. Kind of wish they built the game and optimized fully to that performance metric, it'll be a bummer having to choose between pretty graphics and fast performance.
I feel ya. 60fps should be the "mode". Then the optional one should be ray-tracing mode or some such.
 
It's not standard practice on consoles. Never has, never will be.

If have choice and options is something you really care about then it's simple, get a gaming PC.

I disagree. Standard practices don't need to always remain idle when not playing on a PC. Standards can evolve.
 
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