If anything, the most traditional (and basically always available) scaling factor -- that is, image quality -- will be far more significant in VR than on screen.One thing I have been wondering is how well PC games will utilize high end hardware with VR.
Traditionally, PC games have scaled across the range of hardware through a mixture of resolution, framerate, and visual effects. With VR, though, it seems like you will have a fixed framerate and resolution, right?
As such, also from personal experience with various devices, I am convinced that you'll be able to pour insane GPU resources into VR to immediate and significant effect even for very simplistic games.
Well, you're wrong. A mid- to high end PC will be able to render the same title at significantly higher IQ, and due to nature of VR this difference will manifest immediately and visibly to the user.But i do think the launch titles will end up looking identical.....